int num = 0, bonus, chance, vir;
HIT_POINT k;
int num = 0, bonus, chance, vir;
HIT_POINT k;
monster_type *m_ptr = &m_list[g_ptr->m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
GAME_TEXT m_name[MAX_NLEN];
monster_type *m_ptr = &m_list[g_ptr->m_idx];
monster_race *r_ptr = &r_info[m_ptr->r_idx];
GAME_TEXT m_name[MAX_NLEN];