sprintf(temp, "¥·¡¼¥ë¥É ¥Ü¡¼¥Ê¥¹: $%.3d", shield_bonus);
screen_renderString(temp, -1, 430, FONT_WHITE);
game.cash += shield_bonus;
sprintf(temp, "¥·¡¼¥ë¥É ¥Ü¡¼¥Ê¥¹: $%.3d", shield_bonus);
screen_renderString(temp, -1, 430, FONT_WHITE);
game.cash += shield_bonus;