MonsterRaceId get_mon_num(PlayerType *player_ptr, DEPTH min_level, DEPTH max_level, BIT_FLAGS option)
{
/* town max_level : same delay as 10F, no nasty mons till day18 */
MonsterRaceId get_mon_num(PlayerType *player_ptr, DEPTH min_level, DEPTH max_level, BIT_FLAGS option)
{
/* town max_level : same delay as 10F, no nasty mons till day18 */