get_mon_num_prep(player_ptr, summon_specific_okay, get_monster_hook2(player_ptr, y, x));
DEPTH dlev = get_dungeon_or_wilderness_level(player_ptr);
get_mon_num_prep(player_ptr, summon_specific_okay, get_monster_hook2(player_ptr, y, x));
DEPTH dlev = get_dungeon_or_wilderness_level(player_ptr);