- if (percentage > 95)
-#ifdef JP
-msg_format("%^s¤Ï¤Û¤È¤ó¤Éµ¤¤Ë¤È¤á¤Æ¤¤¤Ê¤¤¡£", m_name);
-#else
- msg_format("%^s barely notices.", m_name);
-#endif
- else if (percentage > 75)
-#ifdef JP
-msg_format("%^s¤Ï¤·¤ê¹þ¤ß¤·¤¿¡£", m_name);
-#else
- msg_format("%^s flinches.", m_name);
-#endif
- else if (percentage > 50)
-#ifdef JP
-msg_format("%^s¤Ïí´í°¤·¤¿¡£", m_name);
-#else
- msg_format("%^s hesitates.", m_name);
-#endif
- else if (percentage > 35)
-#ifdef JP
-msg_format("%^s¤ÏÄˤߤ˿̤¨¤¿¡£", m_name);
-#else
- msg_format("%^s quivers in pain.", m_name);
-#endif
- else if (percentage > 20)
-#ifdef JP
-msg_format("%^s¤Ï¿È¤â¤À¤¨¤·¤¿¡£", m_name);
-#else
- msg_format("%^s writhes about.", m_name);
-#endif
- else if (percentage > 10)
-#ifdef JP
-msg_format("%^s¤Ï¶ìÄˤǿȤâ¤À¤¨¤·¤¿¡£", m_name);
-#else
- msg_format("%^s writhes in agony.", m_name);
-#endif
- else
-#ifdef JP
-msg_format("%^s¤Ï¤°¤Ë¤ã¤°¤Ë¤ã¤ÈáÛÚ»¤·¤¿¡£", m_name);
-#else
- msg_format("%^s jerks limply.", m_name);
-#endif
- }
-
-
- /* Golems, Walls, Doors, Stairs */
- else if (strchr("g#+<>", r_ptr->d_char))
- {
- if (percentage > 95)
-#ifdef JP
-msg_format("%s¤Ï¹¶·â¤òµ¤¤Ë¤È¤á¤Æ¤¤¤Ê¤¤¡£", m_name);
-#else
- msg_format("%^s ignores the attack.", m_name);
-#endif
- else if (percentage > 75)
-#ifdef JP
-msg_format("%s¤Ï¹¶·â¤Ë¸ª¤ò¤¹¤¯¤á¤¿¡£", m_name);
-#else
- msg_format("%^s shrugs off the attack.", m_name);
-#endif
- else if (percentage > 50)
-#ifdef JP
-msg_format("%^s¤ÏÍëÌĤΤ褦¤ËËʤ¨¤¿¡£", m_name);
-#else
- msg_format("%^s roars thunderously.", m_name);
-#endif
- else if (percentage > 35)
-#ifdef JP
-msg_format("%^s¤Ï¶ì¤·¤²¤ËËʤ¨¤¿¡£", m_name);
-#else
- msg_format("%^s rumbles.", m_name);
-#endif
- else if (percentage > 20)
-#ifdef JP
-msg_format("%^s¤Ï¤¦¤á¤¤¤¿¡£", m_name);
-#else
- msg_format("%^s grunts.", m_name);
-#endif
- else if (percentage > 10)