-
- /* Dragons, Demons, High Undead */
- else if (strchr("duDLUW", r_ptr->d_char))
- {
- if (percentage > 95)
-#ifdef JP
-msg_format("%s¤Ï¹¶·â¤òµ¤¤Ë¤È¤á¤Æ¤¤¤Ê¤¤¡£", m_name);
-#else
- msg_format("%^s ignores the attack.", m_name);
-#endif
-
- else if (percentage > 75)
-#ifdef JP
-msg_format("%^s¤Ï¤·¤ê¹þ¤ß¤·¤¿¡£", m_name);
-#else
- msg_format("%^s flinches.", m_name);
-#endif
-
- else if (percentage > 50)
-#ifdef JP
-msg_format("%^s¤ÏÄˤߤǥ·¡¼¥Ã¤ÈÌĤ¤¤¿¡£", m_name);
-#else
- msg_format("%^s hisses in pain.", m_name);
-#endif
-
- else if (percentage > 35)
-#ifdef JP
-msg_format("%^s¤ÏÄˤߤǤ¦¤Ê¤Ã¤¿¡£", m_name);
-#else
- msg_format("%^s snarls with pain.", m_name);
-#endif
-
- else if (percentage > 20)
-#ifdef JP
-msg_format("%^s¤ÏÄˤߤËËʤ¨¤¿¡£", m_name);
-#else
- msg_format("%^s roars with pain.", m_name);
-#endif
-
- else if (percentage > 10)
-#ifdef JP
-msg_format("%^s¤Ï¶ì¤·¤²¤Ë¶«¤ó¤À¡£", m_name);
-#else
- msg_format("%^s gasps.", m_name);
-#endif
-
- else