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[Refactor] struct player_type を class PlayerType に置換。
[hengbandforosx/hengbandosx.git]
/
src
/
mspell
/
mspell-selector.cpp
diff --git
a/src/mspell/mspell-selector.cpp
b/src/mspell/mspell-selector.cpp
index
784ba28
..
63970a0
100644
(file)
--- a/
src/mspell/mspell-selector.cpp
+++ b/
src/mspell/mspell-selector.cpp
@@
-198,7
+198,7
@@
static bool spell_world(MonsterAbilityType spell)
* @param spell 判定対象のID
* @return 特別効果魔法のIDならばTRUEを返す。
*/
* @param spell 判定対象のID
* @return 特別効果魔法のIDならばTRUEを返す。
*/
-static bool spell_special(
player_t
ype *player_ptr, MonsterAbilityType spell)
+static bool spell_special(
PlayerT
ype *player_ptr, MonsterAbilityType spell)
{
if (player_ptr->phase_out)
return false;
{
if (player_ptr->phase_out)
return false;
@@
-260,7
+260,7
@@
static bool spell_dispel(MonsterAbilityType spell)
* This function may well be an efficiency bottleneck.\n
* @todo 長過ぎる。切り分けが必要
*/
* This function may well be an efficiency bottleneck.\n
* @todo 長過ぎる。切り分けが必要
*/
-MonsterAbilityType choose_attack_spell(
player_t
ype *player_ptr, msa_type *msa_ptr)
+MonsterAbilityType choose_attack_spell(
PlayerT
ype *player_ptr, msa_type *msa_ptr)
{
std::vector<MonsterAbilityType> escape;
std::vector<MonsterAbilityType> attack;
{
std::vector<MonsterAbilityType> escape;
std::vector<MonsterAbilityType> attack;