- switch (thrown_spell)
- {
- case 96 + 0: spell_RF4_SHRIEK(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_SHRIEK */
- case 96 + 1: return FALSE; /* RF4_XXX1 */
- case 96 + 2: spell_RF4_DISPEL(m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_DISPEL */
- case 96 + 3: dam = spell_RF4_ROCKET(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_ROCKET */
- case 96 + 4: dam = spell_RF4_SHOOT(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_SHOOT */
- case 96 + 5: return FALSE; /* RF4_XXX2 */
- case 96 + 6: return FALSE; /* RF4_XXX3 */
- case 96 + 7: return FALSE; /* RF4_XXX4 */
- case 96 + 8: dam = spell_RF4_BREATH(GF_ACID, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_ACID */
- case 96 + 9: dam = spell_RF4_BREATH(GF_ELEC, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_ELEC */
- case 96 + 10: dam = spell_RF4_BREATH(GF_FIRE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_FIRE */
- case 96 + 11: dam = spell_RF4_BREATH(GF_COLD, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_COLD */
- case 96 + 12: dam = spell_RF4_BREATH(GF_POIS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_POIS */
- case 96 + 13: dam = spell_RF4_BREATH(GF_NETHER, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_NETH */
- case 96 + 14: dam = spell_RF4_BREATH(GF_LITE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_LITE */
- case 96 + 15: dam = spell_RF4_BREATH(GF_DARK, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_DARK */
- case 96 + 16: dam = spell_RF4_BREATH(GF_CONFUSION, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_CONF */
- case 96 + 17: dam = spell_RF4_BREATH(GF_SOUND, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_SOUN */
- case 96 + 18: dam = spell_RF4_BREATH(GF_CHAOS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_CHAO */
- case 96 + 19: dam = spell_RF4_BREATH(GF_DISENCHANT, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_DISE */
- case 96 + 20: dam = spell_RF4_BREATH(GF_NEXUS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_NEXU */
- case 96 + 21: dam = spell_RF4_BREATH(GF_TIME, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_TIME */
- case 96 + 22: dam = spell_RF4_BREATH(GF_INERTIA, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_INER */
- case 96 + 23: dam = spell_RF4_BREATH(GF_GRAVITY, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_GRAV */
- case 96 + 24: dam = spell_RF4_BREATH(GF_SHARDS, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_SHAR */
- case 96 + 25: dam = spell_RF4_BREATH(GF_PLASMA, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_PLAS */
- case 96 + 26: dam = spell_RF4_BREATH(GF_FORCE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_WALL */
- case 96 + 27: dam = spell_RF4_BREATH(GF_MANA, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_MANA */
- case 96 + 28: dam = spell_RF4_BA_NUKE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BA_NUKE */
- case 96 + 29: dam = spell_RF4_BREATH(GF_NUKE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_NUKE */
- case 96 + 30: dam = spell_RF4_BA_CHAO(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BA_CHAO */
- case 96 + 31: dam = spell_RF4_BREATH(GF_DISINTEGRATE, y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF4_BR_DISI */
- case 128 + 0: dam = spell_RF5_BA_ACID(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_ACID */
- case 128 + 1: dam = spell_RF5_BA_ELEC(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_ELEC */
- case 128 + 2: dam = spell_RF5_BA_FIRE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_FIRE */
- case 128 + 3: dam = spell_RF5_BA_COLD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_COLD */
- case 128 + 4: dam = spell_RF5_BA_POIS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_POIS */
- case 128 + 5: dam = spell_RF5_BA_NETH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_NETH */
- case 128 + 6: dam = spell_RF5_BA_WATE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_WATE */
- case 128 + 7: dam = spell_RF5_BA_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_MANA */
- case 128 + 8: dam = spell_RF5_BA_DARK(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_DARK */
- case 128 + 9: dam = spell_RF5_DRAIN_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_DRAIN_MANA */
- case 128 + 10: dam = spell_RF5_MIND_BLAST(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_MIND_BLAST */
- case 128 + 11: dam = spell_RF5_BRAIN_SMASH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BRAIN_SMASH */
- case 128 + 12: dam = spell_RF5_CAUSE_1(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_CAUSE_1 */
- case 128 + 13: dam = spell_RF5_CAUSE_2(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_CAUSE_2 */
- case 128 + 14: dam = spell_RF5_CAUSE_3(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_CAUSE_3 */
- case 128 + 15: dam = spell_RF5_CAUSE_4(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_CAUSE_4 */
- case 128 + 16: dam = spell_RF5_BO_ACID(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_ACID */
- case 128 + 17: dam = spell_RF5_BO_ELEC(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_ELEC */
- case 128 + 18: dam = spell_RF5_BO_FIRE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_FIRE */
- case 128 + 19: dam = spell_RF5_BO_COLD(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_COLD */
- case 128 + 20: dam = spell_RF5_BA_LITE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BA_LITE */
- case 128 + 21: dam = spell_RF5_BO_NETH(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_NETH */
- case 128 + 22: dam = spell_RF5_BO_WATE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_WATE */
- case 128 + 23: dam = spell_RF5_BO_MANA(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_MANA */
- case 128 + 24: dam = spell_RF5_BO_PLAS(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_PLAS */
- case 128 + 25: dam = spell_RF5_BO_ICEE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_BO_ICEE */
- case 128 + 26: dam = spell_RF5_MISSILE(y, x, m_idx, t_idx, MONSTER_TO_MONSTER); break; /* RF5_MISSILE */
-
- /* RF5_SCARE */
- case 128+27:
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤¬¶²¤í¤·¤²¤Ê¸¸³Ð¤òºî¤ê½Ð¤·¤¿¡£",
- "%^s casts a fearful illusion in front of %s."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags3 & RF3_NO_FEAR)
- {
- if (see_t) msg_format(_("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£",
- "%^s refuses to be frightened."), t_name);
-
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
- if (see_t) msg_format(_("%^s¤Ï¶²Éݤò´¶¤¸¤Ê¤¤¡£",
- "%^s refuses to be frightened."), t_name);
- }
- else
- {
- if (set_monster_monfear(t_idx, MON_MONFEAR(t_ptr) + randint0(4) + 4)) fear = TRUE;
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_BLIND */
- case 128+28:
- if (known)
- {
- if (see_either)
- {
- _(msg_format("%s¤Ï¼öʸ¤ò¾§¤¨¤Æ%s¤ÎÌܤò¾Æ¤ÉÕ¤«¤»¤¿¡£", m_name, t_name),
- msg_format("%^s casts a spell, burning %s%s eyes.", m_name, t_name,
- (streq(t_name, "it") ? "s" : "'s")));
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Simulate blindness with confusion */
- if (tr_ptr->flags3 & RF3_NO_CONF)
- {
- if (see_t) msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%^s is unaffected."), t_name);
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
- if (see_t) msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%^s is unaffected."), t_name);
- }
- else
- {
- if (see_t) msg_format(_("%^s¤ÏÌܤ¬¸«¤¨¤Ê¤¯¤Ê¤Ã¤¿¡ª ", "%^s is blinded!"), t_name);
-
- (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_CONF */
- case 128+29:
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤¬%s¤ÎÁ°¤Ë¸¸ÏÇŪ¤Ê¸¸¤ò¤Ä¤¯¤ê½Ð¤·¤¿¡£",
- "%^s casts a mesmerizing illusion in front of %s."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags3 & RF3_NO_CONF)
- {
- if (see_t) msg_format(_("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£",
- "%^s disbelieves the feeble spell."), t_name);
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
- if (see_t) msg_format(_("%^s¤ÏÏǤ蘆¤ì¤Ê¤«¤Ã¤¿¡£",
- "%^s disbelieves the feeble spell."), t_name);
- }
- else
- {
- if (see_t) msg_format(_("%^s¤Ïº®Í𤷤¿¤è¤¦¤À¡£",
- "%^s seems confused."), t_name);
-
- (void)set_monster_confused(t_idx, MON_CONFUSED(t_ptr) + 12 + randint0(4));
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_SLOW */
- case 128+30:
- if (known)
- {
- if (see_either)
- {
- _(msg_format("%s¤¬%s¤Î¶ÚÆù¤«¤éÎϤòµÛ¤¤¤È¤Ã¤¿¡£", m_name, t_name),
- msg_format("%^s drains power from %s%s muscles.", m_name, t_name,
- (streq(t_name, "it") ? "s" : "'s")));
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flags1 & RF1_UNIQUE)
- {
- if (see_t) msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",
- "%^s is unaffected."), t_name);
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
- if (see_t) msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£",
- "%^s is unaffected."), t_name);
- }
- else
- {
- if (set_monster_slow(t_idx, MON_SLOW(t_ptr) + 50))
- {
- if (see_t) msg_format(_("%s¤ÎÆ°¤¤¬ÃÙ¤¯¤Ê¤Ã¤¿¡£",
- "%^s starts moving slower."), t_name);
- }
- }
-
- wake_up = TRUE;
-
- break;
-
- /* RF5_HOLD */
- case 128+31:
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤Ï%s¤ò¤¸¤Ã¤È¸«¤Ä¤á¤¿¡£", "%^s stares intently at %s."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if ((tr_ptr->flags1 & RF1_UNIQUE) ||
- (tr_ptr->flags3 & RF3_NO_STUN))
- {
- if (see_t) msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%^s is unaffected."), t_name);
- }
- else if (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10)
- {
- if (see_t) msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%^s is unaffected."), t_name);
- }
- else
- {
- if (see_t) msg_format(_("%^s¤ÏËãá㤷¤¿¡ª", "%^s is paralyzed!"), t_name);
-
- (void)set_monster_stunned(t_idx, MON_STUNNED(t_ptr) + randint1(4) + 4);
- }
-
- wake_up = TRUE;
-
- break;
-
-
- /* RF6_HASTE */
- case 160+0:
- if (known)
- {
- if (see_m)
- {
- msg_format(_("%^s¤¬¼«Ê¬¤ÎÂΤËÇ°¤òÁ÷¤Ã¤¿¡£", "%^s concentrates on %s body."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Allow quick speed increases to base+10 */
- if (set_monster_fast(m_idx, MON_FAST(m_ptr) + 100))
- {
- if (see_m) msg_format(_("%^s¤ÎÆ°¤¤¬Â®¤¯¤Ê¤Ã¤¿¡£", "%^s starts moving faster."), m_name);
- }
- break;
-
- /* RF6_HAND_DOOM */
- case 160+1:
- if (known)
- {
- if (see_m)
- {
- msg_format(_("%^s¤¬%s¤Ë<ÇËÌǤμê>¤òÊü¤Ã¤¿¡ª", "%^s invokes the Hand of Doom upon %s!"), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = 20; /* Dummy power */
- breath(y, x, m_idx,GF_HAND_DOOM, dam, 0, FALSE, MS_HAND_DOOM, MONSTER_TO_MONSTER);
-
- break;
-
- /* RF6_HEAL */
- case 160+2:
- if (known)
- {
- if (see_m)
- {
- msg_format(_("%^s¤Ï¼«Ê¬¤Î½ý¤ËÇ°¤ò½¸Ã椷¤¿¡£", "%^s concentrates on %s wounds."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Heal some */
- m_ptr->hp += (rlev * 6);
-
- /* Fully healed */
- if (m_ptr->hp >= m_ptr->maxhp)
- {
- /* Fully healed */
- m_ptr->hp = m_ptr->maxhp;
-
- if (known)
- {
- if (see_m)
- {
- msg_format(_("%^s¤Ï´°Á´¤Ë¼£¤Ã¤¿¡ª", "%^s looks completely healed!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
- }
-
- /* Partially healed */
- else if (known)
- {
- if (see_m)
- {
- msg_format(_("%^s¤ÏÂÎÎϤò²óÉü¤·¤¿¤è¤¦¤À¡£", "%^s looks healthier."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- /* Redraw (later) if needed */
- if (p_ptr->health_who == m_idx) p_ptr->redraw |= (PR_HEALTH);
- if (p_ptr->riding == m_idx) p_ptr->redraw |= (PR_UHEALTH);
-
- /* Cancel fear */
- if (MON_MONFEAR(m_ptr))
- {
- /* Cancel fear */
- (void)set_monster_monfear(m_idx, 0);
-
- /* Message */
- if (see_m) msg_format(_("%^s¤Ïͦµ¤¤ò¼è¤êÌᤷ¤¿¡£", "%^s recovers %s courage."), m_name);
- }
-
- break;
-
- /* RF6_INVULNER */
- case 160+3:
- if (known)
- {
- if (see_m)
- {
- disturb(1, 1);
- msg_format(_("%s¤Ï̵½ý¤Îµå¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a Globe of Invulnerability."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (!MON_INVULNER(m_ptr)) (void)set_monster_invulner(m_idx, randint1(4) + 4, FALSE);
- break;
-
- /* RF6_BLINK */
- case 160+4:
- if (teleport_barrier(m_idx))
- {
- if (see_m)
- {
- msg_format(_("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", "Magic barrier obstructs teleporting of %^s."), m_name);
- }
- }
- else
- {
- if (see_m)
- {
- msg_format(_("%^s¤¬½Ö»þ¤Ë¾Ã¤¨¤¿¡£", "%^s blinks away."), m_name);
- }
- teleport_away(m_idx, 10, 0L);
- }
- break;
-
- /* RF6_TPORT */
- case 160+5:
- if (teleport_barrier(m_idx))
- {
- if (see_m)
- {
- msg_format(_("ËâË¡¤Î¥Ð¥ê¥¢¤¬%^s¤Î¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤷¤¿¡£", "Magic barrier obstructs teleporting of %^s."), m_name);
- }
- }
- else
- {
- if (see_m)
- {
- msg_format(_("%^s¤¬¥Æ¥ì¥Ý¡¼¥È¤·¤¿¡£", "%^s teleports away."), m_name);
- }
- teleport_away_followable(m_idx);
- }
- break;
-
- /* RF6_WORLD */
- case 160+6:
-#if 0
- int who = 0;
- if(m_ptr->r_idx = MON_DIO) who == 1;
- else if(m_ptr->r_idx = MON_WONG) who == 3;
- dam = who;
- if(!process_the_world(randint1(2)+2, who, player_has_los_bold(m_ptr->fy, m_ptr->fx))) return (FALSE);
-#endif
- return FALSE;
-
- /* RF6_SPECIAL */
- case 160+7:
- switch (m_ptr->r_idx)
- {
- case MON_OHMU:
- /* Moved to process_monster(), like multiplication */
- return FALSE;
-
- case MON_ROLENTO:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤Ï¼êÜØÃƤò¤Ð¤é¤Þ¤¤¤¿¡£", "%^s throws some hand grenades."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- {
- int num = 1 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, MON_SHURYUUDAN, 0);
- }
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
- break;
-
- default:
- if (r_ptr->d_char == 'B')
- {
- if (one_in_(3))
- {
- if (see_m)
- {
- msg_format(_("%^s¤ÏÆÍÁ³µÞ¾å¾º¤·¤Æ»ë³¦¤«¤é¾Ã¤¨¤¿!", "%^s suddenly go out of your sight!"), m_name);
- }
- teleport_away(m_idx, 10, TELEPORT_NONMAGICAL);
- p_ptr->update |= (PU_MONSTERS);
- }
- else
- {
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤¬%s¤òÄϤó¤Ç¶õÃ椫¤éÅꤲÍî¤È¤·¤¿¡£", "%^s holds %s, and drops from the sky."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = damroll(4, 8);
-
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
-
- sound(SOUND_FALL);
-
- if (tr_ptr->flags7 & RF7_CAN_FLY)
- {
- if (see_t) msg_format(_("%^s¤ÏÀŤ«¤ËÃåÃϤ·¤¿¡£", "%^s floats gently down to the ground."), t_name);
- }
- else
- {
- if (see_t) msg_format(_("%^s¤ÏÃÏÌ̤ËᤤĤ±¤é¤ì¤¿¡£", "%^s crashed into the ground."), t_name);
-
- dam += damroll(6, 8);
- }
-
- if (p_ptr->riding == t_idx)
- {
- int get_damage = 0;
-
- /* Mega hack -- this special action deals damage to the player. Therefore the code of "eyeeye" is necessary.
- -- henkma
- */
- get_damage = take_hit(DAMAGE_NOESCAPE, dam, m_name, -1);
- if (p_ptr->tim_eyeeye && get_damage > 0 && !p_ptr->is_dead)
- {
- char m_name_self[80];
-
- /* hisself */
- monster_desc(m_name_self, m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
-
- _(msg_format("¹¶·â¤¬%s¼«¿È¤ò½ý¤Ä¤±¤¿¡ª", m_name),
- msg_format("The attack of %s has wounded %s!", m_name, m_name_self));
-
- project(0, 0, m_ptr->fy, m_ptr->fx, get_damage, GF_MISSILE, PROJECT_KILL, -1);
- set_tim_eyeeye(p_ptr->tim_eyeeye-5, TRUE);
- }
- }
-
- mon_take_hit_mon(t_idx, dam, &fear, extract_note_dies(real_r_ptr(t_ptr)), m_idx);
- }
- break;
- }
-
- /* Something is wrong */
- else return FALSE;
- }
-
- /* done */
- break;
-
- /* RF6_TELE_TO */
- case 160+8:
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤¬%s¤ò°ú¤Ìᤷ¤¿¡£", "%^s commands %s to return."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flagsr & RFR_RES_TELE)
- {
- if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
- if (see_t)
- {
- msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%^s is unaffected!"), t_name);
- }
-
- resists_tele = TRUE;
- }
- else if (tr_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
- if (see_t)
- {
- msg_format(_("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", "%^s resists!"), t_name);
- }
-
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (t_idx == p_ptr->riding) teleport_player_to(m_ptr->fy, m_ptr->fx, TELEPORT_PASSIVE);
- else teleport_monster_to(t_idx, m_ptr->fy, m_ptr->fx, 100, TELEPORT_PASSIVE);
- }
-
- wake_up = TRUE;
- break;
-
- /* RF6_TELE_AWAY */
- case 160+9:
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤Ï%s¤ò¥Æ¥ì¥Ý¡¼¥È¤µ¤»¤¿¡£", "%^s teleports %s away."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flagsr & RFR_RES_TELE)
- {
- if ((tr_ptr->flags1 & RF1_UNIQUE) || (tr_ptr->flagsr & RFR_RES_ALL))
- {
- if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
- if (see_t)
- {
- msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%^s is unaffected!"), t_name);
- }
-
- resists_tele = TRUE;
- }
- else if (tr_ptr->level > randint1(100))
- {
- if (is_original_ap_and_seen(t_ptr)) tr_ptr->r_flagsr |= RFR_RES_TELE;
- if (see_t)
- {
- msg_format(_("%^s¤ÏÂÑÀ¤ò»ý¤Ã¤Æ¤¤¤ë¡ª", "%^s resists!"), t_name);
- }
-
- resists_tele = TRUE;
- }
- }
-
- if (!resists_tele)
- {
- if (t_idx == p_ptr->riding) teleport_player_away(m_idx, MAX_SIGHT * 2 + 5);
- else teleport_away(t_idx, MAX_SIGHT * 2 + 5, TELEPORT_PASSIVE);
- }
-
- wake_up = TRUE;
- break;
-
- /* RF6_TELE_LEVEL */
- case 160+10:
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤¬%s¤Î¤ò»Ø¤µ¤·¤¿¡£", "%^s gestures at %s's feet."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (tr_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE))
- {
- if (see_t) msg_format(_("%^s¤Ë¤Ï¸ú²Ì¤¬¤Ê¤«¤Ã¤¿¡£", "%^s is unaffected!"), t_name);
- }
- else if ((tr_ptr->flags1 & RF1_QUESTOR) ||
- (tr_ptr->level > randint1((rlev - 10) < 1 ? 1 : (rlev - 10)) + 10))
- {
- if (see_t) msg_format(_("%^s¤Ï¸úÎϤòÄ·¤ÍÊÖ¤·¤¿¡ª", "%^s resist the effects!"), t_name);
- }
- else teleport_level((t_idx == p_ptr->riding) ? 0 : t_idx);
-
- wake_up = TRUE;
- break;
-
- /* RF6_PSY_SPEAR */
- case 160+11:
- if (known)
- {
- if (see_either)
- {
- msg_format(_("%^s¤¬%s¤Ë¸þ¤«¤Ã¤Æ¸÷¤Î·õ¤òÊü¤Ã¤¿¡£", "%^s throw a Psycho-spear at %s."), m_name, t_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- dam = (r_ptr->flags2 & RF2_POWERFUL) ? (randint1(rlev * 2) + 180) : (randint1(rlev * 3 / 2) + 120);
- beam(m_idx, y, x, GF_PSY_SPEAR, dam, MS_PSY_SPEAR, MONSTER_TO_MONSTER);
- break;
-
- /* RF6_DARKNESS */
- case 160+12:
- if (known)
- {
- if (see_m)
- {
- if (can_use_lite_area)
- {
- msg_format(_("%^s¤¬ÊÕ¤ê¤òÌÀ¤ë¤¯¾È¤é¤·¤¿¡£", "%^s cast a spell to light up."), m_name);
- }
- else
- {
- msg_format(_("%^s¤¬°Å°Ç¤ÎÃæ¤Ç¼ê¤ò¿¶¤Ã¤¿¡£", "%^s gestures in shadow."), m_name);
- }
-
- if (see_t)
- {
- if (can_use_lite_area)
- {
- msg_format(_("%^s¤ÏÇò¤¤¸÷¤ËÊñ¤Þ¤ì¤¿¡£", "%^s is surrounded by a white light."), t_name);
- }
- else
- {
- msg_format(_("%^s¤Ï°Å°Ç¤ËÊñ¤Þ¤ì¤¿¡£", "%^s is surrounded by darkness."), t_name);
- }
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (can_use_lite_area)
- {
- (void)project(m_idx, 3, y, x, 0, GF_LITE_WEAK, PROJECT_GRID | PROJECT_KILL, -1);
- lite_room(y, x);
- }
- else
- {
- (void)project(m_idx, 3, y, x, 0, GF_DARK_WEAK, PROJECT_GRID | PROJECT_KILL, MS_DARKNESS);
- unlite_room(y, x);
- }
-
- break;
-
- /* RF6_TRAPS */
- case 160+13:
-#if 0
- if (known)
- {
- if (see_m)
- {
- msg_format(_("%^s¤¬¼öʸ¤ò¾§¤¨¤Æ¼Ù°¤ËÈù¾Ð¤ó¤À¡£", "%^s casts a spell and cackles evilly."), m_name);
- }
- else
- {
- msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
- }
- }
-
- trap_creation(y, x);
-
- break;
-#else
- /* Not implemented */
- return FALSE;
-#endif
-
- /* RF6_FORGET */
- case 160+14:
- /* Not implemented */
- return FALSE;
-
- /* RF6_RAISE_DEAD */
- case 160+15:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
- if (blind)
- {
- msg_format(_("%^s¤¬²¿¤«¤ò¤Ä¤Ö¤ä¤¤¤¿¡£", "%^s mumbles."), m_name);
- }
- else
- {
- msg_format(_("%^s¤¬»à¼ÔÉü³è¤Î¼öʸ¤ò¾§¤¨¤¿¡£", "%^s casts a spell to revive corpses."), m_name);
- }
- }
- else
- {
- mon_fight = TRUE;
- }
- }
- animate_dead(m_idx, m_ptr->fy, m_ptr->fx);
- break;
-
- /* RF6_S_KIN */
- case 160+16:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- if (m_ptr->r_idx == MON_SERPENT || m_ptr->r_idx == MON_ZOMBI_SERPENT)
- {
- msg_format(_("%^s¤¬¥À¥ó¥¸¥ç¥ó¤Î¼ç¤ò¾¤´¤·¤¿¡£", "%^s magically summons guardians of dungeons."), m_name);
- }
- else
- {
- _(msg_format("%s¤¬ËâË¡¤Ç%s¤ò¾¤´¤·¤¿¡£", m_name, ((r_ptr->flags1 & RF1_UNIQUE) ? "¼ê²¼" : "Ãç´Ö")),
- msg_format("%^s magically summons %s %s.", m_name, m_poss, ((r_ptr->flags1 & RF1_UNIQUE) ? "minions" : "kin")));
- }
-
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- switch (m_ptr->r_idx)
- {
- case MON_MENELDOR:
- case MON_GWAIHIR:
- case MON_THORONDOR:
- {
- int num = 4 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_EAGLES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
- }
- break;
-
- case MON_BULLGATES:
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, MON_IE, 0);
- }
- }
- break;
-
- case MON_SERPENT:
- case MON_ZOMBI_SERPENT:
- if (r_info[MON_JORMUNGAND].cur_num < r_info[MON_JORMUNGAND].max_num && one_in_(6))
- {
- if (known && see_t)
- {
- msg_print(_("ÃÏÌ̤«¤é¿å¤¬¿á¤½Ð¤·¤¿¡ª", "Water blew off from the ground!"));
- }
- project(t_idx, 8, y, x, 3, GF_WATER_FLOW, PROJECT_GRID | PROJECT_HIDE, -1);
- }
-
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_GUARDIANS, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
- }
- break;
-
- case MON_CALDARM:
- {
- int num = randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_named_creature(m_idx, y, x, MON_LOCKE_CLONE, 0);
- }
- }
- break;
-
- case MON_LOUSY:
- {
- int num = 2 + randint1(3);
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_LOUSE, (PM_ALLOW_GROUP));
- }
- }
- break;
-
- default:
- summon_kin_type = r_ptr->d_char;
-
- for (k = 0; k < 4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_KIN, (PM_ALLOW_GROUP));
- }
- break;
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_CYBER */
- case 160+17:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª", "%^s magically summons Cyberdemons!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- if (is_friendly(m_ptr))
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_CYBER, (PM_ALLOW_GROUP));
- }
- else
- {
- count += summon_cyber(m_idx, y, x);
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_MONSTER */
- case 160+18:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤ÇÃç´Ö¤ò¾¤´¤·¤¿¡ª", "%^s magically summons help!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- count += summon_specific(m_idx, y, x, rlev, 0, (u_mode));
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_MONSTERS */
- case 160+19:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Ç¥â¥ó¥¹¥¿¡¼¤ò¾¤´¤·¤¿¡ª", "%^s magically summons monsters!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, 0, (PM_ALLOW_GROUP | u_mode));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_ANT */
- case 160+20:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Ç¥¢¥ê¤ò¾¤´¤·¤¿¡£", "%^s magically summons ants."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_ANT, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_SPIDER */
- case 160+21:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Ç¥¯¥â¤ò¾¤´¤·¤¿¡£", "%^s magically summons spiders."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_SPIDER, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HOUND */
- case 160+22:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Ç¥Ï¥¦¥ó¥É¤ò¾¤´¤·¤¿¡£", "%^s magically summons hounds."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HOUND, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HYDRA */
- case 160+23:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Ç¥Ò¥É¥é¤ò¾¤´¤·¤¿¡£", "%^s magically summons hydras."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HYDRA, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_ANGEL */
- case 160+24:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤ÇÅ·»È¤ò¾¤´¤·¤¿¡ª", "%^s magically summons an angel!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- {
- int num = 1;
-
- if ((r_ptr->flags1 & RF1_UNIQUE) && !easy_band)
- {
- num += r_ptr->level/40;
- }
-
- for (k = 0; k < num; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_ANGEL, (PM_ALLOW_GROUP));
- }
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_DEMON */
- case 160+25:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Çº®Æ٤εÜÄ¤é¥Ç¡¼¥â¥ó¤ò¾¤´¤·¤¿¡ª",
- "%^s magically summons a demon from the Courts of Chaos!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_DEMON, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_UNDEAD */
- case 160+26:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", "%^s magically summons undead."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_UNDEAD, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_DRAGON */
- case 160+27:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Ç¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "%^s magically summons a dragon!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < 1; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_DRAGON, (PM_ALLOW_GROUP));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HI_UNDEAD */
- case 160+28:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%s¤¬ËâË¡¤Ç¥¢¥ó¥Ç¥Ã¥É¤ò¾¤´¤·¤¿¡£", "%^s magically summons undead."), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_6; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_UNDEAD, (PM_ALLOW_GROUP | u_mode));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_HI_DRAGON */
- case 160+29:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤Ç¸ÅÂå¥É¥é¥´¥ó¤ò¾¤´¤·¤¿¡ª", "%^s magically summons ancient dragons!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_HI_DRAGON, (PM_ALLOW_GROUP | u_mode));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_AMBERITES */
- case 160+30:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬¥¢¥ó¥Ð¡¼¤Î²¦Â²¤ò¾¤´¤·¤¿¡ª", "%^s magically summons Lords of Amber!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_AMBERITES, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
-
- /* RF6_S_UNIQUE */
- case 160+31:
- if (known)
- {
- if (see_either)
- {
- disturb(1, 1);
-
- msg_format(_("%^s¤¬ËâË¡¤ÇÆÃÊ̤ʶ¯Å¨¤ò¾¤´¤·¤¿¡ª", "%^s magically summons special opponents!"), m_name);
- }
- else
- {
- mon_fight = TRUE;
- }
- }
-
- for (k = 0; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, SUMMON_UNIQUE, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
-
- {
- int non_unique_type = SUMMON_HI_UNDEAD;
-
- if ((m_ptr->sub_align & (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL)) == (SUB_ALIGN_GOOD | SUB_ALIGN_EVIL))
- non_unique_type = 0;
- else if (m_ptr->sub_align & SUB_ALIGN_GOOD)
- non_unique_type = SUMMON_ANGEL;
-
- for (k = count; k < s_num_4; k++)
- {
- count += summon_specific(m_idx, y, x, rlev, non_unique_type, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE));
- }
- }
-
- if (known && !see_t && count)
- {
- mon_fight = TRUE;
- }
-
- break;
- }
-
- if (wake_up) (void)set_monster_csleep(t_idx, 0);
-
- if (fear && see_t)
- {
- msg_format(_("%^s¤Ï¶²Éݤ·¤Æƨ¤²½Ð¤·¤¿¡ª", "%^s flees in terror!"), t_name);
- }