+ if (have_flag(flgs, TR_SH_FIRE))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤Ï±ê¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
+#else
+ info[i++] = "It produces a fiery sheath.";
+#endif
+
+ }
+ if (have_flag(flgs, TR_SH_ELEC))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤ÏÅŵ¤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
+#else
+ info[i++] = "It produces an electric sheath.";
+#endif
+
+ }
+ if (have_flag(flgs, TR_SH_COLD))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤ÏÎ䵤¤Î¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
+#else
+ info[i++] = "It produces a sheath of coldness.";
+#endif
+
+ }
+ if (have_flag(flgs, TR_NO_MAGIC))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤ÏÈ¿ËâË¡¥Ð¥ê¥¢¤òÄ¥¤ë¡£";
+#else
+ info[i++] = "It produces an anti-magic shell.";
+#endif
+
+ }
+ if (have_flag(flgs, TR_NO_TELE))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤Ï¥Æ¥ì¥Ý¡¼¥È¤ò¼ÙË⤹¤ë¡£";
+#else
+ info[i++] = "It prevents teleportation.";
+#endif
+
+ }
+ if (have_flag(flgs, TR_XTRA_MIGHT))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤò¤è¤ê¶¯ÎϤËȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
+#else
+ info[i++] = "It fires missiles with extra might.";
+#endif
+
+ }
+ if (have_flag(flgs, TR_XTRA_SHOTS))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤ÏÌ𡿥ܥë¥È¡¿ÃƤòÈó¾ï¤ËÁ᤯ȯ¼Í¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¡£";
+#else
+ info[i++] = "It fires missiles excessively fast.";
+#endif
+
+ }
+
+ if (have_flag(flgs, TR_BLESSED))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤Ï¿À¤Ë½ËÊ¡¤µ¤ì¤Æ¤¤¤ë¡£";
+#else
+ info[i++] = "It has been blessed by the gods.";
+#endif
+
+ }
+
+ if (cursed_p(o_ptr))
+ {
+ if (o_ptr->curse_flags & TRC_PERMA_CURSE)
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤Ï±Ê±ó¤Î¼ö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
+#else
+ info[i++] = "It is permanently cursed.";
+#endif
+
+ }
+ else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤Ï¶¯ÎϤʼö¤¤¤¬¤«¤±¤é¤ì¤Æ¤¤¤ë¡£";
+#else
+ info[i++] = "It is heavily cursed.";
+#endif
+
+ }
+ else
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¡£";
+#else
+ info[i++] = "It is cursed.";
+#endif
+
+ }
+ }
+
+ if ((have_flag(flgs, TR_TY_CURSE)) || (o_ptr->curse_flags & TRC_TY_CURSE))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤ÏÂÀ¸Å¤Î²Ò¡¹¤·¤¤±åÇ°¤¬½É¤Ã¤Æ¤¤¤ë¡£";
+#else
+ info[i++] = "It carries an ancient foul curse.";
+#endif
+
+ }
+ if ((have_flag(flgs, TR_AGGRAVATE)) || (o_ptr->curse_flags & TRC_AGGRAVATE))
+ {
+#ifdef JP
+info[i++] = "¤½¤ì¤ÏÉÕ¶á¤Î¥â¥ó¥¹¥¿¡¼¤òÅܤ餻¤ë¡£";
+#else
+ info[i++] = "It aggravates nearby creatures.";
+#endif
+
+ }
+ if ((have_flag(flgs, TR_DRAIN_EXP)) || (o_ptr->curse_flags & TRC_DRAIN_EXP))