- * Hack -- describe an item currently in a store's inventory
- * This allows an item to *look* like the player is "aware" of it
- */
-void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode)
-{
- /* Save the "aware" flag */
- bool hack_aware = object_aware_p(o_ptr);
-
- /* Save the "known" flag */
- bool hack_known = (o_ptr->ident & (IDENT_KNOWN)) ? TRUE : FALSE;
-
-
- /* Set the "known" flag */
- o_ptr->ident |= (IDENT_KNOWN);
-
- /* Force "aware" for description */
- k_info[o_ptr->k_idx].aware = TRUE;
-
-
- /* Describe the object */
- object_desc(buf, o_ptr, pref, mode);
-
-
- /* Restore "aware" flag */
- k_info[o_ptr->k_idx].aware = hack_aware;
-
- /* Clear the known flag */
- if (!hack_known) o_ptr->ident &= ~(IDENT_KNOWN);
-}
-
-
-
-
-/*