- handle_stuff(creature_ptr);
- do_cmd_cast(creature_ptr);
- handle_stuff(creature_ptr);
- if (!creature_ptr->paralyzed && !cmd_limit_cast(creature_ptr))
- do_cmd_cast(creature_ptr);
-
- break;
- case CLASS_SAMURAI:
- if (command == -3) {
- concentration(creature_ptr);
- } else if (command == -4) {
- if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) {
- msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
- return FALSE;
- }
-
- if (!choose_kata(creature_ptr))
- return FALSE;
-
- creature_ptr->update |= (PU_BONUS);
- }
-
- break;
- case CLASS_BLUE_MAGE:
- if (creature_ptr->action == ACTION_LEARN)
- set_action(creature_ptr, ACTION_NONE);
- else
- set_action(creature_ptr, ACTION_LEARN);
-
- free_turn(creature_ptr);
- break;
- case CLASS_CAVALRY:
- return rodeo(creature_ptr);
- case CLASS_BERSERKER:
- if (!recall_player(creature_ptr, randint0(21) + 15))
- return FALSE;
+ if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM)) {
+ msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
+ return FALSE;
+ }