- if (name) return _("\83J\83}\83C\83^\83`", "Cyclone");\r
- if (desc) return _("\91S\95û\8cü\82É\8cü\82©\82Á\82Ä\8dU\8c\82\82·\82é\81B", "Attacks all adjacent monsters.");\r
-\r
- {\r
- if (cast)\r
- {\r
- int y = 0, x = 0;\r
- cave_type *c_ptr;\r
- monster_type *m_ptr;\r
-\r
- for (dir = 0; dir < 8; dir++)\r
- {\r
- y = p_ptr->y + ddy_ddd[dir];\r
- x = p_ptr->x + ddx_ddd[dir];\r
- c_ptr = &cave[y][x];\r
-\r
- /* Get the monster */\r
- m_ptr = &m_list[c_ptr->m_idx];\r
-\r
- /* Hack -- attack monsters */\r
- if (c_ptr->m_idx && (m_ptr->ml || cave_have_flag_bold(y, x, FF_PROJECT)))\r
- py_attack(y, x, 0);\r
- }\r
- }\r
- }\r
+ if (name) return _("カマイタチ", "Whirlwind");\r
+ if (desc) return _("全方向に向かって攻撃する。", "Attacks all adjacent monsters.");\r
+ if (cast) massacre();\r