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[Refactor] #38997 find_space() に player_type * 引数を追加. / Add player_type * argument...
[hengband/hengband.git]
/
src
/
rooms-vault.c
diff --git
a/src/rooms-vault.c
b/src/rooms-vault.c
index
5a1523c
..
588022d
100644
(file)
--- a/
src/rooms-vault.c
+++ b/
src/rooms-vault.c
@@
-699,7
+699,7
@@
bool build_type7(floor_type *floor_ptr)
}
/* Find and reserve some space in the dungeon. Get center of room. */
}
/* Find and reserve some space in the dungeon. Get center of room. */
- if (!find_space(&yval, &xval, abs(y), abs(x))) return FALSE;
+ if (!find_space(
floor_ptr,
&yval, &xval, abs(y), abs(x))) return FALSE;
#ifdef FORCE_V_IDX
v_ptr = &v_info[2];
#ifdef FORCE_V_IDX
v_ptr = &v_info[2];
@@
-785,7
+785,7
@@
bool build_type8(floor_type *floor_ptr)
* prevent generation of vaults with no-entrance.
*/
/* Find and reserve some space in the dungeon. Get center of room. */
* prevent generation of vaults with no-entrance.
*/
/* Find and reserve some space in the dungeon. Get center of room. */
- if (!find_space(&yval, &xval, (POSITION)(abs(y) + 2), (POSITION)(abs(x) + 2))) return FALSE;
+ if (!find_space(
floor_ptr,
&yval, &xval, (POSITION)(abs(y) + 2), (POSITION)(abs(x) + 2))) return FALSE;
#ifdef FORCE_V_IDX
v_ptr = &v_info[76 + randint1(3)];
#ifdef FORCE_V_IDX
v_ptr = &v_info[76 + randint1(3)];
@@
-1195,7
+1195,7
@@
bool build_type10(floor_type *floor_ptr)
ysize = randint1(11) + 11;
/* Find and reserve some space in the dungeon. Get center of room. */
ysize = randint1(11) + 11;
/* Find and reserve some space in the dungeon. Get center of room. */
- if (!find_space(&y0, &x0, ysize + 1, xsize + 1)) return FALSE;
+ if (!find_space(
floor_ptr,
&y0, &x0, ysize + 1, xsize + 1)) return FALSE;
/* Select type of vault */
#ifdef ALLOW_CAVERNS_AND_LAKES
/* Select type of vault */
#ifdef ALLOW_CAVERNS_AND_LAKES
@@
-1298,7
+1298,7
@@
bool build_type17(floor_type *floor_ptr)
}
/* Find and reserve some space in the dungeon. Get center of room. */
}
/* Find and reserve some space in the dungeon. Get center of room. */
- if (!find_space(&yval, &xval, abs(y), abs(x))) return FALSE;
+ if (!find_space(
floor_ptr,
&yval, &xval, abs(y), abs(x))) return FALSE;
#ifdef FORCE_V_IDX
v_ptr = &v_info[2];
#ifdef FORCE_V_IDX
v_ptr = &v_info[2];