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[Refactor] #3230 PlayerType::update に関わる処理を、RedrawingFlagsUpdaterに集約した
[hengbandforosx/hengbandosx.git]
/
src
/
specific-object
/
torch.cpp
diff --git
a/src/specific-object/torch.cpp
b/src/specific-object/torch.cpp
index
348a3ae
..
7d0bd36
100644
(file)
--- a/
src/specific-object/torch.cpp
+++ b/
src/specific-object/torch.cpp
@@
-16,6
+16,7
@@
#include "system/grid-type-definition.h"
#include "system/item-entity.h"
#include "system/player-type-definition.h"
#include "system/grid-type-definition.h"
#include "system/item-entity.h"
#include "system/player-type-definition.h"
+#include "system/redrawing-flags-updater.h"
#include "util/bit-flags-calculator.h"
#include "util/point-2d.h"
#include <vector>
#include "util/bit-flags-calculator.h"
#include "util/point-2d.h"
#include <vector>
@@
-163,9
+164,13
@@
void update_lite_radius(PlayerType *player_ptr)
return;
}
return;
}
- player_ptr->update |= PU_LITE | PU_MONSTER_LITE | PU_MONSTER_STATUSES;
+ const auto flags = {
+ StatusRedrawingFlag::LITE,
+ StatusRedrawingFlag::MONSTER_LITE,
+ StatusRedrawingFlag::MONSTER_STATUSES,
+ };
+ RedrawingFlagsUpdater::get_instance().set_flags(flags);
player_ptr->old_lite = player_ptr->cur_lite;
player_ptr->old_lite = player_ptr->cur_lite;
-
if (player_ptr->cur_lite > 0) {
set_superstealth(player_ptr, false);
}
if (player_ptr->cur_lite > 0) {
set_superstealth(player_ptr, false);
}
@@
-337,5
+342,5
@@
void update_lite(PlayerType *player_ptr)
cave_redraw_later(floor_ptr, y, x);
}
cave_redraw_later(floor_ptr, y, x);
}
-
player_ptr->update |= PU_DELAY_VISIBILITY
;
+
RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::DELAY_VISIBILITY)
;
}
}