- bool is_special_class = creature_ptr->pclass != CLASS_MAGE;
- is_special_class &= creature_ptr->pclass != CLASS_HIGH_MAGE;
- is_special_class &= creature_ptr->pclass != CLASS_SORCERER;
- is_special_class &= creature_ptr->pclass != CLASS_MAGIC_EATER;
- is_special_class &= creature_ptr->pclass != CLASS_BLUE_MAGE;
- is_special_class &= creature_ptr->pclass != CLASS_ELEMENTALIST;
+ bool is_special_class = player_ptr->pclass != PlayerClassType::MAGE;
+ is_special_class &= player_ptr->pclass != PlayerClassType::HIGH_MAGE;
+ is_special_class &= player_ptr->pclass != PlayerClassType::SORCERER;
+ is_special_class &= player_ptr->pclass != PlayerClassType::MAGIC_EATER;
+ is_special_class &= player_ptr->pclass != PlayerClassType::BLUE_MAGE;
+ is_special_class &= player_ptr->pclass != PlayerClassType::ELEMENTALIST;