- caster_ptr->update |= (PU_UN_VIEW | PU_UN_LITE | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
- caster_ptr->redraw |= (PR_HEALTH | PR_UHEALTH | PR_MAP);
- caster_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
- if (caster_ptr->special_defense & NINJA_S_STEALTH) {
- if (floor_ptr->grid_array[caster_ptr->y][caster_ptr->x].info & CAVE_GLOW)
- set_superstealth(caster_ptr, FALSE);
+ player_ptr->update |= (PU_UN_VIEW | PU_UN_LITE | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
+ player_ptr->redraw |= (PR_HEALTH | PR_UHEALTH | PR_MAP);
+ player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
+ if (floor_ptr->grid_array[player_ptr->y][player_ptr->x].info & CAVE_GLOW) {
+ set_superstealth(player_ptr, false);