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[Refactor] #2204 HIT_POINTエイリアスをintに揃えた
[hengbandforosx/hengbandosx.git]
/
src
/
spell-realm
/
spells-crusade.h
diff --git
a/src/spell-realm/spells-crusade.h
b/src/spell-realm/spells-crusade.h
index
3271042
..
45f5649
100644
(file)
--- a/
src/spell-realm/spells-crusade.h
+++ b/
src/spell-realm/spells-crusade.h
@@
-2,4
+2,7
@@
#include "system/angband.h"
#include "system/angband.h"
-bool cast_wrath_of_the_god(player_type* caster_ptr, HIT_POINT dam, POSITION rad);
+class PlayerType;
+bool cast_wrath_of_the_god(PlayerType *player_ptr, int dam, POSITION rad);
+bool set_tim_sh_holy(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
+bool set_tim_eyeeye(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);