-player_race race_info[MAX_RACES] =
-{
- {
-#ifdef JP
- "¿Í´Ö",
-#endif
- "Human",
-
- { 0, 0, 0, 0, 0, 0 },
- 0, 0, 0, 0, 0, 10, 0, 0,
- 10, 100,
- 14, 6,
- 72, 6, 180, 25,
- 66, 4, 150, 20,
- 0,
- 0xFFFFFFF,
- },
- {
-#ifdef JP
- "¥Ï¡¼¥Õ¥¨¥ë¥Õ",
-#endif
- "Half-Elf",
-
- { -1, 1, 1, 1, -1, 1 },
- 2, 3, 2, 1, 6, 11, -1, 5,
- 9, 110,
- 24, 16,
- 66, 6, 130, 15,
- 62, 6, 100, 10,
- 2,
- 0xE77E7FF,
- },
- {
-#ifdef JP
- "¥¨¥ë¥Õ",
-#endif
- "Elf",
-
- { -1, 2, 0, 1, -2, 2 },
- 5, 6, 4, 2, 8, 12, -5, 15,
- 8, 120,
- 75, 75,
- 60, 4, 100, 6,
- 54, 4, 80, 6,
- 3,
- 0xE77E75B,
-
- },
- {
-#ifdef JP
- "¥Û¥Ó¥Ã¥È",
-#endif
- "Hobbit",
-
- { -2, 1, 1, 3, 2, 1 },
- 15, 12, 10, 5, 12, 15, -10, 20,
- 7, 110,
- 21, 12,
- 36, 3, 60, 3,
- 33, 3, 50, 3,
- 4,
- 0xF6FFC0B,
- },
- {
-#ifdef JP
- "¥Î¡¼¥à",
-#endif
- "Gnome",
-
- { -1, 2, 0, 2, 1, -1 },
- 10, 8, 7, 3, 6, 13, -8, 12,
- 8, 120,
- 50, 40,
- 42, 3, 90, 6,
- 39, 3, 75, 3,
- 4,
- 0xF67D60F,
- },
- {
-#ifdef JP
- "¥É¥ï¡¼¥Õ",
-#endif
- "Dwarf",
-
- { 2, -2, 2, -2, 2, -1 },
- 2, 7, 6, -1, 7, 10, 15, 0,
- 11, 125,
- 35, 15,
- 48, 3, 150, 10,
- 46, 3, 120, 10,
- 5,
- 0x1890005,
- },
- {
-#ifdef JP
- "¥Ï¡¼¥Õ¥ª¡¼¥¯",
-#endif
- "Half-Orc",
-
- { 2, -1, 0, 0, 1, -2 },
- -3, -3, -2, -1, 0, 7, 12, -5,
- 10, 110,
- 11, 4,
- 66, 1, 150, 5,
- 62, 1, 120, 5,
- 3,
- 0xDD8818D,
- },
- {
-#ifdef JP
- "¥Ï¡¼¥Õ¥È¥í¥ë",
-#endif
- "Half-Troll",
-
- { 4, -4, -1, -3, 3, -3 },
- -5, -8, -5, -2, -1, 5, 20, -10,
- 12, 125,
- 20, 10,
- 96, 10, 250, 50,
- 84, 8, 225, 40,
- 3,
- 0x0880005,
- },
- {
-#ifdef JP
- "¥¢¥ó¥Ð¥é¥¤¥È",
-#endif
- "Amberite",
-
- { 1, 2, 2, 2, 3, 2 },
- 4, 5, 3, 2, 3, 13, 15, 10,
- 10, 225,
- 50, 50,
- 82, 5, 190, 20,
- 78, 6, 180, 15,
- 0,
- 0xFFFF7FF,
- },
- {
-#ifdef JP
- "¥Ï¥¤¥¨¥ë¥Õ",
-#endif
- "High-Elf",
-
- { 1, 3, -1, 3, 1, 3 },
- 4, 13, 12, 4, 3, 14, 10, 25,
- 10, 200,
- 100, 30,
- 90, 10, 190, 20,
- 82, 10, 180, 15,
- 4,
- 0xF77E75B,
- },
- {
-#ifdef JP
- "ÌîÈÚ¿Í",
-#endif
- "Barbarian",
-
- { 3, -2, -1, 1, 2, 0 },
- -2, -10, 2, -1, 1, 7, 12, 10,
- 11, 120,
- 14, 8,
- 82, 5, 200, 20,
- 78, 6, 190, 15,
- 0,
- 0x5C0A09D,
- },
- {
-#ifdef JP
- "¥Ï¡¼¥Õ¥ª¡¼¥¬",
-#endif
- "Half-Ogre",
-
- { 3, -2, 0, -1, 3, -2 },
- -3, -5, -3, -2, -1, 5, 20, 0,
- 12, 145,
- 40, 10,
- 92, 10, 255, 60,
- 80, 8, 235, 60,
- 3,
- 0x0A80407,
- },
- {
-#ifdef JP
- "Ⱦµð¿Í",
-#endif
- "Half-Giant",
-
- { 4, -2, -2, -2, 3, -2 },
- -6, -8, -3, -2, -1, 5, 25, 5,
- 13, 160,
- 40, 10,
- 100,10, 255, 65,
- 80, 10, 240, 64,
- 3,
- 0x8880011,
- },
- {
-#ifdef JP
- "Ⱦ¥¿¥¤¥¿¥ó",
-#endif
- "Half-Titan",
-
- { 5, 1, 2, -2, 3, 1 },
- -5, 5, 1, -2, 1, 8, 25, 0,
- 14, 255,
- 100,30,
- 111, 11, 255, 86,
- 99, 11, 250, 86,
- 0,
- 0x23D4727,
- },
- {
-#ifdef JP
- "¥µ¥¤¥¯¥í¥×¥¹",
-#endif
- "Cyclops",
-
- { 4, -3, -2, -3, 4, -3 },
- -4, -5, -3, -2, -2, 5, 20, 12,
- 13, 150,
- 50, 24,
- 92, 10, 255, 60,
- 80, 8, 235, 60,
- 1,
- 0x0888005,
- },
- {
-#ifdef JP
- "¥¤¡¼¥¯",
-#endif
- "Yeek",
-
- { -2, 1, 1, 1, -2, -4 },
- 2, 4, 6, 3, 5, 15, -5, -5,
- 7, 100,
- 14, 3,
- 50, 3, 90, 6,
- 50, 3, 75, 3,
- 2,
- 0x667360F,
- },
- {
-#ifdef JP
- "¥¯¥é¥Ã¥³¥ó",
-#endif
- "Klackon",
-
- { 2, -1, -1, 1, 2, -1 },
- 10, 5, 3, 0, -1, 10, 5, 5,
- 12, 190,
- 20, 3,
- 60, 3, 80, 4,
- 54, 3, 70, 4,
- 2,
- 0x04D8011,
- },
- {
-#ifdef JP
- "¥³¥Ü¥ë¥É",
-#endif
- "Kobold",
-
- { 1, -1, 0, 1, 0, -2 },
- -2, -3, -1, -1, 1, 8, 10, -8,
- 9, 125,
- 11, 3,
- 60, 1, 130, 5,
- 55, 1, 100, 5,
- 3,
- 0x444A009,
- },
- {
-#ifdef JP
- "¥Ë¡¼¥Ù¥ë¥ó¥°",
-#endif
- "Nibelung",
-
- { 1, -1, 2, 0, 2, -2 },
- 3, 5, 6, 1, 5, 10, 9, 0,
- 11, 170,
- 40, 12,
- 43, 3, 92, 6,
- 40, 3, 78, 3,
- 5,
- 0x569040F,
- },
- {
-#ifdef JP
- "¥À¡¼¥¯¥¨¥ë¥Õ",
-#endif
- "Dark-Elf",
-
- { -1, 3, 2, 2, -2, 1 },
- 5, 10, 12, 3, 8, 12, -5, 10,
- 9, 150,
- 75, 75,
- 60, 4, 100, 6,
- 54, 4, 80, 6,
- 5,
- 0xE77C7DF,
- },
- {
-#ifdef JP
- "¥É¥é¥³¥Ë¥¢¥ó",
-#endif
- "Draconian",
-
- { 2, 1, 1, 1, 2, -1 },
- -2, 5, 2, 0, 1, 10, 5, 5,
- 11, 220,
- 75, 33,
- 76, 1, 160, 5,
- 72, 1, 130, 5,
- 2,
- 0x7FFE757,
- },
- {
-#ifdef JP
- "¥Þ¥¤¥ó¥É¥Õ¥ì¥¢",
-#endif
- "Mindflayer",
-
- { -3, 4, 4, 0, -2, -3 },
- 10, 15, 9, 2, 5, 12, -10, -5,
- 9, 140,
- 100, 25,
- 68, 6, 142, 15,
- 63, 6, 112, 10,
- 4,
- 0x2334746,
- },
- {
-#ifdef JP
- "¥¤¥ó¥×",
-#endif
- "Imp",
-
- { 0, -1, -1, 1, 2, -1 },
- -3, 2, -1, 1, -1, 10, 5, -5,
- 10, 115,
- 13, 4,
- 68, 1, 150, 5,
- 64, 1, 120, 5,
- 3,
- 0xDB537CB,
- },
- {
-#ifdef JP
- "¥´¡¼¥ì¥à",
-#endif
- "Golem",
-
- { 4, -5, -5, -2, 4, -2 },
- -5, -5, 6, -1, -1, 8, 20, 0,
- 12, 200,
- 1, 100,
- 66, 1, 200, 6,
- 62, 1, 180, 6,
- 4,
- 0x0800001,
- },
- {
-#ifdef JP
- "³¼¹ü",
-#endif
- "Skeleton",
-
- { 0, 1, -2, 0, 1, -2 },
- -5, 0, 3, -1, -1, 8, 10, 0,
- 10, 145,
- 100, 35,
- 72, 6, 50, 5,
- 66, 4, 50, 5,
- 2,
- 0x234070F,
- },
- {
-#ifdef JP
- "¥¾¥ó¥Ó",
-#endif
- "Zombie",
-
- { 2, -6, -6, 1, 4, -3 },
- -5, -5, 5, -1, -1, 5, 15, 0,
- 13, 150,
- 100, 30,
- 72, 6, 100, 25,
- 66, 4, 100, 20,
- 2,
- 0x0800001,
- },
- {
-#ifdef JP
- "µÛ·ìµ´",
-#endif
- "Vampire",
-
- { 3, 3, -1, -1, 1, 2 },
- 4, 8, 6, 4, 1, 8, 5, 0,
- 11, 200,
- 100, 30,
- 72, 6, 180, 25,
- 66, 4, 150, 20,
- 5,
- 0x67DC7FF,
- },
- {
-#ifdef JP
- "Í©Îî",
-#endif
- "Spectre",
-
- { -5, 4, -1, 2, 0, -3 },
- 10, 15, 12, 5, 5, 14, -15, -5,
- 7, 210,
- 100, 30,
- 72, 6, 100, 25,
- 66, 4, 100, 20,
- 5,
- 0x631474A,
- },
- {
-#ifdef JP
- "ÍÅÀº",
-#endif
- "Sprite",
-
- { -4, 3, 3, 3, -2, 2 },
- 10, 8, 6, 4, 10, 10, -12, 0,
- 7, 145,
- 50, 25,
- 32, 2, 75, 2,
- 29, 2, 65, 2,
- 4,
- 0x623F65E,
- },
- {
-#ifdef JP
- "½Ã¿Í",
-#endif
- "Beastman",
-
- { 2, -2, -1, -1, 2, -2 },
- -5, -2, -1, -1, -1, 5, 12, 5,
- 11, 140,
- 14, 6,
- 65, 6, 150, 20,
- 61, 6, 120, 15,
- 0,
- 0x57887CF,
- },
- {
-#ifdef JP
- "¥¨¥ó¥È",
-#endif
- "Ent",
- { 2, 0, 2, -3, 2, 0 },
- -5, 2, 5, -1, 0, 9, 15, -5,
- 12, 140,
- 120, 60,
- 111, 11, 255, 50,
- 99, 11, 250, 45,
- 0,
- 0x0010005,
- },
- {
-#ifdef JP
- "¥¢¥ë¥³¥ó",
-#endif
- "Archon",
-
- { 2, 0, 4, 1, 2, 3 },
- 0, 12, 8, 2, 2, 11, 10, 10,
- 11, 235,
- 150, 150,
- 82, 5, 190, 20,
- 78, 6, 180, 15,
- 3,
- 0x779F777,
- },
- {
-#ifdef JP
- "¥Ð¥ë¥í¥°",
- "Balrog",
-#else
- "Balrog",
-#endif
-
- { 4, 2, -10, 2, 3, -5 },
- -3, 12, 15, -2, 1, 8, 20, 0,
- 12, 250,
- 255, 255,
- 100,10, 255, 65,
- 80, 10, 240, 64,
- 5,
- 0x7EDC4DB,
- },
- {
-#ifdef JP
- "¥É¥¥¥Ê¥À¥ó",
-#endif
- "Dunadan",
-
- { 1, 2, 2, 2, 3, 2 },
- 4, 5, 3, 2, 3, 13, 15, 10,
- 10, 180,
- 50, 20,
- 82, 5, 190, 20,
- 78, 6, 180, 15,
- 0,
- 0xFFFF7FF,
- },
- {
-#ifdef JP
- "±Æ¥Õ¥§¥¢¥ê¡¼",
-#endif
- "Shadow-Fairy",
- {-2, 2, 2, 1, -1, 0 },
- 7, 8, 0, 6, 12, 15, -10, -5,
- 7, 120,
- 200, 100,
- 80, 8, 90, 20,
- 73, 8, 80, 15,
- 4,
- 0xE33C7DF,
- },
- {
-#ifdef JP
- "¥¯¥¿¡¼",
-#endif
- "Kutar",
-
- { 0, -1, -1, 1, 2, 3 },
- -2, 5, 5, 5, -2, 6, 0, -5,
- 11, 140,
- 14, 6,
- 48, 6, 150, 25,
- 44, 4, 130, 20,
- 0,
- 0xC18B7AD,
- },
- {
-#ifdef JP
- "¥¢¥ó¥É¥í¥¤¥É",
-#endif
- "Android",
-
- { 4, -5, -5, 0, 4, -2 },
- 0, -5, 0, -2, 3, 14, 20, 10,
- 13, 200,
- 1, 100,
- 72, 12, 240, 64,
- 66, 12, 220, 64,
- 0,
- 0x0800001,
- },
-};
-
-
-/*
- * Player Classes
- *
- * Title,
- * {STR,INT,WIS,DEX,CON,CHR},
- * c_dis, c_dev, c_sav, c_stl, c_srh, c_fos, c_thn, c_thb,
- * x_dis, x_dev, x_sav, x_stl, x_srh, x_fos, x_thn, x_thb,
- * HD, Exp, pet_upkeep_div
- */
-player_class class_info[MAX_CLASS] =
-{
- {
-#ifdef JP
- "Àï»Î",
-#endif
- "Warrior",
-
- { 4, -2, -2, 2, 2, -1},
- 25, 18, 31, 1, 14, 2, 70, 55,
- 12, 7, 10, 0, 0, 0, 30, 30,
- 9, 0, 40
- },
-
- {
-#ifdef JP
- "¥á¥¤¥¸",
-#endif
- "Mage",
-
- {-4, 3, 0, 1, -2, 1},
- 30, 40, 38, 3, 16, 20, 34, 20,
- 7, 15, 11, 0, 0, 0, 6, 7,
- 0, 30, 30
- },
-
- {
-#ifdef JP
- "¥×¥ê¡¼¥¹¥È",
-#endif
- "Priest",
-
- {-1, -3, 3, -1, 0, 2},
- 25, 35, 40, 2, 16, 8, 48, 35,
- 7, 11, 12, 0, 0, 0, 13, 11,
- 2, 20, 35
- },
-
- {
-#ifdef JP
- "Åð±",
-#endif
- "Rogue",
-
- { 2, 1, -2, 3, 1, -1},
- 45, 37, 36, 5, 32, 24, 60, 66,
- 15, 12, 10, 0, 0, 0, 21, 18,
- 6, 25, 40
- },
-
- {
-#ifdef JP
- "¥ì¥ó¥¸¥ã¡¼",
-#endif
- "Ranger",
-
- { 2, 2, 0, 1, 1, 1},
- 30, 37, 36, 3, 24, 16, 56, 72,
- 8, 11, 10, 0, 0, 0, 18, 28,
- 4, 40, 35
- },
-
- {
-#ifdef JP
- "¥Ñ¥é¥Ç¥£¥ó",
-#endif
- "Paladin",
-
- { 3, -3, 1, 0, 2, 2},
- 20, 24, 34, 1, 12, 2, 68, 40,
- 7, 10, 11, 0, 0, 0, 21, 18,
- 6, 35, 40
- },
-
- {
-#ifdef JP
- "ËâË¡Àï»Î",
-#endif
- "Warrior-Mage",
-
- { 2, 2, 0, 1, 0, 1},
- 30, 35, 36, 2, 18, 16, 50, 25,
- 7, 10, 10, 0, 0, 0, 15, 11,
- 4, 40, 35
- },
-
- {
-#ifdef JP
- "º®ÆÙ¤ÎÀï»Î",
-#endif
- "Chaos-Warrior",
-
- { 2, 1, -1, 0, 2, -2},
- 20, 25, 34, 1, 14, 12, 65, 40,
- 7, 11, 10, 0, 0, 0, 20, 17,
- 6, 25, 40
- },
-
- {
-#ifdef JP
- "½¤¹ÔÁÎ",
-#endif
- "Monk",
-
- { 2, -1, 1, 3, 2, 1},
- 45, 34, 36, 5, 32, 24, 64, 60,
- 15, 11, 10, 0, 0, 0, 18, 18,
- 6, 30, 35
- },
-
- {
-#ifdef JP
- "ĶǽÎϼÔ",
-#endif
- "Mindcrafter",
-
- {-1, 0, 3, -1, -1, 2}, /* note: spell stat is Wis */
- 30, 33, 38, 3, 22, 16, 50, 40,
- 10, 11, 10, 0, 0, 0, 14, 18,
- 2, 25, 35
- },
-
- {
-#ifdef JP
- "¥Ï¥¤=¥á¥¤¥¸",
-#endif
- "High-Mage",
-
- {-4, 4, 0, 0, -2, 1},
- 30, 40, 38, 3, 16, 20, 34, 20,
- 7, 15, 11, 0, 0, 0, 6, 7,
- 0, 30, 25
- },
-
- {
-#ifdef JP
- "´Ñ¸÷µÒ",
-#endif
- "Tourist",
- { -1, -1, -1, -1, -1, -1},
- 15, 18, 28, 1, 12, 2, 40, 20,
- 5, 7, 9, 0, 0, 0, 11, 11,
- 0, -30, 40
- },
-
- {
-#ifdef JP
- "¤â¤Î¤Þ¤Í»Õ",
-#endif
- "Imitator",
- { 0, 1, -1, 2, 0, 1},
- 25, 30, 36, 2, 18, 16, 60, 50,
- 7, 10, 10, 0, 0, 0, 18, 20,
- 5, 10, 20
- },
-
- {
-#ifdef JP
- "Ëâ½Ã»È¤¤",
-#endif
- "BeastMaster",
- { 1, -1, -1, 1, 0, 2},
- 20, 25, 32, 2, 18, 16, 52, 63,
- 7, 10, 10, 0, 0, 0, 14, 25,
- 3, 20, 10
- },
-
- {
-#ifdef JP
- "¥¹¥Ú¥ë¥Þ¥¹¥¿¡¼",
-#endif
- "Sorcerer",
-
- {-5, 6, -2, 2, 0, -2},
- 30, 48, 75, 2, 12, 22, 0, 0,
- 7, 18, 13, 0, 0, 0, 0, 0,
- 4, 60, 25
- },
-
- {
-#ifdef JP
- "¥¢¡¼¥Á¥ã¡¼",
-#endif
- "Archer",
-
- { 2, -1, -1, 2, 1, 0},
- 38, 24, 35, 4, 24, 16, 56, 82,
- 12, 10, 10, 0, 0, 0, 18, 36,
- 6, 10, 40
- },
-
- {
-#ifdef JP
- "ËâÆ»¶ñ½Ñ»Õ",
-#endif
- "Magic-Eater",
-
- {-1, 2, 1, 2, -2, 1},
- 25, 42, 36, 2, 20, 16, 48, 35,
- 7, 16, 10, 0, 0, 0, 13, 11,
- 3, 30, 30
- },
-
- {
-#ifdef JP
- "¶ãÍ·»í¿Í",
-#endif
- "Bard", /* Note : spell stat is Charisma */
- {-2, 1, 2, -1, -2, 4},
- 20, 33, 34, -5, 16, 20, 34, 20,
- 8, 13, 11, 0, 0, 0, 10, 8,
- 2, 40, 25
- },
-
- {
-#ifdef JP
- "ÀÖËâÆ»»Õ",
-#endif
- "Red-Mage",
-
- { 2, 2, -1, 1, 0, -1},
- 20, 34, 34, 1, 16, 10, 56, 25,
- 7, 11, 11, 0, 0, 0, 18, 11,
- 4, 40, 40
- },
-
- {
-#ifdef JP
- "·õ½Ñ²È",
-#endif
- "Samurai",
-
- { 3, -2, 1, 2, 1, 0},
- 25, 18, 32, 2, 16, 6, 70, 40,
- 12, 7, 10, 0, 0, 0, 23, 18,
- 6, 30, 40
- },
-
- {
-#ifdef JP
- "Îýµ¤½Ñ»Õ",
-#endif
- "ForceTrainer",
-
- { 0, -1, 3, 2, 1, 1},
- 30, 34, 38, 4, 32, 24, 50, 40,
- 10, 11, 11, 0, 0, 0, 14, 15,
- 2, 35, 40
- },
-
- {
-#ifdef JP
- "ÀÄËâÆ»»Õ",
-#endif
- "Blue-Mage",
-
- {-4, 4, -1, 1, -2, -1},
- 30, 40, 36, 3, 20, 16, 40, 25,
- 7, 16, 11, 0, 0, 0, 6, 7,
- 2, 30, 35
- },
-
- {
-#ifdef JP
- "µ³Ê¼",
-#endif
- "Cavalry",
- { 2, -2, -2, 2, 2, 0},
- 20, 18, 32, 1, 16, 10, 60, 66,
- 10, 7, 10, 0, 0, 0, 22, 26,
- 5, 20, 35
- },
-
- {
-#ifdef JP
- "¶¸Àï»Î",
-#endif
- "Berserker",
-
- { 8, -20, -20, 4, 4, -5},
- -100, -1000, -200, -100, -100, -100, 120, -2000,
- 0, 0, 0, 0, 0, 0, 50, 0,
- 11, 60, 255
- },
-
- {
-#ifdef JP
- "ÃÃÌê»Õ",
-#endif
- "Weaponsmith",
-
- { 3, -1, -1, 1, 0, -1},
- 30, 28, 28, 1, 20, 10, 60, 45,
- 10, 10, 10, 0, 0, 0, 21, 15,
- 6, 30, 40
- },
- {
-#ifdef JP
- "¶À»È¤¤",
-#endif
- "Mirror-Master",
-
- { -2, 3, 1, -1, -2, 1},
- 30, 33, 40, 3, 14, 16, 34,30,
- 10, 11, 12, 0, 0, 0, 6,10,
- 2, 30, 30
- },
- {
-#ifdef JP
- "Ǧ¼Ô",
-#endif
- "Ninja",
-
- { 0, -1, -1, 3, 2, -1},
- 45, 24, 36, 8, 48, 32, 70,66,
- 15, 10, 10, 0, 0, 0, 25,18,
- 2, 20, 40
- },
-
- {
-#ifdef JP
- "¥¹¥Ê¥¤¥Ñ¡¼",
-#endif
- "Sniper",
-
- { 2, -1, -1, 2, 1, 0},
- 25, 24, 28, 5, 32, 18, 35, 72,
- 12, 10, 10, 0, 0, 0, 12, 28,
- 2, 20, 40,
- },
-};
-
-player_seikaku seikaku_info[MAX_SEIKAKU] =
-{
- {
-#ifdef JP
- "¤Õ¤Ä¤¦",
-#endif
- "Ordinary",
- { 0, 0, 0, 0, 0, 0 },
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 1, 0
- },
-
- {
-#ifdef JP
- "¤Á¤«¤é¤¸¤Þ¤ó",
-#endif
- "Mighty",
- { 2, -2, -1, 0, 1, 0 },
- -5, -5, -3, -1, -2, -2, 10, 0,
- 1, 1, 0
- },
-
- {
-#ifdef JP
- "¤¤ì¤â¤Î",
-#endif
- "Shrewd",
- { -2, 2, 0, 1, -1, -1 },
- 3, 8, 2, 0, -2, 5, -8, -5,
- -1, 1, 0
- },
-
- {
-#ifdef JP
- "¤·¤¢¤ï¤»¤â¤Î",
-#endif
- "Pious",
- { 0, -1, 2, -1, 0, 1 },
- -5, 2, 4, -1, 3, -2, -3, -6,
- 0, 1, 0
- },
-
- {
-#ifdef JP
- "¤¹¤Ð¤·¤Ã¤³¤¤",
-#endif
- "Nimble",
- { -1, 1, -1, 2, -1, -1 },
- 7, 2, -1, 1, 5, 5, 0, 10,
- 0, 0, 0
- },
-
- {
-#ifdef JP
- "¤¤¤Î¤Á¤·¤é¤º",
-#endif
- "Fearless",
- { 2, 1, 1, -1, -1, 0 },
- -5, 5, -2, 0, 2, -2, 10, 10,
- -1, 1, 0
- },
-
- {
-#ifdef JP
- "¥³¥ó¥Ð¥Ã¥È",
-#endif
- "Combat",
- { 1, -1, -2, 2, 0, 1 },
- -2, -3, -3, 0, -1, 2, 5, 5,
- 0, 0, 0
- },
-
- {
-#ifdef JP
- "¤Ê¤Þ¤±¤â¤Î",
-#endif
- "Lazy",
- { -2, -2, -2, -2, -2, -2 },
- -5, -5, -3, -1, -4, -2, -8, -8,
- -1, 1, 0
- },
-
- {
-#ifdef JP
- "¥»¥¯¥·¡¼¥®¥ã¥ë",
-#endif
- "Sexy",
- { 1, 1, 1, 1, 1, 3 },
- 10, 5, 3, 0, 4, 2, 10, 10,
- 0, 1, 1
- },
-
- {
-#ifdef JP
- "¥é¥Ã¥¡¼¥Þ¥ó",
-#endif
- "Lucky",
- { -2, -2, -2, -2, -2, 2 },
- 10, 7, 3, 2, 10, 8, 15, 15,
- 0, 1, 2
- },
-
- {
-#ifdef JP
- "¤¬¤Þ¤ó¤Å¤è¤¤",
-#endif
- "Patient",
- { -1, -1, 1, -2, 2, 0 },
- -5, -3, 3, 1, 0, -3, -6, -6,
- 1, 0, 0
- },
-
- {
-#ifdef JP
- "¤¤¤«¤µ¤Þ",
-#endif
- "Munchkin",
- { 10, 10, 10, 10, 10, 10 },
- 20, 40, 30, 10, 40, 40, 80, 80,
- 15, 1, 0
- },
-};
-
-
-
-player_race mimic_info[] =
-{
- {
-#ifdef JP
- "[ɸ½à·ÁÂÖ]",
-#endif
- "Default",
-
- { 0, 0, 0, 0, 0, 0 },
- 0, 0, 0, 0, 0, 10, 0, 0,
- 10, 100,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0,
- 0x000000,
- },
- {
-#ifdef JP
- "[°Ëâ]",
-#endif
- "[Demon]",
-
- { 5, 3, 2, 3, 4, -6 },
- -5, 18, 20, -2, 3, 10, 40, 20,
- 12, 0,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 5,
- 0x000003,
- },
- {
-#ifdef JP
- "[ËⲦ]",
-#endif
- "[Demon lord]",
-
- { 20, 20, 20, 20, 20, 20 },
- 20, 20, 25, -2, 3, 10, 70, 40,
- 14, 0,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 20,
- 0x000003,
- },
- {
-#ifdef JP
- "[µÛ·ìµ´]",
-#endif
- "[Vampire]",
-
- { 4, 4, 1, 1, 2, 3 },
- 6, 12, 8, 6, 2, 12, 30, 20,
- 11, 0,
- 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 5,
- 0x000005,
- },
-};
-
-
-
-magic_type technic_info[NUM_TECHNIC][32] =
-{
- {
- /* Music */
- { 1, 1, 10, 2},
- { 2, 1, 10, 2},
- { 3, 2, 20, 3},
- { 4, 2, 20, 4},
- { 5, 2, 20, 6},
- { 7, 4, 30, 8},
- { 9, 3, 30, 10},
- { 10, 2, 30, 12},
-
- { 12, 3, 40, 20},
- { 15, 16, 42, 35},
- { 17, 18, 40, 25},
- { 18, 2, 45, 30},
- { 23, 8, 50, 38},
- { 28, 30, 50, 41},
- { 33, 35, 60, 42},
- { 38, 35, 70, 46},
-
- { 10, 4, 20, 13},
- { 22, 5, 30, 26},
- { 23, 3, 35, 27},
- { 26, 28, 37, 29},
- { 32, 37, 41, 36},
- { 33, 22, 43, 40},
- { 37, 35, 46, 42},
- { 45, 60, 50, 56},
-
- { 23, 18, 20, 23},
- { 30, 30, 30, 26},
- { 33, 65, 41, 30},
- { 37, 35, 43, 35},
- { 40, 30, 46, 50},
- { 42, 75, 50, 68},
- { 45, 58, 62, 73},
- { 49, 48, 70, 200}
- },
-
- {
- /* Hissatsu */
- { 1, 15, 0, 0},
- { 3, 10, 0, 0},
- { 6, 15, 0, 0},
- { 9, 8, 0, 0},
- { 10, 12, 0, 0},
- { 12, 25, 0, 0},
- { 14, 7, 0, 0},
- { 17, 20, 0, 0},
-
- { 19, 10, 0, 0},
- { 22, 20, 0, 0},
- { 24, 30, 0, 0},
- { 25, 10, 0, 0},
- { 27, 15, 0, 0},
- { 29, 45, 0, 0},
- { 32, 70, 0, 0},
- { 35, 50, 0, 0},
-
- { 18, 40, 0, 0},
- { 22, 22, 0, 0},
- { 24, 30, 0, 0},
- { 26, 35, 0, 0},
- { 30, 30, 0, 0},
- { 32, 60, 0, 0},
- { 36, 40, 0, 0},
- { 39, 80, 0, 0},
-
- { 26, 20, 0, 0},
- { 29, 40, 0, 0},
- { 31, 35, 0, 0},
- { 36, 80, 0, 0},
- { 39, 100, 0, 0},
- { 42, 110, 0, 0},
- { 45, 130, 0, 0},
- { 50, 255, 0, 0}
- },
-
- {
- /* Hex */
- { 1, 2, 20, 2},
- { 1, 2, 20, 2},
- { 3, 2, 30, 3},
- { 5, 3, 30, 4},
- { 7, 3, 40, 6},
- { 8, 10, 60, 8},
- { 9, 3, 30, 10},
- { 10, 5, 40, 12},
-
- { 12, 8, 40, 15},
- { 12, 9, 35, 15},
- { 15, 10, 50, 20},
- { 20, 12, 45, 35},
- { 25, 15, 50, 50},
- { 30, 12, 60, 70},
- { 35, 10, 60, 80},
- { 40, 16, 70, 100},
-
- { 15, 8, 20, 20},
- { 18, 15, 50, 20},
- { 22, 10, 65, 35},
- { 25, 28, 70, 50},
- { 28, 10, 70, 60},
- { 30, 20, 60, 60},
- { 36, 22, 70, 80},
- { 40, 28, 70, 100},
-
- { 5, 6, 35, 5},
- { 22, 24, 70, 40},
- { 25, 2, 65, 50},
- { 32, 20, 50, 70},
- { 35, 35, 70, 80},
- { 38, 32, 70, 90},
- { 42, 24, 70, 120},
- { 46, 45, 80, 200}
- },
-};
-
-
-/*
- * Zangband uses this array instead of the spell flags table, as there
- * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
- */
-u32b fake_spell_flags[4]=
-{
- 0x000000ff,
- 0x0000ff00,
- 0x00ff0000,
- 0xff000000
-};
-
-
-s32b realm_choices1[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_DEATH | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_SORCERY | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT), /* Rogue */
- (CH_NATURE), /* Ranger */
- (CH_CRUSADE | CH_DEATH), /* Paladin */
- (CH_ARCANE), /* Warrior-Mage */
- (CH_CHAOS | CH_DAEMON), /* Chaos-Warrior */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE | CH_HEX), /* High-Mage */
- (CH_ARCANE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_TRUMP), /* Beastmaster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_MUSIC), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_HISSATSU), /* Samurai */
- (CH_LIFE | CH_NATURE | CH_DEATH |
- CH_ENCHANT | CH_CRUSADE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-
-s32b realm_choices2[MAX_CLASS] =
-{
- (CH_NONE), /* Warrior */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Mage */
- (CH_LIFE | CH_SORCERY | CH_NATURE |
- CH_CHAOS | CH_DEATH | CH_TRUMP |
- CH_ARCANE | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Priest */
- (CH_NONE), /* Rogue */
- (CH_SORCERY | CH_CHAOS | CH_DEATH |
- CH_TRUMP | CH_ARCANE | CH_DAEMON), /* Ranger */
- (CH_NONE), /* Paladin */
- (CH_LIFE | CH_NATURE | CH_CHAOS |
- CH_DEATH | CH_TRUMP | CH_ARCANE |
- CH_SORCERY | CH_ENCHANT | CH_DAEMON |
- CH_CRUSADE), /* Warrior-Mage */
- (CH_NONE), /* Chaos-Warrior */
- (CH_NONE), /* Monk */
- (CH_NONE), /* Mindcrafter */
- (CH_NONE), /* High-Mage */
- (CH_NONE), /* Tourist */
- (CH_NONE), /* Imitator */
- (CH_NONE), /* Beastmanster */
- (CH_NONE), /* Sorcerer */
- (CH_NONE), /* Archer */
- (CH_NONE), /* Magic eater */
- (CH_NONE), /* Bard */
- (CH_NONE), /* Red Mage */
- (CH_NONE), /* Samurai */
- (CH_NONE), /* ForceTrainer */
- (CH_NONE), /* Blue Mage */
- (CH_NONE), /* Cavalry */
- (CH_NONE), /* Berserker */
- (CH_NONE), /* Weaponsmith */
- (CH_NONE), /* Mirror-master */
- (CH_NONE), /* Ninja */
- (CH_NONE), /* Sniper */
-};
-
-
-#ifdef JP
-cptr realm_names[] =
-{
- "ËâË¡¤Ê¤·",
- "À¸Ì¿",
- "Àç½Ñ",
- "¼«Á³",
- "¥«¥ª¥¹",
- "°Å¹õ",
- "¥È¥é¥ó¥×",
- "Èë½Ñ",
- "¾¢",
- "°Ëâ",
- "Ç˼Ù",
- "ÉÔÌÀ",
- "ÉÔÌÀ",
- "ÉÔÌÀ",
- "ÉÔÌÀ",
- "ÉÔÌÀ",
- "²Î",
- "Éð·Ý",
- "¼ö½Ñ",
- "ÉÔÌÀ"
-};
-#endif
-
-#ifdef JP
-cptr E_realm_names[]
-#else
-cptr realm_names[]
-#endif
-= {
- "none",
- "Life",
- "Sorcery",
- "Nature",
- "Chaos",
- "Death",
- "Trump",
- "Arcane",
- "Craft",
- "Daemon",
- "Crusade",
- "unknown",
- "unknown",
- "unknown",
- "unknown",
- "unknown",
- "Music",
- "Kendo",
- "Hex",
- "unknown"
-};
-
-
-/*
- * Each chest has a certain set of traps, determined by pval
- * Each chest has a "pval" from 1 to the chest level (max 55)
- * If the "pval" is negative then the trap has been disarmed
- * The "pval" of a chest determines the quality of its treasure
- * Note that disarming a trap on a chest also removes the lock.
- */
-int chest_traps[64] =
-{
- 0, /* 0 == empty */
- (CHEST_POISON),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON), /* 5 == best small wooden */
- 0,
- (CHEST_ALARM),
- (CHEST_ALARM),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_POISON),
- (CHEST_SCATTER),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_SUMMON), /* 15 == best large wooden */
- 0,
- (CHEST_ALARM),
- (CHEST_SCATTER),
- (CHEST_PARALYZE),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_SUMMON),
- (CHEST_PARALYZE),
- (CHEST_LOSE_STR),
- (CHEST_LOSE_CON),
- (CHEST_EXPLODE), /* 25 == best small iron */
- 0,
- (CHEST_E_SUMMON),
- (CHEST_POISON | CHEST_LOSE_CON),
- (CHEST_LOSE_STR | CHEST_LOSE_CON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_BIRD_STORM),
- (CHEST_POISON | CHEST_SUMMON),
- (CHEST_E_SUMMON | CHEST_ALARM),
- (CHEST_EXPLODE),
- (CHEST_EXPLODE | CHEST_SUMMON), /* 35 == best large iron */
- 0,
- (CHEST_SUMMON | CHEST_ALARM),
- (CHEST_EXPLODE),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_POISON | CHEST_PARALYZE),
- (CHEST_EXPLODE),
- (CHEST_BIRD_STORM),
- (CHEST_EXPLODE | CHEST_E_SUMMON | CHEST_ALARM),
- (CHEST_H_SUMMON), /* 45 == best small steel */
- 0,
- (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
- (CHEST_BIRD_STORM),
- (CHEST_RUNES_OF_EVIL),
- (CHEST_EXPLODE | CHEST_SUMMON | CHEST_ALARM),
- (CHEST_BIRD_STORM | CHEST_ALARM),
- (CHEST_H_SUMMON | CHEST_ALARM),
- (CHEST_RUNES_OF_EVIL),
- (CHEST_H_SUMMON | CHEST_SCATTER | CHEST_ALARM),
- (CHEST_RUNES_OF_EVIL | CHEST_EXPLODE), /* 55 == best large steel */
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
- (CHEST_EXPLODE | CHEST_SUMMON),
-};
-
-
-/*
- * Class titles for the player.
- *
- * The player gets a new title every five levels, so each class
- * needs only ten titles total.
- */
-#ifdef JP
-cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
-{
- /* Warrior */
- {
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "·¯¼ç",
- },
-
- /* Mage */
- {
- /*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
- },
-
- /* Priest */
- {
- "¿®¼Ô", /*¿®ÅÌ */
- "»øÁÎ", /*¶µ²ñÊô»Å¼Ô¡¢¸«½¬¤¤ÁΡ¢È¼ÁΡ¢½¾¼Ô */
- "½ÏÎýÁÎ",
- "À»¿¦¼Ô", /*À»¿¦¼Ô */
- "ÅÁÆ»»Õ", /*»Êº×ɾµÄ°÷¡¢½¤Æ»²ñ²ñ°÷ */
- "ËÒ»Õ", /*¥é¥Þ¶µ¤ÎÁÎ */
- "À»¿Í", /*Âç»Ê¶µ¡¢Áí¼ç¶µ¡¢ÁíÂç»Ê¶µ */
- "º×»Ê", /*º×»Ê¡¢»Êº× */
- "º×»ÊĹ", /*Âçº×»Ê¡¢º×»ÊĹ */
- "¶µ¹Ä",
- },
-
- /* Rogues */
- {
- /* "¤´¤í¤Ä¤",*/ /*¤´¤í¤Ä¤¡¢É÷ÍèË·¡¢Éâϲ¼Ô */
- "¤¹¤ê",
- "Äɤ¤¤Ï¤®", /*Äɤ¤Çí¤®¡¢¶¯Åð¡¢Å¥ËÀ */
- "ÌëÅð", /*¶¯Åð¡¢ÌëÅð¡¢Å¥ËÀ */
- "¤³¤½Å¥", /*¤³¤½Å¥¡¢¾®Å¥ËÀ */
- "¥Ú¥Æ¥ó»Õ", /*ÇîÅÌ¡¢¥Ú¥Æ¥ó»Õ¡¢º¾µ½»Õ */
- "¥í¥¦¥·¡¼¥Õ",
- "¥Ï¥¤¥·¡¼¥Õ",
- "¥Þ¥¹¥¿¡¼", /* "¥Þ¥¹¥¿¡¼¥·¡¼¥Õ", */
- "¥¢¥µ¥·¥ó", /* °Å»¦¼Ô */
- "ƬÎÎ", /*"¥®¥ë¥É¥Þ¥¹¥¿¡¼",*/
- },
-
- /* Rangers */
- {
- "»È¤¤Áö¤ê",
- "ÃÚÉ×",
- "À͸õ", /*À͸õ¡¢¸«Ä¥¤ê¡¢Ä廡ʼ */
- "¼í¿Í",
- "ÄÉÀ×¼Ô",
- "ÀèƳ¼Ô",
- "õ¸±¼Ô", /*³«Âó¼Ô¡¢Ãµ¸±¼Ô */
- "ÌîÉú",
- "ÌîÉúƬ",
- "ÌîÉú¤ÎÁíÎÎ",
- },
-
- /* Paladins */
- {
- "ͦ»Î", /*¿§ÃË¡¢°¦¿Í¡¢¤·¤ã¤ì¼Ô¡¢Í¦´º¤Ê¿Í */
- "±Ò»Î",
- "Êݸî¼Ô",
- "ËɱҼÔ",
- "¸î±Ò¼Ô",
- "µ³»Î",
- "½Åµ³»Î",
- "À»µ³»Î",
- "¾åµéÀ»µ³»Î",
- "À»µ³»ÎÃÄĹ",
- },
-
- /* Warrior-Mage */
- {
- "¸«½¬¤¤",
- "ÅÌÄï", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "°ì¿ÍÁ°",
- "¸Å»²Ê¼",
- "Ëâ½Ñʼ»Î",
- "Ëâ½ÑÆ®»Î",
- "Ëâ½Ñ¤Î±Ñͺ", /* Mage-Hero */
- "ËâÃ˼ß",
- /* "Ëâ¸ø¼ß", */
- "ÀïÆ®Ëâ½Ñ»Î",
- "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
- },
-
- /* Chaos Warrior */
- {
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "º®Æ٤αÑͺ",
- "º®ÆÙ¤ÎÃ˼ß",
- "º®Æ٤θø¼ß",
- "º®Æ٤β¦¼Ô",
- },
-
- /* Monk */
- {
- "ÆþÌç¼Ô",
- "Äï»Ò",
- "ľÄï»Ò",
- "»ÕÈÏÂå",
- "»ÕÈÏ",
- "Æ»¾ì¼ç",
- "̾¿Í",
- "Âç̾¿Í",
- "·ýÀ»",
- "·ý¿À",
- },
-
- /* Mindcrafter */
- {
- "Îý½¬À¸",
- "¸«½¬¤¤",
- "½ÏÎý»Î",
- "½Ïã»Î",
- "ÌÛÁÛ»Î",
- "¿´½Ñ»Î",
- "¥µ¥¤¥¥Ã¥¯",
- "¥µ¥¤¥ª¥Ë¥Ã¥¯",
- "ĶǽÎϼÔ",
- "Àº¿À¤Î»ÙÇÛ¼Ô", /* "¥Þ¥¤¥ó¥É¥Þ¥¹¥¿¡¼", */
- },
-
- /* High Mage; same as Mage */
- {
- /*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
- },
-
- /* Tourist */
- {
- "¥×¡¼ÂÀϺ",
- "´Ñ¸÷µÒ",
- "¼þͷι¹Ô¼Ô",
- "Ê×Îò¼Ô",
- "ι¹Ô¼Ô",
- "Êüϲ¼Ô", /* "ι¿Í", */
- "¹Ò³¤¼Ô",
- "õ¸¡²È",
- "ËÁ¸±²È",
- "¥¹¥Ú¥é¥ó¥«¡¼",
- },
-
- /* Imitator */
- {
- "¤³¤ì¤«¤é",
- "¤¤¤Þ¤¤¤Á",
- "¤Þ¤À¤Þ¤À",
- "¤Ü¤Á¤Ü¤Á",
- "¤½¤³¤½¤³",
- "¤Þ¤¢¤Þ¤¢",
- "¤Ê¤«¤Ê¤«",
- "¤¤¤±¤¤¤±",
- "¤½¤¦¤È¤¦",
- "¤¨¤é¤¤",
- },
-
- /* Beastmaster */
- {
- "¥¤¥â¥ê»È¤¤",
- "¥Ø¥Ó»È¤¤",
- "¥¯¥â»È¤¤",
- "ϵ»È¤¤",
- "¥È¥é»È¤¤",
- "¹ÃÃî»È¤¤",
- "¥Ò¥É¥é»È¤¤",
- "¥Ï¥¦¥ó¥É»È¤¤",
- "¥à¡¼¥Þ¥¯»È¤¤",
- "¥É¥é¥´¥ó»È¤¤",
- },
-
- /* Sorcerer; same as Mage */
- {
- /*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
- },
-
- /* Archer */
- {
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
- },
-
- /* Magic eater */
- {
- "̵ÃΤʤë¼Ô",
- "ÆþÌç¼Ô",
- "´ñ½Ñ»Õ",
- "Èë½Ñ»Õ",
- "Èë½Ñ»Õ",
- "½ÏÎý¼Ô",
- "ã¿Í",
- "ã¿Í",
- "ËâÆ»»Õ",
- "Á´¤Æ¤òÃΤë¼Ô",
- },
-
- /* Bard */
- {
- "¸«½¬¤¤", /*"Apprentice"*/
- "ºî¶Ê²È", /*"Songsmith"*/
- "¶ãÍ·»í¿Í", /*"Bard"*/
- "¥³¥ó¥Ñ¥Ë¥ª¥ó", /*"Companion"*/
- "¿´¤ÎÌþ¤·¼ê", /*"Minstrel"*/
- "è¶×»Õ", /*"Harper"*/
- "ÅÁ¾µ¤Îˤ®¼ê", /*"Loreweaver"*/
- "»í¿À¤Î¿½¤·»Ò", /*"Muse"*/
- "̴ˤ®", /*"Dreamweaver"*/
- "¥Þ¥¹¥¿¡¼", /*"Master Harper"*/
- },
-
- /* Red Mage; same as Warrior-Mage */
- {
- "¸«½¬¤¤",
- "ÅÌÄï", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "°ì¿ÍÁ°",
- "¸Å»²Ê¼",
- "Ëâ½Ñʼ»Î",
- "Ëâ½ÑÆ®»Î",
- "Ëâ½Ñ¤Î±Ñͺ", /* Mage-Hero */
- "ËâÃ˼ß",
- /* "Ëâ¸ø¼ß", */
- "ÀïÆ®Ëâ½Ñ»Î",
- "Ãμ±¤Î¼é¸î¼Ô", /* "¥¦¥£¥¶¡¼¥É¥í¡¼¥É", */
- },
-
- /* Samurai */
- {
- "ÆþÌç¼Ô",
- "Äï»Ò",
- "ľÄï»Ò",
- "»ÕÈÏÂå",
- "»ÕÈÏ",
- "Æ»¾ì¼ç",
- "̾¿Í",
- "Âç̾¿Í",
- "·õÀ»",
- "·õ¿À",
- },
-
- /* ForceTrainer; same as Monk(?) */
- {
- "ÆþÌç¼Ô",
- "Äï»Ò",
- "ľÄï»Ò",
- "»ÕÈÏÂå",
- "»ÕÈÏ",
- "Æ»¾ì¼ç",
- "̾¿Í",
- "Âç̾¿Í",
- "·ýÀ»",
- "·ý¿À",
- },
-
- /* Blue Mage; same as Mage */
- {
- /*"¸«½¬¤¤",*/
- "Îý½¬À¸", /*ÃúÃÕ¡¢Îý½¬À¸ */
- "´ñ½Ñ»Õ", /*º¾µ½»Õ¡¢¥Ú¥Æ¥ó»Õ */
- "¸¸½Ñ»Õ",
- "¼ö½Ñ»Õ",
- "¾¤Îî»Õ",
- "¾¤Ëâ»Õ",
- "Ëâ½Ñ»Õ",
- "ËâÆ»»Õ",
- "¥¤¥×¥·¥·¥Þ¥¹",
- "ÂçËâÆ»»Õ",
- },
-
- /* Cavalry */
- {
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
- },
-
- /* Berserker */
- {
- "¥Ð¡¼¥µ¡¼¥«¡¼",
- "¥Ð¡¼¥µ¡¼¥«¡¼",
- "¥Ð¡¼¥µ¡¼¥«¡¼",
- "Åܤê¤Î¸ø¼ß",
- "Åܤê¤Î¸ø¼ß",
- "Åܤê¤Î¸ø¼ß",
- "Åܤê¤Î²¦",
- "Åܤê¤Î²¦",
- "Åܤê¤Î²¦",
- "Åܤê¤Î²½¿È",
- },
-
- /* Weaponsmith */
- {
- "Ƽ¤òÃ䨤·¼Ô",
- "Å´¤òÃ䨤·¼Ô",
- "¹Ý¤òÃ䨤·¼Ô",
- "¶ä¤òÃ䨤·¼Ô",
- "ε¤òÃ䨤·¼Ô",
- "Îî¤òÃ䨤·¼Ô",
- "Ëâ¤òÃ䨤·¼Ô",
- "º²¤òÃ䨤·¼Ô",
- "¿À¤òÃ䨤·¼Ô",
- "Á´¤òÃ䨤·¼Ô",
- },
-
- /* Mirror Master */
- {
- "¶À¤ò¸«¤ë¿Í",
- "¶ÀËá¤",
- "¶À¿¦¿Í",
- "¶À½Ñ»Õ",
- "¶ÀƳ»Õ",
- "¶À¤Î¸¼Ô",
- "¶À¤Î²¦",
- "¶À¤Î¹ÄÄë",
- "¶À¤Î²½¿È",
- "¥é¥Õ¥Î¡¼¥ë²¦",
- },
- /* Ninja */
- {
- "·±ÎýÀ¸",
- "»Å¼ê",
- "½Ïã¼Ô",
- "ûÅá»È¤¤",
- "ÀÚ¤êÎö¤",
- "À¨ÏÓ",
- "¼¿¹õ¤Î¿Ï",
- "°Ç¤Î°ì·â",
- "°Å»¦¼Ô",
- "»à¤ÎŤÏÓ",
- },
-
- /* Sniper */
- {
- "¿·»²Ê¼",
- "ʼ»Î",
- "ÍÃʼ",
- "¸Å»²Ê¼",
- "·õ»Î",
- "Æ®»Î",
- "±Ñͺ",
- "Ã˼ß",
- "Çì¼ß",
- "Îμç",
- },
-};
-
-#else
-cptr player_title[MAX_CLASS][PY_MAX_LEVEL / 5] =
-{
- /* Warrior */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-
- /* Mage */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Priest */
- {
- "Believer",
- "Acolyte",
- "Adept",
- "Curate",
- "Canon",
- "Priest",
- "High Priest",
- "Cardinal",
- "Inquisitor",
- "Pope",
- },
-
- /* Rogues */
- {
- "Cutpurse",
- "Robber",
- "Burglar",
- "Filcher",
- "Sharper",
- "Low Thief",
- "High Thief",
- "Master Thief",
- "Assassin",
- "Guildmaster",
- },
-
- /* Rangers */
- {
- "Runner",
- "Strider",
- "Scout",
- "Courser",
- "Tracker",
- "Guide",
- "Pathfinder",
- "Low Ranger",
- "High Ranger",
- "Ranger Lord",
- },
-
- /* Paladins */
- {
- "Gallant",
- "Keeper",
- "Protector",
- "Defender",
- "Warder",
- "Knight",
- "Guardian",
- "Low Paladin",
- "High Paladin",
- "Paladin Lord",
- },
-
- /* Warrior-Mage */
- {
- "Novice",
- "Apprentice",
- "Journeyman",
- "Veteran",
- "Enchanter",
- "Champion",
- "Mage-Hero",
- "Baron Mage",
- "Battlemage",
- "Wizard Lord",
- },
-
- /* Chaos Warrior */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Chaos Hero",
- "Chaos Baron",
- "Chaos Duke",
- "Chaos Lord",
- },
-
- /* Monk */
- {
- "Initiate",
- "Brother",
- "Disciple",
- "Immaculate",
- "Master",
- "Soft Master",
- "Hard Master",
- "Flower Master",
- "Dragon Master",
- "Grand Master",
- },
-
- /* Mindcrafter */
- {
- "Trainee",
- "Acolyte",
- "Adept",
- "Immaculate",
- "Contemplator",
- "Mentalist",
- "Psychic",
- "Psionicist",
- "Esper",
- "Mindmaster",
- },
-
- /* High Mage; same as Mage */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Tourist */
- {
- "Rambler",
- "Sightseer",
- "Excursionist",
- "Peregrinator",
- "Traveler",
- "Journeyer",
- "Voyager",
- "Explorer",
- "Adventurer",
- "Spelunker",
- },
-
- /* Imitator */
- {
- "Yet",
- "Lacks",
- "Still more",
- "So so",
- "All right",
- "Not bad",
- "Considerable",
- "Go go",
- "Sizable",
- "Great man",
- },
-
- /* BeastMaster */
- {
- "Newt Master",
- "Snake Master",
- "Spider Master",
- "Wolf Master",
- "Tiger Master",
- "Beetle Master",
- "Hydra Master",
- "Hound Master",
- "Mumak Master",
- "Dragon Master",
- },
-
- /* Sorcerer */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Archer */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Bowman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-
- /* Magic eater */
- {
- "Apprentice",
- "Beginner",
- "Jagguler",
- "Skilled",
- "Conjurer",
- "Magician",
- "Master",
- "Master",
- "Wizard",
- "Almighty",
- },
-
- /* Bard */
- {
- "Apprentice", /*"Apprentice"*/
- "Songsmith", /*"Songsmith"*/
- "Bard", /*"Bard"*/
- "Companion", /*"Companion"*/
- "Minstrel", /*"Minstrel"*/
- "Harper", /*"Harper"*/
- "Loreweaver", /*"Loreweaver"*/
- "Muse", /*"Muse"*/
- "Dreamweaver", /*"Dreamweaver"*/
- "Master Harper", /*"Master Harper"*/
- },
-
- /* Red Mage */
- {
- "Novice",
- "Apprentice",
- "Journeyman",
- "Veteran",
- "Enchanter",
- "Champion",
- "Mage-Hero",
- "Baron Mage",
- "Battlemage",
- "Wizard Lord",
- },
-
- /* Samurai */
- {
- "Initiate",
- "Brother",
- "Disciple",
- "Immaculate",
- "Master",
- "Soft Master",
- "Hard Master",
- "Flower Master",
- "Dragon Master",
- "Grand Master",
- },
-
- /* ForceTrainer */
- {
- "Initiate",
- "Brother",
- "Disciple",
- "Immaculate",
- "Master",
- "Soft Master",
- "Hard Master",
- "Flower Master",
- "Dragon Master",
- "Grand Master",
- },
-
- /* Blue Mage */
- {
- "Apprentice",
- "Trickster",
- "Illusionist",
- "Spellbinder",
- "Evoker",
- "Conjurer",
- "Warlock",
- "Sorcerer",
- "Ipsissimus",
- "Archimage",
- },
-
- /* Warrior */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-
- /* Berserker */
- {
- "Berserker",
- "Berserker",
- "Berserker",
- "Rage Prince",
- "Rage Prince",
- "Rage Prince",
- "Rage King",
- "Rage King",
- "Rage King",
- "God of Rage",
- },
-
- /* Weaponsmith */
- {
- "Copper smith",
- "Iron smith",
- "Steel smith",
- "Silver smith",
- "Dragon smith",
- "Spirit smith",
- "Magic smith",
- "Soul smith",
- "God smith",
- "AlmightySmith",
- },
-
- /* Mirror Master */
- {
- "Mirrorstarer",
- "Mirrorcleaner",
- "Mirrormaker",
- "Mirrormagician",
- "Mirror Guru",
- "Mirror Mage",
- "Mirror King",
- "Mirror Emperor",
- "Mirror Avatar",
- "Ruffnor King",
- },
-
- /* Ninja */
- {
- "Trainee",
- "Myrmidon",
- "Initiate",
- "Knifer",
- "Bladesman",
- "Hashishin",
- "Black Dagger",
- "Shadowstrike",
- "Assassinator",
- "Death Lord",
- },
-
- /* Sniper */
- {
- "Rookie",
- "Soldier",
- "Mercenary",
- "Veteran",
- "Swordsman",
- "Champion",
- "Hero",
- "Baron",
- "Duke",
- "Lord",
- },
-};
-#endif
-
-monster_power monster_powers[MAX_MONSPELLS] =
-{
-/* level, smana, %fail, manedam, %manefail, use_stat, name */
-#ifdef JP
-{ 1, 1, 10, 0, 15, A_CON, "¶«¤Ö"},
-{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
-{ 40, 35, 85, 0, 40, A_INT, "ËâÎϾõî"},
-{ 35, 30, 80, 800, 70, A_STR, "¥í¥±¥Ã¥È"},
-{ 5, 1, 20, 18, 15, A_DEX, "¼Í·â"},
-{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
-{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
-{ 10, 4, 35, 89, 40, A_INT, "²¿¤«"},
-{ 20, 15, 55, 1600, 95, A_CON, "»À¤Î¥Ö¥ì¥¹"},
-{ 20, 15, 55, 1600, 95, A_CON, "ÅÅ·â¤Î¥Ö¥ì¥¹"},
-{ 20, 15, 55, 1600, 95, A_CON, "±ê¤Î¥Ö¥ì¥¹"},
-{ 20, 15, 55, 1600, 95, A_CON, "Î䵤¤Î¥Ö¥ì¥¹"},
-{ 20, 15, 55, 800, 95, A_CON, "ÆǤΥ֥쥹"},
-{ 20, 15, 70, 550, 95, A_CON, "ÃϹö¤Î¥Ö¥ì¥¹"},
-{ 20, 16, 70, 400, 95, A_CON, "Á®¸÷¤Î¥Ö¥ì¥¹"},
-{ 20, 16, 70, 400, 95, A_CON, "°Å¹õ¤Î¥Ö¥ì¥¹"},
-{ 20, 20, 70, 450, 95, A_CON, "º®Íð¤Î¥Ö¥ì¥¹"},
-{ 20, 20, 70, 450, 95, A_CON, "¹ì²»¤Î¥Ö¥ì¥¹"},
-{ 20, 20, 70, 600, 95, A_CON, "¥«¥ª¥¹¤Î¥Ö¥ì¥¹"},
-{ 20, 16, 70, 500, 95, A_CON, "Îô²½¤Î¥Ö¥ì¥¹"},
-{ 30, 25, 80, 250, 95, A_CON, "°ø²Ìº®Íð¤Î¥Ö¥ì¥¹"},
-{ 35, 18, 80, 150, 95, A_CON, "»þ´ÖµÕž¤Î¥Ö¥ì¥¹"},
-{ 30, 25, 80, 200, 95, A_CON, "ÃÙÆߤΥ֥쥹"},
-{ 30, 28, 90, 200, 95, A_CON, "½ÅÎϤΥ֥쥹"},
-{ 20, 15, 70, 500, 95, A_CON, "ÇËÊҤΥ֥쥹"},
-{ 35, 15, 80, 150, 95, A_CON, "¥×¥é¥º¥Þ¤Î¥Ö¥ì¥¹"},
-{ 30, 18, 70, 200, 95, A_CON, "¥Õ¥©¡¼¥¹¤Î¥Ö¥ì¥¹"},
-{ 30, 28, 80, 250, 95, A_CON, "ËâÎϤΥ֥쥹"},
-{ 25, 20, 95, 320, 80, A_INT, "Êü¼Íǽµå"},
-{ 25, 15, 70, 800, 95, A_CON, "Êü¼ÍÀÇÑ´þʪ¤Î¥Ö¥ì¥¹"},
-{ 30, 32, 85, 400, 80, A_INT, "½ã¥í¥°¥ë¥¹"},
-{ 35, 40, 95, 150, 95, A_CON, "ʬ²ò¤Î¥Ö¥ì¥¹"},
-{ 18, 13, 55, 630, 80, A_INT, "¥¢¥·¥Ã¥É¡¦¥Ü¡¼¥ë"},
-{ 14, 10, 45, 316, 60, A_INT, "¥µ¥ó¥À¡¼¡¦¥Ü¡¼¥ë"},
-{ 20, 14, 60, 720, 80, A_INT, "¥Õ¥¡¥¤¥¢¡¦¥Ü¡¼¥ë"},
-{ 15, 11, 50, 320, 60, A_INT, "¥¢¥¤¥¹¡¦¥Ü¡¼¥ë"},
-{ 5, 3, 40, 48, 20, A_INT, "°½±À"},
-{ 25, 18, 70, 350, 80, A_INT, "ÃϹöµå"},
-{ 30, 22, 75, 350, 80, A_INT, "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¡¼¥ë"},
-{ 44, 45, 85, 550, 95, A_INT, "ËâÎϤÎÍò"},
-{ 40, 42, 90, 550, 95, A_INT, "°Å¹õ¤ÎÍò"},
-{ 10, 5, 50, 0, 25, A_INT, "ËâÎϵۼý"},
-{ 25, 10, 60, 0, 30, A_INT, "Àº¿À¹¶·â"},
-{ 30, 14, 65, 0, 30, A_INT, "Ǿ¹¶·â"},
-{ 3, 1, 25, 24, 20, A_INT, "·Ú½ý"},
-{ 12, 2, 35, 64, 25, A_INT, "½Å½ý"},
-{ 22, 6, 50, 150, 30, A_INT, "Ã×Ì¿½ý"},
-{ 32, 10, 70, 225, 35, A_INT, "È빦¤òÆͤ¯"},
-{ 13, 7, 40, 178, 40, A_INT, "¥¢¥·¥Ã¥É¡¦¥Ü¥ë¥È"},
-{ 10, 5, 35, 130, 35, A_INT, "¥µ¥ó¥À¡¼¡¦¥Ü¥ë¥È"},
-{ 15, 9, 50, 210, 45, A_INT, "¥Õ¥¡¥¤¥¢¡¦¥Ü¥ë¥È"},
-{ 12, 6, 35, 162, 40, A_INT, "¥¢¥¤¥¹¡¦¥Ü¥ë¥È"},
-{ 40, 42, 90, 550, 95, A_INT, "¥¹¥¿¡¼¡¦¥Ð¡¼¥¹¥È"},
-{ 25, 17, 60, 255, 60, A_INT, "ÃϹö¤ÎÌð"},
-{ 25, 20, 65, 250, 60, A_INT, "¥¦¥©¡¼¥¿¡¼¡¦¥Ü¥ë¥È"},
-{ 25, 24, 90, 400, 80, A_INT, "ËâÎϤÎÌð"},
-{ 25, 20, 80, 216, 60, A_INT, "¥×¥é¥º¥Þ¡¦¥Ü¥ë¥È"},
-{ 25, 16, 60, 186, 60, A_INT, "¶Ë´¨¤ÎÌð"},
-{ 3, 1, 25, 12, 20, A_INT, "¥Þ¥¸¥Ã¥¯¡¦¥ß¥µ¥¤¥ë"},
-{ 5, 3, 35, 0, 20, A_INT, "¶²¹²"},
-{ 10, 5, 40, 0, 20, A_INT, "ÌÕÌÜ"},
-{ 10, 5, 40, 0, 20, A_INT, "¥Ñ¥Ë¥Ã¥¯¡¦¥â¥ó¥¹¥¿¡¼"},
-{ 10, 5, 40, 0, 20, A_INT, "¥¹¥í¥¦¡¦¥â¥ó¥¹¥¿¡¼"},
-{ 10, 5, 40, 0, 20, A_INT, "¥¹¥ê¡¼¥×¡¦¥â¥ó¥¹¥¿¡¼"},
-{ 20, 10, 70, 0, 40, A_INT, "¥¹¥Ô¡¼¥É"},
-{ 45, 120, 95, 0, 60, A_INT, "ÇËÌǤμê"},
-{ 20, 15, 70, 0, 20, A_WIS, "ÂÎÎϲóÉü"},
-{ 45, 65, 80, 0, 60, A_INT, "̵½ý¤Îµå"},
-{ 5, 1, 30, 0, 20, A_INT, "¥·¥ç¡¼¥È¡¦¥Æ¥ì¥Ý¡¼¥È"},
-{ 15, 8, 40, 0, 30, A_INT, "¥Æ¥ì¥Ý¡¼¥È"},
-{ 40, 999, 99, 0, 80, A_INT, "¥¶¡¦¥ï¡¼¥ë¥É"},
-{ 1, 0, 0, 0, 15, A_INT, "²¿¤«"},
-{ 15, 8, 50, 0, 30, A_INT, "°ú¤¤è¤»¤ë"},
-{ 20, 13, 80, 0, 30, A_INT, "¥Æ¥ì¥Ý¡¼¥È¡¦¥¢¥¦¥§¥¤"},
-{ 30, 40, 95, 0, 40, A_INT, "¥Æ¥ì¥Ý¡¼¥È¡¦¥ì¥Ù¥ë"},
-{ 35, 30, 80, 350, 70, A_INT, "¸÷¤Î·õ"},
-{ 5, 1, 20, 0, 15, A_INT, "°Å°Ç"},
-{ 5, 1, 20, 0, 15, A_DEX, "¥È¥é¥Ã¥×ÁϤ"},
-{ 15, 3, 40, 0, 30, A_INT, "µ²±ÁÓ¼º"},
-{ 30, 30, 70, 0, 40, A_INT, "»à¼ÔÉü³è"},
-{ 40, 70, 85, 0, 45, A_INT, "±ç·³¤ò¸Æ¤Ö"},
-{ 45, 90, 90, 0, 50, A_INT, "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó¤Î¾¤´"},
-{ 25, 20, 65, 0, 30, A_INT, "¥â¥ó¥¹¥¿¡¼¤Î¾¤´"},
-{ 35, 30, 75, 0, 40, A_INT, "Ê£¿ô¤Î¥â¥ó¥¹¥¿¡¼¤Î¾¤´"},
-{ 25, 25, 65, 0, 25, A_INT, "¥¢¥ê¤Î¾¤´"},
-{ 25, 20, 60, 0, 25, A_INT, "ÃØéá¤Î¾¤´"},
-{ 35, 26, 75, 0, 40, A_INT, "¥Ï¥¦¥ó¥É¤Î¾¤´"},
-{ 30, 23, 70, 0, 35, A_INT, "¥Ò¥É¥é¤Î¾¤´"},
-{ 40, 50, 85, 0, 40, A_INT, "Å·»È¤Î¾¤´"},
-{ 35, 50, 80, 0, 35, A_INT, "¥Ç¡¼¥â¥ó¤Î¾¤´"},
-{ 30, 30, 75, 0, 35, A_INT, "¥¢¥ó¥Ç¥Ã¥É¤Î¾¤´"},
-{ 39, 70, 80, 0, 40, A_INT, "¥É¥é¥´¥ó¤Î¾¤´"},
-{ 43, 85, 85, 0, 45, A_INT, "¾åµé¥¢¥ó¥Ç¥Ã¥É¤Î¾¤´"},
-{ 46, 90, 85, 0, 45, A_INT, "¸ÅÂå¥É¥é¥´¥ó¤Î¾¤´"},
-{ 48, 120, 90, 0, 50, A_INT, "¥¢¥ó¥Ð¡¼¤Î²¦Â²¤Î¾¤´"},
-{ 50, 150, 95, 0, 50, A_INT, "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤Î¾¤´"},
-#else
-{ 1, 1, 10, 0, 15, A_CON, "shriek"},
-{ 10, 4, 35, 89, 40, A_INT, "something"},
-{ 40, 35, 85, 0, 40, A_INT, "dispel-magic"},
-{ 35, 30, 80, 800, 70, A_STR, "rocket"},
-{ 2, 1, 15, 10, 15, A_DEX, "arrow"},
-{ 5, 2, 20, 18, 20, A_DEX, "arrows"},
-{ 12, 3, 25, 30, 25, A_DEX, "missile"},
-{ 16, 4, 30, 42, 30, A_DEX, "missiles"},
-{ 20, 15, 55, 1600, 95, A_CON, "breath acid"},
-{ 20, 15, 55, 1600, 95, A_CON, "breath lightning"},
-{ 20, 15, 55, 1600, 95, A_CON, "breath fire"},
-{ 20, 15, 55, 1600, 95, A_CON, "breath cold"},
-{ 20, 15, 55, 800, 95, A_CON, "breath poison"},
-{ 20, 15, 70, 550, 95, A_CON, "breath nether"},
-{ 20, 16, 70, 400, 95, A_CON, "breath light"},
-{ 20, 16, 70, 400, 95, A_CON, "breath dark"},
-{ 20, 20, 70, 450, 95, A_CON, "breath confusion"},
-{ 20, 20, 70, 450, 95, A_CON, "breath sound"},
-{ 20, 20, 70, 600, 95, A_CON, "breath chaos"},
-{ 20, 16, 70, 500, 95, A_CON, "breath disenchantment"},
-{ 30, 25, 80, 250, 95, A_CON, "breath nexus"},
-{ 35, 18, 80, 150, 95, A_CON, "breath time"},
-{ 30, 25, 80, 200, 95, A_CON, "breath inertia"},
-{ 30, 28, 90, 200, 95, A_CON, "breath gravity"},
-{ 20, 15, 70, 500, 95, A_CON, "breath shards"},
-{ 35, 15, 80, 150, 95, A_CON, "breath plasma"},
-{ 30, 18, 70, 200, 95, A_CON, "breath force"},
-{ 30, 28, 80, 250, 95, A_CON, "breath mana"},
-{ 25, 20, 95, 320, 80, A_INT, "nuke ball"},
-{ 25, 15, 70, 800, 95, A_CON, "breath nuke"},
-{ 30, 32, 85, 400, 80, A_INT, "raw Logrus"},
-{ 35, 40, 95, 150, 95, A_CON, "breath disintegrate"},
-{ 18, 13, 55, 630, 80, A_INT, "acid ball"},
-{ 14, 10, 45, 316, 60, A_INT, "lightning ball"},
-{ 20, 14, 60, 720, 80, A_INT, "fire ball"},
-{ 15, 11, 50, 320, 60, A_INT, "frost ball"},
-{ 5, 3, 40, 48, 20, A_INT, "stinking cloud"},
-{ 25, 18, 70, 350, 80, A_INT, "nether ball"},
-{ 30, 22, 75, 350, 80, A_INT, "water ball"},
-{ 44, 45, 85, 550, 95, A_INT, "mana storm"},
-{ 40, 42, 90, 550, 95, A_INT, "darkness storm"},
-{ 10, 5, 50, 0, 25, A_INT, "drain mana"},
-{ 25, 10, 60, 0, 30, A_INT, "mind blast"},
-{ 30, 14, 65, 0, 30, A_INT, "brain smash"},
-{ 3, 1, 25, 24, 20, A_INT, "cause light wounds"},
-{ 12, 2, 35, 64, 25, A_INT, "cause serious wounds"},
-{ 22, 6, 50, 150, 30, A_INT, "cause critical wounds"},
-{ 32, 10, 70, 225, 35, A_INT, "cause mortal wounds"},
-{ 13, 7, 40, 178, 40, A_INT, "acid bolt"},
-{ 10, 5, 35, 130, 35, A_INT, "lightning bolt"},
-{ 15, 9, 50, 210, 45, A_INT, "fire bolt"},
-{ 12, 6, 35, 162, 40, A_INT, "frost bolt"},
-{ 40, 42, 90, 550, 95, A_INT, "starburst"},
-{ 25, 17, 60, 255, 60, A_INT, "nether bolt"},
-{ 25, 20, 65, 250, 60, A_INT, "water bolt"},
-{ 25, 24, 90, 400, 80, A_INT, "mana bolt"},
-{ 25, 20, 80, 216, 60, A_INT, "plasma bolt"},
-{ 25, 16, 60, 186, 60, A_INT, "ice bolt"},
-{ 3, 1, 25, 12, 20, A_INT, "magic missile"},
-{ 5, 3, 35, 0, 20, A_INT, "scare"},
-{ 10, 5, 40, 0, 20, A_INT, "blind"},
-{ 10, 5, 40, 0, 20, A_INT, "confuse"},
-{ 10, 5, 40, 0, 20, A_INT, "slow"},
-{ 10, 5, 40, 0, 20, A_INT, "sleep"},
-{ 20, 10, 70, 0, 40, A_INT, "speed"},
-{ 45, 120, 95, 0, 60, A_INT, "the Hand of Doom"},
-{ 20, 15, 70, 0, 20, A_WIS, "heal-self"},
-{ 45, 65, 80, 0, 60, A_INT, "make invulnerable"},
-{ 5, 1, 30, 0, 20, A_INT, "blink-self"},
-{ 15, 8, 40, 0, 30, A_INT, "teleport-self"},
-{ 40, 999, 99, 0, 80, A_INT, "The world"},
-{ 1, 0, 0, 0, 15, A_INT, "something"},
-{ 15, 8, 50, 0, 30, A_INT, "teleport to"},
-{ 20, 13, 80, 0, 30, A_INT, "teleport away"},
-{ 30, 40, 95, 0, 40, A_INT, "teleport level"},
-{ 35, 30, 80, 350, 70, A_INT, "psycho-spear"},
-{ 5, 1, 20, 0, 15, A_INT, "create darkness"},
-{ 5, 1, 20, 0, 15, A_DEX, "create traps"},
-{ 15, 3, 40, 0, 30, A_INT, "cause amnesia"},
-{ 30, 30, 70, 0, 40, A_INT, "raise dead"},
-{ 40, 70, 85, 0, 45, A_INT, "summon aid"},
-{ 45, 90, 90, 0, 50, A_INT, "summon Cyberdemons"},
-{ 25, 20, 65, 0, 30, A_INT, "summon a monster"},
-{ 35, 30, 75, 0, 40, A_INT, "summon monsters"},
-{ 25, 25, 65, 0, 25, A_INT, "summon ants"},
-{ 25, 20, 60, 0, 25, A_INT, "summon spiders"},
-{ 35, 26, 75, 0, 40, A_INT, "summon hounds"},
-{ 30, 23, 70, 0, 35, A_INT, "summon hydras"},
-{ 40, 50, 85, 0, 40, A_INT, "summon an angel"},
-{ 35, 50, 80, 0, 35, A_INT, "summon a daemon"},
-{ 30, 30, 75, 0, 35, A_INT, "summon an undead"},
-{ 39, 70, 80, 0, 40, A_INT, "summon a dragon"},
-{ 43, 85, 85, 0, 45, A_INT, "summon Greater Undead"},
-{ 46, 90, 85, 0, 45, A_INT, "summon Ancient Dragon"},
-{ 48, 120, 90, 0, 50, A_INT, "summon Lords of Amber"},
-{ 50, 150, 95, 0, 50, A_INT, "summon Unique Monsters"},
-#endif
-
-};
-
-
-cptr monster_powers_short[MAX_MONSPELLS] = {
-#ifdef JP
-
- "¶«¤Ö", "²¿¤«", "ËâÎϾõî", "¥í¥±¥Ã¥È", "¼Í·â", "²¿¤«", "²¿¤«", "²¿¤«",
- "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "ÆÇ", "ÃϹö", "Á®¸÷", "°Å¹õ",
- "º®Íð", "¹ì²»", "¥«¥ª¥¹", "Îô²½", "°ø²Ìº®Íð", "»þ´ÖµÕž", "ÃÙÆß", "½ÅÎÏ",
- "ÇËÊÒ", "¥×¥é¥º¥Þ", "¥Õ¥©¡¼¥¹", "ËâÎÏ", "Êü¼Íǽµå", "Êü¼ÍÀÇÑ´þʪ", "½ã¥í¥°¥ë¥¹", "ʬ²ò",
-
- "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "°½±À", "ÃϹöµå", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÍò",
- "°Å¹õ¤ÎÍò", "ËâÎϵۼý", "Àº¿À¹¶·â", "Ǿ¹¶·â", "·Ú½ý", "½Å½ý", "Ã×Ì¿½ý", "È빦¤òÆͤ¯",
- "»À", "ÅÅ·â", "²Ð±ê", "Î䵤", "¥¹¥¿¡¼¥Ð¡¼¥¹¥È", "ÃϹö¤ÎÌð", "¥¦¥©¡¼¥¿¡¼", "ËâÎϤÎÌð",
- "¥×¥é¥º¥Þ", "¶Ë´¨", "¥Þ¥¸¥Ã¥¯¥ß¥µ¥¤¥ë", "¶²¹²", "ÌÕÌÜ", "º®Íð", "¸ºÂ®", "¿ç̲",
-
- "²Ã®", "ÇËÌǤμê", "ÂÎÎϲóÉü", "̵½ý¤Îµå", "¥·¥ç¡¼¥È¥Æ¥ì¥Ý¡¼¥È", "¥Æ¥ì¥Ý¡¼¥È", "»þ¤ò»ß¤á¤ë", "²¿¤«",
- "°ú¤¤è¤»¤ë", "¥Æ¥ì¥Ý¡¼¥È¥¢¥¦¥§¥¤", "¥Æ¥ì¥Ý¡¼¥È¥ì¥Ù¥ë", "¸÷¤Î·õ", "°Å°Ç", "¥È¥é¥Ã¥×ÁϤ", "µ²±ÁÓ¼º", "»à¼ÔÉü³è",
- "±ç·³", "¥µ¥¤¥Ð¡¼¥Ç¡¼¥â¥ó", "¥â¥ó¥¹¥¿¡¼", "Ê£¿ô¤Î¥â¥ó¥¹¥¿¡¼", "µÂ", "ÃØéá", "¥Ï¥¦¥ó¥É", "¥Ò¥É¥é",
- "Å·»È", "°Ëâ", "¥¢¥ó¥Ç¥Ã¥É", "¥É¥é¥´¥ó", "¾åµé¥¢¥ó¥Ç¥Ã¥É", "¸ÅÂå¥É¥é¥´¥ó", "¥¢¥ó¥Ð¡¼¤Î²¦Â²", "¥æ¥Ë¡¼¥¯"
-
-#else
-
- "Shriek", "Something", "Dispel-magic", "Rocket", "Arrow", "Arrows", "Missile", "Missiles",
- "Acid", "Lightning", "Fire", "Cold", "Poison", "Nether", "Light", "Dark",
- "Confusion", "Sound", "Chaos", "Disenchantment", "Nexus", "Time", "Inertia", "Gravity",
- "Shards", "Plasma", "Force", "Mana", "Nuke", "Nuke", "Logrus", "Disintergrate",
-
- "Acid", "Lightning", "Fire", "Frost", "Stinking Cloud", "Nether", "Water", "Mana storm",
- "Darkness storm", "Drain mana", "Mind blast", "Brain smash", "Cause Light Wound", "Cause Serious Wound", "Cause Critical Wound", "Cause Mortal Wound",
- "Acid", "Lightning", "Fire", "Frost", "Starburst", "Nether", "Water", "Mana",
- "Plasm", "Ice", "Magic missile", "Scare", "Blind", "Confuse", "Slow", "Sleep",
-
- "Speed", "Hand of doom", "Heal-self", "Invulnerable", "Blink", "Teleport", "The world", "Something",
- "Teleport to", "Teleport away", "Teleport level", "Psycho-spear", "Create darkness", "Create traps", "Amnesia", "Raise dead",
- "Aid", "Cyberdeamons", "A monster", "Monsters", "Ants", "Spiders", "Hounds", "Hydras",
- "Angel", "Daemon", "Undead", "Dragon", "Greater Undead", "Ancient Dragon", "Lords of Amber", "Unique monsters"
-
-#endif
-};
-
-
-/*
- * Hack -- the "basic" color names (see "TERM_xxx")
- */
-cptr color_names[16] =
-{
-#ifdef JP
- "¹õ",
- "Çò",
- "Àij¥¿§",
- "¥ª¥ì¥ó¥¸",
- "ÀÖ",
- "ÎÐ",
- "ÀÄ",
- "àèàῧ",
- "³¥¿§",
- "ÌÀÀij¥¿§",
- "ȍ",
- "²«",
- "ÌÀ¤ë¤¤ÀÖ",
- "ÌÀ¤ë¤¤ÎÐ",
- "ÌÀ¤ë¤¤ÀÄ",
- "ÌÀàèàῧ",
-#else
- "Dark",
- "White",
- "Slate",
- "Orange",
- "Red",
- "Green",
- "Blue",
- "Umber",
- "Light Dark",
- "Light Slate",
- "Violet",
- "Yellow",
- "Light Red",
- "Light Green",
- "Light Blue",
- "Light Umber",
-#endif
-
-};
-
-
-/*
- * Abbreviations of healthy stats
- */
-cptr stat_names[6] =
-{
-#ifdef JP
- "ÏÓÎÏ :", "ÃÎǽ :", "¸¤µ :", "´ïÍÑ :", "ÂÑµ× :", "Ì¥ÎÏ :"
-#else
- "STR : ", "INT : ", "WIS : ", "DEX : ", "CON : ", "CHR : "
-#endif
-
-};
-
-/*
- * Abbreviations of damaged stats
- */
-cptr stat_names_reduced[6] =
-{
-#ifdef JP
- "ÏÓÎÏx:", "ÃÎǽx:", "¸¤µx:", "´ïÍÑx:", "Âѵ×x:", "Ì¥ÎÏx:"
-#else
- "Str : ", "Int : ", "Wis : ", "Dex : ", "Con : ", "Chr : "
-#endif
-
-};
-
-
-/*
- * Certain "screens" always use the main screen, including News, Birth,
- * Dungeon, Tomb-stone, High-scores, Macros, Colors, Visuals, Options.
- *
- * Later, special flags may allow sub-windows to "steal" stuff from the
- * main window, including File dump (help), File dump (artifacts, uniques),
- * Character screen, Small scale map, Previous Messages, Store screen, etc.
- *
- * The "ctrl-i" (tab) command flips the "Display inven/equip" and "Display
- * equip/inven" flags for all windows.
- *
- * The "ctrl-g" command (or pseudo-command) should perhaps grab a snapshot
- * of the main screen into any interested windows.
- */
-cptr window_flag_desc[32] =
-{
-#ifdef JP
- "»ý¤Áʪ/ÁõÈ÷°ìÍ÷",
-#else
- "Display inven/equip",
-#endif
-
-#ifdef JP
- "ÁõÈ÷/»ý¤Áʪ°ìÍ÷",
-#else
- "Display equip/inven",
-#endif
-
-#ifdef JP
- "¼öʸ°ìÍ÷",
-#else
- "Display spell list",
-#endif
-
-#ifdef JP
- "¥¥ã¥é¥¯¥¿¾ðÊó",
-#else
- "Display character",
-#endif
-
-#ifdef JP
- "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼É½¼¨",
-#else
- "Display monsters in sight",
-#endif
-
- NULL,
-#ifdef JP
- "¥á¥Ã¥»¡¼¥¸",
-#else
- "Display messages",
-#endif
-
-#ifdef JP
- "¥À¥ó¥¸¥ç¥óÁ´ÂοÞ",
-#else
- "Display overhead view",
-#endif
-
-#ifdef JP
- "¥â¥ó¥¹¥¿¡¼¤Î»×¤¤½Ð",
-#else
- "Display monster recall",
-#endif
-
-#ifdef JP
- "¥¢¥¤¥Æ¥à¤Î¾ÜºÙ",
-#else
- "Display object recall",
-#endif
-
-#ifdef JP
- "¼«Ê¬¤Î¼þ°Ï¤òɽ¼¨",
-#else
- "Display dungeon view",
-#endif
-
-#ifdef JP
- "µÇ°»£±Æ",
-#else
- "Display snap-shot",
-#endif
-
- NULL,
- NULL,
-#ifdef JP
- "¥Ü¡¼¥°¡¦¥á¥Ã¥»¡¼¥¸",
-#else
- "Display borg messages",
-#endif
-
-#ifdef JP
- "¥Ü¡¼¥°¡¦¥¹¥Æ¡¼¥¿¥¹",
-#else
- "Display borg status",
-#endif
-
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL
-};
-
-
-/*
- * Available Options
- *
- */
-option_type option_info[] =
-{
- /*** Input Options ***/
-
-#ifdef JP
- { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
- "rogue_like_commands", "¥í¡¼¥°É÷¥¡¼ÇÛÃÖ¤ò»ÈÍѤ¹¤ë" },
-#else
- { &rogue_like_commands, FALSE, OPT_PAGE_INPUT, 0, 0,
- "rogue_like_commands", "Rogue-like commands" },
-#endif
-
-#ifdef JP
- { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
- "always_pickup", "¾ï¤Ë¥¢¥¤¥Æ¥à¤ò½¦¤¦" },
-#else
- { &always_pickup, FALSE, OPT_PAGE_INPUT, 0, 5,
- "always_pickup", "Pick things up by default" },
-#endif
-
-#ifdef JP
- { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
- "carry_query_flag", "¥¢¥¤¥Æ¥à¤ò½¦¤¦Á°¤Ë³Îǧ¤¹¤ë" },
-#else
- { &carry_query_flag, FALSE, OPT_PAGE_INPUT, 0, 3,
- "carry_query_flag", "Prompt before picking things up" },
-#endif
-
-#ifdef JP
- { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
- "quick_messages", "¥¯¥¤¥Ã¥¯¡¦¥á¥Ã¥»¡¼¥¸¤ò»ÈÍѤ¹¤ë" },
-#else
- { &quick_messages, TRUE, OPT_PAGE_INPUT, 0, 1,
- "quick_messages", "Activate quick messages" },
-#endif
-
-#ifdef JP
- { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
- "auto_more", "¥¡¼ÂÔ¤Á¤·¤Ê¤¤¤ÇϢ³¤Ç¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë" },
-#else
- { &auto_more, FALSE, OPT_PAGE_INPUT, 2, 6,
- "auto_more", "Automatically clear '-more-' prompts" },
-#endif
-
-#ifdef JP
- { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
- "command_menu", "¥á¥Ë¥å¡¼¤Ë¤è¤ê¥³¥Þ¥ó¥ÉÁªÂò¤ò͸ú¤Ë¤¹¤ë" },
-#else
- { &command_menu, TRUE, OPT_PAGE_INPUT, 2, 7,
- "command_menu", "Enable command selection menu" },
-#endif
-
-#ifdef JP
- { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
- "other_query_flag", "¾²¾å¤Î¥¢¥¤¥Æ¥à¤ò»ÈÍѤ¹¤ë¤È¤¤Ë³Îǧ¤¹¤ë" },
-#else
- { &other_query_flag, FALSE, OPT_PAGE_INPUT, 0, 2,
- "other_query_flag", "Prompt for floor item selection" },
-#endif
-
-#ifdef JP
- { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
- "use_old_target", "¾ï¤Ë°ÊÁ°¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄꤹ¤ë" },
-#else
- { &use_old_target, FALSE, OPT_PAGE_INPUT, 0, 4,
- "use_old_target", "Use old target by default" },
-#endif
-
-#ifdef JP
- { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
- "always_repeat", "¥³¥Þ¥ó¥É¼«Æ°·«¤êÊÖ¤·" },
-#else
- { &always_repeat, TRUE, OPT_PAGE_INPUT, 0, 6,
- "always_repeat", "Repeat obvious commands" },
-#endif
-
-#ifdef JP
- { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
- "confirm_destroy", "¡Ö̵²ÁÃ͡פʥ¢¥¤¥Æ¥à¤òÇ˲õ¤¹¤ë»þ³Îǧ¤¹¤ë" },
-#else
- { &confirm_destroy, FALSE, OPT_PAGE_INPUT, 5, 3,
- "confirm_destroy", "Prompt for destruction of known worthless items" },
-#endif
-
-#ifdef JP
- { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
- "confirm_wear", "¼ö¤ï¤ì¤¿Êª¤òÁõÈ÷¤¹¤ë»þ³Îǧ¤¹¤ë" },
-#else
- { &confirm_wear, TRUE, OPT_PAGE_INPUT, 5, 4,
- "confirm_wear", "Confirm to wear/wield known cursed items" },
-#endif
-
-#ifdef JP
- { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
- "confirm_quest", "¥¯¥¨¥¹¥È¤òÄü¤á¤Æ³¬ÃʤÇƨ¤²¤ëÁ°¤Ë³Îǧ¤¹¤ë" },
-#else
- { &confirm_quest, TRUE, OPT_PAGE_INPUT, 1, 9,
- "confirm_quest", "Prompt before exiting a quest level" },
-#endif
-
-#ifdef JP
- { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
- "target_pet", "¥Ú¥Ã¥È¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë" },
-#else
- { &target_pet, FALSE, OPT_PAGE_INPUT, 2, 5,
- "target_pet", "Allow targetting pets" },
-#endif
-
-#ifdef ALLOW_EASY_OPEN
-#ifdef JP
- { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
- "easy_open", "¼«Æ°Åª¤Ë¥É¥¢¤ò³«¤±¤ë" },
-#else
- { &easy_open, TRUE, OPT_PAGE_INPUT, 5, 7,
- "easy_open", "Automatically open doors" },
-#endif
-#endif /* ALLOW_EASY_OPEN */
-
-#ifdef ALLOW_EASY_DISARM
-#ifdef JP
- { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
- "easy_disarm", "¼«Æ°Åª¤Ë櫤ò²ò½ü¤¹¤ë" },
-#else
- { &easy_disarm, TRUE, OPT_PAGE_INPUT, 5, 8,
- "easy_disarm", "Automatically disarm traps" },
-#endif
-#endif /* ALLOW_EASY_DISARM */
-
-#ifdef ALLOW_EASY_FLOOR /* TNB */
-#ifdef JP
- { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
- "easy_floor", "¾²¾å¤Ç½Å¤Ê¤Ã¤¿¥¢¥¤¥Æ¥à¤ò¥ê¥¹¥È¤¹¤ë" },
-#else
- { &easy_floor, FALSE, OPT_PAGE_INPUT, 5, 9,
- "easy_floor", "Display floor stacks in a list" },
-#endif
-#endif /* ALLOW_EASY_FLOOR -- TNB */
-
-#ifdef JP
- { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
- "use_command", "¡Ö»È¤¦(a)¡×¥³¥Þ¥ó¥É¤Ç¥¢¥¤¥Æ¥à¤ò²¿¤Ç¤â»È¤¨¤ë" },
-#else
- { &use_command, FALSE, OPT_PAGE_INPUT, 5, 10,
- "use_command", "Allow unified use command" },
-#endif
-
-#ifdef JP
- { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
- "over_exert", "MP¤¬Â¤ê¤Ê¤¯¤Æ¤âËâË¡¤ËÄ©À魯¤ë" },
-#else
- { &over_exert, FALSE, OPT_PAGE_INPUT, 0, 29,
- "over_exert", "Allow casting spells when short of mana" },
-#endif
-
-#ifdef JP
- { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
- "numpad_as_cursorkey", "¥¨¥Ç¥£¥¿Æâ¤Ç¥Æ¥ó¥¡¼¤ò¥«¡¼¥½¥ë¥¡¼¤È¤·¤Æ»È¤¦" },
-#else
- { &numpad_as_cursorkey, TRUE, OPT_PAGE_INPUT, 2, 31,
- "numpad_as_cursorkey", "Use numpad keys as cursor keys in editor mode" },
-#endif
-
- /*** Map Screen Options ***/
-
-#ifdef JP
- { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
- "center_player", "¾ï¤Ë¥×¥ì¥¤¥ä¡¼¤òÃæ¿´¤ËÃÖ¤¯(*ÃÙ¤¤*)" },
-#else
- { ¢er_player, FALSE, OPT_PAGE_MAPSCREEN, 5, 11,
- "center_player", "Center map while walking (*slow*)" },
-#endif
-
-#ifdef JP
- { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
- "center_running", "Áö¤Ã¤Æ¤¤¤ë»þ¤Ç¤âÃæ¿´¤ËÃÖ¤¯" },
-#else
- { ¢er_running, TRUE, OPT_PAGE_MAPSCREEN, 5, 12,
- "center_running", "Centering even while running" },
-#endif
-
-#ifdef JP
- { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
- "view_yellow_lite", "ÌÀ¤«¤ê¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
-#else
- { &view_yellow_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 28,
- "view_yellow_lite", "Use special colors for torch-lit grids" },
-#endif
-
-#ifdef JP
- { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
- "view_bright_lite", "»ë³¦¤ÎÈϰϤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë" },
-#else
- { &view_bright_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 29,
- "view_bright_lite", "Use special colors for 'viewable' grids" },
-#endif
-
-#ifdef JP
- { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
- "view_granite_lite", "ÊɤòÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
-#else
- { &view_granite_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 30,
- "view_granite_lite", "Use special colors for wall grids (slow)" },
-#endif
-
-#ifdef JP
- { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
- "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
-#else
- { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
- "view_special_lite", "Use special colors for floor grids (slow)" },
-#endif
-
-#ifdef JP
- { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
- "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
-#else
- { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
- "view_perma_grids", "Map remembers all perma-lit grids" },
-#endif
-
-#ifdef JP
- { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
- "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
-#else
- { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
- "view_torch_grids", "Map remembers all torch-lit grids" },
-#endif
-
-#ifdef JP
- { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
- "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
-#else
- { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
- "view_unsafe_grids", "Map marked by detect traps" },
-#endif
-
-#ifdef JP
- { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
- "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
-#else
- { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
- "view_reduce_view", "Reduce view-radius in town" },
-#endif
-
-#ifdef JP
- { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", "Flush output while continuous command" },
-#endif
-
-#ifdef JP
- { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
- "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
- "fresh_after", "Flush output after monster's move" },
-#endif
-
-#ifdef JP
- { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
- "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" },
-#else
- { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
- "fresh_message", "Flush output after every message" },
-#endif
-
-#ifdef JP
- { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
- "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
-#else
- { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
- "hilite_player", "Hilite the player with the cursor" },
-#endif
-
-#ifdef JP
- { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
- "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
-#else
- { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
- "display_path", "Display actual path before shooting" },
-#endif
-
- /*** Text Display Options ***/
-
-#ifdef JP
- { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
- "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë" },
-#else
- { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
- "plain_descriptions", "Plain object descriptions" },
-#endif
-
-#ifdef JP
- { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,
- "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
-#else
- { &plain_pickup, FALSE, OPT_PAGE_JAPANESE_ONLY, 6, 6,
- "plain_pickup", "Plain pickup messages(japanese only)" },
-#endif
-
-#ifdef JP
- { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
- "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
-#else
- { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
- "always_show_list", "Always show list when choosing items" },
-#endif
-
-#ifdef JP
- { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
- "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
-#else
- { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
- "depth_in_feet", "Show dungeon level in feet" },
-#endif
-
-#ifdef JP
- { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
- "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
-#else
- { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
- "show_labels", "Show labels in object listings" },
-#endif
-
-#ifdef JP
- { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
- "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
-#else
- { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
- "show_weights", "Show weights in object listings" },
-#endif
-
-#ifdef JP
- { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
- "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" },
-#else
- { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
- "show_item_graph", "Show items graphics" },
-#endif
-
-#ifdef JP
- { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
- "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
-#else
- { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
- "equippy_chars", "Display 'equippy' chars" },
-#endif
-
-#ifdef JP
- { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
- "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
-#else
- { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
- "display_mutations", "Display mutations in 'C'haracter Display" },
-#endif
-
-#ifdef JP
- { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
- "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
-#else
- { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
- "compress_savefile", "Compress messages in savefiles" },
-#endif
-
-#ifdef JP
- { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
- "abbrev_extra", "¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
-#else
- { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
- "abbrev_extra", "Describe obj's extra resistances by abbreviation" },
-#endif
-
-#ifdef JP
- { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
- "abbrev_all", "¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
-#else
- { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
- "abbrev_all", "Describe obj's all resistances by abbreviation" },
-#endif
-
-#ifdef JP
- { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
- "exp_need", "¼¡¤Î¥ì¥Ù¥ë¤ËɬÍפʷи³Ãͤòɽ¼¨¤¹¤ë" },
-#else
- { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
- "exp_need", "Show the experience needed for next level" },
-#endif
-
-#ifdef JP
- { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
- "ignore_unview", "»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤" },
-#else
- { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
- "ignore_unview", "Ignore whenever any monster does" },
-#endif
-
- /*** Game-Play ***/
-
-#ifdef JP
- { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
- "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
- "stack_force_notes", "Merge inscriptions when stacking" },
-#endif
-
-#ifdef JP
- { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
- "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
- "stack_force_costs", "Merge discounts when stacking" },
-#endif
-
-#ifdef JP
- { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
- "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
-#else
- { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
- "expand_list", "Expand the power of the list commands" },
-#endif
-
-#ifdef JP
- { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
- "small_levels", "Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
-#else
- { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
- "small_levels", "Allow unusually small dungeon levels" },
-#endif
-
-#ifdef JP
- { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
- "always_small_levels", "¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë" },
-#else
- { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
- "always_small_levels", "Always create unusually small dungeon levels" },
-#endif
-
-#ifdef JP
- { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
- "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
-#else
- { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
- "empty_levels", "Allow empty 'arena' levels" },
-#endif
-
-#ifdef JP
- { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
- "bound_walls_perm", "¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë" },
-#else
- { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
- "bound_walls_perm", "Boundary walls become 'permanent wall'" },
-#endif
-
-#ifdef JP
- { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
- "last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
-#else
- { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
- "last_words", "Leave last words when your character dies" },
-#endif
-
-#ifdef WORLD_SCORE
-#ifdef JP
- { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
- "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
-#else
- { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
- "send_score", "Send score dump to the world score server" },
-#endif
-#endif
-
-#ifdef JP
- { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
- "allow_debug_opts", "¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë" },
-#else
- { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
- "allow_debug_opts", "Allow use of debug/cheat options" },
-#endif
-
- /*** Disturbance ***/
-
-#ifdef JP
- { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
- "find_ignore_stairs", "³¬ÃʤÏÄ̲᤹¤ë" },
-#else
- { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
- "find_ignore_stairs", "Run past stairs" },
-#endif
-
-#ifdef JP
- { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
- "find_ignore_doors", "¥É¥¢¤ÏÄ̲᤹¤ë" },
-#else
- { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
- "find_ignore_doors", "Run through open doors" },
-#endif
-
-#ifdef JP
- { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
- "find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" },
-#else
- { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
- "find_cut", "Run past known corners" },
-#endif
-
-#ifdef JP
- { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
-#else
- { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", "Check for user abort while continuous command" },
-#endif
-
-#ifdef JP
- { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
- "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
- "flush_failure", "Flush input on various failures" },
-#endif
-
-#ifdef JP
- { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
- "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
- "flush_disturb", "Flush input whenever disturbed" },
-#endif
-
-#ifdef JP
- { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
- "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
- "disturb_move", "Disturb whenever any monster moves" },
-#endif
-
-#ifdef JP
- { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
- "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
- "disturb_high", "Disturb whenever high-level monster moves" },
-#endif
-
-#ifdef JP
- { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
- "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
- "disturb_near", "Disturb whenever viewable monster moves" },
-#endif
-
-#ifdef JP
- { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
- "disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
- "disturb_pets", "Disturb when visible pets move" },
-#endif
-
-#ifdef JP
- { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
- "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
- "disturb_panel", "Disturb whenever map panel changes" },
-#endif
-
-#ifdef JP
- { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
- "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
- "disturb_state", "Disturb whenever player state changes" },
-#endif
-
-#ifdef JP
- { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
- "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
- "disturb_minor", "Disturb whenever boring things happen" },
-#endif
-
-#ifdef JP
- { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
- "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
-#else
- { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
- "ring_bell", "Audible bell (on errors, etc)" },
-#endif
-
-#ifdef JP
- { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
- "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
- "disturb_trap_detect", "Disturb when leaving trap detected area" },
-#endif
-
-#ifdef JP
- { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
- "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" },
-#else
- { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
- "alert_trap_detect", "Alert when leaving trap detected area" },
-#endif
-
- /*** Birth Options ***/
-
-#ifdef JP
- { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
- "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
-#else
- { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
- "manual_haggle", "Manually haggle in stores" },
-#endif
-
-#ifdef JP
- { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
- "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
-#else
- { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
- "easy_band", "Easy Mode (*)" },
-#endif
-
-#ifdef JP
- { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
- "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
-#else
- { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
- "smart_learn", "Monsters learn from their mistakes (*)" },
-#endif
-
-#ifdef JP
- { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
- "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
-#else
- { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
- "smart_cheat", "Monsters exploit players weaknesses (*)" },
-#endif
-
-#ifdef JP
- { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
- "vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" },
-#else
- { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
- "vanilla_town", "Use 'vanilla' town without quests and wilderness" },
-#endif
-
-#ifdef JP
- { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
- "lite_town", "¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·" },
-#else
- { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
- "lite_town", "Use 'lite' town without a wilderness" },
-#endif
-
-#ifdef JP
- { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
- "ironman_shops", "(Å´¿ÍÍÑ)Ź¤ò»ÈÍѤ·¤Ê¤¤(*)" },
-#else
- { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
- "ironman_shops", "Stores are permanently closed (*)" },
-#endif
-
-#ifdef JP
- { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
- "ironman_small_levels", "(Å´¿ÍÍÑ)¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" },
-#else
- { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
- "ironman_small_levels", "Always create unusually small dungeon levels (*)" },
-#endif
-
-#ifdef JP
- { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
- "ironman_downward", "(Å´¿ÍÍÑ)µ¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" },
-#else
- { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
- "ironman_downward", "Disable recall and use of up stairs (*)" },
-#endif
-
-#ifdef JP
- { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
- "ironman_empty_levels", "(Å´¿ÍÍÑ)¾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" },
-#else
- { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
- "ironman_empty_levels", "Always create empty 'arena' levels (*)" },
-#endif
-
-#ifdef JP
- { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
- "ironman_rooms", "(Å´¿ÍÍÑ)¾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
-#else
- { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
- "ironman_rooms", "Always generate very unusual rooms (*)" },
-#endif
-
-#ifdef JP
- { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
- "ironman_nightmare", "(Å´¿ÍÍÑ)°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
-#else
- { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
- "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
-#endif
-
-#ifdef JP
- { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
- "left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
-#else
- { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
- "left_hander", "Left-Hander" },
-#endif
-
-#ifdef JP
- { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
- "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
-#else
- { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
- "preserve_mode", "Preserve artifacts (*)" },
-#endif
-
-#ifdef JP
- { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
- "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
-#else
- { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
- "autoroller", "Allow use of autoroller for stats (*)" },
-#endif
-
-#ifdef JP
- { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
- "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
-#else
- { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
- "autochara", "Autoroll for weight, height and social status" },
-#endif
-
-#ifdef JP
- { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
- "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
-#else
- { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
- "powerup_home", "Increase capacity of your home (*)" },
-#endif
-
- /*** Easy Object Auto-Destroyer ***/
-
-#ifdef JP
- { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
- "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
-#else
- { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
- "destroy_items", "Use easy auto-destroyer" },
-#endif
-
-#ifdef JP
- { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
- "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
-#else
- { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
- "destroy_feeling", "Apply auto-destroy as sense feeling" },
-#endif
-
-#ifdef JP
- { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
- "destroy_identify", "´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
-#else
- { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
- "destroy_identify", "Apply auto-destroy as identify an item" },
-#endif
-
-#ifdef JP
- { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
- "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
- "leave_worth", "Auto-destroyer leaves known worthy items" },
-#endif
-
-#ifdef JP
- { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
- "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
- "leave_equip", "Auto-destroyer leaves weapons and armour" },
-#endif
-
-#ifdef JP
- { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
- "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
- "leave_chest", "Auto-destroyer leaves closed chests" },
-#endif
-
-#ifdef JP
- { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
- "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
- "leave_wanted", "Auto-destroyer leaves wanted corpses" },
-#endif
-
-#ifdef JP
- { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
- "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
- "leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
-#endif
-
-#ifdef JP
- { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
- "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
- "leave_junk", "Auto-destroyer leaves junk" },
-#endif
-
-#ifdef JP
- { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
- "leave_special", "¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
- "leave_special", "Auto-destroyer leaves items your race/class needs" },
-#endif
-
- /*** Play-record Options ***/
-
-#ifdef JP
- { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
- "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
-#else
- { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
- "record_fix_art", "Record fixed artifacts" },
-#endif
-
-#ifdef JP
- { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
- "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
-#else
- { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
- "record_rand_art", "Record random artifacts" },
-#endif
-
-#ifdef JP
- { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
- "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
-#else
- { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
- "record_destroy_uniq", "Record when destroy unique monster" },
-#endif
-
-#ifdef JP
- { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
- "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
-#else
- { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
- "record_fix_quest", "Record fixed quests" },
-#endif
-
-#ifdef JP
- { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
- "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
-#else
- { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
- "record_rand_quest", "Record random quests" },
-#endif
-
-#ifdef JP
- { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
- "record_maxdepth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
-#else
- { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
- "record_maxdepth", "Record movements to deepest level" },
-#endif
-
-#ifdef JP
- { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
- "record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
-#else
- { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
- "record_stair", "Record recall and stair movements" },
-#endif
-
-#ifdef JP
- { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
- "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
-#else
- { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
- "record_buy", "Record purchased items" },
-#endif
-
-#ifdef JP
- { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
- "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
-#else
- { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
- "record_sell", "Record sold items" },
-#endif
-
-#ifdef JP
- { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
- "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
-#else
- { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
- "record_danger", "Record hitpoint warning" },
-#endif
-
-#ifdef JP
- { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
- "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
-#else
- { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
- "record_arena", "Record arena victories" },
-#endif
-
-#ifdef JP
- { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
- "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
-#else
- { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
- "record_ident", "Record first identified items" },
-#endif
-
-#ifdef JP
- { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
- "record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
-#else
- { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
- "record_named_pet", "Record informations of named pets" },
-#endif
-
- /*** End of Table ***/
-
- { NULL, 0, 0, 0, 0,
- NULL, NULL }
-};
-
-
-#ifdef JP
-cptr chaos_patrons[MAX_PATRON] =
-{
- "¥¹¥í¡¼¥¿¡¼",
- "¥Þ¥Ù¥í¡¼¥É",
- "¥Á¥ã¡¼¥É¥í¥¹",
- "¥Ï¥¤¥ª¥ó¥Ï¡¼¥ó",
- "¥¥·¥ª¥à¥Ð¡¼¥°",
-
- "¥Ô¥¢¥ì¡¼",
- "¥Ð¥é¥ó",
- "¥¢¥ê¥ª¥Ã¥Á",
- "¥¤¡¼¥«¡¼",
- "¥Ê¡¼¥¸¥ã¥ó",
-
- "¥Ð¥í",
- "¥³¡¼¥ó",
- "¥¹¥é¡¼¥Í¥Ã¥·¥å",
- "¥Ê¡¼¥°¥ë",
- "¥Æ¥£¡¼¥ó¥Á",
-
- "¥«¥¤¥ó"
-};
-#else
-cptr chaos_patrons[MAX_PATRON] =
-{
- "Slortar",
- "Mabelode",
- "Chardros",
- "Hionhurn",
- "Xiombarg",
-
- "Pyaray",
- "Balaan",
- "Arioch",
- "Eequor",
- "Narjhan",
-
- "Balo",
- "Khorne",
- "Slaanesh",
- "Nurgle",
- "Tzeentch",
-
- "Khaine"
-};
-#endif
-
-
-int chaos_stats[MAX_PATRON] =
-{
- A_CON, /* Slortar */
- A_CON, /* Mabelode */
- A_STR, /* Chardros */
- A_STR, /* Hionhurn */
- A_STR, /* Xiombarg */
-
- A_INT, /* Pyaray */
- A_STR, /* Balaan */
- A_INT, /* Arioch */
- A_CON, /* Eequor */
- A_CHR, /* Narjhan */
-
- -1, /* Balo */
- A_STR, /* Khorne */
- A_CHR, /* Slaanesh */
- A_CON, /* Nurgle */
- A_INT, /* Tzeentch */
-
- A_STR, /* Khaine */
-};
-
-
-
-
-int chaos_rewards[MAX_PATRON][20] =
-{
- /* Slortar the Old: */
- {
- REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
- REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
- REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
- },
-
- /* Mabelode the Faceless: */
- {
- REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
- REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
- REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
- REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
- },
-
- /* Chardros the Reaper: */
- {
- REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
- REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
- REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
- REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
- },
-
- /* Hionhurn the Executioner: */
- {
- REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
- REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
- REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
- REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
- },
-
- /* Xiombarg the Sword-Queen: */
- {
- REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
- REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
- REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
- },
-
-
- /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
- {
- REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
- REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
- REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
- },
-
- /* Balaan the Grim: */
- {
- REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
- REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
- REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
- REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
- },
-
- /* Arioch, Duke of Hell: */
- {
- REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
- REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
- REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
- },
-
- /* Eequor, Blue Lady of Dismay: */
- {
- REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
- REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
- REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
- REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
- },
-
- /* Narjhan, Lord of Beggars: */
- {
- REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
- REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
- REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
- },
-
- /* Balo the Jester: */
- {
- REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
- REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
- REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
- REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
- },
-
- /* Khorne the Bloodgod: */
- {
- REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
- REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
- REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
- },
-
- /* Slaanesh: */
- {
- REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
- REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
- REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
- },
-
- /* Nurgle: */
- {
- REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
- REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
- REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
- },
-
- /* Tzeentch: */
- {
- REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_LOSE_EXP, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_SLF,
- REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_CHAOS_WP, REW_GREA_OBJ,
- REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP, REW_GAIN_EXP, REW_AUGM_ABL
- },
-
- /* Khaine: */
- {
- REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_LOSE_ABL, REW_LOSE_EXP,
- REW_IGNORE, REW_IGNORE, REW_DISPEL_C, REW_DO_HAVOC, REW_DO_HAVOC,
- REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_EXP, REW_GAIN_ABL, REW_GAIN_ABL,
- REW_SER_MONS, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GOOD_OBS
- }
-};
-
-martial_arts ma_blows[MAX_MA] =
-{
-#ifdef JP
- { "%s¤ò²¥¤Ã¤¿¡£", 1, 0, 1, 5, 0 },
- { "%s¤ò½³¤Ã¤¿¡£", 2, 0, 1, 7, 0 },
- { "%s¤ËÀµ·ýÆͤ¤ò¤¯¤é¤ï¤·¤¿¡£", 3, 0, 1, 9, 0 },
- { "%s¤Ëɨ½³¤ê¤ò¤¯¤é¤ï¤·¤¿¡£", 5, 5, 2, 4, MA_KNEE },
- { "%s¤ËɪÂǤÁ¤ò¤¯¤é¤ï¤·¤¿¡£", 7, 5, 1, 12, 0 },
- { "%s¤ËÂÎÅö¤ê¤·¤¿¡£", 9, 10, 2, 6, 0 },
- { "%s¤ò½³¤Ã¤¿¡£", 11, 10, 3, 6, MA_SLOW },
- { "%s¤Ë¥¢¥Ã¥Ñ¡¼¤ò¤¯¤é¤ï¤·¤¿¡£", 13, 12, 5, 5, 6 },
- { "%s¤ËÆóÃʽ³¤ê¤ò¤¯¤é¤ï¤·¤¿¡£", 16, 15, 5, 6, 8 },
- { "%s¤ËÇÄÞ·â¤ò¤¯¤é¤ï¤·¤¿¡£", 20, 20, 5, 8, 0 },
- { "%s¤ËÄ·¶õµÓ¤ò¤¯¤é¤ï¤·¤¿¡£", 24, 25, 6, 8, 10 },
- { "%s¤ËÏÉÄÞ½±¤ò¤¯¤é¤ï¤·¤¿¡£", 28, 25, 7, 9, 0 },
- { "%s¤Ë²ó¤·½³¤ê¤ò¤¯¤é¤ï¤·¤¿¡£", 32, 30, 8, 10, 10 },
- { "%s¤ËÅ´·ý·â¤ò¤¯¤é¤ï¤·¤¿¡£", 35, 35, 8, 11, 10 },
- { "%s¤ËÈô¶õµÓ¤ò¤¯¤é¤ï¤·¤¿¡£", 39, 35, 8, 12, 12 },
- { "%s¤Ë¾ºÎ¶·ý¤ò¤¯¤é¤ï¤·¤¿¡£", 43, 35, 9, 12, 16 },
- { "%s¤ËÀÐÇËÅ·¶Ã·ý¤ò¤¯¤é¤ï¤·¤¿¡£", 48, 40, 10, 13, 18 },
-#else
- { "You punch %s.", 1, 0, 1, 4, 0 },
- { "You kick %s.", 2, 0, 1, 6, 0 },
- { "You strike %s.", 3, 0, 1, 7, 0 },
- { "You hit %s with your knee.", 5, 5, 2, 3, MA_KNEE },
- { "You hit %s with your elbow.", 7, 5, 1, 8, 0 },
- { "You butt %s.", 9, 10, 2, 5, 0 },
- { "You kick %s.", 11, 10, 3, 4, MA_SLOW },
- { "You uppercut %s.", 13, 12, 4, 4, 6 },
- { "You double-kick %s.", 16, 15, 5, 4, 8 },
- { "You hit %s with a Cat's Claw.", 20, 20, 5, 5, 0 },
- { "You hit %s with a jump kick.", 25, 25, 5, 6, 10 },
- { "You hit %s with an Eagle's Claw.", 29, 25, 6, 6, 0 },
- { "You hit %s with a circle kick.", 33, 30, 6, 8, 10 },
- { "You hit %s with an Iron Fist.", 37, 35, 8, 8, 10 },
- { "You hit %s with a flying kick.", 41, 35, 8, 10, 12 },
- { "You hit %s with a Dragon Fist.", 45, 35, 10, 10, 16 },
- { "You hit %s with a Crushing Blow.", 48, 35, 10, 12, 18 },
-#endif
-
-};
-
-int monk_ave_damage[PY_MAX_LEVEL+1][3] =
-{
- {0, 0, 0},
- {249, 249, 249},
- {324, 324, 324},
- {382, 438, 382},
- {382, 439, 382},
- {390, 446, 390},
- {394, 473, 394},
- {425, 528, 425},
- {430, 535, 430},
- {505, 560, 435},
- {517, 575, 444},
- {566, 655, 474},
- {585, 713, 486},
- {653, 843, 527},
- {678, 890, 544},
- {703, 973, 558},
- {765, 1096, 596},
- {914, 1146, 614},
- {943, 1240, 629},
- {971, 1276, 643},
- {1018, 1350, 667},
- {1063, 1464, 688},
- {1099, 1515, 705},
- {1128, 1559, 721},
- {1153, 1640, 735},
- {1336, 1720, 757},
- {1387, 1789, 778},
- {1430, 1893, 794},
- {1610, 2199, 863},
- {1666, 2280, 885},
- {1713, 2401, 908},
- {1755, 2465, 925},
- {1909, 2730, 984},
- {2156, 2891, 1009},
- {2218, 2970, 1031},
- {2319, 3107, 1063},
- {2404, 3290, 1098},
- {2477, 3389, 1125},
- {2544, 3483, 1150},
- {2771, 3899, 1228},
- {2844, 3982, 1259},
- {3129, 4064, 1287},
- {3200, 4190, 1313},
- {3554, 4674, 1432},
- {3614, 4738, 1463},
- {3679, 4853, 1485},
- {3741, 4905, 1512},
- {3785, 4943, 1538},
- {4141, 5532, 1652},
- {4442, 5581, 1679},
- {4486, 5636, 1702},
-};
-
-/*
- * Table of game-generated inscriptions (indexed by the defines in
- * defines.h). -- RG
- */
-cptr game_inscriptions[] =
-{
- NULL, /* FEEL_NONE */
-#ifdef JP
- "²õ¤ì¤Æ¤¤¤ë", /* FEEL_BROKEN */
- "¶²¤í¤·¤¤", /* FEEL_TERRIBLE */
- "̵²ÁÃÍ", /* FEEL_WORTHLESS */
- "¼ö¤ï¤ì¤Æ¤¤¤ë", /* FEEL_CURSED */
- "¾å¼Á°Ê¾å", /* FEEL_UNCURSED */
- "ÊÂ", /* FEEL_AVERAGE */
- "¾å¼Á", /* FEEL_GOOD */
- "¹âµéÉÊ", /* FEEL_EXCELLENT */
- "ÆÃÊÌÀ½", /* FEEL_SPECIAL */
-#else
- "broken", /* FEEL_BROKEN */
- "terrible", /* FEEL_TERRIBLE */
- "worthless", /* FEEL_WORTHLESS */
- "cursed", /* FEEL_CURSED */
- "uncursed", /* FEEL_UNCURSED */
- "average", /* FEEL_AVERAGE */
- "good", /* FEEL_GOOD */
- "excellent", /* FEEL_EXCELLENT */
- "special", /* FEEL_SPECIAL */
-#endif
-
-};
-
-kamae kamae_shurui[MAX_KAMAE] =
-{
-#ifdef JP
- {"¸¼Éð", 25, ""},
- {"Çò¸×", 30, ""},
- {"ÀÄε", 35, ""},
- {"¼ë¿ý", 40, ""},
-#else
- {"Genbu", 25, "(Black Tortoise) "},
- {"Byakko", 30, "(White Tiger) "},
- {"Seiryuu", 35, "(Blue Dragon) "},
- {"Suzaku", 40, "(Red Phoenix) "},
-#endif
-};
-
-kamae kata_shurui[MAX_KATA] =
-{
-#ifdef JP
- {"µï¹ç", 25, ""},
- {"É÷¿Ð", 30, ""},
- {"¹ßµ´", 35, ""},
- {"̵ÁÛ", 40, ""},
-#else
- {"Iai", 25, ""},
- {"Huujin", 30, ""},
- {"Kouki", 35, ""},
- {"Musou", 40, ""},
-#endif
-};
-
-cptr exp_level_str[5]=
-#ifdef JP
-{"[½é¿´¼Ô]", "[ÆþÌç¼Ô]", "[½ÏÎý¼Ô]", "[¥¨¥¥¹¥Ñ¡¼¥È]", "[ã¿Í]"};
-#else
-{"[Unskilled]", "[Beginner]", "[Skilled]", "[Expert]", "[Master]"};
-#endif
-
-/* Weird melee attack types when hallucinating */
-#ifdef JP
-cptr silly_attacks[MAX_SILLY_ATTACK] =
-{
- "¤Ë¾®Êؤò¤«¤±¤é¤ì¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
- "¤Ë¤·¤Ð¤¤Þ¤ï¤µ¤ì¤¿¡£",
- "¤Ë·¤¤ò¤Ê¤á¤µ¤»¤é¤ì¤¿¡£",
- "¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤µ¤ì¤¿¡£",
- "¤Ë¥¸¥ã¥ó·ý¤Ç¹¶·â¤µ¤ì¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
- "¤¬¤¢¤Ê¤¿¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
- "¤Ë¥¢¥«¥ó¥Ù¡¼¤µ¤ì¤¿¡£",
- "¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤é¤ì¤¿¡£",
- "¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤µ¤ì¤¿¡£",
- "¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ÈÍ٤ä¿¡£",
- "¤Ë´é¤Ë¤é¤¯½ñ¤¤ò¤µ¤ì¤¿¡£",
- "¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤é¤ì¤¿¡£",
- "¤Ë¥¹¥«¡¼¥È¤ò¤á¤¯¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
- "¤«¤éÌòËþ¤ò¾å¤¬¤é¤ì¤¿¡£",
- "¤«¤é°¦¤Î¹ðÇò¤ò¤µ¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
- "¤¬¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
- "¤Ë¾¯¤·¤«¤¸¤é¤ì¤¿¡£",
- "¤Ï¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
- "¤Ï¤¢¤Ê¤¿¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
- "¤Ï¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
- "¤Ï¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
- "¤Ï³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
- "¤Ï¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
- "¤Ë¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤µ¤ì¤¿¡£",
- "¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤é¤ì¤¿¡£",
- "¤Ï¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
- "¤Ï¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
- "¤Ë¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤é¤ì¤¿¡£",
- "¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤é¤ì¤¿¡£",
- "¤Ï¤¢¤Ê¤¿¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
- "¤Ï¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
- "¤¬¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
- "¤Ï¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×",
-};
-
-/* Note: %s for strfmt() */
-cptr silly_attacks2[MAX_SILLY_ATTACK] =
-{
- "%s¤Ë¾®Êؤò¤«¤±¤¿¡£",
- "%s¤Î²ó¤ê¤ò3²ó²ó¤Ã¤Æ¥ï¥ó¤È¸À¤Ã¤¿¡£",
- "%s¤ò¤·¤Ð¤¤Þ¤ï¤·¤¿¡£",
- "%s¤Ë·¤¤ò¤Ê¤á¤µ¤»¤¿¡£",
- "%s¤Ë¥Ï¥Ê¥¯¥½¤òÈô¤Ð¤·¤¿¡£",
- "%s¤ò¥¸¥ã¥ó·ý¤Ç¹¶·â¤·¤¿¡£",
- "%s¤ÎËˤò»¥Â«¤Ç¤·¤Ð¤¤¤¿¡£",
- "%s¤ÎÁ°¤Ç¥Ý¡¼¥¸¥ó¥°¤ò¤·¤¿¡£",
- "%s¤Ë¥¢¥«¥ó¥Ù¡¼¤·¤¿¡£",
- "%s¤Ë¡Ö¿À¤Î¹ñ¡×ȯ¸À¤Îű²ó¤òµá¤á¤¿¡£",
- "%s¤Ë¥á¥Ã¡û¡¼¥ë¤ò°û¤Þ¤»¤¿¡£",
- "%s¤Ë¤Ä¤Ã¤³¤ß¤òÆþ¤ì¤¿¡£",
- "%s¤ÈÍ٤ä¿¡£",
- "%s¤Î´é¤Ë¤é¤¯½ñ¤¤ò¤·¤¿¡£",
- "%s¤Ë¼Ú¶â¤ÎÊֺѤò¤»¤Þ¤Ã¤¿¡£",
- "%s¤Î¥¹¥«¡¼¥È¤ò¤á¤¯¤Ã¤¿¡£",
- "%s¤Î¼êÁê¤òÀê¤Ã¤¿¡£",
- "%s¤«¤éÌòËþ¤ò¾å¤¬¤Ã¤¿¡£",
- "%s¤Ë°¦¤Î¹ðÇò¤ò¤·¤¿¡£",
- "%s¤ò»þµë500±ß¤Ç¸Û¤Ã¤¿¡£",
- "%s¤Î100¤ÎÈëÌ©¤Ë¤Ä¤¤¤ÆÇ®¤¯¸ì¤Ã¤¿¡£",
- "¥Ë¥ã¡¼¤ÈÌĤ¤¤¿¡£",
- "%s¤Ëµ¤¤ò¤Ä¤±¤¿¡£",
- "%s¤ò¥Ý¥ê¥´¥ó²½¤µ¤»¤¿¡£",
- "%s¤ò¾¯¤·¤«¤¸¤Ã¤¿¡£",
- "¥¢¥ë¥Æ¥Þ¤Î¼öʸ¤ò¾§¤¨¤¿¡ª",
- "%s¤Î¥¹¥Ñ¥¤¥¯¤ò¥Ö¥í¥Ã¥¯¤·¤¿¡£",
- "¥¹¥é¥¤¥É°ÜÆ°¤·¤¿¡£",
- "¾ºÎ¶·ý¥³¥Þ¥ó¥É¤ÎÆþÎϤ˼ºÇÔ¤·¤¿¡£",
- "%s¤Ë³È»¶ÇÈưˤ¤òȯ¼Í¤·¤¿¡£",
- "%s¤Ë¥Ç¥¹¥é¡¼ÀïË¡¤ò¤·¤«¤±¤¿¡£",
- "%s¤ò¥é¥¤¥À¡¼¥¥Ã¥¯¤Ç¹¶·â¤·¤¿¡£",
- "%s¤ËÆó½µ´Ö°ÊÆâ¤Ç¥Ó¥Ç¥ª¤ò¿Í¤Ë¸«¤»¤Ê¤¤¤È»à¤Ì¼ö¤¤¤ò¤«¤±¤¿¡£",
- "¥Ñ¥ë¥×¥ó¥Æ¤ò¾§¤¨¤¿¡£",
- "%s¤Ë¥¹¡¼¥Ñ¡¼¥¦¥ë¥È¥é¥®¥ã¥é¥¯¥Æ¥£¥«¥Þ¥°¥Ê¥à¤òÊü¤Ã¤¿¡£",
- "%s¤ò¤·¤ã¤¬¤ß¾®¥¥Ã¥¯¤Ç¥Ï¥á¤¿¡£",
- "%s¤Ë¥¸¥§¥Ã¥È¥¹¥È¥ê¡¼¥à¥¢¥¿¥Ã¥¯¤ò¤«¤±¤¿¡£",
- "%s¤ËÒĸǤá¤ò¤«¤±¤Æ¡Ö1¡¢2¡¢3¡¢¥À¡¼¥Ã¡ª¡×¤È¶«¤ó¤À¡£",
- "¡Ö¤¤¤¯¤¸¤Ê¤·¡ª¤Ð¤«¤Ð¤«¤Ð¤«¡ª¡×¤È¤¤¤Ã¤Æ¶î¤±½Ð¤·¤¿¡£",
- "¡Ö¤´¤é¤ó¡¢¥ë¡¼¥Ù¥ó¥¹¤Î³¨¤À¤è¡×¤È¸À¤Ã¤ÆÀŤ«¤ËÌܤòÊĤ¸¤¿¡£",
- "¸À¤Ã¤¿¡£¡ÖÊѶòÈÚÅÜ¡¢À仿¸ø³«Ã桪¡×",
-};
-#else
-cptr silly_attacks[MAX_SILLY_ATTACK] =
-{
- "smothers",
- "hugs",
- "humiliates",
- "whips",
- "kisses",
-
- "disgusts",
- "pees all over",
- "passes the gas on",
- "makes obscene gestures at",
- "licks",
-
- "stomps on",
- "swallows",
- "drools on",
- "misses",
- "shrinks",
-
- "emasculates",
- "evaporates",
- "solidifies",
- "digitizes",
- "insta-kills",
-
- "massacres",
- "slaughters",
- "drugs",
- "psychoanalyzes",
- "deconstructs",
-
- "falsifies",
- "disbelieves",
- "molests",
- "pusupusu",
-};
-#endif
-
-
-/*
- * The table of "symbol info" -- each entry is a string of the form
- * "X:desc" where "X" is the trigger, and "desc" is the "info".
- */
-cptr ident_info[] =
-{
-#ifdef JP
- " :°Å°Ç",
- "!:Ìô, ¥ª¥¤¥ë",
- "\":¥¢¥ß¥å¥ì¥Ã¥È, ðô¾þ¤ê",
- "#:ÊÉ(±£¤·¥É¥¢)/¿¢Êª/µ¤ÂÎ",
- "$:ºâÊõ(¶â¤«ÊõÀÐ)",
- "%:¹ÛÌ®(Íϴ䤫ÀбÑ)",
- "&:Ȣ",
- "':³«¤¤¤¿¥É¥¢",
- "(:Æð¤é¤«¤¤Ëɶñ",
- "):½â",
- "*:ºâÊõ¤ò´Þ¤ó¤À¹ÛÌ®¤Þ¤¿¤Ïµå·Á¤Î²øʪ",
- "+:ÊĤ¸¤¿¥É¥¢",
- ",:¿©¤Ùʪ, ¤ª¤Ð¤±¥¥Î¥³",
- "-:ËâË¡ËÀ, ¥í¥Ã¥É",
- ".:¾²",
- "/:´È¾õÉð´ï(¥¢¥Ã¥¯¥¹/¥Ñ¥¤¥¯/Åù)",
- "0:Çîʪ´Û¤ÎÆþ¸ý",
- "1:»¨²ß²°¤ÎÆþ¸ý",
- "2:Ëɶñ²°¤ÎÆþ¸ý",
- "3:Éð´ïÀìÌ珤ÎÆþ¸ý",
- "4:»û±¡¤ÎÆþ¸ý",
- "5:Ï£¶â½Ñ¤ÎŹ¤ÎÆþ¸ý",
- "6:ËâË¡¤ÎŹ¤ÎÆþ¸ý",
- "7:¥Ö¥é¥Ã¥¯¥Þ¡¼¥±¥Ã¥È¤ÎÆþ¸ý",
- "8:²æ¤¬²È¤ÎÆþ¸ý",
- "9:½ñŹ¤ÎÆþ¸ý",
- "::´äÀÐ",
- ";:²óÈò¤ÎĦÁü/Çúȯ¤Î¥ë¡¼¥ó",
- "<:¾å¤ê³¬ÃÊ",
- "=:»ØÎØ",
- ">:²¼¤ê³¬ÃÊ",
- "?:´¬Êª",
- "@:¥×¥ì¥¤¥ä¡¼",
- "A:Å·»È",
- "B:Ļ",
- "C:¸¤",
- "D:¸ÅÂå¥É¥é¥´¥ó/¥ï¥¤¥¢¡¼¥à",
- "E:¥¨¥ì¥á¥ó¥¿¥ë",
- "F:¥È¥ó¥Ü",
- "G:¥´¡¼¥¹¥È",
- "H:»¨¼ï",
- "I:º«Ãî",
- "J:¥Ø¥Ó",
- "K:¥¥é¡¼¡¦¥Ó¡¼¥È¥ë",
- "L:¥ê¥Ã¥Á",
- "M:¿¼ó¤Îà¨ÃîÎà",
- "N:Ææ¤ÎÀ¸Êª",
- "O:¥ª¡¼¥¬",
- "P:µðÂç¿Í´Ö·¿À¸Êª",
- "Q:¥¯¥¤¥ë¥¹¥ë¥°(Ì®ÂǤÄÆù²ô)",
- "R:à¨ÃîÎà/ξÀ¸Îà",
- "S:ÃØéá/¥µ¥½¥ê/¥À¥Ë",
- "T:¥È¥í¥ë",
- "U:¾åµé¥Ç¡¼¥â¥ó",
- "V:¥Ð¥ó¥Ñ¥¤¥¢",
- "W:¥ï¥¤¥È/¥ì¥¤¥¹/Åù",
- "X:¥¾¡¼¥ó/¥¶¥ì¥ó/Åù",
- "Y:¥¤¥¨¥Æ¥£",
- "Z:¥Ï¥¦¥ó¥É",
- "[:·ø¤¤¥¢¡¼¥Þ¡¼",
- "\\:Æß´ï(¥á¥¤¥¹/¥à¥Á/Åù)",
- "]:¼ï¡¹¤ÎËɶñ",
- "^:¥È¥é¥Ã¥×",
- "_:¾ó",
- "`:¿Í·Á¡¤Ä¦Áü",
- "a:¥¢¥ê",
- "b:¥³¥¦¥â¥ê",
- "c:¥à¥«¥Ç",
- "d:¥É¥é¥´¥ó",
- "e:ÌܶÌ",
- "f:¥Í¥³",
- "g:¥´¡¼¥ì¥à",
- "h:¥Û¥Ó¥Ã¥È/¥¨¥ë¥Õ/¥É¥ï¡¼¥Õ",
- "i:¥Ù¥È¥Ù¥È",
- "j:¥¼¥ê¡¼",
- "k:¥³¥Ü¥ë¥É",
- "l:¿åÀ³À¸Êª",
- "m:¥â¥ë¥É",
- "n:¥Ê¡¼¥¬",
- "o:¥ª¡¼¥¯",
- "p:¿Í´Ö",
- "q:»Í½Ã",
- "r:¥Í¥º¥ß",
- "s:¥¹¥±¥ë¥È¥ó",
- "t:Ä®¤Î¿Í",
- "u:²¼µé¥Ç¡¼¥â¥ó",
- "v:¥Ü¥ë¥Æ¥Ã¥¯¥¹",
- "w:¥¤¥â¥à¥·/Âç·²",