-#ifdef JP
- { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
- "view_special_lite", "¾²¤òÆÃÊ̤ʿ§¤Çɽ¼¨¤¹¤ë(½Å¤¤)" },
-#else
- { &view_special_lite, TRUE, OPT_PAGE_MAPSCREEN, 1, 31,
- "view_special_lite", "Use special colors for floor grids (slow)" },
-#endif
-
-#ifdef JP
- { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
- "view_perma_grids", "ÌÀ¤ë¤¤¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
-#else
- { &view_perma_grids, TRUE, OPT_PAGE_MAPSCREEN, 1, 6,
- "view_perma_grids", "Map remembers all perma-lit grids" },
-#endif
-
-#ifdef JP
- { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
- "view_torch_grids", "ÌÀ¤«¤ê¤Ç¾È¤é¤·¤¿¾ì½ê¤Ï¤½¤Î¤Þ¤Þ¤Ë¤¹¤ë" },
-#else
- { &view_torch_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 7,
- "view_torch_grids", "Map remembers all torch-lit grids" },
-#endif
-
-#ifdef JP
- { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
- "view_unsafe_grids", "¥È¥é¥Ã¥×´¶ÃκѤߤǤʤ¤¾ì½ê¤òɽ¼¨¤¹¤ë" },
-#else
- { &view_unsafe_grids, FALSE, OPT_PAGE_MAPSCREEN, 1, 8,
- "view_unsafe_grids", "Map marked by detect traps" },
-#endif
-
-#ifdef JP
- { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
- "view_reduce_view", "³¹¤Ç¤Ï»ëÌî¤ò¶¹¤¯¤¹¤ë" },
-#else
- { &view_reduce_view, FALSE, OPT_PAGE_MAPSCREEN, 1, 17,
- "view_reduce_view", "Reduce view-radius in town" },
-#endif
-
-#ifdef JP
- { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", "Ϣ³¥³¥Þ¥ó¥ÉÃæ¤Ë²èÌ̤òºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_before, TRUE, OPT_PAGE_MAPSCREEN, 1, 23,
- "fresh_before", "Flush output while continuous command" },
-#endif
-
-#ifdef JP
- { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
- "fresh_after", "¥³¥Þ¥ó¥É¸å¤Ë²èÌ̤ò¾ï¤ËºÆÉÁ²è¤·Â³¤±¤ë" },
-#else
- { &fresh_after, FALSE, OPT_PAGE_MAPSCREEN, 1, 24,
- "fresh_after", "Flush output after monster's move" },
-#endif
-
-#ifdef JP
- { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
- "fresh_message", "¥á¥Ã¥»¡¼¥¸¤Î¸å¤Ë²èÌ̤òºÆÉÁ²è¤¹¤ë" },
-#else
- { &fresh_message, FALSE, OPT_PAGE_MAPSCREEN, 1, 25,
- "fresh_message", "Flush output after every message" },
-#endif
-
-#ifdef JP
- { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
- "hilite_player", "¥×¥ì¥¤¥ä¡¼¤Ë¥«¡¼¥½¥ë¤ò¹ç¤ï¤»¤ë" },
-#else
- { &hilite_player, FALSE, OPT_PAGE_MAPSCREEN, 1, 27,
- "hilite_player", "Hilite the player with the cursor" },
-#endif
-
-#ifdef JP
- { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
- "display_path", "ËâË¡¤äÌð¤Îµ°Àפòɽ¼¨¤¹¤ë" },
-#else
- { &display_path, FALSE, OPT_PAGE_MAPSCREEN, 2, 8,
- "display_path", "Display actual path before shooting" },
-#endif
-
- /*** Text Display Options ***/
-
-#ifdef JP
- { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
- "plain_descriptions", "¥¢¥¤¥Æ¥à¤Îµ½Ò¤ò´Êά¤Ë¤¹¤ë" },
-#else
- { &plain_descriptions, TRUE, OPT_PAGE_TEXT, 5, 1,
- "plain_descriptions", "Plain object descriptions" },
-#endif
-
-#ifdef JP
- { &plain_pickup, FALSE, OPT_PAGE_TEXT, 6, 6,
- "plain_pickup", "¡Ö½¦¤Ã¤¿¡×¥á¥Ã¥»¡¼¥¸¤ò´Êά²½¤¹¤ë" },
-#else
- { &plain_pickup, FALSE, OPT_PAGE_JAPANESE_ONLY, 6, 6,
- "plain_pickup", "Plain pickup messages(japanese only)" },
-#endif
-
-#ifdef JP
- { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
- "always_show_list", "ÁªÂò»þ¤Ë¤Ï¾ï¤Ë°ìÍ÷¤òɽ¼¨¤¹¤ë" },
-#else
- { &always_show_list, TRUE, OPT_PAGE_TEXT, 4, 0,
- "always_show_list", "Always show list when choosing items" },
-#endif
-
-#ifdef JP
- { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
- "depth_in_feet", "¥À¥ó¥¸¥ç¥ó¤Î¿¼¤µ¤ò¥Õ¥£¡¼¥È¤Çɽ¼¨¤¹¤ë" },
-#else
- { &depth_in_feet, FALSE, OPT_PAGE_TEXT, 0, 7,
- "depth_in_feet", "Show dungeon level in feet" },
-#endif
-
-#ifdef JP
- { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
- "show_labels", "ÁõÈ÷°ìÍ÷¤ÇÁõÈ÷¾ì½ê¤òɽ¼¨¤¹¤ë" },
-#else
- { &show_labels, TRUE, OPT_PAGE_TEXT, 0, 10,
- "show_labels", "Show labels in object listings" },
-#endif
-
-#ifdef JP
- { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
- "show_weights", "¥¢¥¤¥Æ¥à°ìÍ÷¤Ç½ÅÎ̤òɽ¼¨¤¹¤ë" },
-#else
- { &show_weights, TRUE, OPT_PAGE_TEXT, 0, 11,
- "show_weights", "Show weights in object listings" },
-#endif
-
-#ifdef JP
- { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
- "show_item_graph", "¥¢¥¤¥Æ¥à¤Î¥·¥ó¥Ü¥ë¤òɽ¼¨¤¹¤ë" },
-#else
- { &show_item_graph, TRUE, OPT_PAGE_TEXT, 2, 0,
- "show_item_graph", "Show items graphics" },
-#endif
-
-#ifdef JP
- { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
- "equippy_chars", "¥¹¥Æ¡¼¥¿¥¹¤Ëʸ»ú¤ÇÁõÈ÷¤òɽ¼¨¤¹¤ë" },
-#else
- { &equippy_chars, TRUE, OPT_PAGE_TEXT, 1, 12,
- "equippy_chars", "Display 'equippy' chars" },
-#endif
-
-#ifdef JP
- { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
- "display_mutations", "'C'¥³¥Þ¥ó¥É¤ÇÆÍÁ³ÊÑ°Û¤òɽ¼¨¤¹¤ë" },
-#else
- { &display_mutations, FALSE, OPT_PAGE_TEXT, 5, 0,
- "display_mutations", "Display mutations in 'C'haracter Display" },
-#endif
-
-#ifdef JP
- { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
- "compress_savefile", "¥»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ëÃæ¤Î¥á¥Ã¥»¡¼¥¸¤ò°µ½Ì¤¹¤ë" },
-#else
- { &compress_savefile, FALSE, OPT_PAGE_TEXT, 1, 26,
- "compress_savefile", "Compress messages in savefiles" },
-#endif
-
-#ifdef JP
- { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
- "abbrev_extra", "¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
-#else
- { &abbrev_extra, FALSE, OPT_PAGE_TEXT, 2, 10,
- "abbrev_extra", "Describe obj's extra resistances by abbreviation" },
-#endif
-
-#ifdef JP
- { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
- "abbrev_all", "¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à" },
-#else
- { &abbrev_all, FALSE, OPT_PAGE_TEXT, 2, 11,
- "abbrev_all", "Describe obj's all resistances by abbreviation" },
-#endif
-
-#ifdef JP
- { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
- "exp_need", "¼¡¤Î¥ì¥Ù¥ë¤ËɬÍפʷи³Ãͤòɽ¼¨¤¹¤ë" },
-#else
- { &exp_need, FALSE, OPT_PAGE_TEXT, 2, 12,
- "exp_need", "Show the experience needed for next level" },
-#endif
-
-#ifdef JP
- { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
- "ignore_unview", "»ë³¦³°¤Î¥â¥ó¥¹¥¿¡¼¤Î¹ÔÆ°¤òɽ¼¨¤·¤Ê¤¤" },
-#else
- { &ignore_unview, FALSE, OPT_PAGE_TEXT, 2, 13,
- "ignore_unview", "Ignore whenever any monster does" },
-#endif
-
- /*** Game-Play ***/
-
-#ifdef JP
- { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
- "stack_force_notes", "°Û¤Ê¤ëÌäΥ¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_force_notes, TRUE, OPT_PAGE_GAMEPLAY, 0, 8,
- "stack_force_notes", "Merge inscriptions when stacking" },
-#endif
-
-#ifdef JP
- { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
- "stack_force_costs", "°Û¤Ê¤ë³ä°úɽ¼¨¤Î¥¢¥¤¥Æ¥à¤ò¤Þ¤È¤á¤ë" },
-#else
- { &stack_force_costs, FALSE, OPT_PAGE_GAMEPLAY, 0, 9,
- "stack_force_costs", "Merge discounts when stacking" },
-#endif
-
-#ifdef JP
- { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
- "expand_list", "¡Ö°ìÍ÷¡×¥³¥Þ¥ó¥É¤ò³ÈÄ¥¤¹¤ë" },
-#else
- { &expand_list, TRUE, OPT_PAGE_GAMEPLAY, 1, 5,
- "expand_list", "Expand the power of the list commands" },
-#endif
-
-#ifdef JP
- { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
- "small_levels", "Èó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
-#else
- { &small_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 30,
- "small_levels", "Allow unusually small dungeon levels" },
-#endif
-
-#ifdef JP
- { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
- "always_small_levels", "¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®¤¹¤ë" },
-#else
- { &always_small_levels, FALSE, OPT_PAGE_GAMEPLAY, 2, 3,
- "always_small_levels", "Always create unusually small dungeon levels" },
-#endif
-
-#ifdef JP
- { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
- "empty_levels", "¶õ¤Ã¤Ý¤Î¡Ö¥¢¥ê¡¼¥Ê¡×¥ì¥Ù¥ë¤ÎÀ¸À®¤ò²Äǽ¤Ë¤¹¤ë" },
-#else
- { &empty_levels, TRUE, OPT_PAGE_GAMEPLAY, 0, 31,
- "empty_levels", "Allow empty 'arena' levels" },
-#endif
-
-#ifdef JP
- { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
- "bound_walls_perm", "¥À¥ó¥¸¥ç¥ó¤Î³°Êɤò±Êµ×´ä¤Ë¤¹¤ë" },
-#else
- { &bound_walls_perm, FALSE, OPT_PAGE_GAMEPLAY, 2, 1,
- "bound_walls_perm", "Boundary walls become 'permanent wall'" },
-#endif
-
-#ifdef JP
- { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
- "last_words", "¥¥ã¥é¥¯¥¿¡¼¤¬»à¤ó¤À»þ°ä¸À¤ò¤Î¤³¤¹" },
-#else
- { &last_words, TRUE, OPT_PAGE_GAMEPLAY, 0, 28,
- "last_words", "Leave last words when your character dies" },
-#endif
-
-#ifdef WORLD_SCORE
-#ifdef JP
- { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
- "send_score", "¥¹¥³¥¢¥µ¡¼¥Ð¤Ë¥¹¥³¥¢¤òÁ÷¤ë" },
-#else
- { &send_score, TRUE, OPT_PAGE_GAMEPLAY, 4, 6,
- "send_score", "Send score dump to the world score server" },
-#endif
-#endif
-
-#ifdef JP
- { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
- "allow_debug_opts", "¥Ç¥Ð¥Ã¥°/º¾µ½¥ª¥×¥·¥ç¥ó¤òµö²Ä¤¹¤ë" },
-#else
- { &allow_debug_opts, FALSE, OPT_PAGE_GAMEPLAY, 6, 11,
- "allow_debug_opts", "Allow use of debug/cheat options" },
-#endif
-
- /*** Disturbance ***/
-
-#ifdef JP
- { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
- "find_ignore_stairs", "³¬ÃʤÏÄ̲᤹¤ë" },
-#else
- { &find_ignore_stairs, FALSE, OPT_PAGE_DISTURBANCE, 0, 16,
- "find_ignore_stairs", "Run past stairs" },
-#endif
-
-#ifdef JP
- { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
- "find_ignore_doors", "¥É¥¢¤ÏÄ̲᤹¤ë" },
-#else
- { &find_ignore_doors, TRUE, OPT_PAGE_DISTURBANCE, 0, 17,
- "find_ignore_doors", "Run through open doors" },
-#endif
-
-#ifdef JP
- { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
- "find_cut", "¶Ê¤ê³Ñ¤ò¼Ð¤á¤ËºÇûµ÷Î¥¤ÇÄ̲᤹¤ë" },
-#else
- { &find_cut, FALSE, OPT_PAGE_DISTURBANCE, 0, 18,
- "find_cut", "Run past known corners" },
-#endif
-
-#ifdef JP
- { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", "Ϣ³¥³¥Þ¥ó¥É¤Ï¥¡¼ÆþÎϤÇÃæÃǤ¹¤ë" },
-#else
- { &check_abort, TRUE, OPT_PAGE_DISTURBANCE, 1, 18,
- "check_abort", "Check for user abort while continuous command" },
-#endif
-
-#ifdef JP
- { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
- "flush_failure", "ÍÍ¡¹¤Ê¥ß¥¹È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_failure, TRUE, OPT_PAGE_DISTURBANCE, 1, 20,
- "flush_failure", "Flush input on various failures" },
-#endif
-
-#ifdef JP
- { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
- "flush_disturb", "¾ã³²È¯À¸»þ¤ËÆþÎϤò¥¯¥ê¥¢¤¹¤ë" },
-#else
- { &flush_disturb, FALSE, OPT_PAGE_DISTURBANCE, 1, 21,
- "flush_disturb", "Flush input whenever disturbed" },
-#endif
-
-#ifdef JP
- { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
- "disturb_move", "¤É¤³¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_move, FALSE, OPT_PAGE_DISTURBANCE, 0, 20,
- "disturb_move", "Disturb whenever any monster moves" },
-#endif
-
-#ifdef JP
- { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
- "disturb_high", "¥ì¥Ù¥ë¤Î¹â¤¤¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_high, FALSE, OPT_PAGE_DISTURBANCE, 1, 3,
- "disturb_high", "Disturb whenever high-level monster moves" },
-#endif
-
-#ifdef JP
- { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
- "disturb_near", "»ë³¦Æâ¤Î¥â¥ó¥¹¥¿¡¼¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_near, TRUE, OPT_PAGE_DISTURBANCE, 0, 21,
- "disturb_near", "Disturb whenever viewable monster moves" },
-#endif
-
-#ifdef JP
- { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
- "disturb_pets", "»ë³¦Æâ¤Î¥Ú¥Ã¥È¤¬Æ°¤¤¤¿¤é¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_pets, FALSE, OPT_PAGE_DISTURBANCE, 5, 6,
- "disturb_pets", "Disturb when visible pets move" },
-#endif
-
-#ifdef JP
- { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
- "disturb_panel", "²èÌÌ¥¹¥¯¥í¡¼¥ë»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_panel, TRUE, OPT_PAGE_DISTURBANCE, 0, 22,
- "disturb_panel", "Disturb whenever map panel changes" },
-#endif
-
-#ifdef JP
- { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
- "disturb_state", "¼«Ê¬¤Î¥¹¥Æ¡¼¥¿¥¹ÊѲ½»þ¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_state, TRUE, OPT_PAGE_DISTURBANCE, 0, 23,
- "disturb_state", "Disturb whenever player state changes" },
-#endif
-
-#ifdef JP
- { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
- "disturb_minor", "º³ºÙ¤Ê¤³¤È¤¬µ¯¤¤Æ¤â¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_minor, TRUE, OPT_PAGE_DISTURBANCE, 0, 24,
- "disturb_minor", "Disturb whenever boring things happen" },
-#endif
-
-#ifdef JP
- { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
- "ring_bell", "¥¨¥é¡¼»þ¤Ë¥Ó¡¼¥×²»¤òÌĤ餹" },
-#else
- { &ring_bell, FALSE, OPT_PAGE_DISTURBANCE, 0, 14,
- "ring_bell", "Audible bell (on errors, etc)" },
-#endif
-
-#ifdef JP
- { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
- "disturb_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë¹ÔÆ°¤òÃæ»ß¤¹¤ë" },
-#else
- { &disturb_trap_detect, TRUE, OPT_PAGE_DISTURBANCE, 0, 27,
- "disturb_trap_detect", "Disturb when leaving trap detected area" },
-#endif
-
-#ifdef JP
- { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
- "alert_trap_detect", "¥È¥é¥Ã¥×´¶ÃÎÈϰϳ°¤Ë½Ð¤ëľÁ°¤Ë·Ù¹ð¤¹¤ë" },
-#else
- { &alert_trap_detect, FALSE, OPT_PAGE_DISTURBANCE, 0, 25,
- "alert_trap_detect", "Alert when leaving trap detected area" },
-#endif
-
- /*** Birth Options ***/
-
-#ifdef JP
- { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
- "manual_haggle", "Ź¤ÇÃÍÀÚ¤ê¸ò¾Ä¤ò¤¹¤ë" },
-#else
- { &manual_haggle, FALSE, OPT_PAGE_BIRTH, 1, 0,
- "manual_haggle", "Manually haggle in stores" },
-#endif
-
-#ifdef JP
- { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
- "easy_band", "½é¿´¼ÔÍÑ´Êñ¥â¡¼¥É(*)" },
-#else
- { &easy_band, FALSE, OPT_PAGE_BIRTH, 6, 31,
- "easy_band", "Easy Mode (*)" },
-#endif
-
-#ifdef JP
- { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
- "smart_learn", "¥â¥ó¥¹¥¿¡¼¤Ï¼ºÇÔ¤ò³Ø½¬¤¹¤ë(*)" },
-#else
- { &smart_learn, TRUE, OPT_PAGE_BIRTH, 1, 14,
- "smart_learn", "Monsters learn from their mistakes (*)" },
-#endif
-
-#ifdef JP
- { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
- "smart_cheat", "¥â¥ó¥¹¥¿¡¼¤Ï¥×¥ì¥¤¥ä¡¼¤Î¼å¤ß¤òÆͤ¯(*)" },
-#else
- { &smart_cheat, FALSE, OPT_PAGE_BIRTH, 1, 15,
- "smart_cheat", "Monsters exploit players weaknesses (*)" },
-#endif
-
-#ifdef JP
- { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
- "vanilla_town", "¸µÁĤγ¹/¥¯¥¨¥¹¥È¤È¹ÓÌî¤Ê¤·" },
-#else
- { &vanilla_town, FALSE, OPT_PAGE_BIRTH, 6, 0,
- "vanilla_town", "Use 'vanilla' town without quests and wilderness" },
-#endif
-
-#ifdef JP
- { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
- "lite_town", "¾®µ¬ÌϤʳ¹/¹ÓÌî¤Ê¤·" },
-#else
- { &lite_town, FALSE, OPT_PAGE_BIRTH, 6, 1,
- "lite_town", "Use 'lite' town without a wilderness" },
-#endif
-
-#ifdef JP
- { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
- "ironman_shops", "(Å´¿ÍÍÑ)Ź¤ò»ÈÍѤ·¤Ê¤¤(*)" },
-#else
- { &ironman_shops, FALSE, OPT_PAGE_BIRTH, 6, 2,
- "ironman_shops", "Stores are permanently closed (*)" },
-#endif
-
-#ifdef JP
- { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
- "ironman_small_levels", "(Å´¿ÍÍÑ)¾ï¤ËÈó¾ï¤Ë¾®¤µ¤¤¥Õ¥í¥¢¤òÀ¸À®(*)" },
-#else
- { &ironman_small_levels, FALSE, OPT_PAGE_BIRTH, 6, 3,
- "ironman_small_levels", "Always create unusually small dungeon levels (*)" },
-#endif
-
-#ifdef JP
- { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
- "ironman_downward", "(Å´¿ÍÍÑ)µ¢´Ô¤È¾å¤ê³¬Ãʤʤ·(*)" },
-#else
- { &ironman_downward, FALSE, OPT_PAGE_BIRTH, 6, 4,
- "ironman_downward", "Disable recall and use of up stairs (*)" },
-#endif
-
-#ifdef JP
- { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
- "ironman_empty_levels", "(Å´¿ÍÍÑ)¾ï¤Ë¶õ¤Ã¤Ý¤Î¥¢¥ê¡¼¥Ê¥ì¥Ù¥ë¤òÀ¸À®(*)" },
-#else
- { &ironman_empty_levels, FALSE, OPT_PAGE_BIRTH, 6, 8,
- "ironman_empty_levels", "Always create empty 'arena' levels (*)" },
-#endif
-
-#ifdef JP
- { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
- "ironman_rooms", "(Å´¿ÍÍÑ)¾ï¤ËÉáÄ̤Ǥʤ¤Éô²°¤òÀ¸À®¤¹¤ë(*)" },
-#else
- { &ironman_rooms, FALSE, OPT_PAGE_BIRTH, 6, 12,
- "ironman_rooms", "Always generate very unusual rooms (*)" },
-#endif
-
-#ifdef JP
- { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
- "ironman_nightmare", "(Å´¿ÍÍÑ)°Ì´¥â¡¼¥É(¤³¤ì¤ÏÁ´¤¯ÉÔ¾òÍý¤Ç¤¹¡ª)(*)" },
-#else
- { &ironman_nightmare, FALSE, OPT_PAGE_BIRTH, 6, 18,
- "ironman_nightmare", "Nightmare mode(it isn't even remotely fair!)(*)" },
-#endif
-
-#ifdef JP
- { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
- "left_hander", "º¸Íø¤¤Ç¤¢¤ë" },
-#else
- { &left_hander, FALSE, OPT_PAGE_BIRTH, 6, 13,
- "left_hander", "Left-Hander" },
-#endif
-
-#ifdef JP
- { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
- "preserve_mode", "ÅÁÀâ¤Î¥¢¥¤¥Æ¥à¤ò¼è¤êƨ¤·¤Æ¤âºÆÀ¸À®¤µ¤ì¤ë(*)" },
-#else
- { &preserve_mode, TRUE, OPT_PAGE_BIRTH, 6, 14,
- "preserve_mode", "Preserve artifacts (*)" },
-#endif
-
-#ifdef JP
- { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
- "autoroller", "ǽÎÏÃͤ˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ(*)" },
-#else
- { &autoroller, TRUE, OPT_PAGE_BIRTH, 6, 15,
- "autoroller", "Allow use of autoroller for stats (*)" },
-#endif
-
-#ifdef JP
- { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
- "autochara", "ÂγÊ/Ãϰ̤˥ª¡¼¥È¥í¡¼¥é¡¼»ÈÍÑ" },
-#else
- { &autochara, FALSE, OPT_PAGE_BIRTH, 6, 16,
- "autochara", "Autoroll for weight, height and social status" },
-#endif
-
-#ifdef JP
- { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
- "powerup_home", "²æ¤¬²È¤ò³ÈÄ¥¤¹¤ë(*)" },
-#else
- { &powerup_home, TRUE, OPT_PAGE_BIRTH, 4, 3,
- "powerup_home", "Increase capacity of your home (*)" },
-#endif
-
- /*** Easy Object Auto-Destroyer ***/
-
-#ifdef JP
- { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
- "destroy_items", "¥¢¥¤¥Æ¥à¤Î´Ê°×¼«Æ°Ç˲õ¤ò»ÈÍѤ¹¤ë" },
-#else
- { &destroy_items, FALSE, OPT_PAGE_AUTODESTROY, 7, 0,
- "destroy_items", "Use easy auto-destroyer" },
-#endif
-
-#ifdef JP
- { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
- "destroy_feeling", "´Ê°×´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
-#else
- { &destroy_feeling, FALSE, OPT_PAGE_AUTODESTROY, 7, 8,
- "destroy_feeling", "Apply auto-destroy as sense feeling" },
-#endif
-
-#ifdef JP
- { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
- "destroy_identify", "´ÕÄꤷ¤¿¤È¤¼«Æ°Ç˲õ¤òŬÍѤ¹¤ë" },
-#else
- { &destroy_identify, FALSE, OPT_PAGE_AUTODESTROY, 7, 9,
- "destroy_identify", "Apply auto-destroy as identify an item" },
-#endif
-
-#ifdef JP
- { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
- "leave_worth", "²ÁÃͤ¬¤¢¤ë¥¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_worth, TRUE, OPT_PAGE_AUTODESTROY, 7, 2,
- "leave_worth", "Auto-destroyer leaves known worthy items" },
-#endif
-
-#ifdef JP
- { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
- "leave_equip", "Éð´ï/Ëɶñ¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_equip, FALSE, OPT_PAGE_AUTODESTROY, 7, 3,
- "leave_equip", "Auto-destroyer leaves weapons and armour" },
-#endif
-
-#ifdef JP
- { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
- "leave_chest", "³«Éõ¤µ¤ì¤Æ¤¤¤Ê¤¤È¢¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_chest, TRUE, OPT_PAGE_AUTODESTROY, 7, 7,
- "leave_chest", "Auto-destroyer leaves closed chests" },
-#endif
-
-#ifdef JP
- { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
- "leave_wanted", "¾Þ¶â¼ó¤Î»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_wanted, TRUE, OPT_PAGE_AUTODESTROY, 7, 4,
- "leave_wanted", "Auto-destroyer leaves wanted corpses" },
-#endif
-
-#ifdef JP
- { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
- "leave_corpse", "»àÂÎ/¹ü¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_corpse, FALSE, OPT_PAGE_AUTODESTROY, 7, 5,
- "leave_corpse", "Auto-destroyer leaves corpses and skeletons" },
-#endif
-
-#ifdef JP
- { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
- "leave_junk", "¤¬¤é¤¯¤¿¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_junk, FALSE, OPT_PAGE_AUTODESTROY, 7, 6,
- "leave_junk", "Auto-destroyer leaves junk" },
-#endif
-
-#ifdef JP
- { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
- "leave_special", "¼ï²/¿¦¶È¤ÇÆÃÊ̤ËɬÍפʥ¢¥¤¥Æ¥à¤Ï²õ¤µ¤Ê¤¤" },
-#else
- { &leave_special, TRUE, OPT_PAGE_AUTODESTROY, 7, 1,
- "leave_special", "Auto-destroyer leaves items your race/class needs" },
-#endif
-
- /*** Play-record Options ***/
-
-#ifdef JP
- { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
- "record_fix_art", "¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
-#else
- { &record_fix_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 11,
- "record_fix_art", "Record fixed artifacts" },
-#endif
-
-#ifdef JP
- { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
- "record_rand_art", "¥é¥ó¥À¥à¥¢¡¼¥Æ¥£¥Õ¥¡¥¯¥È¤ÎÆþ¼ê¤òµÏ¿¤¹¤ë" },
-#else
- { &record_rand_art, TRUE, OPT_PAGE_PLAYRECORD, 4, 12,
- "record_rand_art", "Record random artifacts" },
-#endif
-
-#ifdef JP
- { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
- "record_destroy_uniq", "¥æ¥Ë¡¼¥¯¥â¥ó¥¹¥¿¡¼¤òÅݤ·¤¿¤È¤¤òµÏ¿¤¹¤ë" },
-#else
- { &record_destroy_uniq, TRUE, OPT_PAGE_PLAYRECORD, 4, 13,
- "record_destroy_uniq", "Record when destroy unique monster" },
-#endif
-
-#ifdef JP
- { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
- "record_fix_quest", "¸ÇÄꥯ¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
-#else
- { &record_fix_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 14,
- "record_fix_quest", "Record fixed quests" },
-#endif
-
-#ifdef JP
- { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
- "record_rand_quest", "¥é¥ó¥À¥à¥¯¥¨¥¹¥È¤ÎãÀ®¤òµÏ¿¤¹¤ë" },
-#else
- { &record_rand_quest, TRUE, OPT_PAGE_PLAYRECORD, 4, 15,
- "record_rand_quest", "Record random quests" },
-#endif
-
-#ifdef JP
- { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
- "record_maxdepth", "ºÇ¿¼³¬¤ò¹¹¿·¤·¤¿¤È¤¤ËµÏ¿¤¹¤ë" },
-#else
- { &record_maxdepth, TRUE, OPT_PAGE_PLAYRECORD, 4, 16,
- "record_maxdepth", "Record movements to deepest level" },
-#endif
-
-#ifdef JP
- { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
- "record_stair", "³¬¤Î°ÜÆ°¤òµÏ¿¤¹¤ë" },
-#else
- { &record_stair, TRUE, OPT_PAGE_PLAYRECORD, 4, 17,
- "record_stair", "Record recall and stair movements" },
-#endif
-
-#ifdef JP
- { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
- "record_buy", "¥¢¥¤¥Æ¥à¤Î¹ØÆþ¤òµÏ¿¤¹¤ë" },
-#else
- { &record_buy, TRUE, OPT_PAGE_PLAYRECORD, 4, 18,
- "record_buy", "Record purchased items" },
-#endif
-
-#ifdef JP
- { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
- "record_sell", "¥¢¥¤¥Æ¥à¤ÎÇäµÑ¤òµÏ¿¤¹¤ë" },
-#else
- { &record_sell, FALSE, OPT_PAGE_PLAYRECORD, 4, 19,
- "record_sell", "Record sold items" },
-#endif
-
-#ifdef JP
- { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
- "record_danger", "¥Ô¥ó¥Á¤Ë¤Ê¤Ã¤¿¤È¤¤òµÏ¿¤¹¤ë" },
-#else
- { &record_danger, TRUE, OPT_PAGE_PLAYRECORD, 4, 20,
- "record_danger", "Record hitpoint warning" },
-#endif
-
-#ifdef JP
- { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
- "record_arena", "¥¢¥ê¡¼¥Ê¤Ç¤Î¾¡Íø¤òµÏ¿¤¹¤ë" },
-#else
- { &record_arena, TRUE, OPT_PAGE_PLAYRECORD, 4, 21,
- "record_arena", "Record arena victories" },
-#endif
-
-#ifdef JP
- { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
- "record_ident", "̤ȽÌÀ¤Î¥¢¥¤¥Æ¥à¤Î¼±Ê̤òµÏ¿¤¹¤ë" },
-#else
- { &record_ident, TRUE, OPT_PAGE_PLAYRECORD, 4, 22,
- "record_ident", "Record first identified items" },
-#endif
-
-#ifdef JP
- { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
- "record_named_pet", "̾Á°¤Ä¤¥Ú¥Ã¥È¤Î¾ðÊó¤òµÏ¿¤¹¤ë" },
-#else
- { &record_named_pet, FALSE, OPT_PAGE_PLAYRECORD, 4, 23,
- "record_named_pet", "Record informations of named pets" },
-#endif
-
- /*** End of Table ***/
-
- { NULL, 0, 0, 0, 0,
- NULL, NULL }
-};
-
-
-#ifdef JP
-cptr chaos_patrons[MAX_PATRON] =
-{
- "¥¹¥í¡¼¥¿¡¼",
- "¥Þ¥Ù¥í¡¼¥É",
- "¥Á¥ã¡¼¥É¥í¥¹",
- "¥Ï¥¤¥ª¥ó¥Ï¡¼¥ó",
- "¥¥·¥ª¥à¥Ð¡¼¥°",
-
- "¥Ô¥¢¥ì¡¼",
- "¥Ð¥é¥ó",
- "¥¢¥ê¥ª¥Ã¥Á",
- "¥¤¡¼¥«¡¼",
- "¥Ê¡¼¥¸¥ã¥ó",
-
- "¥Ð¥í",
- "¥³¡¼¥ó",
- "¥¹¥é¡¼¥Í¥Ã¥·¥å",
- "¥Ê¡¼¥°¥ë",
- "¥Æ¥£¡¼¥ó¥Á",
-
- "¥«¥¤¥ó"
-};
-#else
-cptr chaos_patrons[MAX_PATRON] =
-{
- "Slortar",
- "Mabelode",
- "Chardros",
- "Hionhurn",
- "Xiombarg",
-
- "Pyaray",
- "Balaan",
- "Arioch",
- "Eequor",
- "Narjhan",
-
- "Balo",
- "Khorne",
- "Slaanesh",
- "Nurgle",
- "Tzeentch",
-
- "Khaine"
-};
-#endif
-
-
-int chaos_stats[MAX_PATRON] =
-{
- A_CON, /* Slortar */
- A_CON, /* Mabelode */
- A_STR, /* Chardros */
- A_STR, /* Hionhurn */
- A_STR, /* Xiombarg */
-
- A_INT, /* Pyaray */
- A_STR, /* Balaan */
- A_INT, /* Arioch */
- A_CON, /* Eequor */
- A_CHR, /* Narjhan */
-
- -1, /* Balo */
- A_STR, /* Khorne */
- A_CHR, /* Slaanesh */
- A_CON, /* Nurgle */
- A_INT, /* Tzeentch */
-
- A_STR, /* Khaine */
-};
-
-
-
-
-int chaos_rewards[MAX_PATRON][20] =
-{
- /* Slortar the Old: */
- {
- REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
- REW_POLY_SLF, REW_POLY_SLF, REW_GAIN_ABL, REW_GAIN_ABL, REW_GAIN_EXP,
- REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL, REW_AUGM_ABL
- },
-
- /* Mabelode the Faceless: */
- {
- REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_H_SUMMON, REW_SUMMON_M,
- REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_WND,
- REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_ABL, REW_SER_UNDE,
- REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GOOD_OBS
- },
-
- /* Chardros the Reaper: */
- {
- REW_WRATH, REW_WRATH, REW_HURT_LOT, REW_PISS_OFF, REW_H_SUMMON,
- REW_SUMMON_M, REW_IGNORE, REW_IGNORE, REW_DESTRUCT, REW_SER_UNDE,
- REW_GENOCIDE, REW_MASS_GEN, REW_MASS_GEN, REW_DISPEL_C, REW_GOOD_OBJ,
- REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
- },
-
- /* Hionhurn the Executioner: */
- {
- REW_WRATH, REW_WRATH, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
- REW_IGNORE, REW_IGNORE, REW_SER_UNDE, REW_DESTRUCT, REW_GENOCIDE,
- REW_MASS_GEN, REW_MASS_GEN, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
- REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_AUGM_ABL, REW_AUGM_ABL
- },
-
- /* Xiombarg the Sword-Queen: */
- {
- REW_TY_CURSE, REW_TY_CURSE, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND, REW_POLY_WND,
- REW_GENOCIDE, REW_DISPEL_C, REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS,
- REW_GAIN_ABL, REW_CHAOS_WP, REW_GAIN_EXP, REW_AUGM_ABL, REW_GOOD_OBS
- },
-
-
- /* Pyaray the Tentacled Whisperer of Impossible Secretes: */
- {
- REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_H_SUMMON, REW_H_SUMMON,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_POLY_SLF,
- REW_POLY_SLF, REW_SER_DEMO, REW_HEAL_FUL, REW_GAIN_ABL, REW_GAIN_ABL,
- REW_CHAOS_WP, REW_DO_HAVOC, REW_GOOD_OBJ, REW_GREA_OBJ, REW_GREA_OBS
- },
-
- /* Balaan the Grim: */
- {
- REW_TY_CURSE, REW_HURT_LOT, REW_CURSE_WP, REW_CURSE_AR, REW_RUIN_ABL,
- REW_SUMMON_M, REW_LOSE_EXP, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
- REW_SER_UNDE, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_GAIN_EXP,
- REW_CHAOS_WP, REW_GOOD_OBJ, REW_GOOD_OBS, REW_GREA_OBS, REW_AUGM_ABL
- },
-
- /* Arioch, Duke of Hell: */
- {
- REW_WRATH, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_EXP, REW_H_SUMMON,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
- REW_POLY_SLF, REW_MASS_GEN, REW_SER_DEMO, REW_HEAL_FUL, REW_CHAOS_WP,
- REW_CHAOS_WP, REW_GOOD_OBJ, REW_GAIN_EXP, REW_GREA_OBJ, REW_AUGM_ABL
- },
-
- /* Eequor, Blue Lady of Dismay: */
- {
- REW_WRATH, REW_TY_CURSE, REW_PISS_OFF, REW_CURSE_WP, REW_RUIN_ABL,
- REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF, REW_POLY_WND,
- REW_GOOD_OBJ, REW_GOOD_OBJ, REW_SER_MONS, REW_HEAL_FUL, REW_GAIN_EXP,
- REW_GAIN_ABL, REW_CHAOS_WP, REW_GOOD_OBS, REW_GREA_OBJ, REW_AUGM_ABL
- },
-
- /* Narjhan, Lord of Beggars: */
- {
- REW_WRATH, REW_CURSE_AR, REW_CURSE_WP, REW_CURSE_WP, REW_CURSE_AR,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF, REW_POLY_SLF,
- REW_POLY_WND, REW_HEAL_FUL, REW_HEAL_FUL, REW_GAIN_EXP, REW_AUGM_ABL,
- REW_GOOD_OBJ, REW_GOOD_OBJ, REW_CHAOS_WP, REW_GREA_OBJ, REW_GREA_OBS
- },
-
- /* Balo the Jester: */
- {
- REW_WRATH, REW_SER_DEMO, REW_CURSE_WP, REW_CURSE_AR, REW_LOSE_EXP,
- REW_GAIN_ABL, REW_LOSE_ABL, REW_POLY_WND, REW_POLY_SLF, REW_IGNORE,
- REW_DESTRUCT, REW_MASS_GEN, REW_CHAOS_WP, REW_GREA_OBJ, REW_HURT_LOT,
- REW_AUGM_ABL, REW_RUIN_ABL, REW_H_SUMMON, REW_GREA_OBS, REW_AUGM_ABL
- },
-
- /* Khorne the Bloodgod: */
- {
- REW_WRATH, REW_HURT_LOT, REW_HURT_LOT, REW_H_SUMMON, REW_H_SUMMON,
- REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_SER_MONS, REW_SER_DEMO,
- REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GOOD_OBJ,
- REW_CHAOS_WP, REW_GOOD_OBS, REW_GOOD_OBS, REW_GREA_OBJ, REW_GREA_OBS
- },
-
- /* Slaanesh: */
- {
- REW_WRATH, REW_PISS_OFF, REW_PISS_OFF, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_POLY_WND, REW_SER_DEMO,
- REW_POLY_SLF, REW_HEAL_FUL, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_EXP,
- REW_GAIN_EXP, REW_CHAOS_WP, REW_GAIN_ABL, REW_GREA_OBJ, REW_AUGM_ABL
- },
-
- /* Nurgle: */
- {
- REW_WRATH, REW_PISS_OFF, REW_HURT_LOT, REW_RUIN_ABL, REW_LOSE_ABL,
- REW_LOSE_EXP, REW_IGNORE, REW_IGNORE, REW_IGNORE, REW_POLY_SLF,
- REW_POLY_SLF, REW_POLY_WND, REW_HEAL_FUL, REW_GOOD_OBJ, REW_GAIN_ABL,
- REW_GAIN_ABL, REW_SER_UNDE, REW_CHAOS_WP, REW_GREA_OBJ, REW_AUGM_ABL
- },