/* He is being petrified - dialogue by inmet!tower */
static NEARDATA const char *const stoned_texts[] = {
/* He is being petrified - dialogue by inmet!tower */
static NEARDATA const char *const stoned_texts[] = {
"You are slowing down.", /* 5 */
"Your limbs are stiffening.", /* 4 */
"Your limbs have turned to stone.", /* 3 */
"You are slowing down.", /* 5 */
"Your limbs are stiffening.", /* 4 */
"Your limbs have turned to stone.", /* 3 */
if (nolimbs(youmonst.data) && strstri(buf, "limbs"))
(void) strsubst(buf, "limbs", "extremities");
#else
if (nolimbs(youmonst.data) && strstri(buf, "limbs"))
(void) strsubst(buf, "limbs", "extremities");
#else
"Your %s is becoming constricted.",
"Your blood is having trouble reaching your brain.",
"The pressure on your %s increases.",
"Your %s is becoming constricted.",
"Your blood is having trouble reaching your brain.",
"The pressure on your %s increases.",
"You are turning a little %s.", /* 5 */
"Your limbs are getting oozy.", /* 4 */
"Your skin begins to peel away.", /* 3 */
"You are turning a little %s.", /* 5 */
"Your limbs are getting oozy.", /* 4 */
"Your skin begins to peel away.", /* 3 */
if (nolimbs(youmonst.data) && strstri(buf, "limbs"))
(void) strsubst(buf, "limbs", "extremities");
#else
if (nolimbs(youmonst.data) && strstri(buf, "limbs"))
(void) strsubst(buf, "limbs", "extremities");
#else
move between things which are closely packed--like the substance of
solid rock! */
static NEARDATA const char *const phaze_texts[] = {
move between things which are closely packed--like the substance of
solid rock! */
static NEARDATA const char *const phaze_texts[] = {
"You start to feel bloated.",
"You are feeling rather flabby.",
#else
"You start to feel bloated.",
"You are feeling rather flabby.",
#else
Norep("The %s haze around you %s.", hcolor(NH_GOLDEN),
u.uspellprot ? "becomes less dense" : "disappears");
#else
Norep("The %s haze around you %s.", hcolor(NH_GOLDEN),
u.uspellprot ? "becomes less dense" : "disappears");
#else
You("are no longer warned about %s.",
makeplural(context.warntype.species->mname));
#else
You("are no longer warned about %s.",
makeplural(context.warntype.species->mname));
#else
pline("You're back to your %s self again.",
!Upolyd ? "normal" : "unusual");
#else
pline("You're back to your %s self again.",
!Upolyd ? "normal" : "unusual");
#else
Sprintf(monnambuf, "%s%s", siblings ? "some " : "",
siblings ? makeplural(m_monnam(mon)) : an(m_monnam(mon)));
#else
Sprintf(monnambuf, "%s%s", siblings ? "some " : "",
siblings ? makeplural(m_monnam(mon)) : an(m_monnam(mon)));
#else
You_feel("%s %s from your pack!", something,
locomotion(mon->data, "drop"));
#else
You_feel("%s %s from your pack!", something,
locomotion(mon->data, "drop"));
#else
You_see("%s %s out of your pack!", monnambuf,
locomotion(mon->data, "drop"));
#else
You_see("%s %s out of your pack!", monnambuf,
locomotion(mon->data, "drop"));
#else
pline("%s cries sound like \"%s%s\"",
siblings ? "Their" : "Its",
flags.female ? "mommy" : "daddy", egg->spe ? "." : "?");
pline("%s cries sound like \"%s%s\"",
siblings ? "Their" : "Its",
flags.female ? "mommy" : "daddy", egg->spe ? "." : "?");
flags.female ? "\83}\83}" : "\83p\83p", egg->spe ? "" : "\81H");
#endif
} else if (mon->data->mlet == S_DRAGON && !Deaf) {
flags.female ? "\83}\83}" : "\83p\83p", egg->spe ? "" : "\81H");
#endif
} else if (mon->data->mlet == S_DRAGON && !Deaf) {
name; if not, look for rocks to trip over; trip over
anonymous "something" if there aren't any rocks.
*/
name; if not, look for rocks to trip over; trip over
anonymous "something" if there aren't any rocks.
*/
what = (iflags.last_msg == PLNMSG_ONE_ITEM_HERE)
? ((otmp->quan == 1L) ? "it"
: Hallucination ? "they" : "them")
what = (iflags.last_msg == PLNMSG_ONE_ITEM_HERE)
? ((otmp->quan == 1L) ? "it"
: Hallucination ? "they" : "them")
pline("Egads! %s bite%s your %s!", what,
(!otmp || otmp->quan == 1L) ? "s" : "", body_part(FOOT));
#else
pline("Egads! %s bite%s your %s!", what,
(!otmp || otmp->quan == 1L) ? "s" : "", body_part(FOOT));
#else
Sprintf(killer.name, "tripping over %s corpse",
an(mons[otmp->corpsenm].mname));
#else
Sprintf(killer.name, "tripping over %s corpse",
an(mons[otmp->corpsenm].mname));
#else
instapetrify(killer.name);
}
} else if (rn2(3) && is_ice(u.ux, u.uy)) {
instapetrify(killer.name);
}
} else if (rn2(3) && is_ice(u.ux, u.uy)) {
pline("%s %s%s on the ice.",
u.usteed ? upstart(x_monnam(u.usteed,
(has_mname(u.usteed)) ? ARTICLE_NONE
pline("%s %s%s on the ice.",
u.usteed ? upstart(x_monnam(u.usteed,
(has_mname(u.usteed)) ? ARTICLE_NONE
You("trip over your own %s.",
Hallucination ? "elbow" : makeplural(body_part(FOOT)));
#else
You("trip over your own %s.",
Hallucination ? "elbow" : makeplural(body_part(FOOT)));
#else
Your("%s slip out of the stirrups.",
makeplural(body_part(FOOT)));
#else
Your("%s slip out of the stirrups.",
makeplural(body_part(FOOT)));
#else
pline("%s%scandle%s getting short.", whose,
menorah ? "candelabrum's " : "",
many ? "s are" : " is");
pline("%s%scandle%s getting short.", whose,
menorah ? "candelabrum's " : "",
many ? "s are" : " is");
You_see("%scandle%s getting short.",
menorah ? "a candelabrum's " : many ? "some "
: "a ",
You_see("%scandle%s getting short.",
menorah ? "a candelabrum's " : many ? "some "
: "a ",
pline("%s%scandle%s flame%s flicker%s low!", whose,
menorah ? "candelabrum's " : "", many ? "s'" : "'s",
many ? "s" : "", many ? "" : "s");
pline("%s%scandle%s flame%s flicker%s low!", whose,
menorah ? "candelabrum's " : "", many ? "s'" : "'s",
many ? "s" : "", many ? "" : "s");
You_see("%scandle%s flame%s flicker low!",
menorah ? "a candelabrum's " : many ? "some "
: "a ",
You_see("%scandle%s flame%s flicker low!",
menorah ? "a candelabrum's " : many ? "some "
: "a ",
You_see("%s%s consumed!", many ? "some " : "",
many ? xname(obj) : an(xname(obj)));
#else
You_see("%s%s consumed!", many ? "some " : "",
many ? xname(obj) : an(xname(obj)));
#else