+bool find_ignore_stairs; /* Run past stairs */
+bool find_ignore_doors; /* Run through open doors */
+bool find_cut; /* Run past known corners */
+bool check_abort; /* Check for user abort while continuous command */
+bool flush_failure; /* Flush input on various failures */
+bool flush_disturb; /* Flush input whenever disturbed */
+bool disturb_move; /* Disturb whenever any monster moves */
+bool disturb_high; /* Disturb whenever high-level monster moves */
+bool disturb_near; /* Disturb whenever viewable monster moves */
+bool disturb_pets; /* Disturb when visible pets move */
+bool disturb_panel; /* Disturb whenever map panel changes */
+bool disturb_state; /* Disturb whenever player state changes */
+bool disturb_minor; /* Disturb whenever boring things happen */
+bool ring_bell; /* Audible bell (on errors, etc) */
+bool disturb_trap_detect; /* Disturb when leaving trap detected area */
+bool alert_trap_detect; /* Alert when leaving trap detected area */
+
+
+/*** Birth Options ***/
+
+bool manual_haggle; /* Manually haggle in stores */
+bool easy_band; /* Easy Mode (*) */
+bool smart_learn; /* Monsters learn from their mistakes (*) */
+bool smart_cheat; /* Monsters exploit players weaknesses (*) */
+bool vanilla_town; /* Use 'vanilla' town without quests and wilderness */
+bool lite_town; /* Use 'lite' town without a wilderness */
+bool ironman_shops; /* Stores are permanently closed (*) */
+bool ironman_small_levels; /* Always create unusually small dungeon levels (*) */
+bool ironman_downward; /* Disable recall and use of up stairs (*) */
+bool ironman_empty_levels; /* Always create empty 'arena' levels (*) */
+bool ironman_rooms; /* Always generate very unusual rooms (*) */
+bool ironman_nightmare; /* Nightmare mode(it isn't even remotely fair!)(*) */
+bool left_hander; /* Left-Hander */
+bool preserve_mode; /* Preserve artifacts (*) */
+bool autoroller; /* Allow use of autoroller for stats (*) */
+bool autochara; /* Autoroll for weight, height and social status */
+bool powerup_home; /* Increase capacity of your home (*) */
+
+
+/*** Easy Object Auto-Destroyer ***/
+
+bool destroy_items; /* Use easy auto-destroyer */
+bool destroy_feeling; /* Apply auto-destroy as sense feeling */
+bool destroy_identify; /* Apply auto-destroy as identify an item */
+bool leave_worth; /* Auto-destroyer leaves known worthy items */
+bool leave_equip; /* Auto-destroyer leaves weapons and armour */
+bool leave_chest; /* Auto-destroyer leaves closed chests */
+bool leave_wanted; /* Auto-destroyer leaves wanted corpses */
+bool leave_corpse; /* Auto-destroyer leaves corpses and skeletons */
+bool leave_junk; /* Auto-destroyer leaves junk */
+bool leave_special; /* Auto-destroyer leaves items your race/class needs */
+
+
+/*** Play-record Options ***/
+
+bool record_fix_art; /* Record fixed artifacts */
+bool record_rand_art; /* Record random artifacts */
+bool record_destroy_uniq; /* Record when destroy unique monster */
+bool record_fix_quest; /* Record fixed quests */
+bool record_rand_quest; /* Record random quests */
+bool record_maxdepth; /* Record movements to deepest level */
+bool record_stair; /* Record recall and stair movements */
+bool record_buy; /* Record purchased items */
+bool record_sell; /* Record sold items */
+bool record_danger; /* Record hitpoint warning */
+bool record_arena; /* Record arena victories */
+bool record_ident; /* Record first identified items */
+bool record_named_pet; /* Record informations of named pets */