-u32b spell_learned1; /* bit mask of spells learned */
-u32b spell_learned2; /* bit mask of spells learned */
-u32b spell_worked1; /* bit mask of spells tried and worked */
-u32b spell_worked2; /* bit mask of spells tried and worked */
-u32b spell_forgotten1; /* bit mask of spells learned but forgotten */
-u32b spell_forgotten2; /* bit mask of spells learned but forgotten */
-byte spell_order[64]; /* order spells learned/remembered/forgotten */
-
-
-/*
- * Calculated base hp values for player at each level,
- * store them so that drain life + restore life does not
- * affect hit points. Also prevents shameless use of backup
- * savefiles for hitpoint acquirement.
- */
-s16b player_hp[PY_MAX_LEVEL];