g_ptr = &creature_ptr->current_floor_ptr->grid_array[yy][xx];
bool is_warning = (!easy_disarm && is_trap(creature_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(creature_ptr, g_ptr->feat));
g_ptr = &creature_ptr->current_floor_ptr->grid_array[yy][xx];
bool is_warning = (!easy_disarm && is_trap(creature_ptr, g_ptr->feat)) || (g_ptr->mimic && is_trap(creature_ptr, g_ptr->feat));