a = f_ptr->x_attr[F_LIT_STANDARD];
c = f_ptr->x_char[F_LIT_STANDARD];
term_queue_char(x - player_ptr->x + game_term->wid / 2 - 1, y - player_ptr->y + game_term->hgt / 2 - 1, a, c, ta, tc);
a = f_ptr->x_attr[F_LIT_STANDARD];
c = f_ptr->x_char[F_LIT_STANDARD];
term_queue_char(x - player_ptr->x + game_term->wid / 2 - 1, y - player_ptr->y + game_term->hgt / 2 - 1, a, c, ta, tc);