glCreateShaderProgramv = (glCreateShaderProgramv_client_proc_t) getProc("glCreateShaderProgramv", userData);
glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_client_proc_t) getProc("glCreateShaderProgramvAEMU", userData);
glProgramUniform1f = (glProgramUniform1f_client_proc_t) getProc("glProgramUniform1f", userData);
glCreateShaderProgramv = (glCreateShaderProgramv_client_proc_t) getProc("glCreateShaderProgramv", userData);
glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_client_proc_t) getProc("glCreateShaderProgramvAEMU", userData);
glProgramUniform1f = (glProgramUniform1f_client_proc_t) getProc("glProgramUniform1f", userData);