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死んだ時の回復処理のバグ修正
[h58pcdgame/GameScriptCoreLibrary.git]
/
www
/
corelib
/
classes
/
ThrownItemClass.js
diff --git
a/www/corelib/classes/ThrownItemClass.js
b/www/corelib/classes/ThrownItemClass.js
index
3ea519f
..
d06418f
100644
(file)
--- a/
www/corelib/classes/ThrownItemClass.js
+++ b/
www/corelib/classes/ThrownItemClass.js
@@
-13,7
+13,7
@@
var ThrownItemClass = function(stage, args)
//FreeItemClass
\82
Ì
\90
Ý
\92
è
this.times = 1;
//FreeItemClass
\82
Ì
\90
Ý
\92
è
this.times = 1;
- this.isPhantom =
tru
e;
+ this.isPhantom =
fals
e;
// MovableStageObject
\82
Ì
\82
½
\82
ß
\82
Ì
\8e
À
\91
\95
MovableStageObjectClass.apply(this, [stage, []]);
// MovableStageObject
\82
Ì
\82
½
\82
ß
\82
Ì
\8e
À
\91
\95
MovableStageObjectClass.apply(this, [stage, []]);
@@
-22,8
+22,6
@@
var ThrownItemClass = function(stage, args)
itemCatched : function(obj){
var item = new SelectWidgetItemClass(false, this.image);
itemCatched : function(obj){
var item = new SelectWidgetItemClass(false, this.image);
- // ...
-
},
tick : function(){
MovableStageObjectClass.prototype.tick.apply(this);
},
tick : function(){
MovableStageObjectClass.prototype.tick.apply(this);