--- /dev/null
+/*\r
+* Copyright (c) 2007-2010 SlimDX Group\r
+* \r
+* Permission is hereby granted, free of charge, to any person obtaining a copy\r
+* of this software and associated documentation files (the "Software"), to deal\r
+* in the Software without restriction, including without limitation the rights\r
+* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
+* copies of the Software, and to permit persons to whom the Software is\r
+* furnished to do so, subject to the following conditions:\r
+* \r
+* The above copyright notice and this permission notice shall be included in\r
+* all copies or substantial portions of the Software.\r
+* \r
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
+* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
+* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
+* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
+* THE SOFTWARE.\r
+*/\r
+#pragma once\r
+\r
+#include "../design/Half3Converter.h"\r
+\r
+using System::Runtime::InteropServices::OutAttribute;\r
+\r
+namespace SlimDX\r
+{\r
+ /// <summary>\r
+ /// Defines a three component vector, using half precision floating point coordinates.\r
+ /// </summary>\r
+ /// <unmanaged>D3DXVECTOR3_16F</unmanaged>\r
+ [System::Serializable]\r
+ [System::Runtime::InteropServices::StructLayout( System::Runtime::InteropServices::LayoutKind::Sequential )]\r
+ [System::ComponentModel::TypeConverter( SlimDX::Design::Half3Converter::typeid )]\r
+ public value class Half3 : System::IEquatable<Half3>\r
+ {\r
+ public:\r
+ /// <summary>\r
+ /// Gets or sets the X component of the vector.\r
+ /// </summary>\r
+ /// <value>The X component of the vector.</value>\r
+ Half X;\r
+\r
+ /// <summary>\r
+ /// Gets or sets the Y component of the vector.\r
+ /// </summary>\r
+ /// <value>The Y component of the vector.</value>\r
+ Half Y;\r
+\r
+ /// <summary>\r
+ /// Gets or sets the Z component of the vector.\r
+ /// </summary>\r
+ /// <value>The Z component of the vector.</value>\r
+ Half Z;\r
+\r
+ /// <summary>\r
+ /// Initializes a new instance of the <see cref="Half3"/> structure.\r
+ /// </summary>\r
+ /// <param name="value">The value to set for the X, Y, and Z components.</param>\r
+ Half3( Half value );\r
+\r
+ /// <summary>\r
+ /// Initializes a new instance of the <see cref="Half3"/> structure.\r
+ /// </summary>\r
+ /// <param name="x">The X component.</param>\r
+ /// <param name="y">The Y component.</param>\r
+ /// <param name="z">The Z component.</param>\r
+ Half3( Half x, Half y, Half z );\r
+\r
+ /// <summary>\r
+ /// Tests for equality between two objects.\r
+ /// </summary>\r
+ /// <param name="left">The first value to compare.</param>\r
+ /// <param name="right">The second value to compare.</param>\r
+ /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
+ static bool operator == ( Half3 left, Half3 right );\r
+\r
+ /// <summary>\r
+ /// Tests for inequality between two objects.\r
+ /// </summary>\r
+ /// <param name="left">The first value to compare.</param>\r
+ /// <param name="right">The second value to compare.</param>\r
+ /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
+ static bool operator != ( Half3 left, Half3 right );\r
+\r
+ /// <summary>\r
+ /// Returns the hash code for this instance.\r
+ /// </summary>\r
+ /// <returns>A 32-bit signed integer hash code.</returns>\r
+ virtual int GetHashCode() override;\r
+\r
+ /// <summary>\r
+ /// Returns a value that indicates whether the current instance is equal to a specified object. \r
+ /// </summary>\r
+ /// <param name="obj">Object to make the comparison with.</param>\r
+ /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
+ virtual bool Equals( System::Object^ obj ) override;\r
+\r
+ /// <summary>\r
+ /// Returns a value that indicates whether the current instance is equal to the specified object. \r
+ /// </summary>\r
+ /// <param name="other">Object to make the comparison with.</param>\r
+ /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
+ virtual bool Equals( Half3 other );\r
+\r
+ /// <summary>\r
+ /// Determines whether the specified object instances are considered equal. \r
+ /// </summary>\r
+ /// <param name="value1"></param>\r
+ /// <param name="value2"></param>\r
+ /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
+ /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
+ static bool Equals( Half3% value1, Half3% value2 );\r
+ };\r
+}\r