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got 8086 port of wolf3d to work and sod to work
[proj16/16.git] / 16 / sod8086 / gfxv_wl6.h
diff --git a/16/sod8086/gfxv_wl6.h b/16/sod8086/gfxv_wl6.h
new file mode 100755 (executable)
index 0000000..1e56297
--- /dev/null
@@ -0,0 +1,216 @@
+//////////////////////////////////////\r
+//\r
+// Graphics .H file for .WL6\r
+// IGRAB-ed on Wed Apr 13 06:58:44 1994\r
+//\r
+//////////////////////////////////////\r
+\r
+typedef enum {\r
+               // Lump Start\r
+               H_BJPIC=3,\r
+               H_CASTLEPIC,                         // 4\r
+               H_BLAZEPIC,                          // 5\r
+               H_TOPWINDOWPIC,                      // 6\r
+               H_LEFTWINDOWPIC,                     // 7\r
+               H_RIGHTWINDOWPIC,                    // 8\r
+               H_BOTTOMINFOPIC,                     // 9\r
+               // Lump Start\r
+               C_OPTIONSPIC,                        // 10\r
+               C_CURSOR1PIC,                        // 11\r
+               C_CURSOR2PIC,                        // 12\r
+               C_NOTSELECTEDPIC,                    // 13\r
+               C_SELECTEDPIC,                       // 14\r
+               C_FXTITLEPIC,                        // 15\r
+               C_DIGITITLEPIC,                      // 16\r
+               C_MUSICTITLEPIC,                     // 17\r
+               C_MOUSELBACKPIC,                     // 18\r
+               C_BABYMODEPIC,                       // 19\r
+               C_EASYPIC,                           // 20\r
+               C_NORMALPIC,                         // 21\r
+               C_HARDPIC,                           // 22\r
+               C_LOADSAVEDISKPIC,                   // 23\r
+               C_DISKLOADING1PIC,                   // 24\r
+               C_DISKLOADING2PIC,                   // 25\r
+               C_CONTROLPIC,                        // 26\r
+               C_CUSTOMIZEPIC,                      // 27\r
+               C_LOADGAMEPIC,                       // 28\r
+               C_SAVEGAMEPIC,                       // 29\r
+               C_EPISODE1PIC,                       // 30\r
+               C_EPISODE2PIC,                       // 31\r
+               C_EPISODE3PIC,                       // 32\r
+               C_EPISODE4PIC,                       // 33\r
+               C_EPISODE5PIC,                       // 34\r
+               C_EPISODE6PIC,                       // 35\r
+               C_CODEPIC,                           // 36\r
+               C_TIMECODEPIC,                       // 37\r
+               C_LEVELPIC,                          // 38\r
+               C_NAMEPIC,                           // 39\r
+               C_SCOREPIC,                          // 40\r
+               C_JOY1PIC,                           // 41\r
+               C_JOY2PIC,                           // 42\r
+               // Lump Start\r
+               L_GUYPIC,                            // 43\r
+               L_COLONPIC,                          // 44\r
+               L_NUM0PIC,                           // 45\r
+               L_NUM1PIC,                           // 46\r
+               L_NUM2PIC,                           // 47\r
+               L_NUM3PIC,                           // 48\r
+               L_NUM4PIC,                           // 49\r
+               L_NUM5PIC,                           // 50\r
+               L_NUM6PIC,                           // 51\r
+               L_NUM7PIC,                           // 52\r
+               L_NUM8PIC,                           // 53\r
+               L_NUM9PIC,                           // 54\r
+               L_PERCENTPIC,                        // 55\r
+               L_APIC,                              // 56\r
+               L_BPIC,                              // 57\r
+               L_CPIC,                              // 58\r
+               L_DPIC,                              // 59\r
+               L_EPIC,                              // 60\r
+               L_FPIC,                              // 61\r
+               L_GPIC,                              // 62\r
+               L_HPIC,                              // 63\r
+               L_IPIC,                              // 64\r
+               L_JPIC,                              // 65\r
+               L_KPIC,                              // 66\r
+               L_LPIC,                              // 67\r
+               L_MPIC,                              // 68\r
+               L_NPIC,                              // 69\r
+               L_OPIC,                              // 70\r
+               L_PPIC,                              // 71\r
+               L_QPIC,                              // 72\r
+               L_RPIC,                              // 73\r
+               L_SPIC,                              // 74\r
+               L_TPIC,                              // 75\r
+               L_UPIC,                              // 76\r
+               L_VPIC,                              // 77\r
+               L_WPIC,                              // 78\r
+               L_XPIC,                              // 79\r
+               L_YPIC,                              // 80\r
+               L_ZPIC,                              // 81\r
+               L_EXPOINTPIC,                        // 82\r
+               L_APOSTROPHEPIC,                     // 83\r
+               L_GUY2PIC,                           // 84\r
+               L_BJWINSPIC,                         // 85\r
+               STATUSBARPIC,                        // 86\r
+               TITLEPIC,                            // 87\r
+               PG13PIC,                             // 88\r
+               CREDITSPIC,                          // 89\r
+               HIGHSCORESPIC,                       // 90\r
+               // Lump Start\r
+               KNIFEPIC,                            // 91\r
+               GUNPIC,                              // 92\r
+               MACHINEGUNPIC,                       // 93\r
+               GATLINGGUNPIC,                       // 94\r
+               NOKEYPIC,                            // 95\r
+               GOLDKEYPIC,                          // 96\r
+               SILVERKEYPIC,                        // 97\r
+               N_BLANKPIC,                          // 98\r
+               N_0PIC,                              // 99\r
+               N_1PIC,                              // 100\r
+               N_2PIC,                              // 101\r
+               N_3PIC,                              // 102\r
+               N_4PIC,                              // 103\r
+               N_5PIC,                              // 104\r
+               N_6PIC,                              // 105\r
+               N_7PIC,                              // 106\r
+               N_8PIC,                              // 107\r
+               N_9PIC,                              // 108\r
+               FACE1APIC,                           // 109\r
+               FACE1BPIC,                           // 110\r
+               FACE1CPIC,                           // 111\r
+               FACE2APIC,                           // 112\r
+               FACE2BPIC,                           // 113\r
+               FACE2CPIC,                           // 114\r
+               FACE3APIC,                           // 115\r
+               FACE3BPIC,                           // 116\r
+               FACE3CPIC,                           // 117\r
+               FACE4APIC,                           // 118\r
+               FACE4BPIC,                           // 119\r
+               FACE4CPIC,                           // 120\r
+               FACE5APIC,                           // 121\r
+               FACE5BPIC,                           // 122\r
+               FACE5CPIC,                           // 123\r
+               FACE6APIC,                           // 124\r
+               FACE6BPIC,                           // 125\r
+               FACE6CPIC,                           // 126\r
+               FACE7APIC,                           // 127\r
+               FACE7BPIC,                           // 128\r
+               FACE7CPIC,                           // 129\r
+               FACE8APIC,                           // 130\r
+               GOTGATLINGPIC,                       // 131\r
+               MUTANTBJPIC,                         // 132\r
+               PAUSEDPIC,                           // 133\r
+               GETPSYCHEDPIC,                       // 134\r
+\r
+\r
+\r
+               ORDERSCREEN=136,\r
+               ERRORSCREEN,                         // 137\r
+               T_HELPART,                           // 138\r
+               T_DEMO0,                             // 139\r
+               T_DEMO1,                             // 140\r
+               T_DEMO2,                             // 141\r
+               T_DEMO3,                             // 142\r
+               T_ENDART1,                           // 143\r
+               T_ENDART2,                           // 144\r
+               T_ENDART3,                           // 145\r
+               T_ENDART4,                           // 146\r
+               T_ENDART5,                           // 147\r
+               T_ENDART6,                           // 148\r
+               ENUMEND\r
+            } graphicnums;\r
+\r
+//\r
+// Data LUMPs\r
+//\r
+#define README_LUMP_START              3\r
+#define README_LUMP_END                        9\r
+\r
+#define CONTROLS_LUMP_START            10\r
+#define CONTROLS_LUMP_END              42\r
+\r
+#define LEVELEND_LUMP_START            43\r
+#define LEVELEND_LUMP_END              85\r
+\r
+#define LATCHPICS_LUMP_START           91\r
+#define LATCHPICS_LUMP_END             134\r
+\r
+\r
+//\r
+// Amount of each data item\r
+//\r
+#define NUMCHUNKS    149\r
+#define NUMFONT      2\r
+#define NUMFONTM     0\r
+#define NUMPICS      132\r
+#define NUMPICM      0\r
+#define NUMSPRITES   0\r
+#define NUMTILE8     72\r
+#define NUMTILE8M    0\r
+#define NUMTILE16    0\r
+#define NUMTILE16M   0\r
+#define NUMTILE32    0\r
+#define NUMTILE32M   0\r
+#define NUMEXTERNS   13\r
+//\r
+// File offsets for data items\r
+//\r
+#define STRUCTPIC    0\r
+\r
+#define STARTFONT    1\r
+#define STARTFONTM   3\r
+#define STARTPICS    3\r
+#define STARTPICM    135\r
+#define STARTSPRITES 135\r
+#define STARTTILE8   135\r
+#define STARTTILE8M  136\r
+#define STARTTILE16  136\r
+#define STARTTILE16M 136\r
+#define STARTTILE32  136\r
+#define STARTTILE32M 136\r
+#define STARTEXTERNS 136\r
+\r
+//\r
+// Thank you for using IGRAB!\r
+//\r