namespace Automap
{
/// <summary>
- /// Actual Physical Point in space - that is interesting.
+ /// Basically the same as a POI but for an entity
/// </summary>
public struct EntityOfInterest
{
/// <remarks>Tracked by ID - these never leave.</remarks>
public class EntitiesOfInterest : KeyedCollection<long, EntityOfInterest>
{
+ protected override long GetKeyForItem(EntityOfInterest item)
+ => item.EntityId;
internal void AddReplace(EntityOfInterest entity)
{
Add(entity);
}
- protected override long GetKeyForItem(EntityOfInterest item)
- => item.EntityId;
}
}