#import <Foundation/Foundation.h>
#import <AVFoundation/AVFoundation.h>
#import <AVKit/AVKit.h>
+#import <stdio.h>
#import "MapEditor.h"
#import "MapView.h"
#import "FieldView.h"
#import "BuildChipList.h"
#import "EventScene.h"
#import "BattleView.h"
+#import "SaveDataList.h"
+#import "LevelList.h"
+#import "LoadChipList.h"
+
+#define SAVEDATADATMAX 4096
+#define DATAFILE_NAME "data.dat"
+#define INSTANT_IMG "image.png"
+
+#define FIELD_TYPE_A 0
+#define FIELD_TYPE_B 1
+#define FIELD_TYPE_C 2
+#define FIELD_TYPE_D 3
+#define FIELD_TYPE_E 4
+#define FIELD_TYPE_S 5
+#define FIELD_TYPE_SS 6
+
+#define MOVE_TYPE_RIKU 0
+#define MOVE_TYPE_UMI 1
+#define MOVE_TYPE_CHU 2
+#define MOVE_TYPE_SORA 3
+
+typedef struct _STATUS2{
+
+ double HP;
+ double EN;
+ double WT;
+
+ int MOV;
+ double ARM;
+ double MOB;
+ double LIM;
+
+ short size;//T:極小 S:人型サイズ B:乗り物サイズ H:建物サイズ G:巨人サイズ M:モビールスーツサイズ L:戦艦サイズ LL:大戦艦サイズ E:移動基地サイズ I:大陸サイズ
+ short typeMOVE;
+ short loadCnt;
+
+ int cSupply;
+ int cFood;
+ int cMoney;
+ int cWT;
+
+}STATUS2;
+
+typedef struct _LOADCHIPD{
+ int chipNumb;
+
+ NSString *name;
+ NSString *nameID;
+ struct _RESIST R_C;
+ struct _STATUS2 S_C;
+
+}LOADCHIPD;
+
+typedef struct _LOADCHIP{
+
+ struct _RESIST R_C;
+ struct _RESIST R_M;
+ struct _ATTACK *A;
+
+ NSString *name;
+ NSString *nameRecognition;
+ NSString *nameID;
+
+ struct _STATUS2 S_C;
+ struct _STATUS2 S_M;
+
+ NSString *iName;
+ NSImage *img;
+
+ NSString *iNameb;
+ NSImage *imgb;
+
+ int chipNumb;
+
+ NSString *aName;
+ int attackListNum;
+
+}LOADCHIP;
+
+typedef struct _BSTATUS{
+ int HP;
+ int WT;
+ int WTE;
+ int WTN;
+ NSString *name;
+
+}BSTATUS;
+
+typedef struct _BUILDCHIPD{
+ int chipNumb;
+
+ NSString *name;
+ NSString *nameID;
+ struct _BSTATUS S_C;
+
+}BUILDCHIPD;
+
+typedef struct _BUILDCHIP{
+
+ NSString *name;
+ NSString *nameR;
+ NSString *nameID;
+
+ struct _RESEARCH *R;
+ struct _BSTATUS S_C;
+ struct _BSTATUS S_M;
+
+ int chipNumb;
+
+ int dmgfix;
+ int type;
+ int defLv;
+
+ int Csupply;
+ int Cfood;
+ int Cmoney;
+
+
+ int CsupplyNext;
+ int CfoodNext;
+ int CmoneyNext;
+
+ int Esupply;
+ int Efood;
+ int Emoney;
+
+
+ int recHP;
+ int recMP;
+ int recEN;
+ int recHPL;
+ bool inroadsFlag;
+ bool capture;
+ NSString *linkDest;
+ NSString *linkNext;
+
+
+ NSString *iName;
+ NSImage *img;
+
+ NSString *iNameb;
+ NSImage *imgb;
+
+ bool invisible;
+ bool GuildFlag;
+
+}BUILDCHIP;
typedef struct _UNIT{
struct _UNIT *next;
bool unControlable;
bool joinArmyFromNext;
bool persuasion;
- int atkRange;
bool targType1L;
bool targType2L;
bool targType1D;
bool targType2D;
+ int atkRange;
+
}UNIT;
+typedef struct _UNITD{
+ bool CPU;
+ int number;
+ int team;
+ int chipNumber;
+ int chipNumberL;
+
+ int x;
+ int y;
+ int z;
+
+ int ix;
+ int iy;
+ int iz;
+
+ bool dead;
+
+ bool loadChipFlag;
+
+ bool unControlable;
+ bool joinArmyFromNext;
+ bool persuasion;
+
+ bool targType1L;
+ bool targType2L;
+ bool targType1D;
+ bool targType2D;
+
+ NSString *army;
+
+ int imgAdCnt;
+ int imgAdFix;
+ NSImage *img;
+
+ struct _UNITCHIPD C;
+}UNITD;
+
typedef struct _UNION{
}BUILD;
+typedef struct _BUILDD{
+
+ int number;
+ int team;
+ int chipNumber;
+ int makeLv;
+
+ int x;
+ int y;
+ int z;
+
+ bool dead;
+
+ int imgAdCnt;
+ int imgAdFix;
+ NSImage *img;
+
+ struct _BUILDCHIPD C;
+
+}BUILDD;
typedef struct _PLAYER{
}UNITPOINT;
+NSMutableArray *SAV;
+
+LOADCHIP LC[4096];
+BUILDCHIP BC[512];
+
double eventTime;
PLAYER P[10];
bool bugFixFlag2;
bool bugFixFlag3;
-MAPSCRIPTD *MSDTO;
+struct MAPSCRIPTD *MSDTO;
bool messageEndFlag;
ATTACK *attackTop2;
UNIT *effCun;
+bool fuckingLoadBugFix;
+bool battleEndFlag;
+
+int oopsCnt;
+int lmao;
+int vaginaCnt;
+
+
+#define dUMAX 9999
+#define dBMAX 9999
+typedef struct _SAVEDATADAT{
+
+ NSString *name;
+
+ int imgAdressCnt;
+ int imgAdressFix;
+ NSImage *img;
+
+ int MFselectedRow;
+ int storyNumb;
+ int scenarioNumb;
+
+ NSString *mapfileName;
+ NSString *levelName;
+ NSString *scenarioName;
+
+ int chipHeight;
+ int chipWidth;
+
+ int posX;
+ int posY;
+
+ int eSlctX;
+ int eSlctY;
+
+ int registerNum;
+ int registerNumB;
+
+ int esSceneProc;
+
+ bool endGameCondition;
+ bool initMapFlag;
+ bool initStatusFlag;
+ bool TeamCountFlag;
+ bool battleBegin;
+ bool startES;
+
+ bool cpuAImodeflag;
+ bool cpuModeMOVEflag;
+ bool cpuModeATTACKflag;
+ bool cpuTurnEndFlag;
+ bool waitSwtichFlag;
+ bool battleReadyUpFlag;
+ bool setBattleModeFlag;
+
+ bool wtRdy;
+ bool wtRdy2;
+ bool wtRdy3;
+
+ int chipNum[1002][1002];
+ int buildNum[1002][1002];
+ int unitNum[1002][1002];
+ int loadNum[1002][1002];
+ int buildTeam[1002][1002];
+ int unitTeam[1002][1002];
+
+ //あったものを読み込むというよりは一部のデータをもとに再現するのにおよそ等しい
+ struct _UNITD dU[dUMAX];
+ struct _BUILDD dB[dBMAX];
+
+ struct _PLAYER P[10];
+
+ struct _MAPSCRIPT *MS;
+
+ /*
+ struct _UNIT *UTop;
+ struct _BUILD *BTop;
+
+ struct _UNIT *Uselected;
+ struct _UNIT *unitBreak;
+ struct _UNIT *Utarget;
+ */
+}SAVEDATADAT;
+
+int datRow;
+SAVEDATADAT sdd;
+SAVEDATADAT sdd2[SAVEDATADATMAX];
+
+int routeCnt;
+bool datExistFlag;
+NSImage *changedImg;
+bool saveFlag;
+
+bool saveDataDatFlag;
+
struct _MAPSCRIPT0 *MSDP0top;
struct _MAPSCRIPT0 *MSDPtop;
NSSound *SEsub;
bool eventEndFlag;
+int displayBattleCheckPanelFlag;
bool gameOverFlag;
bool gameOverFlag2;
int Gnum1;
int Gnum2;
+int mapChipDataLoadProc;
+
+int LFOLrow;
+
+char *datFilePath;
+
@interface FieldScene : NSObject
{
NSTimer *time;
+ IBOutlet NSTextField *btHITtf1;
+ IBOutlet NSTextField *btHITtf2;
+ IBOutlet NSTextField *btDMGtf1;
+ IBOutlet NSTextField *btDMGtf2;
+
IBOutlet NSTextField *battleReadyUpPN1;
IBOutlet NSTextField *battleReadyUpPN2;
IBOutlet NSTextField *battleReadyUpRule;
IBOutlet NSArrayController *STskillListAC;
IBOutlet NSTableView *STskillListTV;
+ IBOutlet NSPanel *FSMenu;
+
+ IBOutlet NSWindow *saveFileDialog;
+
+ IBOutlet NSPanel *saveFileInputPanel;
+ IBOutlet NSTextField *saveFileInputTF;
+ NSMutableArray *saveFileInputListMA;
+ IBOutlet NSArrayController *saveFileInputListAC;
+ IBOutlet NSTableView *saveFileInputListTV;
+
+ IBOutlet NSPanel *loadFileOutputPanel;
+ IBOutlet NSTextField *loadFileOutputTF;
+ NSMutableArray *loadFileOutputListMA;
+ IBOutlet NSArrayController *loadFileOutputListAC;
+ IBOutlet NSTableView *loadFileOutputListTV;
+
+
+ IBOutlet NSPanel *saveGamePanel;
+ IBOutlet NSTextField *saveGameTF;
+ IBOutlet NSImageView *saveGameIV;
+ IBOutlet NSTextField *saveGameLB;
+ NSMutableArray *saveGameListMA;
+ IBOutlet NSArrayController *saveGameListAC;
+ IBOutlet NSTableView *saveGameListTV;
+
}
--(MAPSCRIPT0*)setMessage:(MAPSCRIPT0*)MS0;
+-(void)loadStruct;
+
+-(IBAction)saveGameSubmit:(id)sender;
+-(IBAction)saveGameCancel:(id)sender;
+
+-(struct MAPSCRIPT0*)setMessage:(struct MAPSCRIPT0*)MS0;
+
+-(IBAction)loadFileOutputSubmit:(id)sender;
+-(IBAction)loadFileOutputCancel:(id)sender;
+
+-(IBAction)saveFileInputSubmit:(id)sender;
+-(IBAction)saveFileInputCancel:(id)sender;
+
+-(IBAction)saveFileDialogSubmit:(id)sender;
+-(IBAction)saveFileDialogCancel:(id)sender;
-(IBAction)STsubmit:(id)sender;
-
-
+-(IBAction)FSVsave:(id)sender;
+-(IBAction)FSVtitle:(id)sender;
+-(IBAction)FSVcancel:(id)sender;
-(int)chooseGuildList:(int*)value gcnum:(int)gcnum;
-(void)addBuildStatus;
+-(void)displaySideMenu;
+-(void)displaySaveFileDialog;
+-(void)initLoadFileOutputList;
+-(void)initFileOutPutListSet;
@end