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Implement GL_OES_vertex_half_float.
[android-x86/external-swiftshader.git] / BUILD.gn
index bec953d..7530b91 100644 (file)
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -36,7 +36,6 @@ config("swiftshader_config") {
   } else {
     cflags = [
       "-std=c++11",
-      "-Wall",
       "-fno-exceptions",
       "-fno-operator-names",
       "-ffunction-sections",