[0.9.9]
+- removed Xamarin backend, see http://www.badlogicgames.com/wordpress/?p=3213
+- added Select class for selecting kth ordered statistic from arrays (see Array.selectRanked() method)
+- refactored Box2D to use badlogic Arrays instead of java.util.ArrayLists
- MipMapGenerator methods now don't take disposePixmap argument anymore
- added GLTexture, base class for all textures, encapsulates target (2d, cubemap, ...)
- added CubeMap, 6 sided texture
- Added getCache() to BitmapFont, for expert users who wish to use the BitmapFontCache (see BitmapFontTest)
- FreeTypeFontGenerator now includes setMaxTextureSize and getMaxTextureSize to cap the generated glyph atlas size (default 1024)
- added render-hooks beginRender() and endRender() to BatchTiledMapRenderer
+- Added panStop to GestureListener interface.
+- ScissorStack#calculateScissors changed to take viewport, enabling it to work with glViewport.
[0.9.8]
- see http://www.badlogicgames.com/wordpress/?p=2791