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Merge pull request #34437 (ohai/sdl2referencejp/fix-SDL_CreateTextureFromSurface...
[sdl2referencejp/sdl2referencejp.git] / CategoryAPI.html
index 28c2e57..9b67765 100644 (file)
@@ -6,19 +6,22 @@
 <meta name="keywords" content="Simple Directmedia Layer SDL2.0">
 <link rel="top" href="index.html" title="\83z\81[\83\80">
 <link rel="parent" href="index.html" title="1\82Â\8fã">
-<title>SDL2.0 \93ú\96{\8cê\83\8a\83t\83@\83\8c\83\93\83X - API (\83A\83\8b\83t\83@\83x\83b\83g\8f\87)</title>
+<title>SDL 2.0 API (\83A\83\8b\83t\83@\83x\83b\83g\8f\87)</title>
 </head>
 <body>
 <a href="index.html">\96Ú\8e\9f</a> - API(\83A\83\8b\83t\83@\83x\83b\83g\8f\87)
 <hr>
-<h1>SDL2.0 API (\83A\83\8b\83t\83@\83x\83b\83g\8f\87)</h1>
+<h1>SDL 2.0 API (\83A\83\8b\83t\83@\83x\83b\83g\8f\87)</h1>
 <h2>\83q\83\93\83g</h2>
 <ol>
 <li><a href="SDL_HINT_ACCELEROMETER_AS_JOYSTICK.html">SDL_HINT_ACCELEROMETER_AS_JOYSTICK</a>
+<li><a href="SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION</a>
+<li><a href="SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.html">SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION</a>
 <li><a href="SDL_HINT_FRAMEBUFFER_ACCELERATION.html">SDL_HINT_FRAMEBUFFER_ACCELERATION</a>
 <li><a href="SDL_HINT_GAMECONTROLLERCONFIG.html">SDL_HINT_GAMECONTROLLERCONFIG</a>
 <li><a href="SDL_HINT_GRAB_KEYBOARD.html">SDL_HINT_GRAB_KEYBOARD</a>
 <li><a href="SDL_HINT_IDLE_TIMER_DISABLED.html">SDL_HINT_IDLE_TIMER_DISABLED</a>
+<li><a href="SDL_HINT_IME_INTERNAL_EDITING.html">SDL_HINT_IME_INTERNAL_EDITING</a>
 <li><a href="SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS.html">SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS</a>
 <li><a href="SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK.html">SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK</a>
 <li><a href="SDL_HINT_MOUSE_RELATIVE_MODE_WARP.html">SDL_HINT_MOUSE_RELATIVE_MODE_WARP</a>
 <li><a href="SDL_HINT_VIDEO_X11_XINERAMA.html">SDL_HINT_VIDEO_X11_XINERAMA</a>
 <li><a href="SDL_HINT_VIDEO_X11_XRANDR.html">SDL_HINT_VIDEO_X11_XRANDR</a>
 <li><a href="SDL_HINT_VIDEO_X11_XVIDMODE.html">SDL_HINT_VIDEO_X11_XVIDMODE</a>
+<li><a href="SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP.html">SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP</a>
+<li><a href="SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN.html">SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN</a>
 <li><a href="SDL_HINT_XINPUT_ENABLED.html">SDL_HINT_XINPUT_ENABLED</a>
+<li><a href="SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING.html">SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING</a>
 </ol>
 <h2>\97ñ\8b\93\91Ì</h2>
 <ol>
-<li><a href="SDL_assert_state.html">SDL_assert_state</a>
 <li><a href="SDL_AudioFormat.html">SDL_AudioFormat</a>
 <li><a href="SDL_AudioStatus.html">SDL_AudioStatus</a>
 <li><a href="SDL_BlendMode.html">SDL_BlendMode</a>
-<li><a href="SDL_bool.html">SDL_bool</a>
 <li><a href="SDL_EventType.html">SDL_EventType</a>
 <li><a href="SDL_GLattr.html">SDL_GLattr</a>
 <li><a href="SDL_GLcontextFlag.html">SDL_GLcontextFlag</a>
 <li><a href="SDL_GLprofile.html">SDL_GLprofile</a>
+<li><a href="SDL_GameControllerAxis.html">SDL_GameControllerAxis</a>
+<li><a href="SDL_GameControllerButton.html">SDL_GameControllerButton</a>
 <li><a href="SDL_HintPriority.html">SDL_HintPriority</a>
+<li><a href="SDL_HitTestResult.html">SDL_HitTestResult</a>
 <li><a href="SDL_Keycode.html">SDL_Keycode</a>
 <li><a href="SDL_Keymod.html">SDL_Keymod</a>
 <li><a href="SDL_LOG_CATEGORY.html">SDL_LOG_CATEGORY</a>
 <li><a href="SDL_LogPriority.html">SDL_LogPriority</a>
+<li><a href="SDL_MessageBoxButtonFlags.html">SDL_MessageBoxButtonFlags</a>
+<li><a href="SDL_MessageBoxColorType.html">SDL_MessageBoxColorType</a>
+<li><a href="SDL_MessageBoxFlags.html">SDL_MessageBoxFlags</a>
 <li><a href="SDL_PixelFormatEnum.html">SDL_PixelFormatEnum</a>
 <li><a href="SDL_PowerState.html">SDL_PowerState</a>
 <li><a href="SDL_RendererFlags.html">SDL_RendererFlags</a>
@@ -67,6 +77,8 @@
 <li><a href="SDL_ThreadPriority.html">SDL_ThreadPriority</a>
 <li><a href="SDL_WindowEventID.html">SDL_WindowEventID</a>
 <li><a href="SDL_WindowFlags.html">SDL_WindowFlags</a>
+<li><a href="SDL_assert_state.html">SDL_assert_state</a>
+<li><a href="SDL_bool.html">SDL_bool</a>
 </ol>
 <h2>\8d\\91¢\91Ì</h2>
 <ol>
 <li><a href="SDL_JoyHatEvent.html">SDL_JoyHatEvent</a>
 <li><a href="SDL_KeyboardEvent.html">SDL_KeyboardEvent</a>
 <li><a href="SDL_Keysym.html">SDL_Keysym</a>
+<li><a href="SDL_MessageBoxButtonData.html">SDL_MessageBoxButtonData</a>
+<li><a href="SDL_MessageBoxColor.html">SDL_MessageBoxColor</a>
+<li><a href="SDL_MessageBoxColorScheme.html">SDL_MessageBoxColorScheme</a>
+<li><a href="SDL_MessageBoxData.html">SDL_MessageBoxData</a>
 <li><a href="SDL_MouseButtonEvent.html">SDL_MouseButtonEvent</a>
 <li><a href="SDL_MouseMotionEvent.html">SDL_MouseMotionEvent</a>
 <li><a href="SDL_MouseWheelEvent.html">SDL_MouseWheelEvent</a>
 </ol>
 <h2>\8aÖ\90\94</h2>
 <ol>
-<li><a href="SDL_acos.html">SDL_acos</a></li>
 <li><a href="SDL_AddEventWatch.html">SDL_AddEventWatch</a></li>
 <li><a href="SDL_AddHintCallback.html">SDL_AddHintCallback</a></li>
 <li><a href="SDL_AddTimer.html">SDL_AddTimer</a></li>
 <li><a href="SDL_AndroidGetExternalStorageState.html">SDL_AndroidGetExternalStorageState</a></li>
 <li><a href="SDL_AndroidGetInternalStoragePath.html">SDL_AndroidGetInternalStoragePath</a></li>
 <li><a href="SDL_AndroidGetJNIEnv.html">SDL_AndroidGetJNIEnv</a></li>
-<li><a href="SDL_assert.html">SDL_assert</a></li>
-<li><a href="SDL_assert_paranoid.html">SDL_assert_paranoid</a></li>
-<li><a href="SDL_assert_release.html">SDL_assert_release</a></li>
 <li><a href="SDL_AtomicAdd.html">SDL_AtomicAdd</a></li>
 <li><a href="SDL_AtomicCAS.html">SDL_AtomicCAS</a></li>
 <li><a href="SDL_AtomicCASPtr.html">SDL_AtomicCASPtr</a></li>
 <li><a href="SDL_BlitScaled.html">SDL_BlitScaled</a></li>
 <li><a href="SDL_BlitSurface.html">SDL_BlitSurface</a></li>
 <li><a href="SDL_BuildAudioCVT.html">SDL_BuildAudioCVT</a></li>
+<li><a href="SDL_COMPILEDVERSION.html">SDL_COMPILEDVERSION</a></li>
 <li><a href="SDL_CalculateGammaRamp.html">SDL_CalculateGammaRamp</a></li>
+<li><a href="SDL_CaptureMouse.html">SDL_CaptureMouse</a></li>
 <li><a href="SDL_ClearError.html">SDL_ClearError</a></li>
 <li><a href="SDL_ClearHints.html">SDL_ClearHints</a></li>
+<li><a href="SDL_ClearQueuedAudio.html">SDL_ClearQueuedAudio</a></li>
 <li><a href="SDL_CloseAudio.html">SDL_CloseAudio</a></li>
 <li><a href="SDL_CloseAudioDevice.html">SDL_CloseAudioDevice</a></li>
-<li><a href="SDL_COMPILEDVERSION.html">SDL_COMPILEDVERSION</a></li>
 <li><a href="SDL_CompilerBarrier.html">SDL_CompilerBarrier</a></li>
 <li><a href="SDL_CondBroadcast.html">SDL_CondBroadcast</a></li>
 <li><a href="SDL_CondSignal.html">SDL_CondSignal</a></li>
 <li><a href="SDL_CreateCond.html">SDL_CreateCond</a></li>
 <li><a href="SDL_CreateCursor.html">SDL_CreateCursor</a></li>
 <li><a href="SDL_CreateMutex.html">SDL_CreateMutex</a></li>
-<li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a></li>
 <li><a href="SDL_CreateRGBSurface.html">SDL_CreateRGBSurface</a></li>
 <li><a href="SDL_CreateRGBSurfaceFrom.html">SDL_CreateRGBSurfaceFrom</a></li>
+<li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a></li>
 <li><a href="SDL_CreateSemaphore.html">SDL_CreateSemaphore</a></li>
 <li><a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a></li>
 <li><a href="SDL_CreateSystemCursor.html">SDL_CreateSystemCursor</a></li>
 <li><a href="SDL_CreateThread.html">SDL_CreateThread</a></li>
 <li><a href="SDL_CreateWindow.html">SDL_CreateWindow</a></li>
 <li><a href="SDL_CreateWindowAndRenderer.html">SDL_CreateWindowAndRenderer</a></li>
-<li><a href="SDL_CreateWindowAndRenderer.html">SDL_CreateWindowAndRenderer</a></li>
 <li><a href="SDL_CreateWindowFrom.html">SDL_CreateWindowFrom</a></li>
-<li><a href="SDL_Delay.html">SDL_Delay</a></li>
 <li><a href="SDL_DelEventWatch.html">SDL_DelEventWatch</a></li>
 <li><a href="SDL_DelHintCallback.html">SDL_DelHintCallback</a></li>
+<li><a href="SDL_Delay.html">SDL_Delay</a></li>
 <li><a href="SDL_DestroyCond.html">SDL_DestroyCond</a></li>
 <li><a href="SDL_DestroyMutex.html">SDL_DestroyMutex</a></li>
 <li><a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a></li>
 <li><a href="SDL_FreeRW.html">SDL_FreeRW</a></li>
 <li><a href="SDL_FreeSurface.html">SDL_FreeSurface</a></li>
 <li><a href="SDL_FreeWAV.html">SDL_FreeWAV</a></li>
+<li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a></li>
+<li><a href="SDL_GL_CreateContext.html">SDL_GL_CreateContext</a></li>
+<li><a href="SDL_GL_DeleteContext.html">SDL_GL_DeleteContext</a></li>
+<li><a href="SDL_GL_ExtensionSupported.html">SDL_GL_ExtensionSupported</a></li>
+<li><a href="SDL_GL_GetAttribute.html">SDL_GL_GetAttribute</a></li>
+<li><a href="SDL_GL_GetCurrentContext.html">SDL_GL_GetCurrentContext</a></li>
+<li><a href="SDL_GL_GetCurrentWindow.html">SDL_GL_GetCurrentWindow</a></li>
+<li><a href="SDL_GL_GetDrawableSize.html">SDL_GL_GetDrawableSize</a></li>
+<li><a href="SDL_GL_GetProcAddress.html">SDL_GL_GetProcAddress</a></li>
+<li><a href="SDL_GL_GetSwapInterval.html">SDL_GL_GetSwapInterval</a></li>
+<li><a href="SDL_GL_LoadLibrary.html">SDL_GL_LoadLibrary</a></li>
+<li><a href="SDL_GL_MakeCurrent.html">SDL_GL_MakeCurrent</a></li>
+<li><a href="SDL_GL_ResetAttributes.html">SDL_GL_ResetAttributes</a></li>
+<li><a href="SDL_GL_SetAttribute.html">SDL_GL_SetAttribute</a></li>
+<li><a href="SDL_GL_SetSwapInterval.html">SDL_GL_SetSwapInterval</a></li>
+<li><a href="SDL_GL_SwapWindow.html">SDL_GL_SwapWindow</a></li>
+<li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a></li>
+<li><a href="SDL_GL_UnloadLibrary.html">SDL_GL_UnloadLibrary</a></li>
 <li><a href="SDL_GameControllerAddMapping.html">SDL_GameControllerAddMapping</a></li>
 <li><a href="SDL_GameControllerAddMappingsFromFile.html">SDL_GameControllerAddMappingsFromFile</a></li>
 <li><a href="SDL_GameControllerAddMappingsFromRW.html">SDL_GameControllerAddMappingsFromRW</a></li>
 <li><a href="SDL_GetAudioDriver.html">SDL_GetAudioDriver</a></li>
 <li><a href="SDL_GetAudioStatus.html">SDL_GetAudioStatus</a></li>
 <li><a href="SDL_GetBasePath.html">SDL_GetBasePath</a></li>
-<li><a href="SDL_GetClipboardText.html">SDL_GetClipboardText</a></li>
+<li><a href="SDL_GetCPUCacheLineSize.html">SDL_GetCPUCacheLineSize</a></li>
+<li><a href="SDL_GetCPUCount.html">SDL_GetCPUCount</a></li>
 <li><a href="SDL_GetClipRect.html">SDL_GetClipRect</a></li>
+<li><a href="SDL_GetClipboardText.html">SDL_GetClipboardText</a></li>
 <li><a href="SDL_GetClosestDisplayMode.html">SDL_GetClosestDisplayMode</a></li>
 <li><a href="SDL_GetColorKey.html">SDL_GetColorKey</a></li>
-<li><a href="SDL_GetCPUCacheLineSize.html">SDL_GetCPUCacheLineSize</a></li>
-<li><a href="SDL_GetCPUCount.html">SDL_GetCPUCount</a></li>
 <li><a href="SDL_GetCurrentAudioDriver.html">SDL_GetCurrentAudioDriver</a></li>
 <li><a href="SDL_GetCurrentDisplayMode.html">SDL_GetCurrentDisplayMode</a></li>
 <li><a href="SDL_GetCurrentVideoDriver.html">SDL_GetCurrentVideoDriver</a></li>
 <li><a href="SDL_GetDisplayName.html">SDL_GetDisplayName</a></li>
 <li><a href="SDL_GetError.html">SDL_GetError</a></li>
 <li><a href="SDL_GetEventFilter.html">SDL_GetEventFilter</a></li>
+<li><a href="SDL_GetGlobalMouseState.html">SDL_GetGlobalMouseState</a></li>
 <li><a href="SDL_GetHint.html">SDL_GetHint</a></li>
-<li><a href="SDL_GetKeyboardFocus.html">SDL_GetKeyboardFocus</a></li>
-<li><a href="SDL_GetKeyboardState.html">SDL_GetKeyboardState</a></li>
 <li><a href="SDL_GetKeyFromName.html">SDL_GetKeyFromName</a></li>
 <li><a href="SDL_GetKeyFromScancode.html">SDL_GetKeyFromScancode</a></li>
 <li><a href="SDL_GetKeyName.html">SDL_GetKeyName</a></li>
+<li><a href="SDL_GetKeyboardFocus.html">SDL_GetKeyboardFocus</a></li>
+<li><a href="SDL_GetKeyboardState.html">SDL_GetKeyboardState</a></li>
 <li><a href="SDL_GetModState.html">SDL_GetModState</a></li>
 <li><a href="SDL_GetMouseFocus.html">SDL_GetMouseFocus</a></li>
 <li><a href="SDL_GetMouseState.html">SDL_GetMouseState</a></li>
 <li><a href="SDL_GetPlatform.html">SDL_GetPlatform</a></li>
 <li><a href="SDL_GetPowerInfo.html">SDL_GetPowerInfo</a></li>
 <li><a href="SDL_GetPrefPath.html">SDL_GetPrefPath</a></li>
+<li><a href="SDL_GetQueuedAudioSize.html">SDL_GetQueuedAudioSize</a></li>
+<li><a href="SDL_GetRGB.html">SDL_GetRGB</a></li>
+<li><a href="SDL_GetRGBA.html">SDL_GetRGBA</a></li>
 <li><a href="SDL_GetRelativeMouseMode.html">SDL_GetRelativeMouseMode</a></li>
 <li><a href="SDL_GetRelativeMouseState.html">SDL_GetRelativeMouseState</a></li>
 <li><a href="SDL_GetRenderDrawBlendMode.html">SDL_GetRenderDrawBlendMode</a></li>
 <li><a href="SDL_GetRenderDrawColor.html">SDL_GetRenderDrawColor</a></li>
 <li><a href="SDL_GetRenderDriverInfo.html">SDL_GetRenderDriverInfo</a></li>
+<li><a href="SDL_GetRenderTarget.html">SDL_GetRenderTarget</a></li>
 <li><a href="SDL_GetRenderer.html">SDL_GetRenderer</a></li>
 <li><a href="SDL_GetRendererInfo.html">SDL_GetRendererInfo</a></li>
 <li><a href="SDL_GetRendererOutputSize.html">SDL_GetRendererOutputSize</a></li>
-<li><a href="SDL_GetRenderTarget.html">SDL_GetRenderTarget</a></li>
 <li><a href="SDL_GetRevision.html">SDL_GetRevision</a></li>
 <li><a href="SDL_GetRevisionNumber.html">SDL_GetRevisionNumber</a></li>
-<li><a href="SDL_GetRGB.html">SDL_GetRGB</a></li>
-<li><a href="SDL_GetRGBA.html">SDL_GetRGBA</a></li>
 <li><a href="SDL_GetScancodeFromKey.html">SDL_GetScancodeFromKey</a></li>
 <li><a href="SDL_GetScancodeFromName.html">SDL_GetScancodeFromName</a></li>
 <li><a href="SDL_GetScancodeName.html">SDL_GetScancodeName</a></li>
 <li><a href="SDL_GetWindowSurface.html">SDL_GetWindowSurface</a></li>
 <li><a href="SDL_GetWindowTitle.html">SDL_GetWindowTitle</a></li>
 <li><a href="SDL_GetWindowWMInfo.html">SDL_GetWindowWMInfo</a></li>
-<li><a href="SDL_GetWindowWMInfo.html">SDL_GetWindowWMInfo</a></li>
-<li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a></li>
-<li><a href="SDL_GL_CreateContext.html">SDL_GL_CreateContext</a></li>
-<li><a href="SDL_GL_DeleteContext.html">SDL_GL_DeleteContext</a></li>
-<li><a href="SDL_GL_ExtensionSupported.html">SDL_GL_ExtensionSupported</a></li>
-<li><a href="SDL_GL_GetAttribute.html">SDL_GL_GetAttribute</a></li>
-<li><a href="SDL_GL_GetCurrentContext.html">SDL_GL_GetCurrentContext</a></li>
-<li><a href="SDL_GL_GetCurrentWindow.html">SDL_GL_GetCurrentWindow</a></li>
-<li><a href="SDL_GL_GetDrawableSize.html">SDL_GL_GetDrawableSize</a></li>
-<li><a href="SDL_GL_GetProcAddress.html">SDL_GL_GetProcAddress</a></li>
-<li><a href="SDL_GL_GetSwapInterval.html">SDL_GL_GetSwapInterval</a></li>
-<li><a href="SDL_GL_LoadLibrary.html">SDL_GL_LoadLibrary</a></li>
-<li><a href="SDL_GL_MakeCurrent.html">SDL_GL_MakeCurrent</a></li>
-<li><a href="SDL_GL_ResetAttributes.html">SDL_GL_ResetAttributes</a></li>
-<li><a href="SDL_GL_SetAttribute.html">SDL_GL_SetAttribute</a></li>
-<li><a href="SDL_GL_SetSwapInterval.html">SDL_GL_SetSwapInterval</a></li>
-<li><a href="SDL_GL_SwapWindow.html">SDL_GL_SwapWindow</a></li>
-<li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a></li>
-<li><a href="SDL_GL_UnloadLibrary.html">SDL_GL_UnloadLibrary</a></li>
 <li><a href="SDL_HapticClose.html">SDL_HapticClose</a></li>
 <li><a href="SDL_HapticDestroyEffect.html">SDL_HapticDestroyEffect</a></li>
 <li><a href="SDL_HapticEffectSupported.html">SDL_HapticEffectSupported</a></li>
 <li><a href="SDL_HapticNumEffects.html">SDL_HapticNumEffects</a></li>
 <li><a href="SDL_HapticNumEffectsPlaying.html">SDL_HapticNumEffectsPlaying</a></li>
 <li><a href="SDL_HapticOpen.html">SDL_HapticOpen</a></li>
-<li><a href="SDL_HapticOpened.html">SDL_HapticOpened</a></li>
 <li><a href="SDL_HapticOpenFromJoystick.html">SDL_HapticOpenFromJoystick</a></li>
 <li><a href="SDL_HapticOpenFromMouse.html">SDL_HapticOpenFromMouse</a></li>
+<li><a href="SDL_HapticOpened.html">SDL_HapticOpened</a></li>
 <li><a href="SDL_HapticPause.html">SDL_HapticPause</a></li>
 <li><a href="SDL_HapticQuery.html">SDL_HapticQuery</a></li>
 <li><a href="SDL_HapticRumbleInit.html">SDL_HapticRumbleInit</a></li>
 <li><a href="SDL_HapticUnpause.html">SDL_HapticUnpause</a></li>
 <li><a href="SDL_HapticUpdateEffect.html">SDL_HapticUpdateEffect</a></li>
 <li><a href="SDL_Has3DNow.html">SDL_Has3DNow</a></li>
-<li><a href="SDL_HasAltiVec.html">SDL_HasAltiVec</a></li>
 <li><a href="SDL_HasAVX.html">SDL_HasAVX</a></li>
+<li><a href="SDL_HasAVX2.html">SDL_HasAVX2</a></li>
+<li><a href="SDL_HasAltiVec.html">SDL_HasAltiVec</a></li>
 <li><a href="SDL_HasClipboardText.html">SDL_HasClipboardText</a></li>
 <li><a href="SDL_HasEvent.html">SDL_HasEvent</a></li>
 <li><a href="SDL_HasEvents.html">SDL_HasEvents</a></li>
 <li><a href="SDL_HasIntersection.html">SDL_HasIntersection</a></li>
 <li><a href="SDL_HasMMX.html">SDL_HasMMX</a></li>
 <li><a href="SDL_HasRDTSC.html">SDL_HasRDTSC</a></li>
-<li><a href="SDL_HasScreenKeyboardSupport.html">SDL_HasScreenKeyboardSupport</a></li>
 <li><a href="SDL_HasSSE.html">SDL_HasSSE</a></li>
 <li><a href="SDL_HasSSE2.html">SDL_HasSSE2</a></li>
 <li><a href="SDL_HasSSE3.html">SDL_HasSSE3</a></li>
 <li><a href="SDL_HasSSE41.html">SDL_HasSSE41</a></li>
 <li><a href="SDL_HasSSE42.html">SDL_HasSSE42</a></li>
+<li><a href="SDL_HasScreenKeyboardSupport.html">SDL_HasScreenKeyboardSupport</a></li>
 <li><a href="SDL_HideWindow.html">SDL_HideWindow</a></li>
 <li><a href="SDL_Init.html">SDL_Init</a></li>
 <li><a href="SDL_InitSubSystem.html">SDL_InitSubSystem</a></li>
 <li><a href="SDL_LogWarn.html">SDL_LogWarn</a></li>
 <li><a href="SDL_LowerBlit.html">SDL_LowerBlit</a></li>
 <li><a href="SDL_LowerBlitScaled.html">SDL_LowerBlitScaled</a></li>
+<li><a href="SDL_MUSTLOCK.html">SDL_MUSTLOCK</a></li>
 <li><a href="SDL_MapRGB.html">SDL_MapRGB</a></li>
 <li><a href="SDL_MapRGBA.html">SDL_MapRGBA</a></li>
 <li><a href="SDL_MasksToPixelFormatEnum.html">SDL_MasksToPixelFormatEnum</a></li>
 <li><a href="SDL_MixAudioFormat.html">SDL_MixAudioFormat</a></li>
 <li><a href="SDL_MostSignificantBitIndex32.html">SDL_MostSignificantBitIndex32</a></li>
 <li><a href="SDL_MouseIsHaptic.html">SDL_MouseIsHaptic</a></li>
-<li><a href="SDL_MUSTLOCK.html">SDL_MUSTLOCK</a></li>
 <li><a href="SDL_NumHaptics.html">SDL_NumHaptics</a></li>
 <li><a href="SDL_NumJoysticks.html">SDL_NumJoysticks</a></li>
 <li><a href="SDL_OpenAudio.html">SDL_OpenAudio</a></li>
 <li><a href="SDL_PauseAudioDevice.html">SDL_PauseAudioDevice</a></li>
 <li><a href="SDL_PeepEvents.html">SDL_PeepEvents</a></li>
 <li><a href="SDL_PixelFormatEnumToMasks.html">SDL_PixelFormatEnumToMasks</a></li>
+<li><a href="SDL_PointInRect.html">SDL_PointInRect</a></li>
 <li><a href="SDL_PollEvent.html">SDL_PollEvent</a></li>
 <li><a href="SDL_PumpEvents.html">SDL_PumpEvents</a></li>
 <li><a href="SDL_PushEvent.html">SDL_PushEvent</a></li>
 <li><a href="SDL_QueryTexture.html">SDL_QueryTexture</a></li>
+<li><a href="SDL_QueueAudio.html">SDL_QueueAudio</a></li>
 <li><a href="SDL_Quit.html">SDL_Quit</a></li>
 <li><a href="SDL_QuitRequested.html">SDL_QuitRequested</a></li>
 <li><a href="SDL_QuitSubSystem.html">SDL_QuitSubSystem</a></li>
+<li><a href="SDL_REVISION.html">SDL_REVISION</a></li>
+<li><a href="SDL_RWFromConstMem.html">SDL_RWFromConstMem</a></li>
+<li><a href="SDL_RWFromFP.html">SDL_RWFromFP</a></li>
+<li><a href="SDL_RWFromFile.html">SDL_RWFromFile</a></li>
+<li><a href="SDL_RWFromMem.html">SDL_RWFromMem</a></li>
+<li><a href="SDL_RWclose.html">SDL_RWclose</a></li>
+<li><a href="SDL_RWread.html">SDL_RWread</a></li>
+<li><a href="SDL_RWseek.html">SDL_RWseek</a></li>
+<li><a href="SDL_RWsize.html">SDL_RWsize</a></li>
+<li><a href="SDL_RWtell.html">SDL_RWtell</a></li>
+<li><a href="SDL_RWwrite.html">SDL_RWwrite</a></li>
 <li><a href="SDL_RaiseWindow.html">SDL_RaiseWindow</a></li>
 <li><a href="SDL_ReadBE16.html">SDL_ReadBE16</a></li>
 <li><a href="SDL_ReadBE32.html">SDL_ReadBE32</a></li>
 <li><a href="SDL_RenderGetLogicalSize.html">SDL_RenderGetLogicalSize</a></li>
 <li><a href="SDL_RenderGetScale.html">SDL_RenderGetScale</a></li>
 <li><a href="SDL_RenderGetViewport.html">SDL_RenderGetViewport</a></li>
+<li><a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled</a></li>
 <li><a href="SDL_RenderPresent.html">SDL_RenderPresent</a></li>
 <li><a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a></li>
 <li><a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a></li>
 <li><a href="SDL_RenderTargetSupported.html">SDL_RenderTargetSupported</a></li>
 <li><a href="SDL_ResetAssertionReport.html">SDL_ResetAssertionReport</a></li>
 <li><a href="SDL_RestoreWindow.html">SDL_RestoreWindow</a></li>
-<li><a href="SDL_REVISION.html">SDL_REVISION</a></li>
-<li><a href="SDL_RWclose.html">SDL_RWclose</a></li>
-<li><a href="SDL_RWFromConstMem.html">SDL_RWFromConstMem</a></li>
-<li><a href="SDL_RWFromFile.html">SDL_RWFromFile</a></li>
-<li><a href="SDL_RWFromFP.html">SDL_RWFromFP</a></li>
-<li><a href="SDL_RWFromMem.html">SDL_RWFromMem</a></li>
-<li><a href="SDL_RWread.html">SDL_RWread</a></li>
-<li><a href="SDL_RWseek.html">SDL_RWseek</a></li>
-<li><a href="SDL_RWtell.html">SDL_RWtell</a></li>
-<li><a href="SDL_RWwrite.html">SDL_RWwrite</a></li>
 <li><a href="SDL_SaveAllDollarTemplates.html">SDL_SaveAllDollarTemplates</a></li>
 <li><a href="SDL_SaveBMP.html">SDL_SaveBMP</a></li>
 <li><a href="SDL_SaveBMP_RW.html">SDL_SaveBMP_RW</a></li>
 <li><a href="SDL_SemWait.html">SDL_SemWait</a></li>
 <li><a href="SDL_SemWaitTimeout.html">SDL_SemWaitTimeout</a></li>
 <li><a href="SDL_SetAssertionHandler.html">SDL_SetAssertionHandler</a></li>
-<li><a href="SDL_SetClipboardText.html">SDL_SetClipboardText</a></li>
 <li><a href="SDL_SetClipRect.html">SDL_SetClipRect</a></li>
+<li><a href="SDL_SetClipboardText.html">SDL_SetClipboardText</a></li>
 <li><a href="SDL_SetColorKey.html">SDL_SetColorKey</a></li>
 <li><a href="SDL_SetCursor.html">SDL_SetCursor</a></li>
 <li><a href="SDL_SetError.html">SDL_SetError</a></li>
 <li><a href="SDL_SetWindowFullscreen.html">SDL_SetWindowFullscreen</a></li>
 <li><a href="SDL_SetWindowGammaRamp.html">SDL_SetWindowGammaRamp</a></li>
 <li><a href="SDL_SetWindowGrab.html">SDL_SetWindowGrab</a></li>
+<li><a href="SDL_SetWindowHitTest.html">SDL_SetWindowHitTest</a></li>
 <li><a href="SDL_SetWindowIcon.html">SDL_SetWindowIcon</a></li>
 <li><a href="SDL_SetWindowMaximumSize.html">SDL_SetWindowMaximumSize</a></li>
 <li><a href="SDL_SetWindowMinimumSize.html">SDL_SetWindowMinimumSize</a></li>
 <li><a href="SDL_SwapLE16.html">SDL_SwapLE16</a></li>
 <li><a href="SDL_SwapLE32.html">SDL_SwapLE32</a></li>
 <li><a href="SDL_SwapLE64.html">SDL_SwapLE64</a></li>
-<li><a href="SDL_ThreadID.html">SDL_ThreadID</a></li>
 <li><a href="SDL_TICKS_PASSED.html">SDL_TICKS_PASSED</a></li>
 <li><a href="SDL_TLSCreate.html">SDL_TLSCreate</a></li>
 <li><a href="SDL_TLSGet.html">SDL_TLSGet</a></li>
 <li><a href="SDL_TLSSet.html">SDL_TLSSet</a></li>
+<li><a href="SDL_ThreadID.html">SDL_ThreadID</a></li>
 <li><a href="SDL_TriggerBreakpoint.html">SDL_TriggerBreakpoint</a></li>
 <li><a href="SDL_TryLockMutex.html">SDL_TryLockMutex</a></li>
 <li><a href="SDL_UnionRect.html">SDL_UnionRect</a></li>
 <li><a href="SDL_UpdateWindowSurfaceRects.html">SDL_UpdateWindowSurfaceRects</a></li>
 <li><a href="SDL_UpdateYUVTexture.html">SDL_UpdateYUVTexture</a></li>
 <li><a href="SDL_VERSION.html">SDL_VERSION</a></li>
-<li><a href="SDL_VERSION_ATLEAST.html">SDL_VERSION_ATLEAST</a></li>
 <li><a href="SDL_VERSIONNUM.html">SDL_VERSIONNUM</a></li>
+<li><a href="SDL_VERSION_ATLEAST.html">SDL_VERSION_ATLEAST</a></li>
 <li><a href="SDL_VideoInit.html">SDL_VideoInit</a></li>
 <li><a href="SDL_VideoQuit.html">SDL_VideoQuit</a></li>
 <li><a href="SDL_WaitEvent.html">SDL_WaitEvent</a></li>
 <li><a href="SDL_WaitEventTimeout.html">SDL_WaitEventTimeout</a></li>
 <li><a href="SDL_WaitThread.html">SDL_WaitThread</a></li>
+<li><a href="SDL_WarpMouseGlobal.html">SDL_WarpMouseGlobal</a></li>
 <li><a href="SDL_WarpMouseInWindow.html">SDL_WarpMouseInWindow</a></li>
 <li><a href="SDL_WasInit.html">SDL_WasInit</a></li>
 <li><a href="SDL_WriteBE16.html">SDL_WriteBE16</a></li>
 <li><a href="SDL_WriteLE16.html">SDL_WriteLE16</a></li>
 <li><a href="SDL_WriteLE32.html">SDL_WriteLE32</a></li>
 <li><a href="SDL_WriteLE64.html">SDL_WriteLE64</a></li>
+<li><a href="SDL_acos.html">SDL_acos</a></li>
+<li><a href="SDL_assert.html">SDL_assert</a></li>
+<li><a href="SDL_assert_paranoid.html">SDL_assert_paranoid</a></li>
+<li><a href="SDL_assert_release.html">SDL_assert_release</a></li>
 </ol>
 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>
 <a href="https://wiki.libsdl.org/CategoryAPI">SDL 2.0 API by Name - SDL Wiki</a>