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API一覧に概要を追加 リンクを修正
[sdl2referencejp/sdl2referencejp.git] / CategoryRender.html
index d7140fc..c3fb8ac 100644 (file)
@@ -12,7 +12,7 @@
 <a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - 2D\83\8c\83\93\83_\83\8a\83\93\83O
 <hr>
 <h1>2D\83\8c\83\93\83_\83\8a\83\93\83O</h1>
-\83C\83\93\83N\83\8b\81[\83h\83t\83@\83C\83\8b: <a href="https://github.com/libsdl-org/SDL/blob/main/include/SDL_render.h">SDL_render.h</a>
+\83C\83\93\83N\83\8b\81[\83h\83t\83@\83C\83\8b: <a href="https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h">SDL_render.h</a>
 <h2>\8aT\97v</h2>
 <p>
 \82±\82Ì\95ª\97Þ\82Ì\8aÖ\90\94\82Í, \83A\83N\83Z\83\89\83\8c\81[\83^\82ð\8eg\82Á\82½2D\83\8c\83\93\83_\83\8a\83\93\83O\82ð\8ds\82¤\82à\82Ì\82Å\82 \82é.
 </p>
 <h2>\97ñ\8b\93\91Ì</h2>
 <ol>
-<li><a href="SDL_BlendFactor.html">SDL_BlendFactor</a></li>
-<li><a href="SDL_BlendOperation.html">SDL_BlendOperation</a></li>
-<li><a href="SDL_RendererFlags.html">SDL_RendererFlags</a></li>
-<li><a href="SDL_RendererFlip.html">SDL_RendererFlip</a></li>
-<li><a href="SDL_TextureAccess.html">SDL_TextureAccess</a></li>
-<li><a href="SDL_TextureModulate.html">SDL_TextureModulate</a></li>
+<li><a href="SDL_BlendFactor.html">SDL_BlendFactor</a> - SDL_ComposeCustomBlendMode()\82Å\83J\83X\83^\83\80\83u\83\8c\83\93\83h\83\82\81[\83h\82ð\90\90¬\82·\82é\8fê\8d\87\82É\8eg\82í\82ê\82é\83u\83\8c\83\93\83h\8cW\90\94\82Ì\97ñ\8b\93\91Ì
+<li><a href="SDL_BlendOperation.html">SDL_BlendOperation</a> - SDL_ComposeCustomBlendMode()\82Å\83J\83X\83^\83\80\83u\83\8c\83\93\83h\83\82\81[\83h\82ð\90\90¬\82·\82é\8fê\8d\87\82É\8eg\82í\82ê\82é\83u\83\8c\83\93\83h\89\89\8eZ\82Ì\97ñ\8b\93\91Ì
+<li><a href="SDL_RendererFlags.html">SDL_RendererFlags</a> - \83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82ð\90\90¬\82·\82é\82Æ\82«\82É\8eg\82í\82ê\82é\83t\83\89\83O\82Ì\97ñ\8b\93\91Ì
+<li><a href="SDL_RendererFlip.html">SDL_RendererFlip</a> - SDL_RenderCopyEx()\82Ì\94½\93]\82Ì\83t\83\89\83O\82Ì\97ñ\8b\93\91Ì
+<li><a href="SDL_TextureAccess.html">SDL_TextureAccess</a> - \83e\83N\83X\83`\83\83\82Ì\83A\83N\83Z\83X\83p\83^\81[\83\93\82Ì\97ñ\8b\93\91Ì
+<li><a href="SDL_TextureModulate.html">SDL_TextureModulate</a> - SDL_RenderCopy()\82Ì\83e\83N\83X\83`\83\83\81[\83`\83\83\83l\83\8b\95Ï\92²\82Ì\97ñ\8b\93\91Ì
 </ol>
 <h2>\8d\\91¢\91Ì</h2>
 <ol>
-<li><a href="SDL_Renderer.html">SDL_Renderer</a></li>
-<li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a></li>
-<li><a href="SDL_Texture.html">SDL_Texture</a></li>
-<li><a href="SDL_Vertex.html">SDL_Vertex</a></li>
-<li><a href="SDL_VertexSolid.html">SDL_VertexSolid</a></li>
+<li><a href="SDL_Renderer.html">SDL_Renderer</a> - \83\8c\83\93\83_\83\89\81[\82Ì\8fó\91Ô\82ð\8aÜ\82Þ\8d\\91¢\91Ì
+<li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a> - \83\8c\83\93\83_\83\8a\83\93\83O\83h\83\89\83C\83o\82Ü\82½\82Í\8c»\8dÝ\82Ì\83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82Ì\94\\97Í\82Ì\8d\\91¢\91Ì
+<li><a href="SDL_Texture.html">SDL_Texture</a> - \8cø\89Ê, \83h\83\89\83C\83o\8cÅ\97L\82Ì\83s\83N\83Z\83\8b\83f\81[\83^\82ð\8aÜ\82Þ\8d\\91¢\91Ì
+<li><a href="SDL_Vertex.html">SDL_Vertex</a> - \92¸\93_\82Ì\8d\\91¢\91Ì
+<li><a href="SDL_VertexSolid.html">SDL_VertexSolid</a> - \92¸\93_\82Ì\8d\\91¢\91Ì
 </ol>
 <h2>\8aÖ\90\94</h2>
 <ol>
-<li><a href="SDL_ComposeCustomBlendMode.html">SDL_ComposeCustomBlendMode</a></li>
-<li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a></li>
-<li><a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a></li>
-<li><a href="SDL_CreateTexture.html">SDL_CreateTexture</a></li>
-<li><a href="SDL_CreateTextureFromSurface.html">SDL_CreateTextureFromSurface</a></li>
-<li><a href="SDL_CreateWindowAndRenderer.html">SDL_CreateWindowAndRenderer</a></li>
-<li><a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a></li>
-<li><a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a></li>
-<li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a></li>
-<li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a></li>
-<li><a href="SDL_GetNumRenderDrivers.html">SDL_GetNumRenderDrivers</a></li>
-<li><a href="SDL_GetRenderDrawBlendMode.html">SDL_GetRenderDrawBlendMode</a></li>
-<li><a href="SDL_GetRenderDrawColor.html">SDL_GetRenderDrawColor</a></li>
-<li><a href="SDL_GetRenderDriverInfo.html">SDL_GetRenderDriverInfo</a></li>
-<li><a href="SDL_GetRenderTarget.html">SDL_GetRenderTarget</a></li>
-<li><a href="SDL_GetRenderer.html">SDL_GetRenderer</a></li>
-<li><a href="SDL_GetRendererInfo.html">SDL_GetRendererInfo</a></li>
-<li><a href="SDL_GetRendererOutputSize.html">SDL_GetRendererOutputSize</a></li>
-<li><a href="SDL_GetTextureAlphaMod.html">SDL_GetTextureAlphaMod</a></li>
-<li><a href="SDL_GetTextureBlendMode.html">SDL_GetTextureBlendMode</a></li>
-<li><a href="SDL_GetTextureColorMod.html">SDL_GetTextureColorMod</a></li>
-<li><a href="SDL_GetTextureScaleMode.html">SDL_GetTextureScaleMode</a></li>
-<li><a href="SDL_GetTextureUserData.html">SDL_GetTextureUserData</a></li>
-<li><a href="SDL_LockTexture.html">SDL_LockTexture</a></li>
-<li><a href="SDL_LockTextureToSurface.html">SDL_LockTextureToSurface</a></li>
-<li><a href="SDL_QueryTexture.html">SDL_QueryTexture</a></li>
-<li><a href="SDL_RenderClear.html">SDL_RenderClear</a></li>
-<li><a href="SDL_RenderCopy.html">SDL_RenderCopy</a></li>
-<li><a href="SDL_RenderCopyF.html">SDL_RenderCopyF</a></li>
-<li><a href="SDL_RenderCopyEx.html">SDL_RenderCopyEx</a></li>
-<li><a href="SDL_RenderCopyExF.html">SDL_RenderCopyExF</a></li>
-<li><a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a></li>
-<li><a href="SDL_RenderDrawLineF.html">SDL_RenderDrawLineF</a></li>
-<li><a href="SDL_RenderDrawLines.html">SDL_RenderDrawLines</a></li>
-<li><a href="SDL_RenderDrawLinesF.html">SDL_RenderDrawLinesF</a></li>
-<li><a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a></li>
-<li><a href="SDL_RenderDrawPointF.html">SDL_RenderDrawPointF</a></li>
-<li><a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a></li>
-<li><a href="SDL_RenderDrawPointsF.html">SDL_RenderDrawPointsF</a></li>
-<li><a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a></li>
-<li><a href="SDL_RenderDrawRectF.html">SDL_RenderDrawRectF</a></li>
-<li><a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a></li>
-<li><a href="SDL_RenderDrawRectsF.html">SDL_RenderDrawRectsF</a></li>
-<li><a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a></li>
-<li><a href="SDL_RenderFillRectF.html">SDL_RenderFillRectF</a></li>
-<li><a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a></li>
-<li><a href="SDL_RenderFillRectsF.html">SDL_RenderFillRectsF</a></li>
-<li><a href="SDL_RenderFlush.html">SDL_RenderFlush</a></li>
-<li><a href="SDL_RenderGeometry.html">SDL_RenderGeometry</a></li>
-<li><a href="SDL_RenderGeometryRaw.html">SDL_RenderGeometryRaw</a></li>
-<li><a href="SDL_RenderGetClipRect.html">SDL_RenderGetClipRect</a></li>
-<li><a href="SDL_RenderGetIntegerScale.html">SDL_RenderGetIntegerScale</a></li>
-<li><a href="SDL_RenderGetLogicalSize.html">SDL_RenderGetLogicalSize</a></li>
-<li><a href="SDL_RenderGetMetalCommandEncoder.html">SDL_RenderGetMetalCommandEncoder</a></li>
-<li><a href="SDL_RenderGetMetalLayer.html">SDL_RenderGetMetalLayer</a></li>
-<li><a href="SDL_RenderGetScale.html">SDL_RenderGetScale</a></li>
-<li><a href="SDL_RenderGetViewport.html">SDL_RenderGetViewport</a></li>
-<li><a href="SDL_RenderGetWindow.html">SDL_RenderGetWindow</a></li>
-<li><a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled</a></li>
-<li><a href="SDL_RenderLogicalToWindow.html">SDL_RenderLogicalToWindow</a></li>
-<li><a href="SDL_RenderPresent.html">SDL_RenderPresent</a></li>
-<li><a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a></li>
-<li><a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a></li>
-<li><a href="SDL_RenderSetIntegerScale.html">SDL_RenderSetIntegerScale</a></li>
-<li><a href="SDL_RenderSetLogicalSize.html">SDL_RenderSetLogicalSize</a></li>
-<li><a href="SDL_RenderSetScale.html">SDL_RenderSetScale</a></li>
-<li><a href="SDL_RenderSetViewport.html">SDL_RenderSetViewport</a></li>
-<li><a href="SDL_RenderSetVSync.html">SDL_RenderSetVSync</a></li>
-<li><a href="SDL_RenderTargetSupported.html">SDL_RenderTargetSupported</a></li>
-<li><a href="SDL_RenderWindowToLogical.html">SDL_RenderWindowToLogical</a></li>
-<li><a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a></li>
-<li><a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a></li>
-<li><a href="SDL_SetRenderTarget.html">SDL_SetRenderTarget</a></li>
-<li><a href="SDL_SetTextureAlphaMod.html">SDL_SetTextureAlphaMod</a></li>
-<li><a href="SDL_SetTextureBlendMode.html">SDL_SetTextureBlendMode</a></li>
-<li><a href="SDL_SetTextureColorMod.html">SDL_SetTextureColorMod</a></li>
-<li><a href="SDL_SetTextureScaleMode.html">SDL_SetTextureScaleMode</a></li>
-<li><a href="SDL_SetTextureUserData.html">SDL_SetTextureUserData</a></li>
-<li><a href="SDL_UnlockTexture.html">SDL_UnlockTexture</a></li>
-<li><a href="SDL_UpdateNVTexture.html">SDL_UpdateNVTexture</a></li>
-<li><a href="SDL_UpdateTexture.html">SDL_UpdateTexture</a></li>
-<li><a href="SDL_UpdateYUVTexture.html">SDL_UpdateYUVTexture</a></li>
+<li><a href="SDL_ComposeCustomBlendMode.html">SDL_ComposeCustomBlendMode</a> - \83\8c\83\93\83_\81[\82Ì\83J\83X\83^\83\80\83u\83\8c\83\93\83h\83\82\81[\83h\82ð\90\90¬\82·\82é
+<li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a> - \83E\83B\83\93\83h\83E\82Ì2D\83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82ð\90\90¬\82·\82é
+<li><a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a> - \83T\81[\83t\83F\83C\83X\82Ì2D\83\\83t\83g\83E\83F\83A\83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82ð\8dì\90¬\82·\82é
+<li><a href="SDL_CreateTexture.html">SDL_CreateTexture</a> - \83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82Ì\83e\83N\83X\83`\83\83\82ð\90\90¬\82·\82é
+<li><a href="SDL_CreateTextureFromSurface.html">SDL_CreateTextureFromSurface</a> - \83T\81[\83t\83F\83C\83X\82©\82ç\83e\83N\83X\83`\83\83\82ð\90\90¬\82·\82é
+<li><a href="SDL_CreateWindowAndRenderer.html">SDL_CreateWindowAndRenderer</a> - \83E\83B\83\93\83h\83E\82Æ\83f\83t\83H\83\8b\83g\82Ì\83\8c\83\93\83_\83\89\82ð\90\90¬\82·\82é
+<li><a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a> - \83E\83B\83\93\83h\83E\82Ì\83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82Æ\8aÖ\98A\82Ì\83e\83N\83X\83`\83\83\82ð\94j\8aü\82·\82é
+<li><a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a> - \83e\83N\83X\83`\83\83\82ð\94j\8aü\82·\82é
+<li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a> - OpenGL/ES/ES2\83e\83N\83X\83`\83\83\82ð\83J\83\8c\83\93\83g\83R\83\93\83e\83L\83X\83g\82É\83o\83C\83\93\83h\82·\82é
+<li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a> - OpenGL\83v\83\8a\83~\83e\83B\83u\82Ì\83\8c\83\93\83_\83\8a\83\93\83O\82Å\8eg\82Á\82Ä\82¢\82éOpenGL/ES/ES2\83e\83N\83X\83`\83\83\82ð\83J\83\8c\83\93\83g\83R\83\93\83e\83L\83X\83g\82©\82ç\83A\83\93\83o\83C\83\93\83h\82·\82é
+<li><a href="SDL_GetNumRenderDrivers.html">SDL_GetNumRenderDrivers</a> - \8c»\8dÝ\82Ì\83f\83B\83X\83v\83\8c\83C\82Å\97\98\97p\82Å\82«\82é2D\83\8c\83\93\83_\83\8a\83\93\83O\83h\83\89\83C\83o\82Ì\90\94\82ð\93¾\82é
+<li><a href="SDL_GetRenderDrawBlendMode.html">SDL_GetRenderDrawBlendMode</a> - \95`\89æ\8e\9e\82Ì\83u\83\8c\83\93\83h\83\82\81[\83h\82ð\93¾\82é
+<li><a href="SDL_GetRenderDrawColor.html">SDL_GetRenderDrawColor</a> - \95`\89æ\91\80\8dì(\92·\95û\8c`, \92¼\90ü, \8fÁ\8b\8e)\82Å\8eg\82¤\90F\82ð\93¾\82é
+<li><a href="SDL_GetRenderDriverInfo.html">SDL_GetRenderDriverInfo</a> - \8ew\92è\82Ì2D\83\8c\83\93\83_\83\8a\83\93\83O\83h\83\89\83C\83o\82Ì\8fî\95ñ\82ð\93¾\82é
+<li><a href="SDL_GetRenderer.html">SDL_GetRenderer</a> - \83E\83B\83\93\83h\83E\82É\8aÖ\98A\95t\82¯\82ç\82ê\82½\83\8c\83\93\83_\83\89\81[\82ð\93¾\82é
+<li><a href="SDL_GetRendererInfo.html">SDL_GetRendererInfo</a> - \83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82Ì\8fî\95ñ\82ð\93¾\82é
+<li><a href="SDL_GetRendererOutputSize.html">SDL_GetRendererOutputSize</a> - \83\8c\83\93\83_\83\8a\83\93\83O\83R\83\93\83e\83L\83X\83g\82Ì\8fo\97Í\83T\83C\83Y\82ð\83s\83N\83Z\83\8b\90\94\82Å\93¾\82é
+<li><a href="SDL_GetRenderTarget.html">SDL_GetRenderTarget</a> - \8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82ð\93¾\82é
+<li><a href="SDL_GetTextureAlphaMod.html">SDL_GetTextureAlphaMod</a> - \83\8c\83\93\83_\83\89\81[\82Ì\83R\83s\81[\91\80\8dì\82Å\8fæ\8eZ\82³\82ê\82é\83¿\92l\82ð\93¾\82é
+<li><a href="SDL_GetTextureBlendMode.html">SDL_GetTextureBlendMode</a> - \83e\83N\83X\83`\83\83\82Ì\83R\83s\81[\91\80\8dì\82Å\8eg\82í\82ê\82é\83u\83\8c\83\93\83h\83\82\81[\83h\82ð\93¾\82é
+<li><a href="SDL_GetTextureColorMod.html">SDL_GetTextureColorMod</a> - \83\8c\83\93\83_\81[\82Ì\83R\83s\81[\91\80\8dì\82Å\8ae\90F\90¬\95ª\82É\8fæ\8eZ\82³\82ê\82é\92l\82ð\93¾\82é
+<li><a href="SDL_GetTextureScaleMode.html">SDL_GetTextureScaleMode</a> - \83e\83N\83X\83`\83\83\82Ì\8ag\91å\8fk\8f¬\82Å\8eg\97p\82µ\82Ä\82¢\82é\83\82\81[\83h\82ð\93¾\82é
+<li><a href="SDL_GetTextureUserData.html">SDL_GetTextureUserData</a> - \83e\83N\83X\83`\83\83\82É\8aÖ\98A\95t\82¯\82ç\82ê\82½\83\86\81[\83U\8ew\92è\82Ì\83|\83C\83\93\83^\82ð\93¾\82é
+<li><a href="SDL_LockTexture.html">SDL_LockTexture</a> - \83s\83N\83Z\83\8b\82ð\8f\91\82«\8d\9e\82Ý\90ê\97p\82É\82·\82é\82½\82ß\82É\83e\83N\83X\83`\83\83\82Ì\88ê\95\94\82ð\83\8d\83b\83N\82·\82é
+<li><a href="SDL_LockTextureToSurface.html">SDL_LockTextureToSurface</a> - \83s\83N\83Z\83\8b\82ð\8f\91\82«\8d\9e\82Ý\90ê\97p\82É\82·\82é\82½\82ß\82É\83e\83N\83X\83`\83\83\82Ì\88ê\95\94\82ð\83\8d\83b\83N\82µSDL\83T\81[\83t\83F\83C\83X\82É\82·\82é
+<li><a href="SDL_QueryTexture.html">SDL_QueryTexture</a> - \83e\83N\83X\83`\83\83\82Ì\8fî\95ñ\82ð\93¾\82é
+<li><a href="SDL_RenderClear.html">SDL_RenderClear</a> - \8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82ð\90F\82Å\93h\82è\82Â\82Ô\82µ\82Ä\8fÁ\8b\8e\82·\82é
+<li><a href="SDL_RenderCopy.html">SDL_RenderCopy</a> - \83e\83N\83X\83`\83\83\82Ì\88ê\95\94\82ð\8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82É\83R\83s\81[\82·\82é
+<li><a href="SDL_RenderCopyEx.html">SDL_RenderCopyEx</a> - \83e\83N\83X\83`\83\83\82Ì\88ê\95\94\82ð, \8ew\92è\82Ì\93_\82ð\92\86\90S\82É\89ñ\93]\82³\82¹, \8fã\89º\8d\89E\82ð\94½\93]\82ð\8ew\92è\82µ\82Ä, \8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82É\83R\83s\81[\82·\82é
+<li><a href="SDL_RenderCopyExF.html">SDL_RenderCopyExF</a> - \83e\83N\83X\83`\83\83\82Ì\88ê\95\94\82ð, \83T\83u\83s\83N\83Z\83\8b(\95\9b\89æ\91f)\92P\88Ê\82Å\8ew\92è\82Ì\93_\82ð\92\86\90S\82É\89ñ\93]\82³\82¹, \8fã\89º\8d\89E\82ð\94½\93]\82ð\8ew\92è\82µ\82Ä, \8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82É\83R\83s\81[\82·\82é
+<li><a href="SDL_RenderCopyF.html">SDL_RenderCopyF</a> - \83e\83N\83X\83`\83\83\82Ì\88ê\95\94\82ð\83T\83u\83s\83N\83Z\83\8b(\95\9b\89æ\91f)\92P\88Ê\82Å\8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82É\83R\83s\81[\82·\82é
+<li><a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a> - \8c»\8dÝ\82Ì\83\8c\83\93\83_\81[\83^\81[\83Q\83b\83g\82É\92¼\90ü\82ð\95`\82­
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 </ol>
 <h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>
-<a href="https://wiki.libsdl.org/CategoryRender">2D Accelerated Rendering - SDL Wiki</a>
+<a href="https://wiki.libsdl.org/SDL2/CategoryRender">2D Accelerated Rendering - SDL Wiki</a>
 <hr>
 </body>
 </html>