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SDL_EventType ロケール変更時のイベントを追加 https://github.com/libsdl-org/sdlwiki/commit/eecf155403...
[sdl2referencejp/sdl2referencejp.git] / CategoryRender.html
index bd9398f..d7140fc 100644 (file)
@@ -12,7 +12,7 @@
 <a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - 2D\83\8c\83\93\83_\83\8a\83\93\83O
 <hr>
 <h1>2D\83\8c\83\93\83_\83\8a\83\93\83O</h1>
-\83C\83\93\83N\83\8b\81[\83h\83t\83@\83C\83\8b: <a href="http://hg.libsdl.org/SDL/file/default/include/SDL_render.h">SDL_render.h</a>
+\83C\83\93\83N\83\8b\81[\83h\83t\83@\83C\83\8b: <a href="https://github.com/libsdl-org/SDL/blob/main/include/SDL_render.h">SDL_render.h</a>
 <h2>\8aT\97v</h2>
 <p>
 \82±\82Ì\95ª\97Þ\82Ì\8aÖ\90\94\82Í, \83A\83N\83Z\83\89\83\8c\81[\83^\82ð\8eg\82Á\82½2D\83\8c\83\93\83_\83\8a\83\93\83O\82ð\8ds\82¤\82à\82Ì\82Å\82 \82é.
@@ -41,6 +41,7 @@
 <h2>\97ñ\8b\93\91Ì</h2>
 <ol>
 <li><a href="SDL_BlendFactor.html">SDL_BlendFactor</a></li>
+<li><a href="SDL_BlendOperation.html">SDL_BlendOperation</a></li>
 <li><a href="SDL_RendererFlags.html">SDL_RendererFlags</a></li>
 <li><a href="SDL_RendererFlip.html">SDL_RendererFlip</a></li>
 <li><a href="SDL_TextureAccess.html">SDL_TextureAccess</a></li>
@@ -51,6 +52,8 @@
 <li><a href="SDL_Renderer.html">SDL_Renderer</a></li>
 <li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a></li>
 <li><a href="SDL_Texture.html">SDL_Texture</a></li>
+<li><a href="SDL_Vertex.html">SDL_Vertex</a></li>
+<li><a href="SDL_VertexSolid.html">SDL_VertexSolid</a></li>
 </ol>
 <h2>\8aÖ\90\94</h2>
 <ol>
 <li><a href="SDL_GetTextureAlphaMod.html">SDL_GetTextureAlphaMod</a></li>
 <li><a href="SDL_GetTextureBlendMode.html">SDL_GetTextureBlendMode</a></li>
 <li><a href="SDL_GetTextureColorMod.html">SDL_GetTextureColorMod</a></li>
+<li><a href="SDL_GetTextureScaleMode.html">SDL_GetTextureScaleMode</a></li>
+<li><a href="SDL_GetTextureUserData.html">SDL_GetTextureUserData</a></li>
 <li><a href="SDL_LockTexture.html">SDL_LockTexture</a></li>
+<li><a href="SDL_LockTextureToSurface.html">SDL_LockTextureToSurface</a></li>
 <li><a href="SDL_QueryTexture.html">SDL_QueryTexture</a></li>
 <li><a href="SDL_RenderClear.html">SDL_RenderClear</a></li>
 <li><a href="SDL_RenderCopy.html">SDL_RenderCopy</a></li>
+<li><a href="SDL_RenderCopyF.html">SDL_RenderCopyF</a></li>
 <li><a href="SDL_RenderCopyEx.html">SDL_RenderCopyEx</a></li>
+<li><a href="SDL_RenderCopyExF.html">SDL_RenderCopyExF</a></li>
 <li><a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a></li>
+<li><a href="SDL_RenderDrawLineF.html">SDL_RenderDrawLineF</a></li>
 <li><a href="SDL_RenderDrawLines.html">SDL_RenderDrawLines</a></li>
+<li><a href="SDL_RenderDrawLinesF.html">SDL_RenderDrawLinesF</a></li>
 <li><a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a></li>
+<li><a href="SDL_RenderDrawPointF.html">SDL_RenderDrawPointF</a></li>
 <li><a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a></li>
+<li><a href="SDL_RenderDrawPointsF.html">SDL_RenderDrawPointsF</a></li>
 <li><a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a></li>
+<li><a href="SDL_RenderDrawRectF.html">SDL_RenderDrawRectF</a></li>
 <li><a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a></li>
+<li><a href="SDL_RenderDrawRectsF.html">SDL_RenderDrawRectsF</a></li>
 <li><a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a></li>
+<li><a href="SDL_RenderFillRectF.html">SDL_RenderFillRectF</a></li>
 <li><a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a></li>
+<li><a href="SDL_RenderFillRectsF.html">SDL_RenderFillRectsF</a></li>
+<li><a href="SDL_RenderFlush.html">SDL_RenderFlush</a></li>
+<li><a href="SDL_RenderGeometry.html">SDL_RenderGeometry</a></li>
+<li><a href="SDL_RenderGeometryRaw.html">SDL_RenderGeometryRaw</a></li>
 <li><a href="SDL_RenderGetClipRect.html">SDL_RenderGetClipRect</a></li>
 <li><a href="SDL_RenderGetIntegerScale.html">SDL_RenderGetIntegerScale</a></li>
 <li><a href="SDL_RenderGetLogicalSize.html">SDL_RenderGetLogicalSize</a></li>
+<li><a href="SDL_RenderGetMetalCommandEncoder.html">SDL_RenderGetMetalCommandEncoder</a></li>
+<li><a href="SDL_RenderGetMetalLayer.html">SDL_RenderGetMetalLayer</a></li>
 <li><a href="SDL_RenderGetScale.html">SDL_RenderGetScale</a></li>
 <li><a href="SDL_RenderGetViewport.html">SDL_RenderGetViewport</a></li>
+<li><a href="SDL_RenderGetWindow.html">SDL_RenderGetWindow</a></li>
 <li><a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled</a></li>
+<li><a href="SDL_RenderLogicalToWindow.html">SDL_RenderLogicalToWindow</a></li>
 <li><a href="SDL_RenderPresent.html">SDL_RenderPresent</a></li>
 <li><a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a></li>
 <li><a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a></li>
 <li><a href="SDL_RenderSetLogicalSize.html">SDL_RenderSetLogicalSize</a></li>
 <li><a href="SDL_RenderSetScale.html">SDL_RenderSetScale</a></li>
 <li><a href="SDL_RenderSetViewport.html">SDL_RenderSetViewport</a></li>
+<li><a href="SDL_RenderSetVSync.html">SDL_RenderSetVSync</a></li>
 <li><a href="SDL_RenderTargetSupported.html">SDL_RenderTargetSupported</a></li>
+<li><a href="SDL_RenderWindowToLogical.html">SDL_RenderWindowToLogical</a></li>
 <li><a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a></li>
 <li><a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a></li>
 <li><a href="SDL_SetRenderTarget.html">SDL_SetRenderTarget</a></li>
 <li><a href="SDL_SetTextureAlphaMod.html">SDL_SetTextureAlphaMod</a></li>
 <li><a href="SDL_SetTextureBlendMode.html">SDL_SetTextureBlendMode</a></li>
 <li><a href="SDL_SetTextureColorMod.html">SDL_SetTextureColorMod</a></li>
+<li><a href="SDL_SetTextureScaleMode.html">SDL_SetTextureScaleMode</a></li>
+<li><a href="SDL_SetTextureUserData.html">SDL_SetTextureUserData</a></li>
 <li><a href="SDL_UnlockTexture.html">SDL_UnlockTexture</a></li>
+<li><a href="SDL_UpdateNVTexture.html">SDL_UpdateNVTexture</a></li>
 <li><a href="SDL_UpdateTexture.html">SDL_UpdateTexture</a></li>
 <li><a href="SDL_UpdateYUVTexture.html">SDL_UpdateYUVTexture</a></li>
 </ol>