OSDN Git Service

アサーション Google+へのリンクをInternet Archiveへのリンクに変更 https://wiki.libsdl.org/CategoryAssertio...
[sdl2referencejp/sdl2referencejp.git] / CategoryRender.html
index 1171b6a..f13b479 100644 (file)
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">\r
-<html lang="ja-JP">\r
-<head>\r
-<meta http-equiv="Content-Type" content="text/html; charset=Shift_JIS">\r
-<meta http-equiv="Content-Style-Type" content="text/css">\r
-<meta name="keywords" content="Simple Directmedia Layer SDL2.0">\r
-<link rel="top" href="index.html" title="\83z\81[\83\80">\r
-<link rel="parent" href="ApiByCategory.html" title="1\82Â\8fã">\r
-<title>2D\83\8c\83\93\83_\83\8a\83\93\83O</title>\r
-</head>\r
-<body>\r
-<a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - 2D\83\8c\83\93\83_\83\8a\83\93\83O\r
-<hr>\r
-<h1>2D\83\8c\83\93\83_\83\8a\83\93\83O</h1>\r
-\83C\83\93\83N\83\8b\81[\83h\83t\83@\83C\83\8b: <a href="http://hg.libsdl.org/SDL/file/default/include/SDL_render.h">SDL_render.h</a>\r
-<h2>\8aT\97v</h2>\r
-<p>\r
-\82±\82Ì\95ª\97Þ\82Ì\8aÖ\90\94\82Í, \83A\83N\83Z\83\89\83\8c\81[\83^\82ð\8eg\82Á\82½2D\83\8c\83\93\83_\83\8a\83\93\83O\82ð\8ds\82¤\82à\82Ì\82Å\82 \82é.\r
-</p>\r
-<p>\r
-\82±\82ÌAPI\82Í\8e\9f\82Ì\95`\89æ\82Ì\8b@\94\\82ð\8e\9d\82Â.\r
-<ul>\r
-<li>1\83s\83N\83Z\83\8b\82Ì\93_\r
-<li>1\83s\83N\83Z\83\8b\82Ì\92¼\90ü\r
-<li>\93h\82è\82Â\82Ô\82µ\82½\92·\95û\8c`\r
-<li>\83e\83N\83X\83`\83\83\81[\83C\83\81\81[\83W\r
-</ul>\r
-\82±\82ê\82ç\82Í\91S\82Ä\95s\93§\96¾, \83u\83\8c\83\93\83h, \89Á\8eZ\83\82\81[\83h\82Å\95`\89æ\82Å\82«\82é.\r
-</p>\r
-<p>\r
-\83e\83N\83X\83`\83\83\81[\83C\83\81\81[\83W\82Í, \90F\82Ì\89Á\8eZ\82Ü\82½\82Í\83¿\95Ï\92²\82ð\93K\97p\82Å\82«\82é.\r
-\82Ü\82½, \90ü\8c`\95â\8a®\82É\82æ\82é\8ag\91å, \89ñ\93], \94½\93]\82à\89Â\94\\82Å\82 \82é.\r
-</p>\r
-<p>\r
-\83p\81[\83e\83B\83N\83\8b\83G\83t\83F\83N\83g\82â3D\82Ì\82æ\82¤\82È\82³\82ç\82É\90i\82ñ\82¾\8b@\94\\82Í, SDL\82ÌOpenGL/Direct3D\82â, \90\94\91½\82­\82 \82é3D\83G\83\93\83W\83\93\82ð\8eg\82¤\95K\97v\82ª\82 \82é.\r
-</p>\r
-<p>\r
-\82±\82ÌAPI\82Í\95¡\90\94\83X\83\8c\83b\83h\82Å\8eg\82¦\82é\82æ\82¤\82É\90Ý\8cv\82³\82ê\82Ä\82¢\82È\82¢.\r
-\8fÚ\8d×\82Í<a href="https://bugzilla.libsdl.org/show_bug.cgi?id=1995">\82±\82Ì\83o\83O</a>\82ð\8eQ\8fÆ\82·\82é\82±\82Æ.\r
-</p>\r
-<h2>\97ñ\8b\93\91Ì</h2>\r
-<ol>\r
-<li><a href="SDL_RendererFlags.html">SDL_RendererFlags</a></li>\r
-<li><a href="SDL_RendererFlip.html">SDL_RendererFlip</a></li>\r
-<li><a href="SDL_TextureAccess.html">SDL_TextureAccess</a></li>\r
-<li><a href="SDL_TextureModulate.html">SDL_TextureModulate</a></li>\r
-</ol>\r
-<h2>\8d\\91¢\91Ì</h2>\r
-<ol>\r
-<li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a></li>\r
-</ol>\r
-<h2>\8aÖ\90\94</h2>\r
-<ol>\r
-<li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a></li>\r
-<li><a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a></li>\r
-<li><a href="SDL_CreateTexture.html">SDL_CreateTexture</a></li>\r
-<li><a href="SDL_CreateTextureFromSurface.html">SDL_CreateTextureFromSurface</a></li>\r
-<li><a href="SDL_CreateWindowAndRenderer.html">SDL_CreateWindowAndRenderer</a></li>\r
-<li><a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a></li>\r
-<li><a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a></li>\r
-<li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a></li>\r
-<li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a></li>\r
-<li><a href="SDL_GetNumRenderDrivers.html">SDL_GetNumRenderDrivers</a></li>\r
-<li><a href="SDL_GetRenderDrawBlendMode.html">SDL_GetRenderDrawBlendMode</a></li>\r
-<li><a href="SDL_GetRenderDrawColor.html">SDL_GetRenderDrawColor</a></li>\r
-<li><a href="SDL_GetRenderDriverInfo.html">SDL_GetRenderDriverInfo</a></li>\r
-<li><a href="SDL_GetRenderTarget.html">SDL_GetRenderTarget</a></li>\r
-<li><a href="SDL_GetRenderer.html">SDL_GetRenderer</a></li>\r
-<li><a href="SDL_GetRendererInfo.html">SDL_GetRendererInfo</a></li>\r
-<li><a href="SDL_GetRendererOutputSize.html">SDL_GetRendererOutputSize</a></li>\r
-<li><a href="SDL_GetTextureAlphaMod.html">SDL_GetTextureAlphaMod</a></li>\r
-<li><a href="SDL_GetTextureBlendMode.html">SDL_GetTextureBlendMode</a></li>\r
-<li><a href="SDL_GetTextureColorMod.html">SDL_GetTextureColorMod</a></li>\r
-<li><a href="SDL_LockTexture.html">SDL_LockTexturel</a></li>\r
-<li><a href="SDL_QueryTexture.html">SDL_QueryTexture</a></li>\r
-<li><a href="SDL_RenderClear.html">SDL_RenderClear</a></li>\r
-<li><a href="SDL_RenderCopy.html">SDL_RenderCopy</a></li>\r
-<li><a href="SDL_RenderCopyEx.html">SDL_RenderCopyEx</a></li>\r
-<li><a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a></li>\r
-<li><a href="SDL_RenderDrawLines.html">SDL_RenderDrawLines</a></li>\r
-<li><a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a></li>\r
-<li><a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a></li>\r
-<li><a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a></li>\r
-<li><a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a></li>\r
-<li><a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a></li>\r
-<li><a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a></li>\r
-<li><a href="SDL_RenderGetClipRect.html">SDL_RenderGetClipRect</a></li>\r
-<li><a href="SDL_RenderGetLogicalSize.html">SDL_RenderGetLogicalSize</a></li>\r
-<li><a href="SDL_RenderGetScale.html">SDL_RenderGetScale</a></li>\r
-<li><a href="SDL_RenderGetViewport.html">SDL_RenderGetViewport</a></li>\r
-<li><a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled</a></li>\r
-<li><a href="SDL_RenderPresent.html">SDL_RenderPresent</a></li>\r
-<li><a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a></li>\r
-<li><a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a></li>\r
-<li><a href="SDL_RenderSetLogicalSize.html">SDL_RenderSetLogicalSize</a></li>\r
-<li><a href="SDL_RenderSetScale.html">SDL_RenderSetScale</a></li>\r
-<li><a href="SDL_RenderSetViewport.html">SDL_RenderSetViewport</a></li>\r
-<li><a href="SDL_RenderTargetSupported.html">SDL_RenderTargetSupported</a></li>\r
-<li><a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a></li>\r
-<li><a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a></li>\r
-<li><a href="SDL_SetRenderTarget.html">SDL_SetRenderTarget</a></li>\r
-<li><a href="SDL_SetTextureAlphaMod.html">SDL_SetTextureAlphaMod</a></li>\r
-<li><a href="SDL_SetTextureBlendMode.html">SDL_SetTextureBlendMode</a></li>\r
-<li><a href="SDL_SetTextureColorMod.html">SDL_SetTextureColorMod</a></li>\r
-<li><a href="SDL_UnlockTexture.html">SDL_UnlockTexture</a></li>\r
-<li><a href="SDL_UpdateTexture.html">SDL_UpdateTexture</a></li>\r
-<li><a href="SDL_UpdateYUVTexture.html">SDL_UpdateYUVTexture</a></li>\r
-</ol>\r
-<h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>\r
-<a href="https://wiki.libsdl.org/CategoryRender">2D Accelerated Rendering - SDL Wiki</a>\r
-<hr>\r
-</body>\r
-</html>\r
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html lang="ja-JP">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=Shift_JIS">
+<meta http-equiv="Content-Style-Type" content="text/css">
+<meta name="keywords" content="Simple Directmedia Layer SDL2.0">
+<link rel="top" href="index.html" title="\83z\81[\83\80">
+<link rel="parent" href="ApiByCategory.html" title="1\82Â\8fã">
+<title>2D\83\8c\83\93\83_\83\8a\83\93\83O</title>
+</head>
+<body>
+<a href="index.html">\96Ú\8e\9f</a> - <a href="ApiByCategory.html">API(\8b@\94\\95Ê)</a> - 2D\83\8c\83\93\83_\83\8a\83\93\83O
+<hr>
+<h1>2D\83\8c\83\93\83_\83\8a\83\93\83O</h1>
+\83C\83\93\83N\83\8b\81[\83h\83t\83@\83C\83\8b: <a href="http://hg.libsdl.org/SDL/file/default/include/SDL_render.h">SDL_render.h</a>
+<h2>\8aT\97v</h2>
+<p>
+\82±\82Ì\95ª\97Þ\82Ì\8aÖ\90\94\82Í, \83A\83N\83Z\83\89\83\8c\81[\83^\82ð\8eg\82Á\82½2D\83\8c\83\93\83_\83\8a\83\93\83O\82ð\8ds\82¤\82à\82Ì\82Å\82 \82é.
+</p>
+<p>
+\82±\82ÌAPI\82Í\8e\9f\82Ì\95`\89æ\82Ì\8b@\94\\82ð\8e\9d\82Â.
+<ul>
+<li>1\83s\83N\83Z\83\8b\82Ì\93_
+<li>1\83s\83N\83Z\83\8b\82Ì\92¼\90ü
+<li>\93h\82è\82Â\82Ô\82µ\82½\92·\95û\8c`
+<li>\83e\83N\83X\83`\83\83\81[\83C\83\81\81[\83W
+</ul>
+\82±\82ê\82ç\82Í\91S\82Ä\95s\93§\96¾, \83u\83\8c\83\93\83h, \89Á\8eZ\83\82\81[\83h\82Å\95`\89æ\82Å\82«\82é.
+</p>
+<p>
+\83e\83N\83X\83`\83\83\81[\83C\83\81\81[\83W\82Í, \90F\82Ì\89Á\8eZ\82Ü\82½\82Í\83¿\95Ï\92²\82ð\93K\97p\82Å\82«\82é.
+\82Ü\82½, \90ü\8c`\95â\8a®\82É\82æ\82é\8ag\91å, \89ñ\93], \94½\93]\82à\89Â\94\\82Å\82 \82é.
+</p>
+<p>
+\83p\81[\83e\83B\83N\83\8b\83G\83t\83F\83N\83g\82â3D\82Ì\82æ\82¤\82È\82³\82ç\82É\90i\82ñ\82¾\8b@\94\\82Í, SDL\82ÌOpenGL/Direct3D\82â, \90\94\91½\82­\82 \82é3D\83G\83\93\83W\83\93\82ð\8eg\82¤\95K\97v\82ª\82 \82é.
+</p>
+<p>
+\82±\82ÌAPI\82Í\95¡\90\94\83X\83\8c\83b\83h\82Å\8eg\82¦\82é\82æ\82¤\82É\90Ý\8cv\82³\82ê\82Ä\82¢\82È\82¢.
+\8fÚ\8d×\82Í<a href="https://bugzilla.libsdl.org/show_bug.cgi?id=1995">SDL bug #1995</a>\82ð\8eQ\8fÆ\82·\82é\82±\82Æ.
+</p>
+<h2>\97ñ\8b\93\91Ì</h2>
+<ol>
+<li><a href="SDL_BlendFactor.html">SDL_BlendFactor</a></li>
+<li><a href="SDL_BlendOperation.html">SDL_BlendOperation</a></li>
+<li><a href="SDL_RendererFlags.html">SDL_RendererFlags</a></li>
+<li><a href="SDL_RendererFlip.html">SDL_RendererFlip</a></li>
+<li><a href="SDL_TextureAccess.html">SDL_TextureAccess</a></li>
+<li><a href="SDL_TextureModulate.html">SDL_TextureModulate</a></li>
+</ol>
+<h2>\8d\\91¢\91Ì</h2>
+<ol>
+<li><a href="SDL_Renderer.html">SDL_Renderer</a></li>
+<li><a href="SDL_RendererInfo.html">SDL_RendererInfo</a></li>
+<li><a href="SDL_Texture.html">SDL_Texture</a></li>
+</ol>
+<h2>\8aÖ\90\94</h2>
+<ol>
+<li><a href="SDL_ComposeCustomBlendMode.html">SDL_ComposeCustomBlendMode</a></li>
+<li><a href="SDL_CreateRenderer.html">SDL_CreateRenderer</a></li>
+<li><a href="SDL_CreateSoftwareRenderer.html">SDL_CreateSoftwareRenderer</a></li>
+<li><a href="SDL_CreateTexture.html">SDL_CreateTexture</a></li>
+<li><a href="SDL_CreateTextureFromSurface.html">SDL_CreateTextureFromSurface</a></li>
+<li><a href="SDL_CreateWindowAndRenderer.html">SDL_CreateWindowAndRenderer</a></li>
+<li><a href="SDL_DestroyRenderer.html">SDL_DestroyRenderer</a></li>
+<li><a href="SDL_DestroyTexture.html">SDL_DestroyTexture</a></li>
+<li><a href="SDL_GL_BindTexture.html">SDL_GL_BindTexture</a></li>
+<li><a href="SDL_GL_UnbindTexture.html">SDL_GL_UnbindTexture</a></li>
+<li><a href="SDL_GetNumRenderDrivers.html">SDL_GetNumRenderDrivers</a></li>
+<li><a href="SDL_GetRenderDrawBlendMode.html">SDL_GetRenderDrawBlendMode</a></li>
+<li><a href="SDL_GetRenderDrawColor.html">SDL_GetRenderDrawColor</a></li>
+<li><a href="SDL_GetRenderDriverInfo.html">SDL_GetRenderDriverInfo</a></li>
+<li><a href="SDL_GetRenderTarget.html">SDL_GetRenderTarget</a></li>
+<li><a href="SDL_GetRenderer.html">SDL_GetRenderer</a></li>
+<li><a href="SDL_GetRendererInfo.html">SDL_GetRendererInfo</a></li>
+<li><a href="SDL_GetRendererOutputSize.html">SDL_GetRendererOutputSize</a></li>
+<li><a href="SDL_GetTextureAlphaMod.html">SDL_GetTextureAlphaMod</a></li>
+<li><a href="SDL_GetTextureBlendMode.html">SDL_GetTextureBlendMode</a></li>
+<li><a href="SDL_GetTextureColorMod.html">SDL_GetTextureColorMod</a></li>
+<li><a href="SDL_LockTexture.html">SDL_LockTexture</a></li>
+<li><a href="SDL_QueryTexture.html">SDL_QueryTexture</a></li>
+<li><a href="SDL_RenderClear.html">SDL_RenderClear</a></li>
+<li><a href="SDL_RenderCopy.html">SDL_RenderCopy</a></li>
+<li><a href="SDL_RenderCopyEx.html">SDL_RenderCopyEx</a></li>
+<li><a href="SDL_RenderDrawLine.html">SDL_RenderDrawLine</a></li>
+<li><a href="SDL_RenderDrawLines.html">SDL_RenderDrawLines</a></li>
+<li><a href="SDL_RenderDrawPoint.html">SDL_RenderDrawPoint</a></li>
+<li><a href="SDL_RenderDrawPoints.html">SDL_RenderDrawPoints</a></li>
+<li><a href="SDL_RenderDrawRect.html">SDL_RenderDrawRect</a></li>
+<li><a href="SDL_RenderDrawRects.html">SDL_RenderDrawRects</a></li>
+<li><a href="SDL_RenderFillRect.html">SDL_RenderFillRect</a></li>
+<li><a href="SDL_RenderFillRects.html">SDL_RenderFillRects</a></li>
+<li><a href="SDL_RenderGetClipRect.html">SDL_RenderGetClipRect</a></li>
+<li><a href="SDL_RenderGetIntegerScale.html">SDL_RenderGetIntegerScale</a></li>
+<li><a href="SDL_RenderGetLogicalSize.html">SDL_RenderGetLogicalSize</a></li>
+<li><a href="SDL_RenderGetScale.html">SDL_RenderGetScale</a></li>
+<li><a href="SDL_RenderGetViewport.html">SDL_RenderGetViewport</a></li>
+<li><a href="SDL_RenderIsClipEnabled.html">SDL_RenderIsClipEnabled</a></li>
+<li><a href="SDL_RenderPresent.html">SDL_RenderPresent</a></li>
+<li><a href="SDL_RenderReadPixels.html">SDL_RenderReadPixels</a></li>
+<li><a href="SDL_RenderSetClipRect.html">SDL_RenderSetClipRect</a></li>
+<li><a href="SDL_RenderSetIntegerScale.html">SDL_RenderSetIntegerScale</a></li>
+<li><a href="SDL_RenderSetLogicalSize.html">SDL_RenderSetLogicalSize</a></li>
+<li><a href="SDL_RenderSetScale.html">SDL_RenderSetScale</a></li>
+<li><a href="SDL_RenderSetViewport.html">SDL_RenderSetViewport</a></li>
+<li><a href="SDL_RenderTargetSupported.html">SDL_RenderTargetSupported</a></li>
+<li><a href="SDL_SetRenderDrawBlendMode.html">SDL_SetRenderDrawBlendMode</a></li>
+<li><a href="SDL_SetRenderDrawColor.html">SDL_SetRenderDrawColor</a></li>
+<li><a href="SDL_SetRenderTarget.html">SDL_SetRenderTarget</a></li>
+<li><a href="SDL_SetTextureAlphaMod.html">SDL_SetTextureAlphaMod</a></li>
+<li><a href="SDL_SetTextureBlendMode.html">SDL_SetTextureBlendMode</a></li>
+<li><a href="SDL_SetTextureColorMod.html">SDL_SetTextureColorMod</a></li>
+<li><a href="SDL_UnlockTexture.html">SDL_UnlockTexture</a></li>
+<li><a href="SDL_UpdateTexture.html">SDL_UpdateTexture</a></li>
+<li><a href="SDL_UpdateYUVTexture.html">SDL_UpdateYUVTexture</a></li>
+</ol>
+<h2>SDL Wiki\82Ö\82Ì\83\8a\83\93\83N</h2>
+<a href="https://wiki.libsdl.org/CategoryRender">2D Accelerated Rendering - SDL Wiki</a>
+<hr>
+</body>
+</html>