--- /dev/null
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Runtime.InteropServices;
+using System.Drawing;
+using FDK;
+using SharpDX;
+
+using Rectangle = System.Drawing.Rectangle;
+using Color = System.Drawing.Color;
+using SlimDXKey = SlimDX.DirectInput.Key;
+
+namespace DTXMania
+{
+ internal class CActConfigKeyAssign : CActivity
+ {
+ public bool bキー入力待ちの最中である
+ {
+ get
+ {
+ return this.bキー入力待ち;
+ }
+ }
+
+ public void t開始(EPad pad, string strパッド名)
+ {
+ this.pad = pad;
+ this.strパッド名 = strパッド名;
+ for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)
+ {
+ this.structReset用KeyAssign[i].InputDevice = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].入力デバイス;
+ this.structReset用KeyAssign[i].ID = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].ID;
+ this.structReset用KeyAssign[i].Code = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].コード;
+ }
+ }
+
+ public void tEnter押下()
+ {
+ if (!this.bキー入力待ち)
+ {
+ CDTXMania.Instance.Skin.sound決定音.t再生する();
+ if (ptr == CConfigXml.AssignableCodes - 2)
+ {
+ for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)
+ {
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].CopyFrom(this.structReset用KeyAssign[i]);
+ }
+ return;
+ }
+ else if (ptr == CConfigXml.AssignableCodes - 1)
+ {
+
+ CDTXMania.Instance.stageコンフィグ.tアサイン完了通知();
+ return;
+ }
+ this.bキー入力待ち = true;
+ }
+ }
+
+ public void OnNext()
+ {
+ if (!this.bキー入力待ち)
+ {
+ CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();
+ ptr++;
+ ptr %= CConfigXml.AssignableCodes;
+ }
+ }
+
+ public void OnPrevious()
+ {
+ if (!this.bキー入力待ち)
+ {
+ CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();
+ --ptr;
+ ptr += CConfigXml.AssignableCodes;
+ ptr %= CConfigXml.AssignableCodes;
+ }
+ }
+
+ public override void On活性化()
+ {
+ if (base.b活性化してない)
+ {
+ this.pad = EPad.Unknown;
+ this.strパッド名 = "";
+ this.ptr = 0;
+ this.bキー入力待ち = false;
+ this.structReset用KeyAssign = new CKeyAssign[CConfigXml.AssignableCodes - 2];
+ for (int i = 0; i < this.structReset用KeyAssign.Length; ++i)
+ {
+ structReset用KeyAssign[i] = new CKeyAssign(EInputDevice.Unknown, 0, 0);
+ }
+
+ base.On活性化();
+ }
+ }
+
+ public override void On非活性化()
+ {
+ if (base.b活性化してる)
+ {
+ TextureFactory.tテクスチャの解放(ref this.txカーソル);
+ TextureFactory.tテクスチャの解放(ref this.txHitKeyダイアログ);
+ base.On非活性化();
+ }
+ }
+
+ public override void OnManagedリソースの作成()
+ {
+ if (base.b活性化してる)
+ {
+ this.prvFont = new CPrivateFastFont(CSkin.Path(@"Graphics\fonts\mplus-1p-heavy.ttf"), (int)(18 * Scale.Y)); // t項目リストの設定 の前に必要
+ this.txカーソル = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig menu cursor.png"), false);
+ this.txHitKeyダイアログ = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig hit key to assign dialog.png"), false);
+ base.OnManagedリソースの作成();
+ }
+ }
+
+ public override void OnManagedリソースの解放()
+ {
+ if (base.b活性化してる)
+ {
+ TextureFactory.t安全にDisposeする(ref prvFont);
+ }
+ }
+
+ public override int On進行描画()
+ {
+ if (base.b活性化してる)
+ {
+ if (this.bキー入力待ち)
+ {
+ if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SlimDXKey.Escape))
+ {
+ CDTXMania.Instance.Skin.sound取消音.t再生する();
+ this.bキー入力待ち = false;
+ CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);
+ }
+ else if ((this.tキーチェックとアサイン_Keyboard() || this.tキーチェックとアサイン_MidiIn()) || (this.tキーチェックとアサイン_Joypad() || this.tキーチェックとアサイン_Mouse()))
+ {
+ this.bキー入力待ち = false;
+ CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);
+ }
+ }
+ else if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SlimDXKey.Delete))
+ {
+ CDTXMania.Instance.Skin.sound決定音.t再生する();
+ CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][ptr].Reset();
+ }
+
+ if (this.txカーソル != null)
+ {
+ int num = 20;
+ int num2 = 0x144;
+ int num3 = 0x3e + (num * (ptr + 1));
+ this.txカーソル.vc拡大縮小倍率 = new Vector3(1f, 0.75f, 1f);
+ this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle(0, 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));
+ num2 += 0x10;
+ Rectangle rectangle = new Rectangle((int)(8 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y));
+ for (int j = 0; j < 14; j++)
+ {
+ this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, rectangle);
+ num2 += 0x10;
+ }
+ this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle((int)(0x10 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));
+ }
+
+ int num5 = 20;
+ int x = 0x134;
+ int y = 0x40;
+ using (Bitmap bmpStr = prvFont.DrawPrivateFont(this.strパッド名, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+
+ y += num5;
+ string strParam;
+ bool b強調;
+ for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)
+ {
+ COptionKeyAssign stkeyassignArray = CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][i];
+ switch (stkeyassignArray.入力デバイス)
+ {
+ case EInputDevice.Keyboard:
+ this.tアサインコードの描画_Keyboard(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
+ break;
+
+ case EInputDevice.MIDIIn:
+ this.tアサインコードの描画_MidiIn(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
+ break;
+
+ case EInputDevice.JoyPad:
+ this.tアサインコードの描画_Joypad(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
+ break;
+
+ case EInputDevice.Mouse:
+ this.tアサインコードの描画_Mouse(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);
+ break;
+
+ default:
+ strParam = string.Format("{0,2}.", i + 1);
+ b強調 = (ptr == i);
+ using (Bitmap bmpStr = b強調 ?
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+ break;
+ }
+ y += num5;
+ }
+
+ strParam = "Reset All Assign";
+ b強調 = (ptr == CConfigXml.AssignableCodes - 2);
+ using (Bitmap bmpStr = b強調 ?
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+
+ y += num5;
+ strParam = "<< Returnto List";
+ b強調 = (ptr == CConfigXml.AssignableCodes - 1);
+ using (Bitmap bmpStr = b強調 ?
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+
+ if (this.bキー入力待ち && (this.txHitKeyダイアログ != null))
+ {
+ this.txHitKeyダイアログ.t2D描画(CDTXMania.Instance.Device, 0x185 * Scale.X, 0xd7 * Scale.Y);
+ }
+ }
+ return 0;
+ }
+
+
+ // その他
+ [StructLayout(LayoutKind.Sequential)]
+ private struct STKEYLABEL
+ {
+ public int nCode;
+ public string strLabel;
+ public STKEYLABEL(int nCode, string strLabel)
+ {
+ this.nCode = nCode;
+ this.strLabel = strLabel;
+ }
+ }
+
+ private bool bキー入力待ち;
+
+ private STKEYLABEL[] KeyLabel = new STKEYLABEL[] {
+ #region [ *** ]
+ new STKEYLABEL((int)SlimDXKey.Escape, "[ESC]"),
+ new STKEYLABEL((int)SlimDXKey.D1, "[ 1 ]"),
+ new STKEYLABEL((int)SlimDXKey.D2, "[ 2 ]"),
+ new STKEYLABEL((int)SlimDXKey.D3, "[ 3 ]"),
+ new STKEYLABEL((int)SlimDXKey.D4, "[ 4 ]"),
+ new STKEYLABEL((int)SlimDXKey.D5, "[ 5 ]"),
+ new STKEYLABEL((int)SlimDXKey.D6, "[ 6 ]"),
+ new STKEYLABEL((int)SlimDXKey.D7, "[ 7 ]"),
+ new STKEYLABEL((int)SlimDXKey.D8, "[ 8 ]"),
+ new STKEYLABEL((int)SlimDXKey.D9, "[ 9 ]"),
+ new STKEYLABEL((int)SlimDXKey.D0, "[ 0 ]"),
+ new STKEYLABEL((int)SlimDXKey.Minus, "[ - ]"),
+ new STKEYLABEL((int)SlimDXKey.Equals, "[ = ]"),
+ new STKEYLABEL((int)SlimDXKey.Backspace, "[BSC]"),
+ new STKEYLABEL((int)SlimDXKey.Tab, "[TAB]"),
+ new STKEYLABEL((int)SlimDXKey.Q, "[ Q ]"),
+ new STKEYLABEL((int)SlimDXKey.W, "[ W ]"),
+ new STKEYLABEL((int)SlimDXKey.E, "[ E ]"),
+ new STKEYLABEL((int)SlimDXKey.R, "[ R ]"),
+ new STKEYLABEL((int)SlimDXKey.T, "[ T ]"),
+ new STKEYLABEL((int)SlimDXKey.Y, "[ Y ]"),
+ new STKEYLABEL((int)SlimDXKey.U, "[ U ]"),
+ new STKEYLABEL((int)SlimDXKey.I, "[ I ]"),
+ new STKEYLABEL((int)SlimDXKey.O, "[ O ]"),
+ new STKEYLABEL((int)SlimDXKey.P, "[ P ]"),
+ new STKEYLABEL((int)SlimDXKey.LeftBracket, "[ [ ]"),
+ new STKEYLABEL((int)SlimDXKey.RightBracket, "[ ] ]"),
+ new STKEYLABEL((int)SlimDXKey.Return, "[Enter]"),
+ new STKEYLABEL((int)SlimDXKey.LeftControl, "[L-Ctrl]"),
+ new STKEYLABEL((int)SlimDXKey.A, "[ A ]"),
+ new STKEYLABEL((int)SlimDXKey.S, "[ S ]"),
+ new STKEYLABEL((int)SlimDXKey.D, "[ D ]"),
+ new STKEYLABEL((int)SlimDXKey.F, "[ F ]"),
+ new STKEYLABEL((int)SlimDXKey.G, "[ G ]"),
+ new STKEYLABEL((int)SlimDXKey.H, "[ H ]"),
+ new STKEYLABEL((int)SlimDXKey.J, "[ J ]"),
+ new STKEYLABEL((int)SlimDXKey.K, "[ K ]"),
+ new STKEYLABEL((int)SlimDXKey.L, "[ L ]"),
+ new STKEYLABEL((int)SlimDXKey.Semicolon, "[ ; ]"),
+ new STKEYLABEL((int)SlimDXKey.Apostrophe, "[ ' ]"),
+ new STKEYLABEL((int)SlimDXKey.Grave, "[ ` ]"),
+ new STKEYLABEL((int)SlimDXKey.LeftShift, "[L-Shift]"),
+ new STKEYLABEL((int)SlimDXKey.Backslash, @"[ \]"),
+ new STKEYLABEL((int)SlimDXKey.Z, "[ Z ]"),
+ new STKEYLABEL((int)SlimDXKey.X, "[ X ]"),
+ new STKEYLABEL((int)SlimDXKey.C, "[ C ]"),
+ new STKEYLABEL((int)SlimDXKey.V, "[ V ]"),
+ new STKEYLABEL((int)SlimDXKey.B, "[ B ]"),
+ new STKEYLABEL((int)SlimDXKey.N, "[ N ]"),
+ new STKEYLABEL((int)SlimDXKey.M, "[ M ]"),
+ new STKEYLABEL((int)SlimDXKey.Comma, "[ , ]"),
+ new STKEYLABEL((int)SlimDXKey.Period, "[ . ]"),
+ new STKEYLABEL((int)SlimDXKey.Slash, "[ / ]"),
+ new STKEYLABEL((int)SlimDXKey.RightShift, "[R-Shift]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadStar, "[ * ]"),
+ new STKEYLABEL((int)SlimDXKey.LeftAlt, "[L-Alt]"),
+ new STKEYLABEL((int)SlimDXKey.Space, "[Space]"),
+ new STKEYLABEL((int)SlimDXKey.CapsLock, "[CAPS]"),
+ new STKEYLABEL((int)SlimDXKey.F1, "[F1]"),
+ new STKEYLABEL((int)SlimDXKey.F2, "[F2]"),
+ new STKEYLABEL((int)SlimDXKey.F3, "[F3]"),
+ new STKEYLABEL((int)SlimDXKey.F4, "[F4]"),
+ new STKEYLABEL((int)SlimDXKey.F5, "[F5]"),
+ new STKEYLABEL((int)SlimDXKey.F6, "[F6]"),
+ new STKEYLABEL((int)SlimDXKey.F7, "[F7]"),
+ new STKEYLABEL((int)SlimDXKey.F8, "[F8]"),
+ new STKEYLABEL((int)SlimDXKey.F9, "[F9]"),
+ new STKEYLABEL((int)SlimDXKey.F10, "[F10]"),
+ new STKEYLABEL((int)SlimDXKey.NumberLock, "[NumLock]"),
+ new STKEYLABEL((int)SlimDXKey.ScrollLock, "[Scroll]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad7, "[NPad7]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad8, "[NPad8]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad9, "[NPad9]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadMinus, "[NPad-]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad4, "[NPad4]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad5, "[NPad5]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad6, "[NPad6]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadPlus, "[NPad+]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad1, "[NPad1]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad2, "[NPad2]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad3, "[NPad3]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPad0, "[NPad0]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadPeriod, "[NPad.]"),
+ new STKEYLABEL((int)SlimDXKey.F11, "[F11]"),
+ new STKEYLABEL((int)SlimDXKey.F12, "[F12]"),
+ new STKEYLABEL((int)SlimDXKey.F13, "[F13]"),
+ new STKEYLABEL((int)SlimDXKey.F14, "[F14]"),
+ new STKEYLABEL((int)SlimDXKey.F15, "[F15]"),
+ new STKEYLABEL((int)SlimDXKey.Kana, "[Kana]"),
+ new STKEYLABEL((int)SlimDXKey.AbntC1, "[ ? ]"),
+ new STKEYLABEL((int)SlimDXKey.Convert, "[Henkan]"),
+ new STKEYLABEL((int)SlimDXKey.NoConvert, "[MuHenkan]"),
+ new STKEYLABEL((int)SlimDXKey.Backslash, @"[ \ ]"),
+ new STKEYLABEL((int)SlimDXKey.AbntC2, "[NPad.]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadEquals, "[NPad=]"),
+ new STKEYLABEL((int)SlimDXKey.PreviousTrack, "[ ^ ]"), // DIK_CIRCUMFLEX = 0x90
+ new STKEYLABEL((int)SlimDXKey.AT, "[ @ ]"),
+ new STKEYLABEL((int)SlimDXKey.Colon, "[ : ]"),
+ new STKEYLABEL((int)SlimDXKey.Underline, "[ _ ]"),
+ new STKEYLABEL((int)SlimDXKey.Kanji, "[Kanji]"),
+ new STKEYLABEL((int)SlimDXKey.Stop, "[Stop]"),
+ new STKEYLABEL((int)SlimDXKey.AX, "[AX]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadEnter, "[NPEnter]"),
+ new STKEYLABEL((int)SlimDXKey.RightControl, "[R-Ctrl]"),
+ new STKEYLABEL((int)SlimDXKey.Mute, "[Mute]"),
+ new STKEYLABEL((int)SlimDXKey.Calculator, "[Calc]"),
+ new STKEYLABEL((int)SlimDXKey.PlayPause, "[PlayPause]"),
+ new STKEYLABEL((int)SlimDXKey.MediaStop, "[MediaStop]"),
+ new STKEYLABEL((int)SlimDXKey.VolumeDown, "[Volume-]"),
+ new STKEYLABEL((int)SlimDXKey.VolumeUp, "[Volume+]"),
+ new STKEYLABEL((int)SlimDXKey.WebHome, "[WebHome]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadComma, "[NPad,]"),
+ new STKEYLABEL((int)SlimDXKey.NumberPadSlash, "[ / ]"),
+ new STKEYLABEL((int)SlimDXKey.PrintScreen, "[PrtScn]"),
+ new STKEYLABEL((int)SlimDXKey.RightAlt, "[R-Alt]"),
+ new STKEYLABEL((int)SlimDXKey.Pause, "[Pause]"),
+ new STKEYLABEL((int)SlimDXKey.Home, "[Home]"),
+ new STKEYLABEL((int)SlimDXKey.UpArrow, "[Up]"),
+ new STKEYLABEL((int)SlimDXKey.PageUp, "[PageUp]"),
+ new STKEYLABEL((int)SlimDXKey.LeftArrow, "[Left]"),
+ new STKEYLABEL((int)SlimDXKey.RightArrow, "[Right]"),
+ new STKEYLABEL((int)SlimDXKey.End, "[End]"),
+ new STKEYLABEL((int)SlimDXKey.DownArrow, "[Down]"),
+ new STKEYLABEL((int)SlimDXKey.PageDown, "[PageDown]"),
+ new STKEYLABEL((int)SlimDXKey.Insert, "[Insert]"),
+ new STKEYLABEL((int)SlimDXKey.Delete, "[Delete]"),
+ new STKEYLABEL((int)SlimDXKey.LeftWindowsKey, "[L-Win]"),
+ new STKEYLABEL((int)SlimDXKey.RightWindowsKey, "[R-Win]"),
+ new STKEYLABEL((int)SlimDXKey.Applications, "[APP]"),
+ new STKEYLABEL((int)SlimDXKey.Power, "[Power]"),
+ new STKEYLABEL((int)SlimDXKey.Sleep, "[Sleep]"),
+ new STKEYLABEL((int)SlimDXKey.Wake, "[Wake]"),
+ #endregion
+ };
+
+ private EPad pad;
+ int ptr;
+ private CKeyAssign[] structReset用KeyAssign;
+ private string strパッド名;
+ private CTexture txHitKeyダイアログ;
+ private CTexture txカーソル;
+ private CPrivateFastFont prvFont;
+
+ private void tアサインコードの描画_Joypad(int line, int x, int y, int nID, int nCode, bool b強調)
+ {
+ string str = string.Format("{0,2}. ", line);
+ switch (nCode)
+ {
+ case 0:
+ str += "Left";
+ break;
+
+ case 1:
+ str += "Right";
+ break;
+
+ case 2:
+ str += "Up";
+ break;
+
+ case 3:
+ str += "Down";
+ break;
+
+ case 4:
+ str += "Forward";
+ break;
+
+ case 5:
+ str += "Back";
+ break;
+
+ default:
+ if ((6 <= nCode) && (nCode < 6 + 128)) // other buttons (128 types)
+ {
+ str += string.Format("Button{0}", nCode - 5);
+ }
+ else if ((6 + 128 <= nCode) && (nCode < 6 + 128 + 8)) // POV HAT ( 8 types; 45 degrees per HATs)
+ {
+ str += string.Format("POV {0}", (nCode - 6 - 128) * 45);
+ }
+ else
+ {
+ str += string.Format("Code{0}", nCode);
+ }
+ break;
+ }
+ using (Bitmap bmpStr = b強調 ?
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+ }
+
+ private void tアサインコードの描画_Keyboard(int line, int x, int y, int nID, int nCode, bool b強調)
+ {
+ string str = null;
+ foreach (STKEYLABEL stkeylabel in this.KeyLabel)
+ {
+ if (stkeylabel.nCode == nCode)
+ {
+ str = string.Format("{0,2}. Key {1}", line, stkeylabel.strLabel);
+ break;
+ }
+ }
+ if (str == null)
+ {
+ str = string.Format("{0,2}. Key 0x{1:X2}", line, nCode);
+ }
+
+ using (Bitmap bmpStr = b強調 ?
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+ }
+
+ private void tアサインコードの描画_MidiIn(int line, int x, int y, int nID, int nCode, bool b強調)
+ {
+ string str = string.Format("{0,2}. MidiIn #{1} code.{2}", line, nID, nCode);
+ using (Bitmap bmpStr = b強調 ?
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+ }
+
+ private void tアサインコードの描画_Mouse(int line, int x, int y, int nID, int nCode, bool b強調)
+ {
+ string str = string.Format("{0,2}. Mouse Button{1}", line, nCode);
+ using (Bitmap bmpStr = b強調 ?
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))
+ {
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);
+ TextureFactory.tテクスチャの解放(ref txStr);
+ }
+ }
+
+ private bool tキーチェックとアサイン_Joypad()
+ {
+ foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)
+ {
+ if (device.e入力デバイス種別 == E入力デバイス種別.Joystick)
+ {
+ for (int i = 0; i < 6 + 0x80 + 8; i++) // +6 for Axis, +8 for HAT
+ {
+ if (device.bキーが押された(i))
+ {
+ CDTXMania.Instance.Skin.sound決定音.t再生する();
+
+ // #xxxxx: 2017.5.7 from: アサイン済みのキーと今回割り当てるキーが同じである場合は、削除されないようコードを未使用値(ここでは-1)にする。
+ if (i == CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード)
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = -1;
+
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.JoyPad, device.ID, i);
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.JoyPad;
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+ }
+
+ private bool tキーチェックとアサイン_Keyboard()
+ {
+ for( int i = 0; i < 256; i++ )
+ {
+ if( i != (int) SlimDXKey.Escape &&
+ i != (int) SlimDXKey.UpArrow &&
+ i != (int) SlimDXKey.DownArrow &&
+ i != (int) SlimDXKey.LeftArrow &&
+ i != (int) SlimDXKey.RightArrow &&
+ i != (int) SlimDXKey.Delete &&
+ CDTXMania.Instance.Input管理.Keyboard.bキーが押された( i ) )
+ {
+ CDTXMania.Instance.Skin.sound決定音.t再生する();
+
+ // #xxxxx: 2017.5.7 from: アサイン済みのキーと今回割り当てるキーが同じである場合は、削除されないようコードを未使用値(ここでは-1)にする。
+ if( i == CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード )
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード = -1;
+
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する( EInputDevice.Keyboard, 0, i );
+
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].入力デバイス = EInputDevice.Keyboard;
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].ID = 0;
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード = i;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ private bool tキーチェックとアサイン_MidiIn()
+ {
+ foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)
+ {
+ if (device.e入力デバイス種別 == E入力デバイス種別.MidiIn)
+ {
+ for (int i = 0; i < 0x100; i++)
+ {
+ if (device.bキーが押された(i))
+ {
+ CDTXMania.Instance.Skin.sound決定音.t再生する();
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.MIDIIn, device.ID, i);
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.MIDIIn;
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+ }
+
+ private bool tキーチェックとアサイン_Mouse()
+ {
+ for (int i = 0; i < 8; i++)
+ {
+ if (CDTXMania.Instance.Input管理.Mouse.bキーが押された(i))
+ {
+ CDTXMania.Instance.Skin.sound決定音.t再生する();
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.Mouse, 0, i);
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.Mouse;
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = 0;
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;
+ return true;
+ }
+ }
+ return false;
+ }
+ }
+}