using System.Runtime.InteropServices;\r
using System.Drawing;\r
using FDK;\r
-using SlimDX;\r
+using SharpDX;\r
+\r
+using Rectangle = System.Drawing.Rectangle;\r
+using Color = System.Drawing.Color;\r
+using SlimDXKey = SlimDX.DirectInput.Key;\r
\r
namespace DTXMania\r
{\r
internal class CActConfigKeyAssign : CActivity\r
{\r
- public CActConfigKeyAssign()\r
- {\r
- }\r
-\r
-\r
- // プロパティ\r
-\r
public bool bキー入力待ちの最中である\r
{\r
get\r
}\r
}\r
\r
-\r
- // メソッド\r
-\r
- public void t開始(EKeyConfigPart part, EKeyConfigPad pad, string strパッド名)\r
+ public void t開始(EPad pad, string strパッド名)\r
{\r
- if (part != EKeyConfigPart.UNKNOWN)\r
+ this.pad = pad;\r
+ this.strパッド名 = strパッド名;\r
+ for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)\r
{\r
- this.part = part;\r
- this.pad = pad;\r
- this.strパッド名 = strパッド名;\r
- for (int i = 0; i < 0x10; i++)\r
- {\r
- this.structReset用KeyAssign[i].入力デバイス = CDTXMania.app.ConfigIni.KeyAssign[(int)part][(int)pad][i].入力デバイス;\r
- this.structReset用KeyAssign[i].ID = CDTXMania.app.ConfigIni.KeyAssign[(int)part][(int)pad][i].ID;\r
- this.structReset用KeyAssign[i].コード = CDTXMania.app.ConfigIni.KeyAssign[(int)part][(int)pad][i].コード;\r
- }\r
+ this.structReset用KeyAssign[i].InputDevice = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].入力デバイス;\r
+ this.structReset用KeyAssign[i].ID = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].ID;\r
+ this.structReset用KeyAssign[i].Code = CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].コード;\r
}\r
}\r
\r
{\r
if (!this.bキー入力待ち)\r
{\r
- CDTXMania.app.Skin.sound決定音.t再生する();\r
- switch (this.n現在の選択行)\r
+ CDTXMania.Instance.Skin.sound決定音.t再生する();\r
+ if (ptr == CConfigXml.AssignableCodes - 2)\r
+ {\r
+ for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)\r
+ {\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][i].CopyFrom(this.structReset用KeyAssign[i]);\r
+ }\r
+ return;\r
+ }\r
+ else if (ptr == CConfigXml.AssignableCodes - 1)\r
{\r
- case 0x10:\r
- for (int i = 0; i < 0x10; i++)\r
- {\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][i].入力デバイス = this.structReset用KeyAssign[i].入力デバイス;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][i].ID = this.structReset用KeyAssign[i].ID;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][i].コード = this.structReset用KeyAssign[i].コード;\r
- }\r
- return;\r
\r
- case 0x11:\r
- CDTXMania.app.stageコンフィグ.tアサイン完了通知();\r
- return;\r
+ CDTXMania.Instance.stageコンフィグ.tアサイン完了通知();\r
+ return;\r
}\r
this.bキー入力待ち = true;\r
}\r
}\r
- public void t次に移動()\r
+\r
+ public void OnNext()\r
{\r
if (!this.bキー入力待ち)\r
{\r
- CDTXMania.app.Skin.soundカーソル移動音.t再生する();\r
- this.n現在の選択行 = (this.n現在の選択行 + 1) % 0x12;\r
+ CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();\r
+ ptr++;\r
+ ptr %= CConfigXml.AssignableCodes;\r
}\r
}\r
- public void t前に移動()\r
+\r
+ public void OnPrevious()\r
{\r
if (!this.bキー入力待ち)\r
{\r
- CDTXMania.app.Skin.soundカーソル移動音.t再生する();\r
- this.n現在の選択行 = ((this.n現在の選択行 - 1) + 0x12) % 0x12;\r
+ CDTXMania.Instance.Skin.soundカーソル移動音.t再生する();\r
+ --ptr;\r
+ ptr += CConfigXml.AssignableCodes;\r
+ ptr %= CConfigXml.AssignableCodes;\r
}\r
}\r
\r
-\r
- // CActivity 実装\r
-\r
public override void On活性化()\r
{\r
- this.part = EKeyConfigPart.UNKNOWN;\r
- this.pad = EKeyConfigPad.UNKNOWN;\r
- this.strパッド名 = "";\r
- this.n現在の選択行 = 0;\r
- this.bキー入力待ち = false;\r
- this.structReset用KeyAssign = new CConfigIni.CKeyAssign.STKEYASSIGN[0x10];\r
- base.On活性化();\r
+ if (base.b活性化してない)\r
+ {\r
+ this.pad = EPad.Unknown;\r
+ this.strパッド名 = "";\r
+ this.ptr = 0;\r
+ this.bキー入力待ち = false;\r
+ this.structReset用KeyAssign = new CKeyAssign[CConfigXml.AssignableCodes - 2];\r
+ for (int i = 0; i < this.structReset用KeyAssign.Length; ++i)\r
+ {\r
+ structReset用KeyAssign[i] = new CKeyAssign(EInputDevice.Unknown, 0, 0);\r
+ }\r
+\r
+ base.On活性化();\r
+ }\r
}\r
+\r
public override void On非活性化()\r
{\r
- if (!base.b活性化してない)\r
+ if (base.b活性化してる)\r
{\r
TextureFactory.tテクスチャの解放(ref this.txカーソル);\r
TextureFactory.tテクスチャの解放(ref this.txHitKeyダイアログ);\r
base.On非活性化();\r
}\r
}\r
+\r
public override void OnManagedリソースの作成()\r
{\r
- if (!base.b活性化してない)\r
+ if (base.b活性化してる)\r
{\r
- this.prvFont = new CPrivateFastFont(CSkin.Path(@"Graphics\fonts\mplus-1p-heavy.ttf"), (int)(18 * Scale.Y)); // t項目リストの設定 の前に必要\r
+ this.prvFont = new CPrivateFastFont(CSkin.Path(@"Graphics\fonts\mplus-1p-heavy.ttf"), (int)(18 * Scale.Y)); // t項目リストの設定 の前に必要\r
this.txカーソル = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig menu cursor.png"), false);\r
this.txHitKeyダイアログ = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenConfig hit key to assign dialog.png"), false);\r
base.OnManagedリソースの作成();\r
}\r
}\r
+\r
public override void OnManagedリソースの解放()\r
{\r
- TextureFactory.t安全にDisposeする(ref prvFont);\r
+ if (base.b活性化してる)\r
+ {\r
+ TextureFactory.t安全にDisposeする(ref prvFont);\r
+ }\r
}\r
+\r
public override int On進行描画()\r
{\r
- if (!base.b活性化してない)\r
+ if (base.b活性化してる)\r
{\r
if (this.bキー入力待ち)\r
{\r
- if (CDTXMania.app.Input管理.Keyboard.bキーが押された((int)SlimDX.DirectInput.Key.Escape))\r
+ if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SlimDXKey.Escape))\r
{\r
- CDTXMania.app.Skin.sound取消音.t再生する();\r
+ CDTXMania.Instance.Skin.sound取消音.t再生する();\r
this.bキー入力待ち = false;\r
- CDTXMania.app.Input管理.tポーリング(CDTXMania.app.bApplicationActive, false);\r
+ CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);\r
}\r
else if ((this.tキーチェックとアサイン_Keyboard() || this.tキーチェックとアサイン_MidiIn()) || (this.tキーチェックとアサイン_Joypad() || this.tキーチェックとアサイン_Mouse()))\r
{\r
this.bキー入力待ち = false;\r
- CDTXMania.app.Input管理.tポーリング(CDTXMania.app.bApplicationActive, false);\r
+ CDTXMania.Instance.Input管理.tポーリング(CDTXMania.Instance.bApplicationActive, false);\r
}\r
}\r
- else if ((CDTXMania.app.Input管理.Keyboard.bキーが押された((int)SlimDX.DirectInput.Key.Delete) && (this.n現在の選択行 >= 0)) && (this.n現在の選択行 <= 15))\r
+ else if (CDTXMania.Instance.Input管理.Keyboard.bキーが押された((int)SlimDXKey.Delete))\r
{\r
- CDTXMania.app.Skin.sound決定音.t再生する();\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].入力デバイス = E入力デバイス.不明;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].ID = 0;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].コード = 0;\r
+ CDTXMania.Instance.Skin.sound決定音.t再生する();\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][ptr].Reset();\r
}\r
+\r
if (this.txカーソル != null)\r
{\r
int num = 20;\r
int num2 = 0x144;\r
- int num3 = 0x3e + (num * (this.n現在の選択行 + 1));\r
+ int num3 = 0x3e + (num * (ptr + 1));\r
this.txカーソル.vc拡大縮小倍率 = new Vector3(1f, 0.75f, 1f);\r
- this.txカーソル.t2D描画(CDTXMania.app.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle(0, 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));\r
+ this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle(0, 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));\r
num2 += 0x10;\r
Rectangle rectangle = new Rectangle((int)(8 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y));\r
for (int j = 0; j < 14; j++)\r
{\r
- this.txカーソル.t2D描画(CDTXMania.app.Device, num2 * Scale.X, num3 * Scale.Y - 6, rectangle);\r
+ this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, rectangle);\r
num2 += 0x10;\r
}\r
- this.txカーソル.t2D描画(CDTXMania.app.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle((int)(0x10 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));\r
+ this.txカーソル.t2D描画(CDTXMania.Instance.Device, num2 * Scale.X, num3 * Scale.Y - 6, new Rectangle((int)(0x10 * Scale.X), 0, (int)(0x10 * Scale.X), (int)(0x20 * Scale.Y)));\r
}\r
+\r
int num5 = 20;\r
int x = 0x134;\r
int y = 0x40;\r
- //CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x, y, this.strパッド名, false, 0.75f );\r
- Bitmap bmpStr = prvFont.DrawPrivateFont(this.strパッド名, Color.White, Color.Black);\r
- CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, x * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
+ using (Bitmap bmpStr = prvFont.DrawPrivateFont(this.strパッド名, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
\r
y += num5;\r
- CConfigIni.CKeyAssign.STKEYASSIGN[] stkeyassignArray = CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad];\r
string strParam;\r
bool b強調;\r
- for (int i = 0; i < 0x10; i++)\r
+ for (int i = 0; i < CConfigXml.AssignableCodes - 2; i++)\r
{\r
- switch (stkeyassignArray[i].入力デバイス)\r
+ COptionKeyAssign stkeyassignArray = CDTXMania.Instance.ConfigIni.KeyAssign[this.pad][i];\r
+ switch (stkeyassignArray.入力デバイス)\r
{\r
- case E入力デバイス.キーボード:\r
- this.tアサインコードの描画_Keyboard(i + 1, x + 20, y, stkeyassignArray[i].ID, stkeyassignArray[i].コード, this.n現在の選択行 == i);\r
+ case EInputDevice.Keyboard:\r
+ this.tアサインコードの描画_Keyboard(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
break;\r
\r
- case E入力デバイス.MIDI入力:\r
- this.tアサインコードの描画_MidiIn(i + 1, x + 20, y, stkeyassignArray[i].ID, stkeyassignArray[i].コード, this.n現在の選択行 == i);\r
+ case EInputDevice.MIDIIn:\r
+ this.tアサインコードの描画_MidiIn(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
break;\r
\r
- case E入力デバイス.ジョイパッド:\r
- this.tアサインコードの描画_Joypad(i + 1, x + 20, y, stkeyassignArray[i].ID, stkeyassignArray[i].コード, this.n現在の選択行 == i);\r
+ case EInputDevice.JoyPad:\r
+ this.tアサインコードの描画_Joypad(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
break;\r
\r
- case E入力デバイス.マウス:\r
- this.tアサインコードの描画_Mouse(i + 1, x + 20, y, stkeyassignArray[i].ID, stkeyassignArray[i].コード, this.n現在の選択行 == i);\r
+ case EInputDevice.Mouse:\r
+ this.tアサインコードの描画_Mouse(i + 1, x + 20, y, stkeyassignArray.ID, stkeyassignArray.コード, ptr == i);\r
break;\r
\r
default:\r
strParam = string.Format("{0,2}.", i + 1);\r
- b強調 = (this.n現在の選択行 == i);\r
- bmpStr = b強調 ?\r
- prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
- prvFont.DrawPrivateFont(strParam, Color.White, Color.Black);\r
- txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
- //CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x + 20, y, string.Format( "{0,2}.", i + 1 ), this.n現在の選択行 == i, 0.75f );\r
+ b強調 = (ptr == i);\r
+ using (Bitmap bmpStr = b強調 ?\r
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
break;\r
}\r
y += num5;\r
}\r
- strParam = "Reset";\r
- b強調 = (this.n現在の選択行 == 0x10);\r
- bmpStr = b強調 ?\r
- prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
- prvFont.DrawPrivateFont(strParam, Color.White, Color.Black);\r
- txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
+\r
+ strParam = "Reset All Assign";\r
+ b強調 = (ptr == CConfigXml.AssignableCodes - 2);\r
+ using (Bitmap bmpStr = b強調 ?\r
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
+\r
y += num5;\r
strParam = "<< Returnto List";\r
- b強調 = (this.n現在の選択行 == 0x11);\r
- bmpStr = b強調 ?\r
- prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
- prvFont.DrawPrivateFont(strParam, Color.White, Color.Black);\r
- txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
+ b強調 = (ptr == CConfigXml.AssignableCodes - 1);\r
+ using (Bitmap bmpStr = b強調 ?\r
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
+ prvFont.DrawPrivateFont(strParam, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, (x + 20) * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
\r
- //CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x + 20, y, "Reset", this.n現在の選択行 == 0x10, 0.75f );\r
- //y += num5;\r
- //CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x + 20, y, "<< Returnto List", this.n現在の選択行 == 0x11, 0.75f );\r
- //y += num5;\r
if (this.bキー入力待ち && (this.txHitKeyダイアログ != null))\r
{\r
- this.txHitKeyダイアログ.t2D描画(CDTXMania.app.Device, 0x185 * Scale.X, 0xd7 * Scale.Y);\r
+ this.txHitKeyダイアログ.t2D描画(CDTXMania.Instance.Device, 0x185 * Scale.X, 0xd7 * Scale.Y);\r
}\r
}\r
return 0;\r
\r
\r
// その他\r
-\r
- #region [ private ]\r
- //-----------------\r
[StructLayout(LayoutKind.Sequential)]\r
private struct STKEYLABEL\r
{\r
}\r
\r
private bool bキー入力待ち;\r
- private STKEYLABEL[] KeyLabel = new STKEYLABEL[] { \r
- new STKEYLABEL(0x35, "[ESC]"), new STKEYLABEL(1, "[ 1 ]"), new STKEYLABEL(2, "[ 2 ]"), new STKEYLABEL(3, "[ 3 ]"), new STKEYLABEL(4, "[ 4 ]"), new STKEYLABEL(5, "[ 5 ]"), new STKEYLABEL(6, "[ 6 ]"), new STKEYLABEL(7, "[ 7 ]"), new STKEYLABEL(8, "[ 8 ]"), new STKEYLABEL(9, "[ 9 ]"), new STKEYLABEL(0, "[ 0 ]"), new STKEYLABEL(0x53, "[ - ]"), new STKEYLABEL(0x34, "[ = ]"), new STKEYLABEL(0x2a, "[BSC]"), new STKEYLABEL(0x81, "[TAB]"), new STKEYLABEL(0x1a, "[ Q ]"), \r
- new STKEYLABEL(0x20, "[ W ]"), new STKEYLABEL(14, "[ E ]"), new STKEYLABEL(0x1b, "[ R ]"), new STKEYLABEL(0x1d, "[ T ]"), new STKEYLABEL(0x22, "[ Y ]"), new STKEYLABEL(30, "[ U ]"), new STKEYLABEL(0x12, "[ I ]"), new STKEYLABEL(0x18, "[ O ]"), new STKEYLABEL(0x19, "[ P ]"), new STKEYLABEL(0x4a, "[ [ ]"), new STKEYLABEL(0x73, "[ ] ]"), new STKEYLABEL(0x75, "[Enter]"), new STKEYLABEL(0x4b, "[L-Ctrl]"), new STKEYLABEL(10, "[ A ]"), new STKEYLABEL(0x1c, "[ S ]"), new STKEYLABEL(13, "[ D ]"), \r
- new STKEYLABEL(15, "[ F ]"), new STKEYLABEL(0x10, "[ G ]"), new STKEYLABEL(0x11, "[ H ]"), new STKEYLABEL(0x13, "[ J ]"), new STKEYLABEL(20, "[ K ]"), new STKEYLABEL(0x15, "[ L ]"), new STKEYLABEL(0x7b, "[ ; ]"), new STKEYLABEL(0x26, "[ ' ]"), new STKEYLABEL(0x45, "[ ` ]"), new STKEYLABEL(0x4e, "[L-Shift]"), new STKEYLABEL(0x2b, @"[ \]"), new STKEYLABEL(0x23, "[ Z ]"), new STKEYLABEL(0x21, "[ X ]"), new STKEYLABEL(12, "[ C ]"), new STKEYLABEL(0x1f, "[ V ]"), new STKEYLABEL(11, "[ B ]"), \r
- new STKEYLABEL(0x17, "[ N ]"), new STKEYLABEL(0x16, "[ M ]"), new STKEYLABEL(0x2f, "[ , ]"), new STKEYLABEL(0x6f, "[ . ]"), new STKEYLABEL(0x7c, "[ / ]"), new STKEYLABEL(120, "[R-Shift]"), new STKEYLABEL(0x6a, "[ * ]"), new STKEYLABEL(0x4d, "[L-Alt]"), new STKEYLABEL(0x7e, "[Space]"), new STKEYLABEL(0x2d, "[CAPS]"), new STKEYLABEL(0x36, "[F1]"), new STKEYLABEL(0x37, "[F2]"), new STKEYLABEL(0x38, "[F3]"), new STKEYLABEL(0x39, "[F4]"), new STKEYLABEL(0x3a, "[F5]"), new STKEYLABEL(0x3b, "[F6]"), \r
- new STKEYLABEL(60, "[F7]"), new STKEYLABEL(0x3d, "[F8]"), new STKEYLABEL(0x3e, "[F9]"), new STKEYLABEL(0x3f, "[F10]"), new STKEYLABEL(0x58, "[NumLock]"), new STKEYLABEL(0x7a, "[Scroll]"), new STKEYLABEL(0x60, "[NPad7]"), new STKEYLABEL(0x61, "[NPad8]"), new STKEYLABEL(0x62, "[NPad9]"), new STKEYLABEL(0x66, "[NPad-]"), new STKEYLABEL(0x5d, "[NPad4]"), new STKEYLABEL(0x5e, "[NPad5]"), new STKEYLABEL(0x5f, "[NPad6]"), new STKEYLABEL(0x68, "[NPad+]"), new STKEYLABEL(90, "[NPad1]"), new STKEYLABEL(0x5b, "[NPad2]"), \r
- new STKEYLABEL(0x5c, "[NPad3]"), new STKEYLABEL(0x59, "[NPad0]"), new STKEYLABEL(0x67, "[NPad.]"), new STKEYLABEL(0x40, "[F11]"), new STKEYLABEL(0x41, "[F12]"), new STKEYLABEL(0x42, "[F13]"), new STKEYLABEL(0x43, "[F14]"), new STKEYLABEL(0x44, "[F15]"), new STKEYLABEL(0x48, "[Kana]"), new STKEYLABEL(0x24, "[ ? ]"), new STKEYLABEL(0x30, "[Henkan]"), new STKEYLABEL(0x57, "[MuHenkan]"), new STKEYLABEL(0x8f, @"[ \ ]"), new STKEYLABEL(0x25, "[NPad.]"), new STKEYLABEL(0x65, "[NPad=]"), new STKEYLABEL(0x72, "[ ^ ]"), \r
- new STKEYLABEL(40, "[ @ ]"), new STKEYLABEL(0x2e, "[ : ]"), new STKEYLABEL(130, "[ _ ]"), new STKEYLABEL(0x49, "[Kanji]"), new STKEYLABEL(0x7f, "[Stop]"), new STKEYLABEL(0x29, "[AX]"), new STKEYLABEL(100, "[NPEnter]"), new STKEYLABEL(0x74, "[R-Ctrl]"), new STKEYLABEL(0x54, "[Mute]"), new STKEYLABEL(0x2c, "[Calc]"), new STKEYLABEL(0x70, "[PlayPause]"), new STKEYLABEL(0x52, "[MediaStop]"), new STKEYLABEL(0x85, "[Volume-]"), new STKEYLABEL(0x86, "[Volume+]"), new STKEYLABEL(0x8b, "[WebHome]"), new STKEYLABEL(0x63, "[NPad,]"), \r
- new STKEYLABEL(0x69, "[ / ]"), new STKEYLABEL(0x80, "[PrtScn]"), new STKEYLABEL(0x77, "[R-Alt]"), new STKEYLABEL(110, "[Pause]"), new STKEYLABEL(70, "[Home]"), new STKEYLABEL(0x84, "[Up]"), new STKEYLABEL(0x6d, "[PageUp]"), new STKEYLABEL(0x4c, "[Left]"), new STKEYLABEL(0x76, "[Right]"), new STKEYLABEL(0x33, "[End]"), new STKEYLABEL(50, "[Down]"), new STKEYLABEL(0x6c, "[PageDown]"), new STKEYLABEL(0x47, "[Insert]"), new STKEYLABEL(0x31, "[Delete]"), new STKEYLABEL(0x4f, "[L-Win]"), new STKEYLABEL(0x79, "[R-Win]"), \r
- new STKEYLABEL(0x27, "[APP]"), new STKEYLABEL(0x71, "[Power]"), new STKEYLABEL(0x7d, "[Sleep]"), new STKEYLABEL(0x87, "[Wake]")\r
+\r
+ private STKEYLABEL[] KeyLabel = new STKEYLABEL[] {\r
+ #region [ *** ]\r
+ new STKEYLABEL((int)SlimDXKey.Escape, "[ESC]"),\r
+ new STKEYLABEL((int)SlimDXKey.D1, "[ 1 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D2, "[ 2 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D3, "[ 3 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D4, "[ 4 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D5, "[ 5 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D6, "[ 6 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D7, "[ 7 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D8, "[ 8 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D9, "[ 9 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D0, "[ 0 ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Minus, "[ - ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Equals, "[ = ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Backspace, "[BSC]"),\r
+ new STKEYLABEL((int)SlimDXKey.Tab, "[TAB]"),\r
+ new STKEYLABEL((int)SlimDXKey.Q, "[ Q ]"),\r
+ new STKEYLABEL((int)SlimDXKey.W, "[ W ]"),\r
+ new STKEYLABEL((int)SlimDXKey.E, "[ E ]"),\r
+ new STKEYLABEL((int)SlimDXKey.R, "[ R ]"),\r
+ new STKEYLABEL((int)SlimDXKey.T, "[ T ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Y, "[ Y ]"),\r
+ new STKEYLABEL((int)SlimDXKey.U, "[ U ]"),\r
+ new STKEYLABEL((int)SlimDXKey.I, "[ I ]"),\r
+ new STKEYLABEL((int)SlimDXKey.O, "[ O ]"),\r
+ new STKEYLABEL((int)SlimDXKey.P, "[ P ]"),\r
+ new STKEYLABEL((int)SlimDXKey.LeftBracket, "[ [ ]"),\r
+ new STKEYLABEL((int)SlimDXKey.RightBracket, "[ ] ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Return, "[Enter]"),\r
+ new STKEYLABEL((int)SlimDXKey.LeftControl, "[L-Ctrl]"),\r
+ new STKEYLABEL((int)SlimDXKey.A, "[ A ]"),\r
+ new STKEYLABEL((int)SlimDXKey.S, "[ S ]"),\r
+ new STKEYLABEL((int)SlimDXKey.D, "[ D ]"),\r
+ new STKEYLABEL((int)SlimDXKey.F, "[ F ]"),\r
+ new STKEYLABEL((int)SlimDXKey.G, "[ G ]"),\r
+ new STKEYLABEL((int)SlimDXKey.H, "[ H ]"),\r
+ new STKEYLABEL((int)SlimDXKey.J, "[ J ]"),\r
+ new STKEYLABEL((int)SlimDXKey.K, "[ K ]"),\r
+ new STKEYLABEL((int)SlimDXKey.L, "[ L ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Semicolon, "[ ; ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Apostrophe, "[ ' ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Grave, "[ ` ]"),\r
+ new STKEYLABEL((int)SlimDXKey.LeftShift, "[L-Shift]"),\r
+ new STKEYLABEL((int)SlimDXKey.Backslash, @"[ \]"),\r
+ new STKEYLABEL((int)SlimDXKey.Z, "[ Z ]"),\r
+ new STKEYLABEL((int)SlimDXKey.X, "[ X ]"),\r
+ new STKEYLABEL((int)SlimDXKey.C, "[ C ]"),\r
+ new STKEYLABEL((int)SlimDXKey.V, "[ V ]"),\r
+ new STKEYLABEL((int)SlimDXKey.B, "[ B ]"),\r
+ new STKEYLABEL((int)SlimDXKey.N, "[ N ]"),\r
+ new STKEYLABEL((int)SlimDXKey.M, "[ M ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Comma, "[ , ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Period, "[ . ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Slash, "[ / ]"),\r
+ new STKEYLABEL((int)SlimDXKey.RightShift, "[R-Shift]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadStar, "[ * ]"),\r
+ new STKEYLABEL((int)SlimDXKey.LeftAlt, "[L-Alt]"),\r
+ new STKEYLABEL((int)SlimDXKey.Space, "[Space]"),\r
+ new STKEYLABEL((int)SlimDXKey.CapsLock, "[CAPS]"),\r
+ new STKEYLABEL((int)SlimDXKey.F1, "[F1]"),\r
+ new STKEYLABEL((int)SlimDXKey.F2, "[F2]"),\r
+ new STKEYLABEL((int)SlimDXKey.F3, "[F3]"),\r
+ new STKEYLABEL((int)SlimDXKey.F4, "[F4]"),\r
+ new STKEYLABEL((int)SlimDXKey.F5, "[F5]"),\r
+ new STKEYLABEL((int)SlimDXKey.F6, "[F6]"),\r
+ new STKEYLABEL((int)SlimDXKey.F7, "[F7]"),\r
+ new STKEYLABEL((int)SlimDXKey.F8, "[F8]"),\r
+ new STKEYLABEL((int)SlimDXKey.F9, "[F9]"),\r
+ new STKEYLABEL((int)SlimDXKey.F10, "[F10]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberLock, "[NumLock]"),\r
+ new STKEYLABEL((int)SlimDXKey.ScrollLock, "[Scroll]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad7, "[NPad7]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad8, "[NPad8]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad9, "[NPad9]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadMinus, "[NPad-]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad4, "[NPad4]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad5, "[NPad5]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad6, "[NPad6]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadPlus, "[NPad+]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad1, "[NPad1]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad2, "[NPad2]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad3, "[NPad3]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPad0, "[NPad0]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadPeriod, "[NPad.]"),\r
+ new STKEYLABEL((int)SlimDXKey.F11, "[F11]"),\r
+ new STKEYLABEL((int)SlimDXKey.F12, "[F12]"),\r
+ new STKEYLABEL((int)SlimDXKey.F13, "[F13]"),\r
+ new STKEYLABEL((int)SlimDXKey.F14, "[F14]"),\r
+ new STKEYLABEL((int)SlimDXKey.F15, "[F15]"),\r
+ new STKEYLABEL((int)SlimDXKey.Kana, "[Kana]"),\r
+ new STKEYLABEL((int)SlimDXKey.AbntC1, "[ ? ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Convert, "[Henkan]"),\r
+ new STKEYLABEL((int)SlimDXKey.NoConvert, "[MuHenkan]"),\r
+ new STKEYLABEL((int)SlimDXKey.Backslash, @"[ \ ]"),\r
+ new STKEYLABEL((int)SlimDXKey.AbntC2, "[NPad.]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadEquals, "[NPad=]"),\r
+ new STKEYLABEL((int)SlimDXKey.PreviousTrack, "[ ^ ]"), // DIK_CIRCUMFLEX = 0x90\r
+ new STKEYLABEL((int)SlimDXKey.AT, "[ @ ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Colon, "[ : ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Underline, "[ _ ]"),\r
+ new STKEYLABEL((int)SlimDXKey.Kanji, "[Kanji]"),\r
+ new STKEYLABEL((int)SlimDXKey.Stop, "[Stop]"),\r
+ new STKEYLABEL((int)SlimDXKey.AX, "[AX]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadEnter, "[NPEnter]"),\r
+ new STKEYLABEL((int)SlimDXKey.RightControl, "[R-Ctrl]"),\r
+ new STKEYLABEL((int)SlimDXKey.Mute, "[Mute]"),\r
+ new STKEYLABEL((int)SlimDXKey.Calculator, "[Calc]"),\r
+ new STKEYLABEL((int)SlimDXKey.PlayPause, "[PlayPause]"),\r
+ new STKEYLABEL((int)SlimDXKey.MediaStop, "[MediaStop]"),\r
+ new STKEYLABEL((int)SlimDXKey.VolumeDown, "[Volume-]"),\r
+ new STKEYLABEL((int)SlimDXKey.VolumeUp, "[Volume+]"),\r
+ new STKEYLABEL((int)SlimDXKey.WebHome, "[WebHome]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadComma, "[NPad,]"),\r
+ new STKEYLABEL((int)SlimDXKey.NumberPadSlash, "[ / ]"),\r
+ new STKEYLABEL((int)SlimDXKey.PrintScreen, "[PrtScn]"),\r
+ new STKEYLABEL((int)SlimDXKey.RightAlt, "[R-Alt]"),\r
+ new STKEYLABEL((int)SlimDXKey.Pause, "[Pause]"),\r
+ new STKEYLABEL((int)SlimDXKey.Home, "[Home]"),\r
+ new STKEYLABEL((int)SlimDXKey.UpArrow, "[Up]"),\r
+ new STKEYLABEL((int)SlimDXKey.PageUp, "[PageUp]"),\r
+ new STKEYLABEL((int)SlimDXKey.LeftArrow, "[Left]"),\r
+ new STKEYLABEL((int)SlimDXKey.RightArrow, "[Right]"),\r
+ new STKEYLABEL((int)SlimDXKey.End, "[End]"),\r
+ new STKEYLABEL((int)SlimDXKey.DownArrow, "[Down]"),\r
+ new STKEYLABEL((int)SlimDXKey.PageDown, "[PageDown]"),\r
+ new STKEYLABEL((int)SlimDXKey.Insert, "[Insert]"),\r
+ new STKEYLABEL((int)SlimDXKey.Delete, "[Delete]"),\r
+ new STKEYLABEL((int)SlimDXKey.LeftWindowsKey, "[L-Win]"),\r
+ new STKEYLABEL((int)SlimDXKey.RightWindowsKey, "[R-Win]"),\r
+ new STKEYLABEL((int)SlimDXKey.Applications, "[APP]"),\r
+ new STKEYLABEL((int)SlimDXKey.Power, "[Power]"),\r
+ new STKEYLABEL((int)SlimDXKey.Sleep, "[Sleep]"),\r
+ new STKEYLABEL((int)SlimDXKey.Wake, "[Wake]"),\r
+ #endregion\r
};\r
- private int n現在の選択行;\r
- private EKeyConfigPad pad;\r
- private EKeyConfigPart part;\r
- private CConfigIni.CKeyAssign.STKEYASSIGN[] structReset用KeyAssign;\r
+\r
+ private EPad pad;\r
+ int ptr;\r
+ private CKeyAssign[] structReset用KeyAssign;\r
private string strパッド名;\r
private CTexture txHitKeyダイアログ;\r
private CTexture txカーソル;\r
\r
private void tアサインコードの描画_Joypad(int line, int x, int y, int nID, int nCode, bool b強調)\r
{\r
- string str = "";\r
+ string str = string.Format("{0,2}. ", line);\r
switch (nCode)\r
{\r
case 0:\r
- str = "Left";\r
+ str += "Left";\r
break;\r
\r
case 1:\r
- str = "Right";\r
+ str += "Right";\r
break;\r
\r
case 2:\r
- str = "Up";\r
+ str += "Up";\r
break;\r
\r
case 3:\r
- str = "Down";\r
+ str += "Down";\r
break;\r
\r
case 4:\r
- str = "Forward";\r
+ str += "Forward";\r
break;\r
\r
case 5:\r
- str = "Back";\r
+ str += "Back";\r
break;\r
\r
default:\r
- if ((6 <= nCode) && (nCode < 6 + 128)) // other buttons (128 types)\r
+ if ((6 <= nCode) && (nCode < 6 + 128)) // other buttons (128 types)\r
{\r
- str = string.Format("Button{0}", nCode - 5);\r
+ str += string.Format("Button{0}", nCode - 5);\r
}\r
- else if ((6 + 128 <= nCode) && (nCode < 6 + 128 + 8)) // POV HAT ( 8 types; 45 degrees per HATs)\r
+ else if ((6 + 128 <= nCode) && (nCode < 6 + 128 + 8)) // POV HAT ( 8 types; 45 degrees per HATs)\r
{\r
- str = string.Format("POV {0}", (nCode - 6 - 128) * 45);\r
+ str += string.Format("POV {0}", (nCode - 6 - 128) * 45);\r
}\r
else\r
{\r
- str = string.Format("Code{0}", nCode);\r
+ str += string.Format("Code{0}", nCode);\r
}\r
break;\r
}\r
- Bitmap bmpStr = b強調 ?\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black);\r
- CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, x * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
- // CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x, y, string.Format( "{0,2}. Joypad #{1} ", line, nID ) + str, b強調, 0.75f );\r
+ using (Bitmap bmpStr = b強調 ?\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
}\r
+\r
private void tアサインコードの描画_Keyboard(int line, int x, int y, int nID, int nCode, bool b強調)\r
{\r
string str = null;\r
str = string.Format("{0,2}. Key 0x{1:X2}", line, nCode);\r
}\r
\r
- Bitmap bmpStr = b強調 ?\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black);\r
- CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, x * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
- //CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x, y, str, b強調, 0.75f );\r
+ using (Bitmap bmpStr = b強調 ?\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
}\r
+\r
private void tアサインコードの描画_MidiIn(int line, int x, int y, int nID, int nCode, bool b強調)\r
{\r
string str = string.Format("{0,2}. MidiIn #{1} code.{2}", line, nID, nCode);\r
- Bitmap bmpStr = b強調 ?\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black);\r
- CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, x * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
- //CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x, y, string.Format( "{0,2}. MidiIn #{1} code.{2}", line, nID, nCode ), b強調, 0.75f );\r
+ using (Bitmap bmpStr = b強調 ?\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
}\r
+\r
private void tアサインコードの描画_Mouse(int line, int x, int y, int nID, int nCode, bool b強調)\r
{\r
string str = string.Format("{0,2}. Mouse Button{1}", line, nCode);\r
- Bitmap bmpStr = b強調 ?\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
- prvFont.DrawPrivateFont(str, Color.White, Color.Black);\r
- CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
- txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
- txStr.t2D描画(CDTXMania.app.Device, x * Scale.X, y * Scale.Y - 20);\r
- TextureFactory.tテクスチャの解放(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref txStr);\r
- TextureFactory.t安全にDisposeする(ref bmpStr);\r
- //CDTXMania.app.stageコンフィグ.actFont.t文字列描画( x, y, string.Format( "{0,2}. Mouse Button{1}", line, nCode ), b強調, 0.75f );\r
+ using (Bitmap bmpStr = b強調 ?\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black, Color.Yellow, Color.OrangeRed) :\r
+ prvFont.DrawPrivateFont(str, Color.White, Color.Black))\r
+ {\r
+ CTexture txStr = TextureFactory.tテクスチャの生成(bmpStr, false);\r
+ txStr.vc拡大縮小倍率 = new Vector3(0.75f, 0.75f, 1f);\r
+ txStr.t2D描画(CDTXMania.Instance.Device, x * Scale.X, y * Scale.Y - 20);\r
+ TextureFactory.tテクスチャの解放(ref txStr);\r
+ }\r
}\r
+\r
private bool tキーチェックとアサイン_Joypad()\r
{\r
- foreach (IInputDevice device in CDTXMania.app.Input管理.list入力デバイス)\r
+ foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)\r
{\r
if (device.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
{\r
- for (int i = 0; i < 6 + 0x80 + 8; i++) // +6 for Axis, +8 for HAT\r
+ for (int i = 0; i < 6 + 0x80 + 8; i++) // +6 for Axis, +8 for HAT\r
{\r
if (device.bキーが押された(i))\r
{\r
- CDTXMania.app.Skin.sound決定音.t再生する();\r
- CDTXMania.app.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(E入力デバイス.ジョイパッド, device.ID, i);\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].入力デバイス = E入力デバイス.ジョイパッド;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].ID = device.ID;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].コード = i;\r
+ CDTXMania.Instance.Skin.sound決定音.t再生する();\r
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.JoyPad, device.ID, i);\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.JoyPad;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;\r
return true;\r
}\r
}\r
}\r
return false;\r
}\r
+\r
private bool tキーチェックとアサイン_Keyboard()\r
{\r
- for (int i = 0; i < 0x100; i++)\r
+ for( int i = 0; i < 256; i++ )\r
{\r
- if (i != (int)SlimDX.DirectInput.Key.Escape &&\r
- i != (int)SlimDX.DirectInput.Key.UpArrow &&\r
- i != (int)SlimDX.DirectInput.Key.DownArrow &&\r
- i != (int)SlimDX.DirectInput.Key.LeftArrow &&\r
- i != (int)SlimDX.DirectInput.Key.RightArrow &&\r
- i != (int)SlimDX.DirectInput.Key.Delete &&\r
- CDTXMania.app.Input管理.Keyboard.bキーが押された(i))\r
+ if( i != (int) SlimDXKey.Escape &&\r
+ i != (int) SlimDXKey.UpArrow &&\r
+ i != (int) SlimDXKey.DownArrow &&\r
+ i != (int) SlimDXKey.LeftArrow &&\r
+ i != (int) SlimDXKey.RightArrow &&\r
+ i != (int) SlimDXKey.Delete &&\r
+ CDTXMania.Instance.Input管理.Keyboard.bキーが押された( i ) )\r
{\r
- CDTXMania.app.Skin.sound決定音.t再生する();\r
- CDTXMania.app.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(E入力デバイス.キーボード, 0, i);\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].入力デバイス = E入力デバイス.キーボード;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].ID = 0;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].コード = i;\r
+ CDTXMania.Instance.Skin.sound決定音.t再生する();\r
+\r
+ // #xxxxx: 2017.5.7 from: アサイン済みのキーと今回割り当てるキーが同じである場合は、削除されないようコードを未使用値(ここでは-1)にする。\r
+ if( i == CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード )\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード = -1;\r
+\r
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する( EInputDevice.Keyboard, 0, i );\r
+\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].入力デバイス = EInputDevice.Keyboard;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].ID = 0;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[ pad ][ ptr ].コード = i;\r
return true;\r
}\r
}\r
return false;\r
}\r
+\r
private bool tキーチェックとアサイン_MidiIn()\r
{\r
- foreach (IInputDevice device in CDTXMania.app.Input管理.list入力デバイス)\r
+ foreach (IInputDevice device in CDTXMania.Instance.Input管理.list入力デバイス)\r
{\r
if (device.e入力デバイス種別 == E入力デバイス種別.MidiIn)\r
{\r
{\r
if (device.bキーが押された(i))\r
{\r
- CDTXMania.app.Skin.sound決定音.t再生する();\r
- CDTXMania.app.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(E入力デバイス.MIDI入力, device.ID, i);\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].入力デバイス = E入力デバイス.MIDI入力;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].ID = device.ID;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].コード = i;\r
+ CDTXMania.Instance.Skin.sound決定音.t再生する();\r
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.MIDIIn, device.ID, i);\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.MIDIIn;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = device.ID;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;\r
return true;\r
}\r
}\r
}\r
return false;\r
}\r
+\r
private bool tキーチェックとアサイン_Mouse()\r
{\r
for (int i = 0; i < 8; i++)\r
{\r
- if (CDTXMania.app.Input管理.Mouse.bキーが押された(i))\r
+ if (CDTXMania.Instance.Input管理.Mouse.bキーが押された(i))\r
{\r
- CDTXMania.app.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(E入力デバイス.マウス, 0, i);\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].入力デバイス = E入力デバイス.マウス;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].ID = 0;\r
- CDTXMania.app.ConfigIni.KeyAssign[(int)this.part][(int)this.pad][this.n現在の選択行].コード = i;\r
+ CDTXMania.Instance.ConfigIni.t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice.Mouse, 0, i);\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].入力デバイス = EInputDevice.Mouse;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].ID = 0;\r
+ CDTXMania.Instance.ConfigIni.KeyAssign[pad][ptr].コード = i;\r
}\r
}\r
return false;\r
}\r
- //-----------------\r
- #endregion\r
}\r
}\r