using System;\r
using FDK;\r
\r
+using SlimDXKey = SlimDX.DirectInput.Key;\r
+\r
namespace DTXMania\r
{\r
/// <summary>\r
{\r
bAutoPlay[ pad ] = new COptionBool( true );\r
}\r
+ bAutoPlay[ EPad.Capture ] = new COptionBool( true );\r
bViewerVSyncWait = new COptionBool( true );\r
bViewerShowDebugStatus = new COptionBool(true);\r
bViewerTimeStretch = new COptionBool(false);\r
bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );\r
bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );\r
bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );\r
+ bAutoPlay.Capture.Initialize( "strCfgCapture" );\r
\r
bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );\r
bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );\r
while ( \r
( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||\r
( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&\r
- CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )\r
+ CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDXKey.Return )\r
)\r
)\r
)\r
for (int k = 0; k < AssignableCodes; k++)\r
{\r
if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&\r
- (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))\r
+ (KeyAssign[j][k].コード == (int)SlimDXKey.Return))\r
{\r
return false;\r
}\r
}\r
}\r
}\r
-const string strDefaultKeyAssign = @"\r
+\r
+ const string strDefaultKeyAssign = @"\r
HH=K035,M042,M093\r
SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113\r
BD=K012,K0126,M033,M035,M036,M0112\r
GtR=K055\r
GtG=K056,J012\r
GtB=K057\r
-GtPick=K0115,K046,J06\r
+GtPick=K0115,K046\r
GtWail=K0116\r
GtDecide=K060\r
GtCancel=K061\r
\r
BsR=K090\r
-BsG=K091,J013\r
+BsG=K091\r
BsB=K092\r
-BsPick=K0103,K0100,J08\r
+BsPick=K0103,K0100\r
BsWail=K089\r
BsDecide=K096\r
BsCancel=K097\r