using System;\r
using FDK;\r
\r
+using SlimDXKey = SlimDX.DirectInput.Key;\r
+\r
namespace DTXMania\r
{\r
/// <summary>\r
/// ・CActConfigList で新しく追加した項目を list に追加してください。\r
/// </summary>\r
[DataContract]\r
- public class CConfigXml : IExtensibleDataObject\r
+ public class CConfigXml : IExtensibleDataObject, ICloneable\r
{\r
public static readonly int AssignableCodes = 16;\r
\r
}\r
}\r
\r
+ /// <summary>\r
+ /// とりあえずshallow copyによるClone()。\r
+ /// </summary>\r
+ /// <returns>自身を複製したCConfigXmlクラス。</returns>\r
+ public object Clone()\r
+ {\r
+ return (CConfigXml) MemberwiseClone();\r
+ }\r
+\r
+\r
[DataMember]\r
public COptionBool bFullAVI;\r
[DataMember]\r
// 言語設定\r
public COptionString strLanguage;\r
// public COptionStringList strLanguageList;\r
+ \r
+ // #36177 2016.7.30 ikanick\r
+ [DataMember( Order = 105 )]\r
+ public COptionBool bLoadDTXDetail;\r
\r
[DataMember]\r
public COptionInteger nBGAlpha;\r
[DataMember]\r
public Coordinates.CRect rcWindow;\r
+\r
+ public Coordinates.CRect rcWindow_backup; // Viewerとしての使用時は、Playerとして使用する際のウインドウ情報をバックアップしておき、終了時に復元する\r
+ // 内部保持するだけの情報であるため、Config.xmlに保存する必要はなく、[DataMember]は不要\r
+\r
[DataMember]\r
public Coordinates.CRect rcViewerWindow;\r
+ \r
[DataMember]\r
public COptionInteger nMasterVolume;\r
[DataMember]\r
// #28228 2012.5.1 yyagi レーン毎の最大同時発音数 \r
// #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。\r
// #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。\r
- public COptionInteger nPoliphonicSounds;\r
+ public COptionInteger nPolyphonicSounds;\r
[DataMember]\r
// #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)\r
public COptionInteger nWASAPIBufferSizeMs;\r
// #24820 2013.1.17 yyagi ASIOデバイス\r
public COptionStringList strASIODevice;\r
\r
+ [DataMember( Order = 106 )]\r
+ public COptionEnum<EClickType> eClickType;\r
+ [DataMember( Order = 106 )]\r
+ public COptionInteger nClickHighVolume;\r
+ [DataMember( Order = 106 )]\r
+ public COptionInteger nClickLowVolume;\r
+\r
+\r
[DataMember]\r
public STDGBSValue<COptionBool> bLight;\r
[DataMember]\r
[DataMember]\r
public STDGBSValue<COptionBool> bDisplayJudge;\r
\r
+\r
+ \r
/// <summary>\r
/// 楽器左端座標。ここを基準に各パーツを配置する。\r
/// </summary>\r
bAVI = new COptionBool(true);\r
bBGA = new COptionBool(true);\r
bFillin = new COptionBool(true);\r
- bLogDTX = new COptionBool(true);\r
+ bLogDTX = new COptionBool(false);\r
bLogEnumerateSongs = new COptionBool(false);\r
bLogCreateRelease = new COptionBool(false);\r
bCymbalFree = new COptionBool(false);\r
bDebugInfo = new COptionBool(false);\r
bLog = new COptionBool(true);\r
bAutoPlay = new COptionPadBool();\r
- for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
+ for ( EPad pad = EPad.DrumsPadMin; pad < EPad.DrumsPadMax; ++pad )\r
+ {\r
+ bAutoPlay[ pad ] = new COptionBool( false );\r
+ }\r
+ for ( EPad pad = EPad.GuitarPadMin; pad < EPad.BassPadMax; ++pad )\r
{\r
- bAutoPlay[pad] = new COptionBool(false);\r
+ bAutoPlay[ pad ] = new COptionBool( true );\r
}\r
- bViewerVSyncWait = new COptionBool(true);\r
+ bAutoPlay[ EPad.Capture ] = new COptionBool( true );\r
+ bViewerVSyncWait = new COptionBool( true );\r
bViewerShowDebugStatus = new COptionBool(true);\r
bViewerTimeStretch = new COptionBool(false);\r
bViewerDrumsActive = new COptionBool(true);\r
bUseOSTimer = new COptionBool(false);\r
bDynamicBassMixerManagement = new COptionBool(true);\r
bTimeStretch = new COptionBool(false);\r
- nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);\r
+ nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI_Exclusive : ESoundDeviceTypeForConfig.DSound);\r
bForceHighPowerPlan = new COptionBool( false );\r
bEventDrivenWASAPI = new COptionBool( false );\r
+ bLoadDTXDetail = new COptionBool( false ); \r
\r
// string\r
strSongDataPath = new COptionString(@".\");\r
// enum\r
eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);\r
eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
- eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);\r
+ eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.Off);\r
eDark = new COptionEnum<EDark>(EDark.Off);\r
- eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);\r
- eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
- eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);\r
- Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
+ eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.Off);\r
+ eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.Off);\r
+ eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.Off);\r
+ Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.Off);\r
Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
\r
// integer\r
rcWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
- nSleepPerFrameMs = new COptionInteger(-1);\r
+ rcWindow_backup = new Coordinates.CRect( 100, 100, 1280, 720 );\r
+ nSleepPerFrameMs = new COptionInteger( -1 );\r
nSleepUnfocusMs = new COptionInteger(1);\r
nBGAlpha = new COptionInteger(100);\r
nPreSoundWeightMs = new COptionInteger(1000);\r
nWASAPIBufferSizeMs = new COptionInteger(50);\r
nChipDisplayTimeMs = new COptionInteger(3000);\r
nChipFadeoutTimeMs = new COptionInteger(2000);\r
- rcViewerWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
+ rcViewerWindow = new Coordinates.CRect(100, 100, 640, 360);\r
nMasterVolume = new COptionInteger(100);\r
- nPoliphonicSounds = new COptionInteger(4);\r
+ nPolyphonicSounds = new COptionInteger(4);\r
+\r
+ eClickType = new COptionEnum<EClickType>(EClickType.Off);\r
+ nClickHighVolume = new COptionInteger(100);\r
+ nClickLowVolume = new COptionInteger(100);\r
\r
// dgb\r
bEmphasizePlaySound = new STDGBSValue<COptionBool>();\r
cdLaneOrder.FT.Value = 6;\r
cdLaneOrder.CY.Value = 7;\r
\r
+ cdLaneOrder.GtR.Value = 0;\r
cdLaneOrder.GtG.Value = 1;\r
cdLaneOrder.GtB.Value = 2;\r
cdLaneOrder.GtW.Value = 3;\r
\r
+ cdLaneOrder.BsR.Value = 0;\r
cdLaneOrder.BsG.Value = 1;\r
- cdLaneOrder.BsR.Value = 2;\r
+ cdLaneOrder.GtB.Value = 2;\r
cdLaneOrder.BsW.Value = 3;\r
\r
bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");\r
CResources cr = CDTXMania.Instance.Resources;\r
bFullScreen.Initialize( "strCfgSysFullScreen" );\r
bVSyncWait.Initialize( "strCfgSysVSync" );\r
- bStageFailed.Initialize( "strCfgSysStageFailed" );\r
+ bStageFailed.Initialize( "strCfgSysStageFailed");\r
bFullAVI.Initialize( "strCfgSysFullAVI" );\r
bAVI.Initialize( "strCfgSysAVI" );\r
bBGA.Initialize( "strCfgSysBGA" );\r
bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );\r
bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );\r
bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );\r
+ bAutoPlay.Capture.Initialize( "strCfgCapture" );\r
\r
bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );\r
bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );\r
bTimeStretch.Initialize( "strCfgSysTimeStretch" );\r
bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );\r
bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );\r
+ bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick\r
\r
bCymbalFree.Initialize( "strCfgDrCymbalFree" );\r
bDrumsHitSound.Initialize( "strCfgDrChipSound" );\r
eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));\r
nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));\r
\r
+ eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );\r
+ nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );\r
+ nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );\r
+\r
+\r
// integer\r
- nSleepPerFrameMs.Initialize("", "");\r
- nSleepUnfocusMs.Initialize("", "");\r
- nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 255);\r
+ nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );\r
+ nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );\r
+ nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 256 );\r
nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);\r
nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);\r
nFontSizeDotSongSelect.Initialize("", "", 5);\r
nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );\r
nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );\r
nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );\r
- nRisky.Initialize( "strCfgSysRisky", 0, 31 );\r
+ nRisky.Initialize( "strCfgSysRisky", 0, 100 );\r
nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);\r
nChipDisplayTimeMs.Initialize("", "", 0);\r
nChipFadeoutTimeMs.Initialize("", "", 0);\r
\r
nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);\r
- nPoliphonicSounds.Initialize("", "", 1, 11);\r
+ nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );\r
\r
// dgb\r
for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);\r
\r
int crdStep = 10;\r
- cdInstX.Drums.Both.Initialize("DrumsX(Both)", Properties.Resources.strCfgDispDrumsXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdInstX.Drums.DrOnly.Initialize("DrumsX(Dr)", Properties.Resources.strCfgDispDrumsXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdInstX.Guitar.Both.Initialize("GuitarX(Both)", Properties.Resources.strCfgDispGuitarXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdInstX.Guitar.GBOnly.Initialize("GuitarX(GB)", Properties.Resources.strCfgDispGuitarXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdInstX.Bass.Both.Initialize("BassX(Both)", Properties.Resources.strCfgDispBassXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdInstX.Bass.GBOnly.Initialize("BassX(GB)", Properties.Resources.strCfgDispBassXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
-\r
- cdDebugX.DrOnly.Initialize("DebugX(Dr)", Properties.Resources.strCfgDispDebugXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdDebugX.Both.Initialize("DebugX(Both)", Properties.Resources.strCfgDispDebugXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdDebugX.GBOnly.Initialize("DebugX(GB)", Properties.Resources.strCfgDispDebugXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdDebugY.DrOnly.Initialize("DebugY(Dr)", Properties.Resources.strCfgDispDebugYDr, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdDebugY.Both.Initialize("DebugY(Both)", Properties.Resources.strCfgDispDebugYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdDebugY.GBOnly.Initialize("DebugY(GB)", Properties.Resources.strCfgDispDebugYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
-\r
- cdMovieX.DrOnly.Initialize("MovieX(Dr)", Properties.Resources.strCfgDispMovieXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdMovieX.Both.Initialize("MovieX(Both)", Properties.Resources.strCfgDispMovieXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdMovieX.GBOnly.Initialize("MovieX(GB)", Properties.Resources.strCfgDispMovieXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdMovieY.DrOnly.Initialize("MovieY(Dr)", Properties.Resources.strCfgDispMovieYDr, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdMovieY.Both.Initialize("MovieY(Both)", Properties.Resources.strCfgDispMovieYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdMovieY.GBOnly.Initialize("MovieY(GB)", Properties.Resources.strCfgDispMovieYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
-\r
- cdComboX.Drums.Both.Initialize("ComboX(Both)", Properties.Resources.strCfgDispDrComboXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdComboX.Drums.DrOnly.Initialize("ComboX(Dr)", Properties.Resources.strCfgDispDrComboXDr, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdComboX.Guitar.Both.Initialize("ComboX(Both)", Properties.Resources.strCfgDispGtComboXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdComboX.Guitar.GBOnly.Initialize("ComboX(GB)", Properties.Resources.strCfgDispGtComboXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdComboX.Bass.Both.Initialize("ComboX(Both)", Properties.Resources.strCfgDispBsComboXBoth, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
- cdComboX.Bass.GBOnly.Initialize("ComboX(GB)", Properties.Resources.strCfgDispBsComboXGB, 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
-\r
- cdComboY.Drums.Both.Initialize("ComboY(Both)", Properties.Resources.strCfgDispDrComboYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdComboY.Drums.DrOnly.Initialize("ComboY(Dr)", Properties.Resources.strCfgDispDrComboYDr, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdComboY.Guitar.Both.Initialize("ComboY(Both)", Properties.Resources.strCfgDispGtComboYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdComboY.Guitar.GBOnly.Initialize("ComboY(GB)", Properties.Resources.strCfgDispGtComboYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdComboY.Bass.Both.Initialize("ComboY(Both)", Properties.Resources.strCfgDispBsComboYBoth, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdComboY.Bass.GBOnly.Initialize("ComboY(GB)", Properties.Resources.strCfgDispBsComboYGB, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
-\r
- cdJudgeLineY.Drums.Initialize("JudgeLine", Properties.Resources.strCfgDispDrJudgeLine, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdJudgeLineY.Guitar.Initialize("JudgeLine", Properties.Resources.strCfgDispGtJudgeLine, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdJudgeLineY.Bass.Initialize("JudgeLine", Properties.Resources.strCfgDispBsJudgeLine, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
-\r
- cdJudgeY.Drums.Initialize("Judge", Properties.Resources.strCfgDispDrJudge, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdJudgeY.Guitar.Initialize("Judge", Properties.Resources.strCfgDispGtJudge, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
- cdJudgeY.Bass.Initialize("Judge", Properties.Resources.strCfgDispBsJudge, 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
-\r
- cdLaneOrder.LC.Initialize("LC Order", Properties.Resources.strCfgDispLaneOrderLC, 0, 8);\r
- cdLaneOrder.HH.Initialize("HH Order", Properties.Resources.strCfgDispLaneOrderHH, 0, 8);\r
- cdLaneOrder.SD.Initialize("SD Order", Properties.Resources.strCfgDispLaneOrderSD, 0, 8);\r
- cdLaneOrder.BD.Initialize("BD Order", Properties.Resources.strCfgDispLaneOrderBD, 0, 8);\r
- cdLaneOrder.HT.Initialize("HT Order", Properties.Resources.strCfgDispLaneOrderHT, 0, 8);\r
- cdLaneOrder.LT.Initialize("LT Order", Properties.Resources.strCfgDispLaneOrderLT, 0, 8);\r
- cdLaneOrder.FT.Initialize("FT Order", Properties.Resources.strCfgDispLaneOrderFT, 0, 8);\r
- cdLaneOrder.CY.Initialize("CY Order", Properties.Resources.strCfgDispLaneOrderCY, 0, 8);\r
-\r
- cdLaneOrder.GtR.Initialize("R Order", Properties.Resources.strCfgDispLaneOrderGtR, 0, 4);\r
- cdLaneOrder.GtG.Initialize("G Order", Properties.Resources.strCfgDispLaneOrderGtG, 0, 4);\r
- cdLaneOrder.GtB.Initialize("B Order", Properties.Resources.strCfgDispLaneOrderGtB, 0, 4);\r
- cdLaneOrder.GtW.Initialize("W Order", Properties.Resources.strCfgDispLaneOrderGtW, 0, 4);\r
-\r
- cdLaneOrder.BsR.Initialize("R Order", Properties.Resources.strCfgDispLaneOrderBsR, 0, 4);\r
- cdLaneOrder.BsG.Initialize("G Order", Properties.Resources.strCfgDispLaneOrderBsG, 0, 4);\r
- cdLaneOrder.BsB.Initialize("B Order", Properties.Resources.strCfgDispLaneOrderBsB, 0, 4);\r
- cdLaneOrder.BsW.Initialize("W Order", Properties.Resources.strCfgDispLaneOrderBsW, 0, 4);\r
+ cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+\r
+ cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+\r
+ cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+\r
+ cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+ cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
+\r
+ cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+\r
+ cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+\r
+ cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+ cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
+\r
+ cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);\r
+ cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);\r
+ cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);\r
+ cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);\r
+ cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);\r
+ cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);\r
+ cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);\r
+ cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);\r
+\r
+ cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);\r
+ cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);\r
+ cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);\r
+ cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);\r
+\r
+ cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);\r
+ cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);\r
+ cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);\r
+ cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);\r
\r
SetEnterDelegates();\r
}\r
Backup1BDPriotiry.Value = eHitSoundPriorityHH;\r
\r
// HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし\r
- if (eHHGroup == EHHGroup.None)\r
+ if (eHHGroup == EHHGroup.Off)\r
{\r
eHHGroup.Value = EHHGroup.LC_HH;\r
}\r
while ( \r
( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||\r
( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&\r
- CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )\r
+ CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDXKey.Return )\r
)\r
)\r
)\r
for (int k = 0; k < AssignableCodes; k++)\r
{\r
if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&\r
- (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))\r
+ (KeyAssign[j][k].コード == (int)SlimDXKey.Return))\r
{\r
return false;\r
}\r
}\r
}\r
}\r
-const string strDefaultKeyAssign = @"\r
+\r
+ const string strDefaultKeyAssign = @"\r
HH=K035,M042,M093\r
SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113\r
BD=K012,K0126,M033,M035,M036,M0112\r
GtR=K055\r
GtG=K056,J012\r
GtB=K057\r
-GtPick=K0115,K046,J06\r
+GtPick=K0115,K046\r
GtWail=K0116\r
GtDecide=K060\r
GtCancel=K061\r
\r
BsR=K090\r
-BsG=K091,J013\r
+BsG=K091\r
BsB=K092\r
-BsPick=K0103,K0100,J08\r
+BsPick=K0103,K0100\r
BsWail=K089\r
BsDecide=K096\r
BsCancel=K097\r