OSDN Git Service

#36043 rev.920 で手違いが起きたため、一度 rev.919 に戻し、ファイルを再修正。Ech定義の使用を CChip のプロパティを使うよう一部変更。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 07.演奏 / ギター画面 / CAct演奏GuitarRGB.cs
index c98a490..bee8cbe 100644 (file)
@@ -19,75 +19,75 @@ namespace DTXMania
 \r
                public override int On進行描画()\r
                {\r
-                       throw new InvalidOperationException("t進行描画(C演奏判定ライン座標共通 演奏判定ライン共通 ) のほうを使用してください。");\r
+                       throw new InvalidOperationException( "t進行描画(C演奏判定ライン座標共通 演奏判定ライン共通 ) のほうを使用してください。" );\r
                }\r
-               public override int t進行描画(C演奏判定ライン座標共通 演奏判定ライン座標)\r
+               public override int t進行描画( C演奏判定ライン座標共通 演奏判定ライン座標 )\r
                {\r
-                       if (!base.b活性化してない)\r
+                       if( !base.b活性化してない )\r
                        {\r
-                               if (!CDTXMania.app.ConfigIni.bGuitar有効)\r
+                               if( !CDTXMania.Instance.ConfigIni.bGuitar有効 )\r
                                {\r
                                        return 0;\r
                                }\r
-                               if (CDTXMania.app.DTX.bチップがある.Guitar)\r
+                               if( CDTXMania.Instance.DTX.bチップがある.Guitar )\r
                                {\r
-                                       for (int j = 0; j < 3; j++)\r
+                                       for( int j = 0; j < 3; j++ )\r
                                        {\r
-                                               int index = CDTXMania.app.ConfigIni.bLeft.Guitar ? (2 - j) : j;\r
+                                               int index = CDTXMania.Instance.ConfigIni.bLeft.Guitar ? ( 2 - j ) : j;\r
                                                Rectangle rectangle = new Rectangle(\r
-                                                       (int)(index * 0x18 * Scale.X),\r
+                                                       (int) ( index * 0x18 * Scale.X ),\r
                                                        0,\r
-                                                       (int)(0x18 * Scale.X),\r
-                                                       (int)(0x20 * Scale.Y)\r
+                                                       (int) ( 0x18 * Scale.X ),\r
+                                                       (int) ( 0x20 * Scale.Y )\r
                                                );\r
-                                               if (base.b押下状態[index])\r
+                                               if( base.b押下状態[ index ] )\r
                                                {\r
-                                                       rectangle.Y += (int)(0x20 * Scale.Y);\r
+                                                       rectangle.Y += (int) ( 0x20 * Scale.Y );\r
                                                }\r
-                                               if (base.txRGB != null)\r
+                                               if( base.txRGB != null )\r
                                                {\r
-                                                       int y = 演奏判定ライン座標.n演奏RGBボタンY座標(E楽器パート.GUITAR, true, CDTXMania.app.ConfigIni.bReverse.Guitar);\r
-                                                       //      int y = 演奏判定ライン座標.n判定ラインY座標( E楽器パート.GUITAR, true, CDTXMania.app.ConfigIni.bReverse.Guitar, false, false );\r
+                                                       int y = 演奏判定ライン座標.n演奏RGBボタンY座標( E楽器パート.GUITAR, true, CDTXMania.Instance.ConfigIni.bReverse.Guitar );\r
+                                               //      int y = 演奏判定ライン座標.n判定ラインY座標( E楽器パート.GUITAR, true, CDTXMania.Instance.ConfigIni.bReverse.Guitar, false, false );\r
                                                        base.txRGB.t2D描画(\r
-                                                               CDTXMania.app.Device,\r
-                                                               (0x1f + (j * 0x24)) * Scale.X,\r
+                                                               CDTXMania.Instance.Device,\r
+                                                               ( 0x1f + ( j * 0x24 ) ) * Scale.X,\r
                                                                y,\r
                                                                rectangle\r
                                                        );\r
                                                }\r
                                        }\r
                                }\r
-                               if (CDTXMania.app.DTX.bチップがある.Bass)\r
+                               if( CDTXMania.Instance.DTX.bチップがある.Bass )\r
                                {\r
-                                       for (int k = 0; k < 3; k++)\r
+                                       for( int k = 0; k < 3; k++ )\r
                                        {\r
-                                               int index = CDTXMania.app.ConfigIni.bLeft.Bass ? (2 - k) : k;\r
+                                               int index = CDTXMania.Instance.ConfigIni.bLeft.Bass ? ( 2 - k ) : k;\r
                                                Rectangle rectangle2 = new Rectangle(\r
-                                                       (int)(index * 0x18 * Scale.X),\r
+                                                       (int) ( index * 0x18 * Scale.X ),\r
                                                        0,\r
-                                                       (int)(0x18 * Scale.X),\r
-                                                       (int)(0x20 * Scale.Y)\r
+                                                       (int) ( 0x18 * Scale.X ),\r
+                                                       (int) ( 0x20 * Scale.Y )\r
                                                );\r
-                                               if (base.b押下状態[index + 3])\r
+                                               if( base.b押下状態[ index + 3 ] )\r
                                                {\r
-                                                       rectangle2.Y += (int)(0x20 * Scale.Y);\r
+                                                       rectangle2.Y += (int) ( 0x20 * Scale.Y );\r
                                                }\r
-                                               if (base.txRGB != null)\r
+                                               if( base.txRGB != null )\r
                                                {\r
-                                                       int y = 演奏判定ライン座標.n演奏RGBボタンY座標(E楽器パート.BASS, true, CDTXMania.app.ConfigIni.bReverse.Bass);\r
-                                                       //int y = 演奏判定ライン座標.n判定ラインY座標( E楽器パート.BASS, true, CDTXMania.app.ConfigIni.bReverse.Bass, false, false );\r
+                                                       int y = 演奏判定ライン座標.n演奏RGBボタンY座標( E楽器パート.BASS, true, CDTXMania.Instance.ConfigIni.bReverse.Bass );\r
+                                                       //int y = 演奏判定ライン座標.n判定ラインY座標( E楽器パート.BASS, true, CDTXMania.Instance.ConfigIni.bReverse.Bass, false, false );\r
                                                        base.txRGB.t2D描画(\r
-                                                               CDTXMania.app.Device,\r
-                                                               (0x1e5 + (k * 0x24)) * Scale.X,\r
+                                                               CDTXMania.Instance.Device,\r
+                                                               ( 0x1e5 + ( k * 0x24 ) ) * Scale.X,\r
                                                                y,\r
                                                                rectangle2\r
                                                        );\r
                                                }\r
                                        }\r
                                }\r
-                               for (int i = 0; i < 6; i++)\r
+                               for( int i = 0; i < 6; i++ )\r
                                {\r
-                                       base.b押下状態[i] = false;\r
+                                       base.b押下状態[ i ] = false;\r
                                }\r
                        }\r
                        return 0;\r