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#36043 rev.920 で手違いが起きたため、一度 rev.919 に戻し、ファイルを再修正。Ech定義の使用を CChip のプロパティを使うよう一部変更。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 07.演奏 / CAct演奏ステージ失敗.cs
index 8c45771..fd1b701 100644 (file)
@@ -21,7 +21,7 @@ namespace DTXMania
 \r
                public void Start()\r
                {\r
-                       this.ct進行 = new CCounter(0, 0x3e8, 2, CDTXMania.app.Timer);\r
+                       this.ct進行 = new CCounter( 0, 0x3e8, 2, CDTXMania.Instance.Timer );\r
                }\r
 \r
 \r
@@ -37,80 +37,80 @@ namespace DTXMania
                public override void On非活性化()\r
                {\r
                        this.ct進行 = null;\r
-                       if (this.sd効果音 != null)\r
+                       if( this.sd効果音 != null )\r
                        {\r
-                               CDTXMania.app.Sound管理.tサウンドを破棄する(this.sd効果音);\r
+                               CDTXMania.Instance.Sound管理.tサウンドを破棄する( this.sd効果音 );\r
                                this.sd効果音 = null;\r
                        }\r
                        base.On非活性化();\r
                }\r
                public override void OnManagedリソースの作成()\r
                {\r
-                       if (!base.b活性化してない)\r
+                       if( !base.b活性化してない )\r
                        {\r
-                               this.txStageFailed = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenPlay stage failed.jpg"));\r
+                               this.txStageFailed = TextureFactory.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenPlay stage failed.jpg" ) );\r
                                base.OnManagedリソースの作成();\r
                        }\r
                }\r
                public override void OnManagedリソースの解放()\r
                {\r
-                       if (!base.b活性化してない)\r
+                       if( !base.b活性化してない )\r
                        {\r
-                               TextureFactory.tテクスチャの解放(ref this.txStageFailed);\r
+                               TextureFactory.tテクスチャの解放( ref this.txStageFailed );\r
                                base.OnManagedリソースの解放();\r
                        }\r
                }\r
                public override int On進行描画()\r
                {\r
-                       if (base.b活性化してない)\r
+                       if( base.b活性化してない )\r
                        {\r
                                return 0;\r
                        }\r
-                       if ((this.ct進行 == null) || this.ct進行.b停止中)\r
+                       if( ( this.ct進行 == null ) || this.ct進行.b停止中 )\r
                        {\r
                                return 0;\r
                        }\r
                        this.ct進行.t進行();\r
-                       if (this.ct進行.n現在の値 < 100)\r
+                       if( this.ct進行.n現在の値 < 100 )\r
                        {\r
-                               int x = (int)(320.0 * Math.Cos((Math.PI / 2 * this.ct進行.n現在の値) / 100.0));\r
-                               if ((x != 320) && (this.txStageFailed != null))\r
+                               int x = (int) ( 320.0 * Math.Cos( ( Math.PI / 2 * this.ct進行.n現在の値 ) / 100.0 ) );\r
+                               if ( ( x != 320 ) && ( this.txStageFailed != null ) )\r
                                {\r
-                                       this.txStageFailed.t2D描画(CDTXMania.app.Device,\r
+                                       this.txStageFailed.t2D描画( CDTXMania.Instance.Device,\r
                                                0, 0,\r
-                                               new Rectangle((int)(x * Scale.X), 0, (int)((320 - x) * Scale.X), (int)(480 * Scale.Y)));\r
-                                       this.txStageFailed.t2D描画(CDTXMania.app.Device,\r
-                                               (int)((320 + x) * Scale.X), 0,\r
-                                               new Rectangle((int)(320 * Scale.X), 0, (int)((320 - x) * Scale.X), (int)(480 * Scale.Y)));\r
+                                               new Rectangle( (int) ( x * Scale.X ), 0, (int) ( ( 320 - x ) * Scale.X ), (int) ( 480 * Scale.Y ) ) );\r
+                                       this.txStageFailed.t2D描画( CDTXMania.Instance.Device,\r
+                                               (int) ( ( 320 + x ) * Scale.X ), 0,\r
+                                               new Rectangle( (int) ( 320 * Scale.X ), 0, (int) ( ( 320 - x ) * Scale.X ), (int) ( 480 * Scale.Y ) ) );\r
                                }\r
                        }\r
                        else\r
                        {\r
-                               if (this.txStageFailed != null)\r
+                               if( this.txStageFailed != null )\r
                                {\r
-                                       this.txStageFailed.t2D描画(CDTXMania.app.Device, 0, 0);\r
+                                       this.txStageFailed.t2D描画( CDTXMania.Instance.Device, 0, 0 );\r
                                }\r
-                               if (this.ct進行.n現在の値 <= 250)\r
+                               if( this.ct進行.n現在の値 <= 250 )\r
                                {\r
-                                       int num2 = CDTXMania.app.Random.Next(5) - 2;\r
-                                       int y = CDTXMania.app.Random.Next(5) - 2;\r
-                                       if (this.txStageFailed != null)\r
+                                       int num2 = CDTXMania.Instance.Random.Next( 5 ) - 2;\r
+                                       int y = CDTXMania.Instance.Random.Next( 5 ) - 2;\r
+                                       if( this.txStageFailed != null )\r
                                        {\r
-                                               this.txStageFailed.t2D描画(CDTXMania.app.Device, num2 * Scale.X, y * Scale.Y);\r
+                                               this.txStageFailed.t2D描画( CDTXMania.Instance.Device, num2 * Scale.X, y * Scale.Y );\r
                                        }\r
                                }\r
-                               if (!this.b効果音再生済み)\r
+                               if( !this.b効果音再生済み )\r
                                {\r
-                                       if (((CDTXMania.app.DTX.SOUND_STAGEFAILED != null) && (CDTXMania.app.DTX.SOUND_STAGEFAILED.Length > 0)) && File.Exists(CDTXMania.app.DTX.strフォルダ名 + CDTXMania.app.DTX.SOUND_STAGEFAILED))\r
+                                       if( ( ( CDTXMania.Instance.DTX.SOUND_STAGEFAILED != null ) && ( CDTXMania.Instance.DTX.SOUND_STAGEFAILED.Length > 0 ) ) && File.Exists( CDTXMania.Instance.DTX.strフォルダ名 + CDTXMania.Instance.DTX.SOUND_STAGEFAILED ) )\r
                                        {\r
                                                try\r
                                                {\r
-                                                       if (this.sd効果音 != null)\r
+                                                       if( this.sd効果音 != null )\r
                                                        {\r
-                                                               CDTXMania.app.Sound管理.tサウンドを破棄する(this.sd効果音);\r
+                                                               CDTXMania.Instance.Sound管理.tサウンドを破棄する( this.sd効果音 );\r
                                                                this.sd効果音 = null;\r
                                                        }\r
-                                                       this.sd効果音 = CDTXMania.app.Sound管理.tサウンドを生成する(CDTXMania.app.DTX.strフォルダ名 + CDTXMania.app.DTX.SOUND_STAGEFAILED);\r
+                                                       this.sd効果音 = CDTXMania.Instance.Sound管理.tサウンドを生成する( CDTXMania.Instance.DTX.strフォルダ名 + CDTXMania.Instance.DTX.SOUND_STAGEFAILED );\r
                                                        this.sd効果音.t再生を開始する();\r
                                                }\r
                                                catch\r
@@ -119,18 +119,18 @@ namespace DTXMania
                                        }\r
                                        else\r
                                        {\r
-                                               CDTXMania.app.Skin.soundSTAGEFAILED音.t再生する();\r
+                                               CDTXMania.Instance.Skin.soundSTAGEFAILED音.t再生する();\r
                                        }\r
                                        this.b効果音再生済み = true;\r
                                }\r
                        }\r
-                       if (!this.ct進行.b終了値に達した)\r
+                       if( !this.ct進行.b終了値に達した )\r
                        {\r
                                return 0;\r
                        }\r
                        return 1;\r
                }\r
-\r
+               \r
 \r
                // その他\r
 \r