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#36043 rev.920 で手違いが起きたため、一度 rev.919 に戻し、ファイルを再修正。Ech定義の使用を CChip のプロパティを使うよう一部変更。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 08.結果 / CActResultParameterPanel.cs
index 5c63855..a700804 100644 (file)
@@ -12,101 +12,102 @@ namespace DTXMania
        internal class CActResultParameterPanel : CActivity\r
        {\r
                // コンストラクタ\r
+\r
                public CActResultParameterPanel()\r
                {\r
-                       ST文字位置[] st文字位置Array = new ST文字位置[11];\r
+                       ST文字位置[] st文字位置Array = new ST文字位置[ 11 ];\r
                        ST文字位置 st文字位置 = new ST文字位置();\r
                        st文字位置.ch = '0';\r
-                       st文字位置.pt = new Point((int)(0 * Scale.X), (int)(0 * Scale.Y));\r
-                       st文字位置Array[0] = st文字位置;\r
+                       st文字位置.pt = new Point( (int)(0 * Scale.X), (int)(0 * Scale.Y) );\r
+                       st文字位置Array[ 0 ] = st文字位置;\r
                        ST文字位置 st文字位置2 = new ST文字位置();\r
                        st文字位置2.ch = '1';\r
-                       st文字位置2.pt = new Point((int)(11 * Scale.X), (int)(0 * Scale.Y));\r
-                       st文字位置Array[1] = st文字位置2;\r
+                       st文字位置2.pt = new Point( (int)(11 * Scale.X), (int)(0 * Scale.Y) );\r
+                       st文字位置Array[ 1 ] = st文字位置2;\r
                        ST文字位置 st文字位置3 = new ST文字位置();\r
                        st文字位置3.ch = '2';\r
-                       st文字位置3.pt = new Point((int)(0x16 * Scale.X), (int)(0 * Scale.Y));\r
-                       st文字位置Array[2] = st文字位置3;\r
+                       st文字位置3.pt = new Point( (int)(0x16 * Scale.X), (int)(0 * Scale.Y) );\r
+                       st文字位置Array[ 2 ] = st文字位置3;\r
                        ST文字位置 st文字位置4 = new ST文字位置();\r
                        st文字位置4.ch = '3';\r
-                       st文字位置4.pt = new Point((int)(0x21 * Scale.X), (int)(0 * Scale.Y));\r
-                       st文字位置Array[3] = st文字位置4;\r
+                       st文字位置4.pt = new Point( (int)(0x21 * Scale.X), (int)(0 * Scale.Y) );\r
+                       st文字位置Array[ 3 ] = st文字位置4;\r
                        ST文字位置 st文字位置5 = new ST文字位置();\r
                        st文字位置5.ch = '4';\r
-                       st文字位置5.pt = new Point((int)(0x2c * Scale.X), (int)(0 * Scale.Y));\r
-                       st文字位置Array[4] = st文字位置5;\r
+                       st文字位置5.pt = new Point( (int)(0x2c * Scale.X), (int)(0 * Scale.Y) );\r
+                       st文字位置Array[ 4 ] = st文字位置5;\r
                        ST文字位置 st文字位置6 = new ST文字位置();\r
                        st文字位置6.ch = '5';\r
-                       st文字位置6.pt = new Point((int)(0 * Scale.X), (int)(0x10 * Scale.Y));\r
-                       st文字位置Array[5] = st文字位置6;\r
+                       st文字位置6.pt = new Point( (int)(0 * Scale.X), (int)(0x10 * Scale.Y) );\r
+                       st文字位置Array[ 5 ] = st文字位置6;\r
                        ST文字位置 st文字位置7 = new ST文字位置();\r
                        st文字位置7.ch = '6';\r
-                       st文字位置7.pt = new Point((int)(11 * Scale.X), (int)(0x10 * Scale.Y));\r
-                       st文字位置Array[6] = st文字位置7;\r
+                       st文字位置7.pt = new Point( (int)(11 * Scale.X), (int)(0x10 * Scale.Y) );\r
+                       st文字位置Array[ 6 ] = st文字位置7;\r
                        ST文字位置 st文字位置8 = new ST文字位置();\r
                        st文字位置8.ch = '7';\r
-                       st文字位置8.pt = new Point((int)(0x16 * Scale.X), (int)(0x10 * Scale.Y));\r
-                       st文字位置Array[7] = st文字位置8;\r
+                       st文字位置8.pt = new Point( (int)(0x16 * Scale.X), (int)(0x10 * Scale.Y) );\r
+                       st文字位置Array[ 7 ] = st文字位置8;\r
                        ST文字位置 st文字位置9 = new ST文字位置();\r
                        st文字位置9.ch = '8';\r
-                       st文字位置9.pt = new Point((int)(0x21 * Scale.X), (int)(0x10 * Scale.Y));\r
-                       st文字位置Array[8] = st文字位置9;\r
+                       st文字位置9.pt = new Point( (int)(0x21 * Scale.X), (int)(0x10 * Scale.Y) );\r
+                       st文字位置Array[ 8 ] = st文字位置9;\r
                        ST文字位置 st文字位置10 = new ST文字位置();\r
                        st文字位置10.ch = '9';\r
-                       st文字位置10.pt = new Point((int)(0x2c * Scale.X), (int)(0x10 * Scale.Y));\r
-                       st文字位置Array[9] = st文字位置10;\r
+                       st文字位置10.pt = new Point( (int)(0x2c * Scale.X), (int)(0x10 * Scale.Y) );\r
+                       st文字位置Array[ 9 ] = st文字位置10;\r
                        ST文字位置 st文字位置11 = new ST文字位置();\r
                        st文字位置11.ch = '.';\r
-                       st文字位置11.pt = new Point((int)(0x37 * Scale.X), (int)(0x10 * Scale.Y));\r
-                       st文字位置Array[10] = st文字位置11;\r
+                       st文字位置11.pt = new Point( (int)(0x37 * Scale.X), (int)(0x10 * Scale.Y) );\r
+                       st文字位置Array[ 10 ] = st文字位置11;\r
                        this.st大文字位置 = st文字位置Array;\r
-                       ST文字位置[] st文字位置Array2 = new ST文字位置[11];\r
+                       ST文字位置[] st文字位置Array2 = new ST文字位置[ 11 ];\r
                        ST文字位置 st文字位置12 = new ST文字位置();\r
                        st文字位置12.ch = '0';\r
-                       st文字位置12.pt = new Point((int)(0 * Scale.X), (int)(0x20 * Scale.Y));\r
-                       st文字位置Array2[0] = st文字位置12;\r
+                       st文字位置12.pt = new Point( (int)(0 * Scale.X), (int)(0x20 * Scale.Y) );\r
+                       st文字位置Array2[ 0 ] = st文字位置12;\r
                        ST文字位置 st文字位置13 = new ST文字位置();\r
                        st文字位置13.ch = '1';\r
-                       st文字位置13.pt = new Point((int)(11 * Scale.X), (int)(0x20 * Scale.Y));\r
-                       st文字位置Array2[1] = st文字位置13;\r
+                       st文字位置13.pt = new Point( (int)(11 * Scale.X), (int)(0x20 * Scale.Y) );\r
+                       st文字位置Array2[ 1 ] = st文字位置13;\r
                        ST文字位置 st文字位置14 = new ST文字位置();\r
                        st文字位置14.ch = '2';\r
-                       st文字位置14.pt = new Point((int)(0x16 * Scale.X), (int)(0x20 * Scale.Y));\r
-                       st文字位置Array2[2] = st文字位置14;\r
+                       st文字位置14.pt = new Point( (int)(0x16 * Scale.X), (int)(0x20 * Scale.Y) );\r
+                       st文字位置Array2[ 2 ] = st文字位置14;\r
                        ST文字位置 st文字位置15 = new ST文字位置();\r
                        st文字位置15.ch = '3';\r
-                       st文字位置15.pt = new Point((int)(0x21 * Scale.X), (int)(0x20 * Scale.Y));\r
-                       st文字位置Array2[3] = st文字位置15;\r
+                       st文字位置15.pt = new Point( (int)(0x21 * Scale.X), (int)(0x20 * Scale.Y) );\r
+                       st文字位置Array2[ 3 ] = st文字位置15;\r
                        ST文字位置 st文字位置16 = new ST文字位置();\r
                        st文字位置16.ch = '4';\r
-                       st文字位置16.pt = new Point((int)(0x2c * Scale.X), (int)(0x20 * Scale.Y));\r
-                       st文字位置Array2[4] = st文字位置16;\r
+                       st文字位置16.pt = new Point( (int)(0x2c * Scale.X), (int)(0x20 * Scale.Y) );\r
+                       st文字位置Array2[ 4 ] = st文字位置16;\r
                        ST文字位置 st文字位置17 = new ST文字位置();\r
                        st文字位置17.ch = '5';\r
-                       st文字位置17.pt = new Point((int)(0 * Scale.X), (int)(0x30 * Scale.Y));\r
-                       st文字位置Array2[5] = st文字位置17;\r
+                       st文字位置17.pt = new Point( (int)(0 * Scale.X), (int)(0x30 * Scale.Y) );\r
+                       st文字位置Array2[ 5 ] = st文字位置17;\r
                        ST文字位置 st文字位置18 = new ST文字位置();\r
                        st文字位置18.ch = '6';\r
-                       st文字位置18.pt = new Point((int)(11 * Scale.X), (int)(0x30 * Scale.Y));\r
-                       st文字位置Array2[6] = st文字位置18;\r
+                       st文字位置18.pt = new Point( (int)(11 * Scale.X), (int)(0x30 * Scale.Y) );\r
+                       st文字位置Array2[ 6 ] = st文字位置18;\r
                        ST文字位置 st文字位置19 = new ST文字位置();\r
                        st文字位置19.ch = '7';\r
-                       st文字位置19.pt = new Point((int)(0x16 * Scale.X), (int)(0x30 * Scale.Y));\r
-                       st文字位置Array2[7] = st文字位置19;\r
+                       st文字位置19.pt = new Point( (int)(0x16 * Scale.X), (int)(0x30 * Scale.Y) );\r
+                       st文字位置Array2[ 7 ] = st文字位置19;\r
                        ST文字位置 st文字位置20 = new ST文字位置();\r
                        st文字位置20.ch = '8';\r
-                       st文字位置20.pt = new Point((int)(0x21 * Scale.X), (int)(0x30 * Scale.Y));\r
-                       st文字位置Array2[8] = st文字位置20;\r
+                       st文字位置20.pt = new Point( (int)(0x21 * Scale.X), (int)(0x30 * Scale.Y) );\r
+                       st文字位置Array2[ 8 ] = st文字位置20;\r
                        ST文字位置 st文字位置21 = new ST文字位置();\r
                        st文字位置21.ch = '9';\r
-                       st文字位置21.pt = new Point((int)(0x2c * Scale.X), (int)(0x30 * Scale.Y));\r
-                       st文字位置Array2[9] = st文字位置21;\r
+                       st文字位置21.pt = new Point( (int)(0x2c * Scale.X), (int)(0x30 * Scale.Y) );\r
+                       st文字位置Array2[ 9 ] = st文字位置21;\r
                        ST文字位置 st文字位置22 = new ST文字位置();\r
                        st文字位置22.ch = '%';\r
-                       st文字位置22.pt = new Point((int)(0x37 * Scale.X), (int)(0x30 * Scale.Y));\r
-                       st文字位置Array2[10] = st文字位置22;\r
+                       st文字位置22.pt = new Point( (int)(0x37 * Scale.X), (int)(0x30 * Scale.Y) );\r
+                       st文字位置Array2[ 10 ] = st文字位置22;\r
                        this.st小文字位置 = st文字位置Array2;\r
-                       this.ptFullCombo位置 = new Point[] { new Point((int)(0x80 * Scale.X), (int)(0xed * Scale.Y)), new Point((int)(0xdf * Scale.X), (int)(0xed * Scale.Y)), new Point((int)(0x141 * Scale.X), (int)(0xed * Scale.Y)) };\r
+                       this.ptFullCombo位置 = new Point[] { new Point( (int) ( 0x80 * Scale.X ), (int) ( 0xed * Scale.Y ) ), new Point( (int) ( 0xdf * Scale.X ), (int) ( 0xed * Scale.Y ) ), new Point( (int) ( 0x141 * Scale.X ), (int) ( 0xed * Scale.Y ) ) };\r
                        base.b活性化してない = true;\r
                }\r
 \r
@@ -131,154 +132,154 @@ namespace DTXMania
                }\r
                public override void On非活性化()\r
                {\r
-                       if (this.ct表示用 != null)\r
+                       if( this.ct表示用 != null )\r
                        {\r
                                this.ct表示用 = null;\r
                        }\r
-                       if (this.sdDTXで指定されたフルコンボ音 != null)\r
+                       if( this.sdDTXで指定されたフルコンボ音 != null )\r
                        {\r
-                               CDTXMania.app.Sound管理.tサウンドを破棄する(this.sdDTXで指定されたフルコンボ音);\r
+                               CDTXMania.Instance.Sound管理.tサウンドを破棄する( this.sdDTXで指定されたフルコンボ音 );\r
                                this.sdDTXで指定されたフルコンボ音 = null;\r
                        }\r
                        base.On非活性化();\r
                }\r
                public override void OnManagedリソースの作成()\r
                {\r
-                       if (!base.b活性化してない)\r
+                       if( !base.b活性化してない )\r
                        {\r
-                               this.txパネル本体 = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult parameter panel.png"), true);\r
-                               this.tx文字[0] = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult parameter numbers.png"));\r
-                               this.tx文字[1] = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult parameter numbers em.png"));\r
-                               this.txFullCombo = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\ScreenResult fullcombo.png"));\r
-                               this.txWhite = TextureFactory.tテクスチャの生成(CSkin.Path(@"Graphics\Tile white 64x64.png"));\r
+                               this.txパネル本体 = TextureFactory.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenResult parameter panel.png" ), true );\r
+                               this.tx文字[ 0 ] = TextureFactory.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenResult parameter numbers.png" ) );\r
+                               this.tx文字[ 1 ] = TextureFactory.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenResult parameter numbers em.png" ) );\r
+                               this.txFullCombo = TextureFactory.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenResult fullcombo.png" ) );\r
+                               this.txWhite = TextureFactory.tテクスチャの生成( CSkin.Path( @"Graphics\Tile white 64x64.png" ) );\r
                                base.OnManagedリソースの作成();\r
                        }\r
                }\r
                public override void OnManagedリソースの解放()\r
                {\r
-                       if (!base.b活性化してない)\r
+                       if( !base.b活性化してない )\r
                        {\r
-                               TextureFactory.tテクスチャの解放(ref this.txパネル本体);\r
-                               TextureFactory.tテクスチャの解放(ref this.tx文字[0]);\r
-                               TextureFactory.tテクスチャの解放(ref this.tx文字[1]);\r
-                               TextureFactory.tテクスチャの解放(ref this.txFullCombo);\r
-                               TextureFactory.tテクスチャの解放(ref this.txWhite);\r
+                               TextureFactory.tテクスチャの解放( ref this.txパネル本体 );\r
+                               TextureFactory.tテクスチャの解放( ref this.tx文字[ 0 ] );\r
+                               TextureFactory.tテクスチャの解放( ref this.tx文字[ 1 ] );\r
+                               TextureFactory.tテクスチャの解放( ref this.txFullCombo );\r
+                               TextureFactory.tテクスチャの解放( ref this.txWhite );\r
                                base.OnManagedリソースの解放();\r
                        }\r
                }\r
                public override int On進行描画()\r
                {\r
-                       if (base.b活性化してない)\r
+                       if( base.b活性化してない )\r
                        {\r
                                return 0;\r
                        }\r
-                       if (base.b初めての進行描画)\r
+                       if( base.b初めての進行描画 )\r
                        {\r
-                               this.ct表示用 = new CCounter(0, 0x3e7, 2, CDTXMania.app.Timer);\r
+                               this.ct表示用 = new CCounter( 0, 0x3e7, 2, CDTXMania.Instance.Timer );\r
                                base.b初めての進行描画 = false;\r
                        }\r
                        this.ct表示用.t進行();\r
-                       if (this.txパネル本体 != null)\r
+                       if( this.txパネル本体 != null )\r
                        {\r
                                this.txパネル本体.t2D描画(\r
-                                       CDTXMania.app.Device,\r
+                                       CDTXMania.Instance.Device,\r
                                        this.n本体X,\r
                                        this.n本体Y\r
                                );\r
                        }\r
                        int num = this.ct表示用.n現在の値;\r
-                       Point[] pointArray = new Point[] { new Point((int)(0x68 * Scale.X), (int)(0x29 * Scale.Y)), new Point((int)(0xc7 * Scale.X), (int)(0x29 * Scale.Y)), new Point((int)(0x129 * Scale.X), (int)(0x29 * Scale.Y)) };\r
-                       for (int i = 0; i < 3; i++)\r
+                       Point[] pointArray = new Point[] { new Point( (int) ( 0x68 * Scale.X ), (int) ( 0x29 * Scale.Y ) ), new Point( (int) ( 0xc7 * Scale.X ), (int) ( 0x29 * Scale.Y ) ), new Point( (int) ( 0x129 * Scale.X ), (int) ( 0x29 * Scale.Y ) ) };\r
+                       for( int i = 0; i < 3; i++ )\r
                        {\r
-                               int x = this.n本体X + pointArray[i].X;\r
-                               int y = this.n本体Y + pointArray[i].Y;\r
-                               if (num >= 0)\r
+                               int x = this.n本体X + pointArray[ i ].X;\r
+                               int y = this.n本体Y + pointArray[ i ].Y;\r
+                               if( num >= 0 )\r
                                {\r
-                                       this.t大文字表示(x, y, CDTXMania.app.stage結果.st演奏記録[i].nPerfect数.ToString("00000"));\r
+                                       this.t大文字表示( x, y, CDTXMania.Instance.stage結果.st演奏記録[ i ].nPerfect数.ToString( "00000" ) );\r
                                }\r
-                               if (num >= 100)\r
+                               if( num >= 100 )\r
                                {\r
-                                       this.t大文字表示(x, y + (int)(0x16 * Scale.Y), CDTXMania.app.stage結果.st演奏記録[i].nGreat数.ToString("00000"));\r
+                                       this.t大文字表示( x, y + (int)(0x16 * Scale.Y), CDTXMania.Instance.stage結果.st演奏記録[ i ].nGreat数.ToString( "00000" ) );\r
                                }\r
-                               if (num >= 200)\r
+                               if( num >= 200 )\r
                                {\r
-                                       this.t大文字表示(x, y + (int)(0x2c * Scale.Y), CDTXMania.app.stage結果.st演奏記録[i].nGood数.ToString("00000"));\r
+                                       this.t大文字表示( x, y + (int)(0x2c * Scale.Y), CDTXMania.Instance.stage結果.st演奏記録[ i ].nGood数.ToString( "00000" ) );\r
                                }\r
-                               if (num >= 300)\r
+                               if( num >= 300 )\r
                                {\r
-                                       this.t大文字表示(x, y + (int)(0x42 * Scale.Y), CDTXMania.app.stage結果.st演奏記録[i].nPoor数.ToString("00000"));\r
+                                       this.t大文字表示( x, y + (int)(0x42 * Scale.Y), CDTXMania.Instance.stage結果.st演奏記録[ i ].nPoor数.ToString( "00000" ) );\r
                                }\r
-                               if (num >= 400)\r
+                               if( num >= 400 )\r
                                {\r
-                                       this.t大文字表示(x, y + (int)(0x58 * Scale.Y), CDTXMania.app.stage結果.st演奏記録[i].nMiss数.ToString("00000"));\r
+                                       this.t大文字表示( x, y + (int)(0x58 * Scale.Y), CDTXMania.Instance.stage結果.st演奏記録[ i ].nMiss数.ToString( "00000" ) );\r
                                }\r
-                               if (num >= 0)\r
+                               if( num >= 0 )\r
                                {\r
-                                       this.t小文字表示(x + (int)(0x30 * Scale.X), y, string.Format("{0,3:##0}%", CDTXMania.app.stage結果.fPerfect率[i]));\r
+                                       this.t小文字表示( x + (int) ( 0x30 * Scale.X ), y, string.Format( "{0,3:##0}%", CDTXMania.Instance.stage結果.fPerfect率[ i ] ) );\r
                                }\r
-                               if (num >= 100)\r
+                               if( num >= 100 )\r
                                {\r
-                                       this.t小文字表示(x + (int)(0x30 * Scale.X), y + (int)(0x16 * Scale.Y), string.Format("{0,3:##0}%", CDTXMania.app.stage結果.fGreat率[i]));\r
+                                       this.t小文字表示( x + (int)(0x30 * Scale.X), y + (int)(0x16 * Scale.Y), string.Format( "{0,3:##0}%", CDTXMania.Instance.stage結果.fGreat率[ i ] ) );\r
                                }\r
-                               if (num >= 200)\r
+                               if( num >= 200 )\r
                                {\r
-                                       this.t小文字表示(x + (int)(0x30 * Scale.X), y + (int)(0x2c * Scale.Y), string.Format("{0,3:##0}%", CDTXMania.app.stage結果.fGood率[i]));\r
+                                       this.t小文字表示( x + (int)(0x30 * Scale.X), y + (int)(0x2c * Scale.Y), string.Format( "{0,3:##0}%", CDTXMania.Instance.stage結果.fGood率[ i ] ) );\r
                                }\r
-                               if (num >= 300)\r
+                               if( num >= 300 )\r
                                {\r
-                                       this.t小文字表示(x + (int)(0x30 * Scale.X), y + (int)(0x42 * Scale.Y), string.Format("{0,3:##0}%", CDTXMania.app.stage結果.fPoor率[i]));\r
+                                       this.t小文字表示( x + (int)(0x30 * Scale.X), y + (int)(0x42 * Scale.Y), string.Format( "{0,3:##0}%", CDTXMania.Instance.stage結果.fPoor率[ i ] ) );\r
                                }\r
-                               if (num >= 400)\r
+                               if( num >= 400 )\r
                                {\r
-                                       this.t小文字表示(x + (int)(0x30 * Scale.X), y + (int)(0x58 * Scale.Y), string.Format("{0,3:##0}%", CDTXMania.app.stage結果.fMiss率[i]));\r
+                                       this.t小文字表示( x + (int)(0x30 * Scale.X), y + (int)(0x58 * Scale.Y), string.Format( "{0,3:##0}%", CDTXMania.Instance.stage結果.fMiss率[ i ] ) );\r
                                }\r
-                               if (num >= 500)\r
+                               if( num >= 500 )\r
                                {\r
-                                       this.t大文字表示(x, y + (int)(110 * Scale.Y), string.Format("{0,9:########0}", CDTXMania.app.stage結果.st演奏記録[i].n最大コンボ数));\r
+                                       this.t大文字表示( x, y + (int)(110 * Scale.Y), string.Format( "{0,9:########0}", CDTXMania.Instance.stage結果.st演奏記録[ i ].n最大コンボ数 ) );\r
                                }\r
-                               if (num >= 600)\r
+                               if( num >= 600 )\r
                                {\r
-                                       this.t大文字表示(x, y + (int)(0x84 * Scale.Y), CDTXMania.app.stage結果.st演奏記録[i].nスコア.ToString("000000000"), CDTXMania.app.stage結果.b新記録スコア[i]);\r
+                                       this.t大文字表示( x, y + (int)(0x84 * Scale.Y), CDTXMania.Instance.stage結果.st演奏記録[ i ].nスコア.ToString( "000000000" ), CDTXMania.Instance.stage結果.b新記録スコア[ i ] );\r
                                }\r
-                               if (num >= 700)\r
+                               if( num >= 700 )\r
                                {\r
-                                       this.t大文字表示(x - (int)(11 * Scale.X), y + (int)(0x9a * Scale.Y), string.Format("{0,9:#####0.00}", CDTXMania.app.stage結果.st演奏記録[i].db演奏型スキル値), CDTXMania.app.stage結果.b新記録スキル[i]);\r
+                                       this.t大文字表示( x - (int)(11 * Scale.X), y + (int)(0x9a * Scale.Y), string.Format( "{0,9:#####0.00}", CDTXMania.Instance.stage結果.st演奏記録[ i ].db演奏型スキル値 ), CDTXMania.Instance.stage結果.b新記録スキル[ i ] );\r
                                }\r
-                               if (num >= 700)\r
+                               if( num >= 700 )\r
                                {\r
-                                       this.t小文字表示(x + (int)(0x48 * Scale.X), y + (int)(0x9a * Scale.Y), "%");\r
+                                       this.t小文字表示( x + (int)(0x48 * Scale.X), y + (int)(0x9a * Scale.Y), "%" );\r
                                }\r
-                               if (num >= 800)\r
+                               if( num >= 800 )\r
                                {\r
-                                       this.t大文字表示(x, y + (int)(0xb0 * Scale.Y), string.Format("{0,9:########0}", CDTXMania.app.stage結果.n演奏回数[i]));\r
+                                       this.t大文字表示( x, y + (int)(0xb0 * Scale.Y), string.Format( "{0,9:########0}", CDTXMania.Instance.stage結果.n演奏回数[ i ] ) );\r
                                }\r
                        }\r
-                       if (this.ct表示用.n現在の値 < 900)\r
+                       if( this.ct表示用.n現在の値 < 900 )\r
                        {\r
                                int num5 = this.ct表示用.n現在の値 / 100;\r
-                               double num6 = 1.0 - (((double)(this.ct表示用.n現在の値 % 100)) / 100.0);\r
+                               double num6 = 1.0 - ( ( (double) ( this.ct表示用.n現在の値 % 100 ) ) / 100.0 );\r
                                int num7 = 0x157;\r
-                               int num8 = 0x6d + (num5 * 0x16);\r
+                               int num8 = 0x6d + ( num5 * 0x16 );\r
                                int num9 = 0x11c;\r
                                int num10 = 0x10;\r
-                               if (this.txWhite != null)\r
+                               if( this.txWhite != null )\r
                                {\r
-                                       this.txWhite.n透明度 = (int)(255.0 * num6);\r
-                                       Rectangle rectangle = new Rectangle(0, 0, 0x40, 0);\r
-                                       while (num9 > 0)\r
+                                       this.txWhite.n透明度 = (int) ( 255.0 * num6 );\r
+                                       Rectangle rectangle = new Rectangle( 0, 0, 0x40, 0 );\r
+                                       while( num9 > 0 )\r
                                        {\r
                                                rectangle.Height = num10;\r
-                                               if (num9 < 0x40)\r
+                                               if( num9 < 0x40 )\r
                                                {\r
                                                        rectangle.Width = num9;\r
                                                }\r
                                                Rectangle rect = rectangle;\r
-                                               rect.X = (int)(rect.X * Scale.X);\r
-                                               rect.Y = (int)(rect.Y * Scale.Y);\r
-                                               rect.Width = (int)(rect.Width * Scale.X);\r
-                                               rect.Height = (int)(rect.Height * Scale.Y);\r
+                                               rect.X = (int) ( rect.X * Scale.X );\r
+                                               rect.Y = (int) ( rect.Y * Scale.Y );\r
+                                               rect.Width = (int) ( rect.Width * Scale.X );\r
+                                               rect.Height = (int) ( rect.Height * Scale.Y );\r
                                                this.txWhite.t2D描画(\r
-                                                       CDTXMania.app.Device,\r
+                                                       CDTXMania.Instance.Device,\r
                                                        num7 * Scale.X,\r
                                                        num8 * Scale.Y,\r
                                                        rect\r
@@ -288,35 +289,35 @@ namespace DTXMania
                                        }\r
                                }\r
                        }\r
-                       if (this.ct表示用.n現在の値 >= 900)\r
+                       if( this.ct表示用.n現在の値 >= 900 )\r
                        {\r
-                               for (int j = 0; j < 3; j++)\r
+                               for( int j = 0; j < 3; j++ )\r
                                {\r
-                                       if (CDTXMania.app.stage結果.st演奏記録[j].bフルコンボである)\r
+                                       if( CDTXMania.Instance.stage結果.st演奏記録[ j ].bフルコンボである )\r
                                        {\r
-                                               if (this.ct表示用.b終了値に達した)\r
+                                               if( this.ct表示用.b終了値に達した )\r
                                                {\r
-                                                       if (this.txFullCombo != null)\r
+                                                       if( this.txFullCombo != null )\r
                                                        {\r
                                                                this.txFullCombo.t2D描画(\r
-                                                                       CDTXMania.app.Device,\r
-                                                                       this.n本体X + this.ptFullCombo位置[j].X,\r
-                                                                       this.n本体Y + this.ptFullCombo位置[j].Y\r
+                                                                       CDTXMania.Instance.Device,\r
+                                                                       this.n本体X + this.ptFullCombo位置[ j ].X,\r
+                                                                       this.n本体Y + this.ptFullCombo位置[ j ].Y\r
                                                                );\r
                                                        }\r
-                                                       if (!this.bフルコンボ音再生済み)\r
+                                                       if( !this.bフルコンボ音再生済み )\r
                                                        {\r
-                                                               if (((CDTXMania.app.DTX.SOUND_FULLCOMBO != null) && (CDTXMania.app.DTX.SOUND_FULLCOMBO.Length > 0)) && File.Exists(CDTXMania.app.DTX.strフォルダ名 + CDTXMania.app.DTX.SOUND_FULLCOMBO))\r
+                                                               if( ( ( CDTXMania.Instance.DTX.SOUND_FULLCOMBO != null ) && ( CDTXMania.Instance.DTX.SOUND_FULLCOMBO.Length > 0 ) ) && File.Exists( CDTXMania.Instance.DTX.strフォルダ名 + CDTXMania.Instance.DTX.SOUND_FULLCOMBO ) )\r
                                                                {\r
                                                                        try\r
                                                                        {\r
-                                                                               if (this.sdDTXで指定されたフルコンボ音 != null)\r
+                                                                               if( this.sdDTXで指定されたフルコンボ音 != null )\r
                                                                                {\r
-                                                                                       CDTXMania.app.Sound管理.tサウンドを破棄する(this.sdDTXで指定されたフルコンボ音);\r
+                                                                                       CDTXMania.Instance.Sound管理.tサウンドを破棄する( this.sdDTXで指定されたフルコンボ音 );\r
                                                                                        this.sdDTXで指定されたフルコンボ音 = null;\r
                                                                                }\r
-                                                                               this.sdDTXで指定されたフルコンボ音 = CDTXMania.app.Sound管理.tサウンドを生成する(CDTXMania.app.DTX.strフォルダ名 + CDTXMania.app.DTX.SOUND_FULLCOMBO);\r
-                                                                               if (this.sdDTXで指定されたフルコンボ音 != null)\r
+                                                                               this.sdDTXで指定されたフルコンボ音 = CDTXMania.Instance.Sound管理.tサウンドを生成する( CDTXMania.Instance.DTX.strフォルダ名 + CDTXMania.Instance.DTX.SOUND_FULLCOMBO );\r
+                                                                               if( this.sdDTXで指定されたフルコンボ音 != null )\r
                                                                                {\r
                                                                                        this.sdDTXで指定されたフルコンボ音.t再生を開始する();\r
                                                                                }\r
@@ -327,40 +328,40 @@ namespace DTXMania
                                                                }\r
                                                                else\r
                                                                {\r
-                                                                       CDTXMania.app.Skin.soundフルコンボ音.t再生する();\r
+                                                                       CDTXMania.Instance.Skin.soundフルコンボ音.t再生する();\r
                                                                }\r
                                                                this.bフルコンボ音再生済み = true;\r
                                                        }\r
                                                }\r
                                                else\r
                                                {\r
-                                                       double num12 = ((double)(this.ct表示用.n現在の値 - 900)) / 100.0;\r
-                                                       float num13 = (float)(2.0 - num12);\r
-                                                       if (this.txFullCombo != null)\r
+                                                       double num12 = ( (double) ( this.ct表示用.n現在の値 - 900 ) ) / 100.0;\r
+                                                       float num13 = (float) ( 2.0 - num12 );\r
+                                                       if( this.txFullCombo != null )\r
                                                        {\r
-                                                               this.txFullCombo.vc拡大縮小倍率 = new Vector3(num13, num13, 1f);\r
-                                                               this.txFullCombo.n透明度 = (int)(255.0 * num12);\r
-                                                               int num14 = (this.n本体X + this.ptFullCombo位置[j].X) + ((int)((this.txFullCombo.sz画像サイズ.Width * (1f - num13)) / 2f));\r
-                                                               int num15 = (this.n本体Y + this.ptFullCombo位置[j].Y) + ((int)((this.txFullCombo.sz画像サイズ.Height * (1f - num13)) / 2f));\r
-                                                               this.txFullCombo.t2D描画(CDTXMania.app.Device, num14, num15);\r
+                                                               this.txFullCombo.vc拡大縮小倍率 = new Vector3( num13, num13, 1f );\r
+                                                               this.txFullCombo.n透明度 = (int) ( 255.0 * num12 );\r
+                                                               int num14 = ( this.n本体X + this.ptFullCombo位置[ j ].X ) + ( (int) ( ( this.txFullCombo.sz画像サイズ.Width * ( 1f - num13 ) ) / 2f ) );\r
+                                                               int num15 = ( this.n本体Y + this.ptFullCombo位置[ j ].Y ) + ( (int) ( ( this.txFullCombo.sz画像サイズ.Height * ( 1f - num13 ) ) / 2f ) );\r
+                                                               this.txFullCombo.t2D描画( CDTXMania.Instance.Device, num14, num15 );\r
                                                        }\r
                                                }\r
                                        }\r
                                }\r
                        }\r
-                       if (!this.ct表示用.b終了値に達した)\r
+                       if( !this.ct表示用.b終了値に達した )\r
                        {\r
                                return 0;\r
                        }\r
                        return 1;\r
                }\r
-\r
+               \r
 \r
                // その他\r
 \r
                #region [ private ]\r
                //-----------------\r
-               [StructLayout(LayoutKind.Sequential)]\r
+               [StructLayout( LayoutKind.Sequential )]\r
                private struct ST文字位置\r
                {\r
                        public char ch;\r
@@ -378,68 +379,68 @@ namespace DTXMania
                private CTexture txFullCombo;\r
                private CTexture txWhite;\r
                private CTexture txパネル本体;\r
-               private CTexture[] tx文字 = new CTexture[2];\r
+               private CTexture[] tx文字 = new CTexture[ 2 ];\r
 \r
-               private void t小文字表示(int x, int y, string str)\r
+               private void t小文字表示( int x, int y, string str )\r
                {\r
-                       this.t小文字表示(x, y, str, false);\r
+                       this.t小文字表示( x, y, str, false );\r
                }\r
-               private void t小文字表示(int x, int y, string str, bool b強調)\r
+               private void t小文字表示( int x, int y, string str, bool b強調 )\r
                {\r
-                       foreach (char ch in str)\r
+                       foreach( char ch in str )\r
                        {\r
-                               for (int i = 0; i < this.st小文字位置.Length; i++)\r
+                               for( int i = 0; i < this.st小文字位置.Length; i++ )\r
                                {\r
-                                       if (this.st小文字位置[i].ch == ch)\r
+                                       if( this.st小文字位置[ i ].ch == ch )\r
                                        {\r
                                                Rectangle rectangle = new Rectangle(\r
-                                                       this.st小文字位置[i].pt.X,\r
-                                                       this.st小文字位置[i].pt.Y,\r
+                                                       this.st小文字位置[ i ].pt.X,\r
+                                                       this.st小文字位置[ i ].pt.Y,\r
                                                        (int)(11 * Scale.X),\r
                                                        (int)(0x10 * Scale.Y)\r
                                                );\r
-                                               if (ch == '%')\r
+                                               if( ch == '%' )\r
                                                {\r
                                                        rectangle.Width -= (int)(2 * Scale.X);\r
                                                        rectangle.Height -= (int)(2 * Scale.Y);\r
                                                }\r
-                                               if (this.tx文字[b強調 ? 1 : 0] != null)\r
+                                               if( this.tx文字[ b強調 ? 1 : 0 ] != null )\r
                                                {\r
-                                                       this.tx文字[b強調 ? 1 : 0].t2D描画(CDTXMania.app.Device, x, y, rectangle);\r
+                                                       this.tx文字[ b強調 ? 1 : 0 ].t2D描画( CDTXMania.Instance.Device, x, y, rectangle );\r
                                                }\r
                                                break;\r
                                        }\r
                                }\r
                                //x += (int) ( 8 * Scale.X );\r
-                               x += (int)(9 * Scale.X);\r
+                               x += (int) ( 9 * Scale.X );\r
                        }\r
                }\r
-               private void t大文字表示(int x, int y, string str)\r
+               private void t大文字表示( int x, int y, string str )\r
                {\r
-                       this.t大文字表示(x, y, str, false);\r
+                       this.t大文字表示( x, y, str, false );\r
                }\r
-               private void t大文字表示(int x, int y, string str, bool b強調)\r
+               private void t大文字表示( int x, int y, string str, bool b強調 )\r
                {\r
-                       foreach (char ch in str)\r
+                       foreach( char ch in str )\r
                        {\r
-                               for (int i = 0; i < this.st大文字位置.Length; i++)\r
+                               for( int i = 0; i < this.st大文字位置.Length; i++ )\r
                                {\r
-                                       if (this.st大文字位置[i].ch == ch)\r
+                                       if( this.st大文字位置[ i ].ch == ch )\r
                                        {\r
                                                Rectangle rectangle = new Rectangle(\r
-                                                       this.st大文字位置[i].pt.X,\r
-                                                       this.st大文字位置[i].pt.Y,\r
+                                                       this.st大文字位置[ i ].pt.X,\r
+                                                       this.st大文字位置[ i ].pt.Y,\r
                                                        (int)(11 * Scale.X),\r
                                                        (int)(0x10 * Scale.Y)\r
                                                );\r
-                                               if (ch == '.')\r
+                                               if( ch == '.' )\r
                                                {\r
                                                        rectangle.Width -= (int)(2 * Scale.X);\r
                                                        rectangle.Height -= (int)(2 * Scale.Y);\r
                                                }\r
-                                               if (this.tx文字[b強調 ? 1 : 0] != null)\r
+                                               if( this.tx文字[ b強調 ? 1 : 0 ] != null )\r
                                                {\r
-                                                       this.tx文字[b強調 ? 1 : 0].t2D描画(CDTXMania.app.Device, x, y, rectangle);\r
+                                                       this.tx文字[ b強調 ? 1 : 0 ].t2D描画( CDTXMania.Instance.Device, x, y, rectangle );\r
                                                }\r
                                                break;\r
                                        }\r