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#39698 099fで起動時に例外が出る問題を修正。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
index 2fb6eb5..be07237 100644 (file)
@@ -20,24 +20,33 @@ namespace DTXMania
        {\r
                // プロパティ\r
                #region [ properties ]\r
-               public static readonly string VERSION = "105(160214)";\r
+               public static readonly string VERSION = "099g(191022)";\r
                public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
                public static readonly string D3DXDLL = "d3dx9_43.dll";         // June 2010\r
-               //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
-               //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
+        //public static readonly string D3DXDLL = "d3dx9_42.dll";      // February 2010\r
+        //public static readonly string D3DXDLL = "d3dx9_41.dll";      // March 2009\r
 \r
-               private static CDTXMania instance = new CDTXMania();\r
-               public static CDTXMania Instance\r
+               public static CDTXMania app\r
                {\r
-                       get\r
-                       {\r
-                               return instance;\r
-                       }\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static C文字コンソール act文字コンソール\r
+               { \r
+                       get;\r
+                       private set;\r
+               }\r
+               public static bool bコンパクトモード\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CConfigIni ConfigIni\r
+               {\r
+                       get; \r
+                       private set;\r
                }\r
-               public C文字コンソール act文字コンソール { get; private set; }\r
-               public bool bコンパクトモード { get; private set; }\r
-               public CConfigIni ConfigIni { get; private set; }\r
-               public CDTX DTX\r
+               public static CDTX DTX\r
                {\r
                        get\r
                        {\r
@@ -45,29 +54,37 @@ namespace DTXMania
                        }\r
                        set\r
                        {\r
-                               if ((dtx != null) && (Instance != null))\r
+                               if( ( dtx != null ) && ( app != null ) )\r
                                {\r
                                        dtx.On非活性化();\r
-                                       Instance.listトップレベルActivities.Remove(dtx);\r
+                                       app.listトップレベルActivities.Remove( dtx );\r
                                }\r
                                dtx = value;\r
-                               if ((dtx != null) && (Instance != null))\r
+                               if( ( dtx != null ) && ( app != null ) )\r
                                {\r
-                                       Instance.listトップレベルActivities.Add(dtx);\r
+                                       app.listトップレベルActivities.Add( dtx );\r
                                }\r
                        }\r
                }\r
-               public CFPS FPS { get; private set; }\r
-               public CInput管理 Input管理 { get; private set; }\r
+               public static CFPS FPS\r
+               { \r
+                       get; \r
+                       private set;\r
+               }\r
+               public static CInput管理 Input管理 \r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
                #region [ 入力範囲ms ]\r
-               public int nPerfect範囲ms\r
+               public static int nPerfect範囲ms\r
                {\r
                        get\r
                        {\r
-                               if (stage選曲.r確定された曲 != null)\r
+                               if( stage選曲.r確定された曲 != null )\r
                                {\r
                                        C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPerfect範囲ms >= 0))\r
+                                       if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPerfect範囲ms >= 0 ) )\r
                                        {\r
                                                return c曲リストノード.nPerfect範囲ms;\r
                                        }\r
@@ -75,14 +92,14 @@ namespace DTXMania
                                return ConfigIni.nヒット範囲ms.Perfect;\r
                        }\r
                }\r
-               public int nGreat範囲ms\r
+               public static int nGreat範囲ms\r
                {\r
                        get\r
                        {\r
-                               if (stage選曲.r確定された曲 != null)\r
+                               if( stage選曲.r確定された曲 != null )\r
                                {\r
                                        C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGreat範囲ms >= 0))\r
+                                       if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGreat範囲ms >= 0 ) )\r
                                        {\r
                                                return c曲リストノード.nGreat範囲ms;\r
                                        }\r
@@ -90,14 +107,14 @@ namespace DTXMania
                                return ConfigIni.nヒット範囲ms.Great;\r
                        }\r
                }\r
-               public int nGood範囲ms\r
+               public static int nGood範囲ms\r
                {\r
                        get\r
                        {\r
-                               if (stage選曲.r確定された曲 != null)\r
+                               if( stage選曲.r確定された曲 != null )\r
                                {\r
                                        C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGood範囲ms >= 0))\r
+                                       if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGood範囲ms >= 0 ) )\r
                                        {\r
                                                return c曲リストノード.nGood範囲ms;\r
                                        }\r
@@ -105,14 +122,14 @@ namespace DTXMania
                                return ConfigIni.nヒット範囲ms.Good;\r
                        }\r
                }\r
-               public int nPoor範囲ms\r
+               public static int nPoor範囲ms\r
                {\r
                        get\r
                        {\r
-                               if (stage選曲.r確定された曲 != null)\r
+                               if( stage選曲.r確定された曲 != null )\r
                                {\r
                                        C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
-                                       if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPoor範囲ms >= 0))\r
+                                       if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPoor範囲ms >= 0 ) )\r
                                        {\r
                                                return c曲リストノード.nPoor範囲ms;\r
                                        }\r
@@ -121,1146 +138,669 @@ namespace DTXMania
                        }\r
                }\r
                #endregion\r
-               public CPad Pad { get; private set; }\r
-               public Random Random { get; private set; }\r
-               public CSkin Skin { get; private set; }\r
-               public CSongs管理 Songs管理 { get; set; }// 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
-               public CEnumSongs EnumSongs { get; private set; }\r
-               public CActEnumSongs actEnumSongs { get; private set; }\r
-               public CActFlushGPU actFlushGPU { get; private set; }\r
-\r
-               public CSound管理 Sound管理 { get; private set; }\r
-               public CStage起動 stage起動 { get; private set; }\r
-               public CStageタイトル stageタイトル { get; private set; }\r
-               public CStageコンフィグ stageコンフィグ { get; private set; }\r
-               public CStage選曲 stage選曲 { get; private set; }\r
-               public CStage曲読み込み stage曲読み込み { get; private set; }\r
-               public CStage演奏画面共通 stage演奏画面 { get; private set; }\r
-               public CStage結果 stage結果 { get; private set; }\r
-               public CStageChangeSkin stageChangeSkin { get; private set; }\r
-               public CStage終了 stage終了 { get; private set; }\r
-               public CStage r現在のステージ = null;\r
-               public CStage r直前のステージ = null;\r
-               public string strEXEのあるフォルダ { get; private set; }\r
-               public string strコンパクトモードファイル { get; private set; }\r
-               public CTimer Timer { get; private set; }\r
-               public Format TextureFormat = Format.A8R8G8B8;\r
-               internal IPluginActivity act現在入力を占有中のプラグイン = null;\r
-               public bool bApplicationActive { get; private set; }\r
-               public bool b次のタイミングで垂直帰線同期切り替えを行う { get; set; }\r
-               public bool b次のタイミングで全画面_ウィンドウ切り替えを行う { get; set; }\r
+               public static CPad Pad \r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static Random Random\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CSkin Skin\r
+               {\r
+                       get; \r
+                       private set;\r
+               }\r
+               public static CSongs管理 Songs管理 \r
+               {\r
+                       get;\r
+                       set;    // 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
+               }\r
+               public static CEnumSongs EnumSongs\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CActEnumSongs actEnumSongs\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CActFlushGPU actFlushGPU\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+\r
+               public static CSound管理 Sound管理\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStage起動 stage起動 \r
+               {\r
+                       get; \r
+                       private set;\r
+               }\r
+               public static CStageタイトル stageタイトル\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+//             public static CStageオプション stageオプション\r
+//             { \r
+//                     get;\r
+//                     private set;\r
+//             }\r
+               public static CStageコンフィグ stageコンフィグ \r
+               { \r
+                       get; \r
+                       private set;\r
+               }\r
+               public static CStage選曲 stage選曲\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStage曲読み込み stage曲読み込み\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStage演奏ギター画面 stage演奏ギター画面\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStage演奏ドラム画面 stage演奏ドラム画面\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStage結果 stage結果\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStageChangeSkin stageChangeSkin\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStage終了 stage終了\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static CStage r現在のステージ = null;\r
+               public static CStage r直前のステージ = null;\r
+               public static string strEXEのあるフォルダ \r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static string strコンパクトモードファイル\r
+               { \r
+                       get; \r
+                       private set;\r
+               }\r
+               public static CTimer Timer\r
+               {\r
+                       get;\r
+                       private set;\r
+               }\r
+               public static Format TextureFormat = Format.A8R8G8B8;\r
+               internal static IPluginActivity act現在入力を占有中のプラグイン = null;\r
+               public bool bApplicationActive\r
+               {\r
+                       get; \r
+                       private set;\r
+               }\r
+               public bool b次のタイミングで垂直帰線同期切り替えを行う\r
+               {\r
+                       get; \r
+                       set;\r
+               }\r
+               public bool b次のタイミングで全画面・ウィンドウ切り替えを行う\r
+               {\r
+                       get;\r
+                       set;\r
+               }\r
                public Device Device\r
                {\r
-                       get\r
-                       {\r
-                               return base.GraphicsDeviceManager.Direct3D9.Device;\r
-                       }\r
+                       get { return base.GraphicsDeviceManager.Direct3D9.Device; }\r
+               }\r
+               public CPluginHost PluginHost\r
+               {\r
+                       get;\r
+                       private set;\r
                }\r
-               public CPluginHost PluginHost { get; private set; }\r
                public List<STPlugin> listプラグイン = new List<STPlugin>();\r
-\r
-               private Size currentClientSize { get; set; }    // #23510 2010.10.27 add yyagi to keep current window size\r
+               public struct STPlugin\r
+               {\r
+                       public IPluginActivity plugin;\r
+                       public string strプラグインフォルダ;\r
+                       public string strアセンブリ簡易名;\r
+                       public Version Version;\r
+               }\r
+               private static Size currentClientSize           // #23510 2010.10.27 add yyagi to keep current window size\r
+               {\r
+                       get;\r
+                       set;\r
+               }\r
                //              public static CTimer ct;\r
                public IntPtr WindowHandle                                      // 2012.10.24 yyagi; to add ASIO support\r
                {\r
-                       get\r
-                       {\r
-                               return base.Window.Handle;\r
-                       }\r
+                       get { return base.Window.Handle; }\r
+               }\r
+               public static CDTXVmode DTXVmode                        // #28821 2014.1.23 yyagi\r
+               {\r
+                       get;\r
+                       set;\r
                }\r
-               public CDTXVmode DTXVmode { get; set; }// #28821 2014.1.23 yyagi\r
                #endregion\r
 \r
                // コンストラクタ\r
 \r
-               private CDTXMania()\r
+               public CDTXMania()\r
                {\r
+                       CDTXMania.app = this;\r
+                       this.t起動処理();\r
                }\r
 \r
-               public void InitializeInstance()\r
+\r
+               // メソッド\r
+\r
+               public void t全画面・ウィンドウモード切り替え()\r
                {\r
-                       #region [ strEXEのあるフォルダを決定する ]\r
-                       //-----------------\r
-                       // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
-#if DEBUG\r
-                       strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
-                       //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
+#if WindowedFullscreen\r
+                       if ( ConfigIni != null )\r
 #else\r
-                       strEXEのあるフォルダ = Path.GetDirectoryName(Application.ExecutablePath) + @"\"; // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
+                       DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
+                       if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
 #endif\r
-                       // END #23629 2010.11.13 from\r
-                       //-----------------\r
-                       #endregion\r
-\r
-                       #region [ Config.ini の読込み ]\r
-                       //---------------------\r
-                       ConfigIni = new CConfigIni();\r
-                       string path = strEXEのあるフォルダ + "Config.ini";\r
-                       if (File.Exists(path))\r
-                       {\r
-                               try\r
-                               {\r
-                                       ConfigIni.tファイルから読み込み(path);\r
-                               }\r
-                               catch\r
-                               {\r
-                                       //ConfigIni = new CConfigIni(); // 存在してなければ新規生成\r
-                               }\r
-                       }\r
-                       this.Window.EnableSystemMenu = CDTXMania.Instance.ConfigIni.bIsEnabledSystemMenu;       // #28200 2011.5.1 yyagi\r
-                       // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
-\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ ログ出力開始 ]\r
-                       //---------------------\r
-                       Trace.AutoFlush = true;\r
-                       if (ConfigIni.bログ出力)\r
                        {\r
-                               try\r
+#if !WindowedFullscreen\r
+                               settings.Windowed = ConfigIni.bウィンドウモード;\r
+#endif\r
+                               if ( ConfigIni.bウィンドウモード == false )     // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
                                {\r
-                                       Trace.Listeners.Add(new CTraceLogListener(new StreamWriter(System.IO.Path.Combine(strEXEのあるフォルダ, "DTXManiaLog.txt"), false, Encoding.GetEncoding("utf-16"))));\r
+                                       currentClientSize = this.Window.ClientSize;\r
+                                       ConfigIni.nウインドウwidth = this.Window.ClientSize.Width;\r
+                                       ConfigIni.nウインドウheight = this.Window.ClientSize.Height;\r
+//                                     FDK.CTaskBar.ShowTaskBar( false );\r
                                }\r
-                               catch (System.UnauthorizedAccessException)                      // #24481 2011.2.20 yyagi\r
+#if !WindowedFullscreen\r
+                               base.GraphicsDeviceManager.ChangeDevice( settings );\r
+#endif\r
+                               if ( ConfigIni.bウィンドウモード == true )      // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
                                {\r
-                                       int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
-                                       string[] mes_writeErr = {\r
-                                               "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
-                                               "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
-                                       };\r
-                                       MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
-                                       Environment.Exit(1);\r
+#if WindowedFullscreen\r
+                                                                                                                       // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
+                                                                                                                       // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
+                                                                                                                       // in spite of using fullscreen mode.\r
+                                       app.Window.WindowState = FormWindowState.Normal;\r
+                                       app.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
+                                       app.Window.WindowState = FormWindowState.Normal;\r
+#endif\r
+                                       base.Window.ClientSize =\r
+                                               new Size( currentClientSize.Width, currentClientSize.Height );\r
+//                                     FDK.CTaskBar.ShowTaskBar( true );\r
                                }\r
-                       }\r
-                       Trace.WriteLine("");\r
-                       Trace.WriteLine("DTXMania powered by YAMAHA Silent Session Drums");\r
-                       Trace.WriteLine(string.Format("Release: {0}", VERSION));\r
-                       Trace.WriteLine("");\r
-                       Trace.TraceInformation("----------------------");\r
-                       Trace.TraceInformation("■ アプリケーションの初期化");\r
-                       Trace.TraceInformation("OS Version: " + Environment.OSVersion);\r
-                       Trace.TraceInformation("ProcessorCount: " + Environment.ProcessorCount.ToString());\r
-                       Trace.TraceInformation("CLR Version: " + Environment.Version.ToString());\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ DTXVmodeクラス の初期化 ]\r
-                       //---------------------\r
-                       //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
-                       //Trace.Indent();\r
-                       try\r
-                       {\r
-                               DTXVmode = new CDTXVmode();\r
-                               DTXVmode.Enabled = false;\r
-                               //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
-                       }\r
-                       finally\r
-                       {\r
-                               //Trace.Unindent();\r
-                       }\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
-                       //---------------------\r
-                       bコンパクトモード = false;\r
-                       strコンパクトモードファイル = "";\r
-                       string[] commandLineArgs = Environment.GetCommandLineArgs();\r
-                       if ((commandLineArgs != null) && (commandLineArgs.Length > 1))\r
-                       {\r
-                               bコンパクトモード = true;\r
-                               string arg = "";\r
-\r
-                               for (int i = 1; i < commandLineArgs.Length; i++)\r
+#if WindowedFullscreen\r
+                               else \r
                                {\r
-                                       if (i != 1)\r
-                                       {\r
-                                               arg += " " + "\"" + commandLineArgs[i] + "\"";\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               arg += commandLineArgs[i];\r
-                                       }\r
+                                       app.Window.WindowState = FormWindowState.Normal;\r
+                                       app.Window.FormBorderStyle = FormBorderStyle.None;\r
+                                       app.Window.WindowState = FormWindowState.Maximized;\r
                                }\r
-                               DTXVmode.ParseArguments(arg);\r
-                               if (DTXVmode.Enabled)\r
+                               if ( ConfigIni.bウィンドウモード )\r
                                {\r
-                                       DTXVmode.Refreshed = false;                                                             // 初回起動時は再読み込みに走らせない\r
-                                       strコンパクトモードファイル = DTXVmode.filename;\r
-                                       switch (DTXVmode.soundDeviceType)                                               // サウンド再生方式の設定\r
-                                       {\r
-                                               case ESoundDeviceType.DirectSound:\r
-                                                       ConfigIni.nSoundDeviceType = 0;\r
-                                                       break;\r
-                                               case ESoundDeviceType.ExclusiveWASAPI:\r
-                                                       ConfigIni.nSoundDeviceType = 2;\r
-                                                       break;\r
-                                               case ESoundDeviceType.ASIO:\r
-                                                       ConfigIni.nSoundDeviceType = 1;\r
-                                                       ConfigIni.nASIODevice = DTXVmode.nASIOdevice;\r
-                                                       break;\r
-                                       }\r
-\r
-                                       CDTXMania.Instance.ConfigIni.b垂直帰線待ちを行う = DTXVmode.VSyncWait;\r
-                                       CDTXMania.Instance.ConfigIni.bTimeStretch = DTXVmode.TimeStretch;\r
-                                       CDTXMania.Instance.ConfigIni.bDrums有効 = !DTXVmode.GRmode;\r
-                                       CDTXMania.Instance.ConfigIni.bGuitar有効 = true;\r
-\r
-                                       CDTXMania.Instance.ConfigIni.b全画面モード = false;\r
-                                       CDTXMania.Instance.ConfigIni.nウインドウwidth = CDTXMania.Instance.ConfigIni.nViewerウインドウwidth;\r
-                                       CDTXMania.Instance.ConfigIni.nウインドウheight = CDTXMania.Instance.ConfigIni.nViewerウインドウheight;\r
-                                       CDTXMania.Instance.ConfigIni.n初期ウィンドウ開始位置X = CDTXMania.Instance.ConfigIni.nViewer初期ウィンドウ開始位置X;\r
-                                       CDTXMania.Instance.ConfigIni.n初期ウィンドウ開始位置Y = CDTXMania.Instance.ConfigIni.nViewer初期ウィンドウ開始位置Y;\r
+                                   if ( !this.bマウスカーソル表示中 )\r
+                                   {\r
+                                       Cursor.Show();\r
+                                       this.bマウスカーソル表示中 = true;\r
+                                   }\r
                                }\r
-                               else                                                                                                            // 通常のコンパクトモード\r
+                               else if ( this.bマウスカーソル表示中 )\r
                                {\r
-                                       strコンパクトモードファイル = commandLineArgs[1];\r
+                                   Cursor.Hide();\r
+                                   this.bマウスカーソル表示中 = false;\r
                                }\r
-\r
-                               if (!File.Exists(strコンパクトモードファイル))              // #32985 2014.1.23 yyagi \r
-                               {\r
-                                       Trace.TraceError("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル);\r
-#if DEBUG\r
-                                       Environment.Exit(-1);\r
-#else\r
-                                       if (strコンパクトモードファイル == "")      // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
-                                       {\r
-                                               Environment.Exit(-1);\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               throw new FileNotFoundException("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル);\r
-                                       }\r
 #endif\r
-                               }\r
-                               if (DTXVmode.Enabled)\r
-                               {\r
-                                       Trace.TraceInformation("DTXVモードで起動します。[{0}]", strコンパクトモードファイル);\r
-                               }\r
-                               else\r
-                               {\r
-                                       Trace.TraceInformation("コンパクトモードで起動します。[{0}]", strコンパクトモードファイル);\r
-                               }\r
                        }\r
-                       //---------------------\r
-                       #endregion\r
-\r
+               }\r
 \r
-                       #region [ Input管理 の初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("DirectInput, MIDI入力の初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
+               #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
+               /// <summary>\r
+               /// リザルト画像のキャプチャと保存。\r
+               /// </summary>\r
+               /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
+               public bool SaveResultScreen( string strFullPath )\r
+               {\r
+                       string strSavePath = Path.GetDirectoryName( strFullPath );\r
+                       if ( !Directory.Exists( strSavePath ) )\r
                        {\r
-                               bool bUseMIDIIn = !DTXVmode.Enabled;\r
-                               Input管理 = new CInput管理(base.Window.Handle, bUseMIDIIn);\r
-                               foreach (IInputDevice device in Input管理.list入力デバイス)\r
+                               try\r
                                {\r
-                                       if ((device.e入力デバイス種別 == E入力デバイス種別.Joystick) && !ConfigIni.dicJoystick.ContainsValue(device.GUID))\r
-                                       {\r
-                                               int key = 0;\r
-                                               while (ConfigIni.dicJoystick.ContainsKey(key))\r
-                                               {\r
-                                                       key++;\r
-                                               }\r
-                                               ConfigIni.dicJoystick.Add(key, device.GUID);\r
-                                       }\r
+                                       Directory.CreateDirectory( strSavePath );\r
                                }\r
-                               foreach (IInputDevice device2 in Input管理.list入力デバイス)\r
+                               catch\r
                                {\r
-                                       if (device2.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
-                                       {\r
-                                               foreach (KeyValuePair<int, string> pair in ConfigIni.dicJoystick)\r
-                                               {\r
-                                                       if (device2.GUID.Equals(pair.Value))\r
-                                                       {\r
-                                                               ((CInputJoystick)device2).SetID(pair.Key);\r
-                                                               break;\r
-                                                       }\r
-                                               }\r
-                                               continue;\r
-                                       }\r
+                                       return false;\r
                                }\r
-                               Trace.TraceInformation("DirectInput の初期化を完了しました。");\r
                        }\r
-                       catch (Exception exception2)\r
-                       {\r
-                               Trace.TraceError(exception2.Message);\r
-                               Trace.TraceError("DirectInput, MIDI入力の初期化に失敗しました。");\r
 \r
-                               int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
-                               string[] mes_writeErr = {\r
-                                               "DirectInputまたはMIDI入力の初期化に失敗しました。DTXManiaGRを終了します。",\r
-                                               "Failed to initialize DirectInput (or MIDI-IN)."\r
-                               };\r
-                               MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
-                               Environment.Exit(1);\r
-                       }\r
-                       finally\r
+                       // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
+                       using ( Surface pSurface = CDTXMania.app.Device.GetRenderTarget( 0 ) )\r
                        {\r
-                               Trace.Unindent();\r
+                               Surface.ToFile( pSurface, strFullPath, ImageFileFormat.Png );\r
                        }\r
-                       //---------------------\r
-                       #endregion\r
-\r
-                       #region [ ウィンドウ初期化 ]\r
-                       //---------------------\r
-                       base.Window.StartPosition = FormStartPosition.Manual;                                                       // #30675 2013.02.04 ikanick add\r
-                       base.Window.Location = new Point(ConfigIni.n初期ウィンドウ開始位置X, ConfigIni.n初期ウィンドウ開始位置Y);   // #30675 2013.02.04 ikanick add\r
-\r
-                       base.Window.Text = this.strWindowTitle;         // 事前にDTXVmodeの実体を作っておくこと\r
+                       return true;\r
+               }\r
+               #endregion\r
 \r
-                       base.Window.StartPosition = FormStartPosition.Manual;                                                       // #30675 2013.02.04 ikanick add\r
-                       base.Window.Location = new Point(ConfigIni.n初期ウィンドウ開始位置X, ConfigIni.n初期ウィンドウ開始位置Y);   // #30675 2013.02.04 ikanick add\r
+               // Game 実装\r
 \r
-                       if (ConfigIni.nウインドウwidth <= 0 && ConfigIni.nウインドウheight <= 0)              // #34069 2014.7.24 yyagi 初回起動時は1280x720にする\r
+               protected override void Initialize()\r
+               {\r
+//                     new GCBeep();\r
+                       //sw.Start();\r
+                       //swlist1 = new List<int>( 8192 );\r
+                       //swlist2 = new List<int>( 8192 );\r
+                       //swlist3 = new List<int>( 8192 );\r
+                       //swlist4 = new List<int>( 8192 );\r
+                       //swlist5 = new List<int>( 8192 );\r
+                       if ( this.listトップレベルActivities != null )\r
                        {\r
-                               ConfigIni.nウインドウwidth = 1280;\r
-                               ConfigIni.nウインドウheight = 720;\r
-                               //w = this.Window.Screen.WorkingArea.Width;\r
-                               //h = this.Window.Screen.WorkingArea.Height;\r
-                               //w = base.Window.Screen.Bounds.Width;\r
-                               //h = base.Window.Screen.Bounds.Height;\r
-                               //ConfigIni.nウインドウwidth = SampleFramework.GameWindowSize.Width;\r
-                               //ConfigIni.nウインドウheight = SampleFramework.GameWindowSize.Height;\r
+                               foreach( CActivity activity in this.listトップレベルActivities )\r
+                                       activity.OnManagedリソースの作成();\r
                        }\r
 \r
-                       base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
-#if !WindowedFullscreen\r
-                       if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
-                       {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
-#endif\r
-                       currentClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);\r
-#if !WindowedFullscreen\r
-                       }\r
-#endif\r
-                       base.Window.MaximizeBox = true;                                                 // #23510 2010.11.04 yyagi: to support maximizing window\r
-                       base.Window.FormBorderStyle = FormBorderStyle.Sizable;  // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
-                       // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
-                       base.Window.ShowIcon = true;\r
-                       base.Window.Icon = Properties.Resources.dtx;\r
-                       base.Window.KeyDown += new KeyEventHandler(this.Window_KeyDown);\r
-                       base.Window.MouseUp += new MouseEventHandler(this.Window_MouseUp);\r
-                       base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);    // #23510 2010.11.13 yyagi: to go fullscreen mode\r
-                       base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);                                               // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
-                       base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
-                       base.Window.ApplicationDeactivated += new EventHandler(this.Window_ApplicationDeactivated);\r
-                       base.Window.MouseMove += new MouseEventHandler(this.Window_MouseMove);\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ Direct3D9Exを使うかどうか判定 ]\r
-                       #endregion\r
-                       #region [ Direct3D9 デバイスの生成 ]\r
-                       //---------------------\r
-                       DeviceSettings settings = new DeviceSettings();\r
-#if WindowedFullscreen\r
-                       settings.Windowed = true;                                                               // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
-#else\r
-                       settings.Windowed = ConfigIni.bウィンドウモード;\r
-#endif\r
-                       settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
-                       settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
-                       //                      settings.BackBufferCount = 3;\r
-                       settings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
-                       //                      settings.BackBufferFormat = Format.A8R8G8B8;\r
-                       //                      settings.MultisampleType = MultisampleType.FourSamples;\r
-                       //                      settings.MultisampleQuality = 4;\r
-                       //                      settings.MultisampleType = MultisampleType.None;\r
-                       //                      settings.MultisampleQuality = 0;\r
-\r
-                       try\r
-                       {\r
-                               base.GraphicsDeviceManager.ChangeDevice(settings);\r
-                       }\r
-                       catch (DeviceCreationException e)\r
+                       foreach( STPlugin st in this.listプラグイン )\r
                        {\r
-                               Trace.TraceError(e.ToString());\r
-                               MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
-                               Environment.Exit(-1);\r
+                               Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
+                               st.plugin.OnManagedリソースの作成();\r
+                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                        }\r
-\r
-                       base.IsFixedTimeStep = false;\r
-                       //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
-                       base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
-                       base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.n非フォーカス時スリープms));    // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
-                       // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
-#if WindowedFullscreen\r
-                       this.t全画面_ウィンドウモード切り替え();                         // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
+#if GPUFlushAfterPresent\r
+                       FrameEnd += dtxmania_FrameEnd;\r
 #endif\r
-                       actFlushGPU = new CActFlushGPU();\r
-                       //---------------------\r
-                       #endregion\r
-\r
-                       DTX = null;\r
-\r
-                       #region [ Skin の初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("スキンの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Skin = new CSkin(CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderFullName, CDTXMania.Instance.ConfigIni.bUseBoxDefSkin);\r
-                               CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderFullName = CDTXMania.Instance.Skin.GetCurrentSkinSubfolderFullName(true);    // 旧指定のSkinフォルダが消滅していた場合に備える\r
-                               Trace.TraceInformation("スキンの初期化を完了しました。");\r
-                       }\r
-                       catch\r
-                       {\r
-                               Trace.TraceInformation("スキンの初期化に失敗しました。");\r
-                               throw;\r
-                       }\r
-                       finally\r
+               }\r
+#if GPUFlushAfterPresent\r
+               void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
+               {                                                                                                               // → Present()直後にGPUをFlushする\r
+                                                                                                                               // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
+                       actFlushGPU.On進行描画();           // Flush GPU\r
+               }\r
+#endif\r
+               protected override void LoadContent()\r
+               {\r
+                       if ( ConfigIni.bウィンドウモード )\r
                        {\r
-                               Trace.Unindent();\r
+                               if( !this.bマウスカーソル表示中 )\r
+                               {\r
+                                       Cursor.Show();\r
+                                       this.bマウスカーソル表示中 = true;\r
+                               }\r
                        }\r
-                       //---------------------\r
-                       #endregion\r
-                       //-----------\r
-                       #region [ Timer の初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("タイマの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
+                       else if( this.bマウスカーソル表示中 )\r
                        {\r
-                               Timer = new CTimer(CTimer.E種別.MultiMedia);\r
-                               Trace.TraceInformation("タイマの初期化を完了しました。");\r
+                               Cursor.Hide();\r
+                               this.bマウスカーソル表示中 = false;\r
                        }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
+                       this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
+                       this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
+                       this.Device.SetRenderState(RenderState.Lighting, false);\r
+                       this.Device.SetRenderState( RenderState.ZEnable, false );\r
+                       this.Device.SetRenderState( RenderState.AntialiasedLineEnable, false );\r
+                       this.Device.SetRenderState( RenderState.AlphaTestEnable, true );\r
+                       this.Device.SetRenderState( RenderState.AlphaRef, 10 );\r
+\r
+                       this.Device.SetRenderState( RenderState.MultisampleAntialias, true );\r
+                       this.Device.SetSamplerState( 0, SamplerState.MinFilter, TextureFilter.Linear );\r
+                       this.Device.SetSamplerState( 0, SamplerState.MagFilter, TextureFilter.Linear );\r
+\r
+                       this.Device.SetRenderState<Compare>( RenderState.AlphaFunc, Compare.Greater );\r
+                       this.Device.SetRenderState( RenderState.AlphaBlendEnable, true );\r
+                       this.Device.SetRenderState<Blend>( RenderState.SourceBlend, Blend.SourceAlpha );\r
+                       this.Device.SetRenderState<Blend>( RenderState.DestinationBlend, Blend.InverseSourceAlpha );\r
+                       this.Device.SetTextureStageState( 0, TextureStage.AlphaOperation, TextureOperation.Modulate );\r
+                       this.Device.SetTextureStageState( 0, TextureStage.AlphaArg1, 2 );\r
+                       this.Device.SetTextureStageState( 0, TextureStage.AlphaArg2, 1 );\r
+\r
+                       if( this.listトップレベルActivities != null )\r
+                       {\r
+                               foreach( CActivity activity in this.listトップレベルActivities )\r
+                                       activity.OnUnmanagedリソースの作成();\r
                        }\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ マウス消去用のタイマーを初期化 ]\r
-                       ccMouseShow = new CCounter();\r
-                       #endregion\r
-                       //-----------\r
 \r
-                       #region [ FPS カウンタの初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("FPSカウンタの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
+                       foreach( STPlugin st in this.listプラグイン )\r
                        {\r
-                               FPS = new CFPS();\r
-                               Trace.TraceInformation("FPSカウンタを生成しました。");\r
+                               Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
+                               st.plugin.OnUnmanagedリソースの作成();\r
+                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                        }\r
-                       finally\r
+               }\r
+               protected override void UnloadContent()\r
+               {\r
+                       if( this.listトップレベルActivities != null )\r
                        {\r
-                               Trace.Unindent();\r
+                               foreach( CActivity activity in this.listトップレベルActivities )\r
+                                       activity.OnUnmanagedリソースの解放();\r
                        }\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ act文字コンソールの初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("文字コンソールの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
+\r
+                       foreach( STPlugin st in this.listプラグイン )\r
                        {\r
-                               act文字コンソール = new C文字コンソール();\r
-                               Trace.TraceInformation("文字コンソールを生成しました。");\r
-                               act文字コンソール.On活性化();\r
-                               Trace.TraceInformation("文字コンソールを活性化しました。");\r
-                               Trace.TraceInformation("文字コンソールの初期化を完了しました。");\r
+                               Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
+                               st.plugin.OnUnmanagedリソースの解放();\r
+                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                        }\r
-                       catch (Exception exception)\r
+               }\r
+               protected override void OnExiting( EventArgs e )\r
+               {\r
+                       CPowerManagement.tEnableMonitorSuspend();               // スリープ抑止状態を解除\r
+                       this.t終了処理();\r
+                       base.OnExiting( e );\r
+               }\r
+               protected override void Update( GameTime gameTime )\r
+               {\r
+               }\r
+               protected override void Draw( GameTime gameTime )\r
+               {\r
+                       if (Sound管理 == null)\r
                        {\r
-                               Trace.TraceError(exception.Message);\r
-                               Trace.TraceError("文字コンソールの初期化に失敗しました。");\r
+                               return;\r
                        }\r
-                       finally\r
+                       Sound管理.t再生中の処理をする();\r
+\r
+                       if( Timer != null )\r
+                               Timer.t更新();\r
+            if (CSound管理.rc演奏用タイマ != null)\r
+                CSound管理.rc演奏用タイマ.t更新();\r
+\r
+                       if( Input管理 != null )\r
+                               Input管理.tポーリング( this.bApplicationActive, CDTXMania.ConfigIni.bバッファ入力を行う );\r
+\r
+                       if( FPS != null )\r
+                               FPS.tカウンタ更新();\r
+\r
+                       //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
+                       //      Pad.st検知したデバイス.Clear();\r
+\r
+                       if( this.Device == null )\r
+                               return;\r
+\r
+                       if ( this.bApplicationActive )  // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
+                               CPowerManagement.tDisableMonitorSuspend();\r
+\r
+                       // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
+                       #region [ スリープ ]\r
+                       if ( ConfigIni.nフレーム毎スリープms >= 0 )                    // #xxxxx 2011.11.27 yyagi\r
                        {\r
-                               Trace.Unindent();\r
+                               Thread.Sleep( ConfigIni.nフレーム毎スリープms );\r
                        }\r
-                       //---------------------\r
                        #endregion\r
-                       #region [ Pad の初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("パッドの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Pad = new CPad(ConfigIni, Input管理);\r
-                               Trace.TraceInformation("パッドの初期化を完了しました。");\r
-                       }\r
-                       catch (Exception exception3)\r
-                       {\r
-                               Trace.TraceError(exception3.Message);\r
-                               Trace.TraceError("パッドの初期化に失敗しました。");\r
-                       }\r
-                       finally\r
+\r
+                       #region [ DTXCreatorからの指示 ]\r
+                       if ( this.Window.IsReceivedMessage )    // ウインドウメッセージで、\r
                        {\r
-                               Trace.Unindent();\r
+                               string strMes = this.Window.strMessage;\r
+                               this.Window.IsReceivedMessage = false;\r
+\r
+                               if ( strMes != null )\r
+                               {\r
+                                       DTXVmode.ParseArguments( strMes );\r
+\r
+                                       if ( DTXVmode.Enabled )\r
+                                       {\r
+                                               bコンパクトモード = true;\r
+                                               strコンパクトモードファイル = DTXVmode.filename;\r
+                                               if ( DTXVmode.Command == CDTXVmode.ECommand.Preview )\r
+                                               {\r
+                                                       // preview soundの再生\r
+                                                       string strPreviewFilename = DTXVmode.previewFilename;\r
+//Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
+                                                       try\r
+                                                       {\r
+                                                               if ( this.previewSound != null )\r
+                                                               {\r
+                                                                       this.previewSound.tサウンドを停止する();\r
+                                                                       this.previewSound.Dispose();\r
+                                                                       this.previewSound = null;\r
+                                                               }\r
+                                                               this.previewSound = CDTXMania.Sound管理.tサウンドを生成する( strPreviewFilename );\r
+                                                               this.previewSound.n音量 = DTXVmode.previewVolume;\r
+                                                               this.previewSound.n位置 = DTXVmode.previewPan;\r
+                                                               this.previewSound.t再生を開始する();\r
+                                                               Trace.TraceInformation( "DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename );\r
+                                                       }\r
+                                                       catch\r
+                                                       {\r
+                                                               Trace.TraceError( "DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename );\r
+                                                               if ( this.previewSound != null )\r
+                                                               {\r
+                                                                       this.previewSound.Dispose();\r
+                                                               }\r
+                                                               this.previewSound = null;\r
+                                                       }\r
+                                               }\r
+                                       }\r
+                               }\r
                        }\r
-                       //---------------------\r
                        #endregion\r
-                       #region [ Sound管理 の初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("サウンドデバイスの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
+\r
+                       this.Device.BeginScene();\r
+                       this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0 );\r
+\r
+                       if( r現在のステージ != null )\r
                        {\r
-                               ESoundDeviceType soundDeviceType;\r
-                               switch (CDTXMania.Instance.ConfigIni.nSoundDeviceType)\r
+                               this.n進行描画の戻り値 = ( r現在のステージ != null ) ? r現在のステージ.On進行描画() : 0;\r
+\r
+                               #region [ プラグインの進行描画 ]\r
+                               //---------------------\r
+                               foreach( STPlugin sp in this.listプラグイン )\r
                                {\r
-                                       case 0:\r
-                                               soundDeviceType = ESoundDeviceType.DirectSound;\r
-                                               break;\r
-                                       case 1:\r
-                                               soundDeviceType = ESoundDeviceType.ASIO;\r
-                                               break;\r
-                                       case 2:\r
-                                               soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
-                                               break;\r
-                                       default:\r
-                                               soundDeviceType = ESoundDeviceType.Unknown;\r
-                                               break;\r
+                                       Directory.SetCurrentDirectory( sp.strプラグインフォルダ );\r
+\r
+                                       if( CDTXMania.act現在入力を占有中のプラグイン == null || CDTXMania.act現在入力を占有中のプラグイン == sp.plugin )\r
+                                               sp.plugin.On進行描画( CDTXMania.Pad, CDTXMania.Input管理.Keyboard );\r
+                                       else\r
+                                               sp.plugin.On進行描画( null, null );\r
+\r
+                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                }\r
-                               Sound管理 = new CSound管理(base.Window.Handle,\r
-                                                                                       soundDeviceType,\r
-                                                                                       CDTXMania.Instance.ConfigIni.nWASAPIBufferSizeMs,\r
-                                       // CDTXMania.Instance.ConfigIni.nASIOBufferSizeMs,\r
-                                                                                       0,\r
-                                                                                       CDTXMania.Instance.ConfigIni.nASIODevice,\r
-                                                                                       CDTXMania.Instance.ConfigIni.bUseOSTimer\r
-                               );\r
-                               //Sound管理 = FDK.CSound管理.Instance;\r
-                               //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.Instance.ConfigIni.nASIODevice, base.Window.Handle );\r
+                               //---------------------\r
+                               #endregion\r
 \r
-                               ShowWindowTitleWithSoundType();\r
-                               FDK.CSound管理.bIsTimeStretch = CDTXMania.Instance.ConfigIni.bTimeStretch;\r
-                               Sound管理.nMasterVolume = CDTXMania.Instance.ConfigIni.nMasterVolume;\r
-                               //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.Instance.ConfigIni.bNoMP3Streaming;\r
-                               Trace.TraceInformation("サウンドデバイスの初期化を完了しました。");\r
-                       }\r
-                       catch (Exception e)\r
-                       {\r
-                               Trace.TraceError(e.Message);\r
-                               throw;\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ Songs管理 の初期化 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("曲リストの初期化を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               Songs管理 = new CSongs管理();\r
-                               //                              Songs管理_裏読 = new CSongs管理();\r
-                               EnumSongs = new CEnumSongs();\r
-                               actEnumSongs = new CActEnumSongs();\r
-                               Trace.TraceInformation("曲リストの初期化を完了しました。");\r
-                       }\r
-                       catch (Exception e)\r
-                       {\r
-                               Trace.TraceError(e.Message);\r
-                               Trace.TraceError("曲リストの初期化に失敗しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ CAvi の初期化 ]\r
-                       //---------------------\r
-                       CAvi.t初期化();\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ Random の初期化 ]\r
-                       //---------------------\r
-                       Random = new Random((int)Timer.nシステム時刻);\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ ステージの初期化 ]\r
-                       //---------------------\r
-                       r現在のステージ = null;\r
-                       r直前のステージ = null;\r
-                       stage起動 = new CStage起動();\r
-                       stageタイトル = new CStageタイトル();\r
-                       //                      stageオプション = new CStageオプション();\r
-                       stageコンフィグ = new CStageコンフィグ();\r
-                       stage選曲 = new CStage選曲();\r
-                       stage曲読み込み = new CStage曲読み込み();\r
-                       stage演奏画面 = new CStage演奏画面共通();\r
-                       stage結果 = new CStage結果();\r
-                       stageChangeSkin = new CStageChangeSkin();\r
-                       stage終了 = new CStage終了();\r
-                       this.listトップレベルActivities = new List<CActivity>();\r
-                       this.listトップレベルActivities.Add(actEnumSongs);\r
-                       this.listトップレベルActivities.Add(act文字コンソール);\r
-                       this.listトップレベルActivities.Add(stage起動);\r
-                       this.listトップレベルActivities.Add(stageタイトル);\r
-                       //                      this.listトップレベルActivities.Add( stageオプション );\r
-                       this.listトップレベルActivities.Add(stageコンフィグ);\r
-                       this.listトップレベルActivities.Add(stage選曲);\r
-                       this.listトップレベルActivities.Add(stage曲読み込み);\r
-                       this.listトップレベルActivities.Add(stage演奏画面);\r
-                       this.listトップレベルActivities.Add(stage結果);\r
-                       this.listトップレベルActivities.Add(stageChangeSkin);\r
-                       this.listトップレベルActivities.Add(stage終了);\r
-                       this.listトップレベルActivities.Add(actFlushGPU);\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ プラグインの検索と生成 ]\r
-                       //---------------------\r
-                       PluginHost = new CPluginHost();\r
 \r
-                       Trace.TraceInformation("プラグインの検索と生成を行います。");\r
-                       Trace.Indent();\r
-                       try\r
-                       {\r
-                               this.tプラグイン検索と生成();\r
-                               Trace.TraceInformation("プラグインの検索と生成を完了しました。");\r
-                       }\r
-                       finally\r
-                       {\r
-                               Trace.Unindent();\r
-                       }\r
-                       //---------------------\r
-                       #endregion\r
-                       #region [ プラグインの初期化 ]\r
-                       //---------------------\r
-                       if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
-                       {\r
-                               Trace.TraceInformation("プラグインの初期化を行います。");\r
-                               Trace.Indent();\r
-                               try\r
-                               {\r
-                                       foreach (STPlugin st in this.listプラグイン)\r
-                                       {\r
-                                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                                               st.plugin.On初期化(this.PluginHost);\r
-                                               st.plugin.OnManagedリソースの作成();\r
-                                               st.plugin.OnUnmanagedリソースの作成();\r
-                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                       }\r
-                                       Trace.TraceInformation("すべてのプラグインの初期化を完了しました。");\r
+                               CScoreIni scoreIni = null;\r
+\r
+                               if ( Control.IsKeyLocked( Keys.CapsLock ) )                             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
+                               {                                                                                                               // → songs.db等の書き込み時だと音切れするっぽい\r
+                                       actEnumSongs.On非活性化();\r
+                                       EnumSongs.SongListEnumCompletelyDone();\r
+                                       CDTXMania.stage選曲.bIsEnumeratingSongs = false;\r
                                }\r
-                               catch\r
+                               #region [ 曲検索スレッドの起動/終了 ]                                       // ここに"Enumerating Songs..."表示を集約\r
+                               if ( !CDTXMania.bコンパクトモード )\r
                                {\r
-                                       Trace.TraceError("プラグインのどれかの初期化に失敗しました。");\r
-                                       throw;\r
+                                       actEnumSongs.On進行描画();                                                  // "Enumerating Songs..."アイコンの描画\r
                                }\r
-                               finally\r
+                               switch ( r現在のステージ.eステージID )\r
                                {\r
-                                       Trace.Unindent();\r
-                               }\r
-                       }\r
+                                       case CStage.Eステージ.タイトル:\r
+                                       case CStage.Eステージ.コンフィグ:\r
+                                       case CStage.Eステージ.選曲:\r
+                                       case CStage.Eステージ.曲読み込み:\r
+                                               if ( EnumSongs != null )\r
+                                               {\r
+                                                       #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
+                                                       if ( r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
+                                                                r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
+                                                                this.n進行描画の戻り値 == (int) CStageタイトル.E戻り値.継続 &&\r
+                                                                !EnumSongs.IsSongListEnumStarted )\r
+                                                       {\r
+                                                               actEnumSongs.On活性化();\r
+                                                               CDTXMania.stage選曲.bIsEnumeratingSongs = true;\r
+                                                               EnumSongs.Init( CDTXMania.Songs管理.listSongsDB, CDTXMania.Songs管理.nSongsDBから取得できたスコア数 );   // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
+                                                               EnumSongs.StartEnumFromDisk();          // 曲検索スレッドの起動・開始\r
+                                                               if ( CDTXMania.Songs管理.nSongsDBから取得できたスコア数 == 0 )     // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
+                                                               {\r
+                                                                       EnumSongs.ChangeEnumeratePriority( ThreadPriority.Normal );\r
+                                                               }\r
+                                                       }\r
+                                                       #endregion\r
+                                                       \r
+                                                       #region [ 曲検索の中断と再開 ]\r
+                                                       if ( r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone )\r
+                                                       {\r
+                                                               switch ( this.n進行描画の戻り値 )\r
+                                                               {\r
+                                                                       case 0:         // 何もない\r
+                                                                               //if ( CDTXMania.stage選曲.bIsEnumeratingSongs )\r
+                                                                               if ( !CDTXMania.stage選曲.bIsPlayingPremovie )\r
+                                                                               {\r
+                                                                                       EnumSongs.Resume();                                             // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
+                                                                                       EnumSongs.IsSlowdown = false;\r
+                                                                               }\r
+                                                                               else\r
+                                                                               {\r
+                                                                                       // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
+                                                                                       EnumSongs.IsSlowdown = true;\r
+                                                                               }\r
+                                                                               actEnumSongs.On活性化();\r
+                                                                               break;\r
 \r
-                       //---------------------\r
-                       #endregion\r
+                                                                       case 2:         // 曲決定\r
+                                                                               EnumSongs.Suspend();                                            // #27060 バックグラウンドの曲検索を一時停止\r
+                                                                               actEnumSongs.On非活性化();\r
+                                                                               break;\r
+                                                               }\r
+                                                       }\r
+                                                       #endregion\r
 \r
-                       Trace.TraceInformation("アプリケーションの初期化を完了しました。");\r
+                                                       #region [ 曲探索中断待ち待機 ]\r
+                                                       if ( r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
+                                                               EnumSongs.thDTXFileEnumerate != null )                                                  // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
+                                                       {\r
+                                                               EnumSongs.WaitUntilSuspended();                                                                 // 念のため、曲検索が一時中断されるまで待機\r
+                                                       }\r
+                                                       #endregion\r
 \r
-                       #region [ 最初のステージの起動 ]\r
-                       //---------------------\r
-                       Trace.TraceInformation("----------------------");\r
-                       Trace.TraceInformation("■ 起動");\r
+                                                       #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
+                                                       // CStage選曲.On活性化() に回した方がいいかな?\r
+                                                       if ( EnumSongs.IsSongListEnumerated )\r
+                                                       {\r
+                                                               actEnumSongs.On非活性化();\r
+                                                               CDTXMania.stage選曲.bIsEnumeratingSongs = false;\r
 \r
-                       if (CDTXMania.Instance.bコンパクトモード)\r
-                       {\r
-                               r現在のステージ = stage曲読み込み;\r
-                       }\r
-                       else\r
-                       {\r
-                               r現在のステージ = stage起動;\r
-                       }\r
-                       r現在のステージ.On活性化();\r
-                       //---------------------\r
-                       #endregion\r
-               }\r
+                                                               bool bRemakeSongTitleBar = ( r現在のステージ.eステージID == CStage.Eステージ.選曲 ) ? true : false;\r
+                                                               CDTXMania.stage選曲.Refresh( EnumSongs.Songs管理, bRemakeSongTitleBar );\r
+                                                               EnumSongs.SongListEnumCompletelyDone();\r
+                                                       }\r
+                                                       #endregion\r
+                                               }\r
+                                               break;\r
+                               }\r
+                               #endregion\r
 \r
+                               switch ( r現在のステージ.eステージID )\r
+                               {\r
+                                       case CStage.Eステージ.何もしない:\r
+                                               break;\r
 \r
-               // メソッド\r
+                                       case CStage.Eステージ.起動:\r
+                                               #region [ *** ]\r
+                                               //-----------------------------\r
+                                               if( this.n進行描画の戻り値 != 0 )\r
+                                               {\r
+                                                       if( !bコンパクトモード )\r
+                                                       {\r
+                                                               r現在のステージ.On非活性化();\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ タイトル" );\r
+                                                               stageタイトル.On活性化();\r
+                                                               r直前のステージ = r現在のステージ;\r
+                                                               r現在のステージ = stageタイトル;\r
+                                                       }\r
+                                                       else\r
+                                                       {\r
+                                                               r現在のステージ.On非活性化();\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 曲読み込み" );\r
+                                                               stage曲読み込み.On活性化();\r
+                                                               r直前のステージ = r現在のステージ;\r
+                                                               r現在のステージ = stage曲読み込み;\r
 \r
-               public void t全画面_ウィンドウモード切り替え()\r
-               {\r
-#if WindowedFullscreen\r
-                       if (ConfigIni != null)\r
-#else\r
-                       DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
-                       if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
-#endif\r
-                       {\r
-#if !WindowedFullscreen\r
-                               settings.Windowed = ConfigIni.bウィンドウモード;\r
-#endif\r
-                               if (ConfigIni.bウィンドウモード == false)       // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
-                               {\r
-                                       currentClientSize = this.Window.ClientSize;\r
-                                       ConfigIni.nウインドウwidth = this.Window.ClientSize.Width;\r
-                                       ConfigIni.nウインドウheight = this.Window.ClientSize.Height;\r
-                                       //                                      FDK.CTaskBar.ShowTaskBar( false );\r
-                               }\r
-#if !WindowedFullscreen\r
-                               base.GraphicsDeviceManager.ChangeDevice( settings );\r
-#endif\r
-                               if (ConfigIni.bウィンドウモード == true)        // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
-                               {\r
-#if WindowedFullscreen\r
-                                       // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
-                                       // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
-                                       // in spite of using fullscreen mode.\r
-                                       Instance.Window.WindowState = FormWindowState.Normal;\r
-                                       Instance.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
-                                       Instance.Window.WindowState = FormWindowState.Normal;\r
-#endif\r
-                                       base.Window.ClientSize =\r
-                                               new Size(currentClientSize.Width, currentClientSize.Height);\r
-                                       //                                      FDK.CTaskBar.ShowTaskBar( true );\r
-                               }\r
-#if WindowedFullscreen\r
-                               else\r
-                               {\r
-                                       Instance.Window.WindowState = FormWindowState.Normal;\r
-                                       Instance.Window.FormBorderStyle = FormBorderStyle.None;\r
-                                       Instance.Window.WindowState = FormWindowState.Maximized;\r
-                               }\r
-                               if (ConfigIni.bウィンドウモード)\r
-                               {\r
-                                       if (!this.bマウスカーソル表示中)\r
-                                       {\r
-                                               Cursor.Show();\r
-                                               this.bマウスカーソル表示中 = true;\r
-                                       }\r
-                               }\r
-                               else if (this.bマウスカーソル表示中)\r
-                               {\r
-                                       Cursor.Hide();\r
-                                       this.bマウスカーソル表示中 = false;\r
-                               }\r
-#endif\r
-                       }\r
-               }\r
+                                                       }\r
+                                                       foreach( STPlugin pg in this.listプラグイン )\r
+                                                       {\r
+                                                               Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                               pg.plugin.Onステージ変更();\r
+                                                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
+                                                       }\r
 \r
-               #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
-               /// <summary>\r
-               /// リザルト画像のキャプチャと保存。\r
-               /// </summary>\r
-               /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
-               public bool SaveResultScreen(string strFullPath)\r
-               {\r
-                       string strSavePath = Path.GetDirectoryName(strFullPath);\r
-                       if (!Directory.Exists(strSavePath))\r
-                       {\r
-                               try\r
-                               {\r
-                                       Directory.CreateDirectory(strSavePath);\r
-                               }\r
-                               catch\r
-                               {\r
-                                       return false;\r
-                               }\r
-                       }\r
+                                                       this.tガベージコレクションを実行する();\r
+                                               }\r
+                                               //-----------------------------\r
+                                               #endregion\r
+                                               break;\r
 \r
-                       // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
-                       using (Surface pSurface = CDTXMania.Instance.Device.GetRenderTarget(0))\r
-                       {\r
-                               Surface.ToFile(pSurface, strFullPath, ImageFileFormat.Png);\r
-                       }\r
-                       return true;\r
-               }\r
-               #endregion\r
+                                       case CStage.Eステージ.タイトル:\r
+                                               #region [ *** ]\r
+                                               //-----------------------------\r
+                                               switch( this.n進行描画の戻り値 )\r
+                                               {\r
+                                                       case (int)CStageタイトル.E戻り値.GAMESTART:\r
+                                                               #region [ 選曲処理へ ]\r
+                                                               //-----------------------------\r
+                                                               r現在のステージ.On非活性化();\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 選曲" );\r
+                                                               stage選曲.On活性化();\r
+                                                               r直前のステージ = r現在のステージ;\r
+                                                               r現在のステージ = stage選曲;\r
+                                                               //-----------------------------\r
+                                                               #endregion\r
+                                                               break;\r
 \r
-               // Game 実装\r
+                                                       #region [ OPTION: 廃止済 ]\r
+//                                                     case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
+//                                                             #region [ *** ]\r
+//                                                             //-----------------------------\r
+//                                                             r現在のステージ.On非活性化();\r
+//                                                             Trace.TraceInformation( "----------------------" );\r
+//                                                             Trace.TraceInformation( "■ オプション" );\r
+//                                                             stageオプション.On活性化();\r
+//                                                             r直前のステージ = r現在のステージ;\r
+//                                                             r現在のステージ = stageオプション;\r
+//                                                             //-----------------------------\r
+//                                                             #endregion\r
+                                                       //                                                              break;\r
+                                                       #endregion\r
 \r
-               protected override void Initialize()\r
-               {\r
-                       //                      new GCBeep();\r
-                       //sw.Start();\r
-                       //swlist1 = new List<int>( 8192 );\r
-                       //swlist2 = new List<int>( 8192 );\r
-                       //swlist3 = new List<int>( 8192 );\r
-                       //swlist4 = new List<int>( 8192 );\r
-                       //swlist5 = new List<int>( 8192 );\r
-                       if (this.listトップレベルActivities != null)\r
-                       {\r
-                               foreach (CActivity activity in this.listトップレベルActivities)\r
-                                       activity.OnManagedリソースの作成();\r
-                       }\r
-\r
-                       foreach (STPlugin st in this.listプラグイン)\r
-                       {\r
-                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                               st.plugin.OnManagedリソースの作成();\r
-                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                       }\r
-#if GPUFlushAfterPresent\r
-                       FrameEnd += dtxmania_FrameEnd;\r
-#endif\r
-               }\r
-#if GPUFlushAfterPresent\r
-               void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
-               {                                                                                                               // → Present()直後にGPUをFlushする\r
-                                                                                                                               // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
-                       actFlushGPU.On進行描画();           // Flush GPU\r
-               }\r
-#endif\r
-               protected override void LoadContent()\r
-               {\r
-                       if (ConfigIni.bウィンドウモード)\r
-                       {\r
-                               if (!this.bマウスカーソル表示中)\r
-                               {\r
-                                       Cursor.Show();\r
-                                       this.bマウスカーソル表示中 = true;\r
-                               }\r
-                       }\r
-                       else if (this.bマウスカーソル表示中)\r
-                       {\r
-                               Cursor.Hide();\r
-                               this.bマウスカーソル表示中 = false;\r
-                       }\r
-                       this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
-                       this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
-                       this.Device.SetRenderState(RenderState.Lighting, false);\r
-                       this.Device.SetRenderState(RenderState.ZEnable, false);\r
-                       this.Device.SetRenderState(RenderState.AntialiasedLineEnable, false);\r
-                       this.Device.SetRenderState(RenderState.AlphaTestEnable, true);\r
-                       this.Device.SetRenderState(RenderState.AlphaRef, 10);\r
-\r
-                       this.Device.SetRenderState(RenderState.MultisampleAntialias, true);\r
-                       this.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);\r
-                       this.Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);\r
-\r
-                       this.Device.SetRenderState<Compare>(RenderState.AlphaFunc, Compare.Greater);\r
-                       this.Device.SetRenderState(RenderState.AlphaBlendEnable, true);\r
-                       this.Device.SetRenderState<Blend>(RenderState.SourceBlend, Blend.SourceAlpha);\r
-                       this.Device.SetRenderState<Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha);\r
-                       this.Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);\r
-                       this.Device.SetTextureStageState(0, TextureStage.AlphaArg1, 2);\r
-                       this.Device.SetTextureStageState(0, TextureStage.AlphaArg2, 1);\r
-\r
-                       if (this.listトップレベルActivities != null)\r
-                       {\r
-                               foreach (CActivity activity in this.listトップレベルActivities)\r
-                                       activity.OnUnmanagedリソースの作成();\r
-                       }\r
-\r
-                       foreach (STPlugin st in this.listプラグイン)\r
-                       {\r
-                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                               st.plugin.OnUnmanagedリソースの作成();\r
-                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                       }\r
-               }\r
-               protected override void UnloadContent()\r
-               {\r
-                       if (this.listトップレベルActivities != null)\r
-                       {\r
-                               foreach (CActivity activity in this.listトップレベルActivities)\r
-                                       activity.OnUnmanagedリソースの解放();\r
-                       }\r
-\r
-                       foreach (STPlugin st in this.listプラグイン)\r
-                       {\r
-                               Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
-                               st.plugin.OnUnmanagedリソースの解放();\r
-                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                       }\r
-               }\r
-               protected override void OnExiting(EventArgs e)\r
-               {\r
-                       CPowerManagement.tEnableMonitorSuspend();               // スリープ抑止状態を解除\r
-                       this.t終了処理();\r
-                       base.OnExiting(e);\r
-               }\r
-               protected override void Update(GameTime gameTime)\r
-               {\r
-               }\r
-               protected override void Draw(GameTime gameTime)\r
-               {\r
-                       Sound管理.t再生中の処理をする();\r
-\r
-                       if (Timer != null)\r
-                               Timer.t更新();\r
-                       if (CSound管理.rc演奏用タイマ != null)\r
-                               CSound管理.rc演奏用タイマ.t更新();\r
-\r
-                       if (Input管理 != null)\r
-                               Input管理.tポーリング(this.bApplicationActive, CDTXMania.Instance.ConfigIni.bバッファ入力を行う);\r
-\r
-                       if (FPS != null)\r
-                               FPS.tカウンタ更新();\r
-\r
-                       //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
-                       //      Pad.st検知したデバイス.Clear();\r
-\r
-                       if (this.Device == null)\r
-                               return;\r
-\r
-                       if (this.bApplicationActive)    // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
-                               CPowerManagement.tDisableMonitorSuspend();\r
-\r
-                       // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
-                       #region [ スリープ ]\r
-                       if (ConfigIni.nフレーム毎スリープms >= 0)                      // #xxxxx 2011.11.27 yyagi\r
-                       {\r
-                               Thread.Sleep(ConfigIni.nフレーム毎スリープms);\r
-                       }\r
-                       #endregion\r
-\r
-                       #region [ DTXCreatorからの指示 ]\r
-                       if (this.Window.IsReceivedMessage)      // ウインドウメッセージで、\r
-                       {\r
-                               string strMes = this.Window.strMessage;\r
-                               this.Window.IsReceivedMessage = false;\r
-\r
-                               if (strMes != null)\r
-                               {\r
-                                       DTXVmode.ParseArguments(strMes);\r
-\r
-                                       if (DTXVmode.Enabled)\r
-                                       {\r
-                                               bコンパクトモード = true;\r
-                                               strコンパクトモードファイル = DTXVmode.filename;\r
-                                               if (DTXVmode.Command == CDTXVmode.ECommand.Preview)\r
-                                               {\r
-                                                       // preview soundの再生\r
-                                                       string strPreviewFilename = DTXVmode.previewFilename;\r
-                                                       //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
-                                                       try\r
-                                                       {\r
-                                                               if (this.previewSound != null)\r
-                                                               {\r
-                                                                       this.previewSound.tサウンドを停止する();\r
-                                                                       this.previewSound.Dispose();\r
-                                                                       this.previewSound = null;\r
-                                                               }\r
-                                                               this.previewSound = CDTXMania.Instance.Sound管理.tサウンドを生成する(strPreviewFilename);\r
-                                                               this.previewSound.n音量 = DTXVmode.previewVolume;\r
-                                                               this.previewSound.n位置 = DTXVmode.previewPan;\r
-                                                               this.previewSound.t再生を開始する();\r
-                                                               Trace.TraceInformation("DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename);\r
-                                                       }\r
-                                                       catch\r
-                                                       {\r
-                                                               Trace.TraceError("DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename);\r
-                                                               if (this.previewSound != null)\r
-                                                               {\r
-                                                                       this.previewSound.Dispose();\r
-                                                               }\r
-                                                               this.previewSound = null;\r
-                                                       }\r
-                                               }\r
-                                       }\r
-                               }\r
-                       }\r
-                       #endregion\r
-\r
-                       this.Device.BeginScene();\r
-                       this.Device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0);\r
-\r
-                       if (r現在のステージ != null)\r
-                       {\r
-                               this.n進行描画の戻り値 = (r現在のステージ != null) ? r現在のステージ.On進行描画() : 0;\r
-\r
-                               #region [ プラグインの進行描画 ]\r
-                               //---------------------\r
-                               foreach (STPlugin sp in this.listプラグイン)\r
-                               {\r
-                                       Directory.SetCurrentDirectory(sp.strプラグインフォルダ);\r
-\r
-                                       if (CDTXMania.Instance.act現在入力を占有中のプラグイン == null || CDTXMania.Instance.act現在入力を占有中のプラグイン == sp.plugin)\r
-                                               sp.plugin.On進行描画(CDTXMania.Instance.Pad, CDTXMania.Instance.Input管理.Keyboard);\r
-                                       else\r
-                                               sp.plugin.On進行描画(null, null);\r
-\r
-                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                               }\r
-                               //---------------------\r
-                               #endregion\r
-\r
-\r
-                               CScoreIni scoreIni = null;\r
-\r
-                               if (Control.IsKeyLocked(Keys.CapsLock))                         // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
-                               {\r
-                                       // → songs.db等の書き込み時だと音切れするっぽい\r
-                                       actEnumSongs.On非活性化();\r
-                                       EnumSongs.SongListEnumCompletelyDone();\r
-                                       CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
-                               }\r
-                               #region [ 曲検索スレッドの起動/終了 ここに"Enumerating Songs..."表示を集約 ]\r
-                               if (!CDTXMania.Instance.bコンパクトモード)\r
-                               {\r
-                                       actEnumSongs.On進行描画();                                                  // "Enumerating Songs..."アイコンの描画\r
-                               }\r
-                               switch (r現在のステージ.eステージID)\r
-                               {\r
-                                       case CStage.Eステージ.タイトル:\r
-                                       case CStage.Eステージ.コンフィグ:\r
-                                       case CStage.Eステージ.選曲:\r
-                                       case CStage.Eステージ.曲読み込み:\r
-                                               if (EnumSongs != null)\r
-                                               {\r
-                                                       #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
-                                                       if (r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
-                                                                r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
-                                                                this.n進行描画の戻り値 == (int)CStageタイトル.E戻り値.継続 &&\r
-                                                                !EnumSongs.IsSongListEnumStarted)\r
-                                                       {\r
-                                                               actEnumSongs.On活性化();\r
-                                                               CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = true;\r
-                                                               EnumSongs.Init(CDTXMania.Instance.Songs管理.listSongsDB, CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数);   // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
-                                                               EnumSongs.StartEnumFromDisk();          // 曲検索スレッドの起動・開始\r
-                                                               if (CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数 == 0)      // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
-                                                               {\r
-                                                                       EnumSongs.ChangeEnumeratePriority(ThreadPriority.Normal);\r
-                                                               }\r
-                                                       }\r
-                                                       #endregion\r
-\r
-                                                       #region [ 曲検索の中断と再開 ]\r
-                                                       if (r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone)\r
-                                                       {\r
-                                                               switch (this.n進行描画の戻り値)\r
-                                                               {\r
-                                                                       case 0:         // 何もない\r
-                                                                               //if ( CDTXMania.Instance.stage選曲.bIsEnumeratingSongs )\r
-                                                                               if (!CDTXMania.Instance.stage選曲.bIsPlayingPremovie)\r
-                                                                               {\r
-                                                                                       EnumSongs.Resume();                                             // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
-                                                                                       EnumSongs.IsSlowdown = false;\r
-                                                                               }\r
-                                                                               else\r
-                                                                               {\r
-                                                                                       // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
-                                                                                       EnumSongs.IsSlowdown = true;\r
-                                                                               }\r
-                                                                               actEnumSongs.On活性化();\r
-                                                                               break;\r
-\r
-                                                                       case 2:         // 曲決定\r
-                                                                               EnumSongs.Suspend();                                            // #27060 バックグラウンドの曲検索を一時停止\r
-                                                                               actEnumSongs.On非活性化();\r
-                                                                               break;\r
-                                                               }\r
-                                                       }\r
-                                                       #endregion\r
-\r
-                                                       #region [ 曲探索中断待ち待機 ]\r
-                                                       if (r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
-                                                               EnumSongs.thDTXFileEnumerate != null)                                                   // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
-                                                       {\r
-                                                               EnumSongs.WaitUntilSuspended();                                                                 // 念のため、曲検索が一時中断されるまで待機\r
-                                                       }\r
-                                                       #endregion\r
-\r
-                                                       #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
-                                                       // CStage選曲.On活性化() に回した方がいいかな?\r
-                                                       if (EnumSongs.IsSongListEnumerated)\r
-                                                       {\r
-                                                               actEnumSongs.On非活性化();\r
-                                                               CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
-\r
-                                                               bool bRemakeSongTitleBar = (r現在のステージ.eステージID == CStage.Eステージ.選曲) ? true : false;\r
-                                                               CDTXMania.Instance.stage選曲.Refresh(EnumSongs.Songs管理, bRemakeSongTitleBar);\r
-                                                               EnumSongs.SongListEnumCompletelyDone();\r
-                                                       }\r
-                                                       #endregion\r
-                                               }\r
-                                               break;\r
-                               }\r
-                               #endregion\r
-\r
-                               switch (r現在のステージ.eステージID)\r
-                               {\r
-                                       case CStage.Eステージ.何もしない:\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.起動:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
-                                               {\r
-                                                       if (!bコンパクトモード)\r
-                                                       {\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ タイトル");\r
-                                                               stageタイトル.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stageタイトル;\r
-                                                       }\r
-                                                       else\r
-                                                       {\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 曲読み込み");\r
-                                                               stage曲読み込み.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage曲読み込み;\r
-\r
-                                                       }\r
-                                                       foreach (STPlugin pg in this.listプラグイン)\r
-                                                       {\r
-                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                               pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                       }\r
-\r
-                                                       this.tガベージコレクションを実行する();\r
-                                               }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.タイトル:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               switch (this.n進行描画の戻り値)\r
-                                               {\r
-                                                       case (int)CStageタイトル.E戻り値.GAMESTART:\r
-                                                               #region [ 選曲処理へ ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 選曲");\r
-                                                               stage選曲.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stage選曲;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-                                                               break;\r
-\r
-                                                       #region [ OPTION: 廃止済 ]\r
-                                                       //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
-                                                       //                                                              #region [ *** ]\r
-                                                       //                                                              //-----------------------------\r
-                                                       //                                                              r現在のステージ.On非活性化();\r
-                                                       //                                                              Trace.TraceInformation( "----------------------" );\r
-                                                       //                                                              Trace.TraceInformation( "■ オプション" );\r
-                                                       //                                                              stageオプション.On活性化();\r
-                                                       //                                                              r直前のステージ = r現在のステージ;\r
-                                                       //                                                              r現在のステージ = stageオプション;\r
-                                                       //                                                              //-----------------------------\r
-                                                       //                                                              #endregion\r
-                                                       //                                                              break;\r
-                                                       #endregion\r
-\r
-                                                       case (int)CStageタイトル.E戻り値.CONFIG:\r
-                                                               #region [ *** ]\r
-                                                               //-----------------------------\r
-                                                               r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ コンフィグ");\r
-                                                               stageコンフィグ.On活性化();\r
-                                                               r直前のステージ = r現在のステージ;\r
-                                                               r現在のステージ = stageコンフィグ;\r
-                                                               //-----------------------------\r
-                                                               #endregion\r
-                                                               break;\r
+                                                       case (int)CStageタイトル.E戻り値.CONFIG:\r
+                                                               #region [ *** ]\r
+                                                               //-----------------------------\r
+                                                               r現在のステージ.On非活性化();\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ コンフィグ" );\r
+                                                               stageコンフィグ.On活性化();\r
+                                                               r直前のステージ = r現在のステージ;\r
+                                                               r現在のステージ = stageコンフィグ;\r
+                                                               //-----------------------------\r
+                                                               #endregion\r
+                                                               break;\r
 \r
                                                        case (int)CStageタイトル.E戻り値.EXIT:\r
                                                                #region [ *** ]\r
                                                                //-----------------------------\r
                                                                r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 終了");\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 終了" );\r
                                                                stage終了.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
                                                                r現在のステージ = stage終了;\r
@@ -1269,11 +809,11 @@ namespace DTXMania
                                                                break;\r
                                                }\r
 \r
-                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                {\r
-                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                       pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                       pg.plugin.Onステージ変更();\r
+                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                }\r
 \r
                                                //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正\r
@@ -1281,84 +821,84 @@ namespace DTXMania
                                                #endregion\r
                                                break;\r
 \r
-                                       //                                      case CStage.Eステージ.オプション:\r
-                                       #region [ *** ]\r
-                                       //                                              //-----------------------------\r
-                                       //                                              if( this.n進行描画の戻り値 != 0 )\r
-                                       //                                              {\r
-                                       //                                                      switch( r直前のステージ.eステージID )\r
-                                       //                                                      {\r
-                                       //                                                              case CStage.Eステージ.タイトル:\r
-                                       //                                                                      #region [ *** ]\r
-                                       //                                                                      //-----------------------------\r
-                                       //                                                                      r現在のステージ.On非活性化();\r
-                                       //                                                                      Trace.TraceInformation( "----------------------" );\r
-                                       //                                                                      Trace.TraceInformation( "■ タイトル" );\r
-                                       //                                                                      stageタイトル.On活性化();\r
-                                       //                                                                      r直前のステージ = r現在のステージ;\r
-                                       //                                                                      r現在のステージ = stageタイトル;\r
-                                       //                                              \r
-                                       //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
-                                       //                                                                      {\r
-                                       //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
-                                       //                                                                              pg.plugin.Onステージ変更();\r
-                                       //                                                                              Directory.SetCurrentDirectory( CDTXMania.Instance.strEXEのあるフォルダ );\r
-                                       //                                                                      }\r
-                                       //                                              \r
-                                       //                                                                      this.tガベージコレクションを実行する();\r
-                                       //                                                                      break;\r
-                                       //                                                              //-----------------------------\r
-                                       //                                                                      #endregion\r
-                                       //\r
-                                       //                                                              case CStage.Eステージ.選曲:\r
-                                       //                                                                      #region [ *** ]\r
-                                       //                                                                      //-----------------------------\r
-                                       //                                                                      r現在のステージ.On非活性化();\r
-                                       //                                                                      Trace.TraceInformation( "----------------------" );\r
-                                       //                                                                      Trace.TraceInformation( "■ 選曲" );\r
-                                       //                                                                      stage選曲.On活性化();\r
-                                       //                                                                      r直前のステージ = r現在のステージ;\r
-                                       //                                                                      r現在のステージ = stage選曲;\r
-                                       //\r
-                                       //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
-                                       //                                                                      {\r
-                                       //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
-                                       //                                                                              pg.plugin.Onステージ変更();\r
-                                       //                                                                              Directory.SetCurrentDirectory( CDTXMania.Instance.strEXEのあるフォルダ );\r
-                                       //                                                                      }\r
-                                       //\r
-                                       //                                                                      this.tガベージコレクションを実行する();\r
-                                       //                                                                      break;\r
-                                       //                                                              //-----------------------------\r
-                                       //                                                                      #endregion\r
-                                       //                                                      }\r
-                                       //                                              }\r
-                                       //                                              //-----------------------------\r
-                                       #endregion\r
-                                       //                                              break;\r
+//                                     case CStage.Eステージ.オプション:\r
+                                               #region [ *** ]\r
+//                                             //-----------------------------\r
+//                                             if( this.n進行描画の戻り値 != 0 )\r
+//                                             {\r
+//                                                     switch( r直前のステージ.eステージID )\r
+//                                                     {\r
+//                                                             case CStage.Eステージ.タイトル:\r
+//                                                                     #region [ *** ]\r
+//                                                                     //-----------------------------\r
+//                                                                     r現在のステージ.On非活性化();\r
+//                                                                     Trace.TraceInformation( "----------------------" );\r
+//                                                                     Trace.TraceInformation( "■ タイトル" );\r
+//                                                                     stageタイトル.On活性化();\r
+//                                                                     r直前のステージ = r現在のステージ;\r
+//                                                                     r現在のステージ = stageタイトル;\r
+//                                             \r
+//                                                                     foreach( STPlugin pg in this.listプラグイン )\r
+//                                                                     {\r
+//                                                                             Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+//                                                                             pg.plugin.Onステージ変更();\r
+//                                                                             Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
+//                                                                     }\r
+//                                             \r
+//                                                                     this.tガベージコレクションを実行する();\r
+//                                                                     break;\r
+//                                                             //-----------------------------\r
+//                                                                     #endregion\r
+//\r
+//                                                             case CStage.Eステージ.選曲:\r
+//                                                                     #region [ *** ]\r
+//                                                                     //-----------------------------\r
+//                                                                     r現在のステージ.On非活性化();\r
+//                                                                     Trace.TraceInformation( "----------------------" );\r
+//                                                                     Trace.TraceInformation( "■ 選曲" );\r
+//                                                                     stage選曲.On活性化();\r
+//                                                                     r直前のステージ = r現在のステージ;\r
+//                                                                     r現在のステージ = stage選曲;\r
+//\r
+//                                                                     foreach( STPlugin pg in this.listプラグイン )\r
+//                                                                     {\r
+//                                                                             Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+//                                                                             pg.plugin.Onステージ変更();\r
+//                                                                             Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
+//                                                                     }\r
+//\r
+//                                                                     this.tガベージコレクションを実行する();\r
+//                                                                     break;\r
+//                                                             //-----------------------------\r
+//                                                                     #endregion\r
+//                                                     }\r
+//                                             }\r
+//                                             //-----------------------------\r
+                                               #endregion\r
+//                                             break;\r
 \r
                                        case CStage.Eステージ.コンフィグ:\r
                                                #region [ *** ]\r
                                                //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
+                                               if( this.n進行描画の戻り値 != 0 )\r
                                                {\r
-                                                       switch (r直前のステージ.eステージID)\r
+                                                       switch( r直前のステージ.eステージID )\r
                                                        {\r
                                                                case CStage.Eステージ.タイトル:\r
                                                                        #region [ *** ]\r
                                                                        //-----------------------------\r
                                                                        r現在のステージ.On非活性化();\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ タイトル");\r
+                                                                       Trace.TraceInformation( "----------------------" );\r
+                                                                       Trace.TraceInformation( "■ タイトル" );\r
                                                                        stageタイトル.On活性化();\r
                                                                        r直前のステージ = r現在のステージ;\r
                                                                        r現在のステージ = stageタイトル;\r
 \r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
+                                                                       foreach( STPlugin pg in this.listプラグイン )\r
                                                                        {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                               Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                               pg.plugin.Onステージ変更();\r
+                                                                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                        }\r
 \r
                                                                        this.tガベージコレクションを実行する();\r
@@ -1370,17 +910,17 @@ namespace DTXMania
                                                                        #region [ *** ]\r
                                                                        //-----------------------------\r
                                                                        r現在のステージ.On非活性化();\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ 選曲");\r
+                                                                       Trace.TraceInformation( "----------------------" );\r
+                                                                       Trace.TraceInformation( "■ 選曲" );\r
                                                                        stage選曲.On活性化();\r
                                                                        r直前のステージ = r現在のステージ;\r
                                                                        r現在のステージ = stage選曲;\r
 \r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
+                                                                       foreach( STPlugin pg in this.listプラグイン )\r
                                                                        {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                               Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                               pg.plugin.Onステージ変更();\r
+                                                                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                        }\r
 \r
                                                                        this.tガベージコレクションを実行する();\r
@@ -1396,23 +936,23 @@ namespace DTXMania
                                        case CStage.Eステージ.選曲:\r
                                                #region [ *** ]\r
                                                //-----------------------------\r
-                                               switch (this.n進行描画の戻り値)\r
+                                               switch( this.n進行描画の戻り値 )\r
                                                {\r
-                                                       case (int)CStage選曲.E戻り値.タイトルに戻る:\r
+                                                       case (int) CStage選曲.E戻り値.タイトルに戻る:\r
                                                                #region [ *** ]\r
                                                                //-----------------------------\r
                                                                r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ タイトル");\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ タイトル" );\r
                                                                stageタイトル.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
                                                                r現在のステージ = stageタイトル;\r
 \r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.Onステージ変更();\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
 \r
                                                                this.tガベージコレクションを実行する();\r
@@ -1420,21 +960,21 @@ namespace DTXMania
                                                        //-----------------------------\r
                                                                #endregion\r
 \r
-                                                       case (int)CStage選曲.E戻り値.選曲した:\r
+                                                       case (int) CStage選曲.E戻り値.選曲した:\r
                                                                #region [ *** ]\r
                                                                //-----------------------------\r
                                                                r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 曲読み込み");\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 曲読み込み" );\r
                                                                stage曲読み込み.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
                                                                r現在のステージ = stage曲読み込み;\r
 \r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.Onステージ変更();\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
 \r
                                                                this.tガベージコレクションを実行する();\r
@@ -1442,43 +982,43 @@ namespace DTXMania
                                                        //-----------------------------\r
                                                                #endregion\r
 \r
-                                                       //                                                      case (int) CStage選曲.E戻り値.オプション呼び出し:\r
-                                                       #region [ *** ]\r
-                                                       //                                                              //-----------------------------\r
-                                                       //                                                              r現在のステージ.On非活性化();\r
-                                                       //                                                              Trace.TraceInformation( "----------------------" );\r
-                                                       //                                                              Trace.TraceInformation( "■ オプション" );\r
-                                                       //                                                              stageオプション.On活性化();\r
-                                                       //                                                              r直前のステージ = r現在のステージ;\r
-                                                       //                                                              r現在のステージ = stageオプション;\r
-                                                       //\r
-                                                       //                                                              foreach( STPlugin pg in this.listプラグイン )\r
-                                                       //                                                              {\r
-                                                       //                                                                      Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
-                                                       //                                                                      pg.plugin.Onステージ変更();\r
-                                                       //                                                                      Directory.SetCurrentDirectory( CDTXMania.Instance.strEXEのあるフォルダ );\r
-                                                       //                                                              }\r
-                                                       //\r
-                                                       //                                                              this.tガベージコレクションを実行する();\r
-                                                       //                                                              break;\r
-                                                       //                                                      //-----------------------------\r
-                                                       #endregion\r
+//                                                     case (int) CStage選曲.E戻り値.オプション呼び出し:\r
+                                                               #region [ *** ]\r
+//                                                             //-----------------------------\r
+//                                                             r現在のステージ.On非活性化();\r
+//                                                             Trace.TraceInformation( "----------------------" );\r
+//                                                             Trace.TraceInformation( "■ オプション" );\r
+//                                                             stageオプション.On活性化();\r
+//                                                             r直前のステージ = r現在のステージ;\r
+//                                                             r現在のステージ = stageオプション;\r
+//\r
+//                                                             foreach( STPlugin pg in this.listプラグイン )\r
+//                                                             {\r
+//                                                                     Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+//                                                                     pg.plugin.Onステージ変更();\r
+//                                                                     Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
+//                                                             }\r
+//\r
+//                                                             this.tガベージコレクションを実行する();\r
+//                                                             break;\r
+//                                                     //-----------------------------\r
+                                                               #endregion\r
 \r
-                                                       case (int)CStage選曲.E戻り値.コンフィグ呼び出し:\r
+                                                       case (int) CStage選曲.E戻り値.コンフィグ呼び出し:\r
                                                                #region [ *** ]\r
                                                                //-----------------------------\r
                                                                r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ コンフィグ");\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ コンフィグ" );\r
                                                                stageコンフィグ.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
                                                                r現在のステージ = stageコンフィグ;\r
 \r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.Onステージ変更();\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
 \r
                                                                this.tガベージコレクションを実行する();\r
@@ -1486,13 +1026,13 @@ namespace DTXMania
                                                        //-----------------------------\r
                                                                #endregion\r
 \r
-                                                       case (int)CStage選曲.E戻り値.スキン変更:\r
+                                                       case (int) CStage選曲.E戻り値.スキン変更:\r
 \r
                                                                #region [ *** ]\r
                                                                //-----------------------------\r
                                                                r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ スキン切り替え");\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ スキン切り替え" );\r
                                                                stageChangeSkin.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
                                                                r現在のステージ = stageChangeSkin;\r
@@ -1508,46 +1048,80 @@ namespace DTXMania
                                                #region [ *** ]\r
                                                //-----------------------------\r
                                                DTXVmode.Refreshed = false;             // 曲のリロード中に発生した再リロードは、無視する。\r
-                                               if (this.n進行描画の戻り値 != 0)\r
+                                               if( this.n進行描画の戻り値 != 0 )\r
                                                {\r
-                                                       CDTXMania.Instance.Pad.st検知したデバイス.Clear();      // 入力デバイスフラグクリア(2010.9.11)\r
+                                                       CDTXMania.Pad.st検知したデバイス.Clear();       // 入力デバイスフラグクリア(2010.9.11)\r
                                                        r現在のステージ.On非活性化();\r
                                                        #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]\r
-                                                       if (this.n進行描画の戻り値 == (int)E曲読込画面の戻り値.読込中止)\r
+                                                       if ( this.n進行描画の戻り値 == (int) E曲読込画面の戻り値.読込中止 )\r
                                                        {\r
                                                                //DTX.t全チップの再生停止();\r
                                                                DTX.On非活性化();\r
-                                                               Trace.TraceInformation("曲の読み込みを中止しました。");\r
+                                                               Trace.TraceInformation( "曲の読み込みを中止しました。" );\r
                                                                this.tガベージコレクションを実行する();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 選曲");\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 選曲" );\r
                                                                stage選曲.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
                                                                r現在のステージ = stage選曲;\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach ( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.Onステージ変更();\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
                                                                break;\r
                                                        }\r
                                                        #endregion\r
 \r
-                                                       Trace.TraceInformation("----------------------");\r
-                                                       Trace.TraceInformation("■ 演奏(ドラム画面)");\r
-                                                       r直前のステージ = r現在のステージ;\r
-                                                       r現在のステージ = stage演奏画面;\r
-\r
-                                                       foreach (STPlugin pg in this.listプラグイン)\r
+                                                       if( !ConfigIni.bギタレボモード )\r
                                                        {\r
-                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                               pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
-                                                       }\r
-\r
-                                                       this.tガベージコレクションを実行する();\r
-                                               }\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 演奏(ドラム画面)" );\r
+#if false              // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
+for (int i = 0; i < 5; i++)\r
+{\r
+       for (int j = 0; j < 2; j++)\r
+       {\r
+               stage演奏ドラム画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
+       }\r
+}\r
+for (int i = 0; i < 3; i++) {\r
+       stage演奏ドラム画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
+}              \r
+#endif\r
+                                                               r直前のステージ = r現在のステージ;\r
+                                                               r現在のステージ = stage演奏ドラム画面;\r
+                                                       }\r
+                                                       else\r
+                                                       {\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 演奏(ギター画面)" );\r
+#if false              // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
+for (int i = 0; i < 5; i++)\r
+{\r
+       for (int j = 0; j < 2; j++)\r
+       {\r
+               stage演奏ギター画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
+       }\r
+}\r
+for (int i = 0; i < 3; i++) {\r
+       stage演奏ギター画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
+}              \r
+#endif\r
+                                                               r直前のステージ = r現在のステージ;\r
+                                                               r現在のステージ = stage演奏ギター画面;\r
+                                                       }\r
+\r
+                                                       foreach( STPlugin pg in this.listプラグイン )\r
+                                                       {\r
+                                                               Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                               pg.plugin.Onステージ変更();\r
+                                                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
+                                                       }\r
+\r
+                                                       this.tガベージコレクションを実行する();\r
+                                               }\r
                                                //-----------------------------\r
                                                #endregion\r
                                                break;\r
@@ -1568,15 +1142,21 @@ namespace DTXMania
                                                //swlist5.Add( Convert.ToInt32( n5 ) );\r
 \r
                                                #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]\r
-                                               if (DTXVmode.Enabled && DTXVmode.Refreshed)\r
+                                               if ( DTXVmode.Enabled && DTXVmode.Refreshed )\r
                                                {\r
                                                        DTXVmode.Refreshed = false;\r
 \r
-                                                       if (DTXVmode.Command == CDTXVmode.ECommand.Stop)\r
+                                                       if ( DTXVmode.Command == CDTXVmode.ECommand.Stop )\r
                                                        {\r
-                                                               CDTXMania.Instance.stage演奏画面.t停止();\r
-\r
-                                                               if (previewSound != null)\r
+                                                               if ( !ConfigIni.bギタレボモード )\r
+                                                               {\r
+                                                                       CDTXMania.stage演奏ドラム画面.t停止();\r
+                                                               }\r
+                                                               else\r
+                                                               {\r
+                                                                       CDTXMania.stage演奏ギター画面.t停止();\r
+                                                               }\r
+                                                               if ( previewSound != null )\r
                                                                {\r
                                                                        this.previewSound.tサウンドを停止する();\r
                                                                        this.previewSound.Dispose();\r
@@ -1614,33 +1194,47 @@ namespace DTXMania
 \r
                                                                //}\r
                                                        }\r
-                                                       else if (DTXVmode.Command == CDTXVmode.ECommand.Play)\r
+                                                       else if ( DTXVmode.Command == CDTXVmode.ECommand.Play )\r
                                                        {\r
-                                                               if (DTXVmode.NeedReload)\r
+                                                               if ( DTXVmode.NeedReload )\r
                                                                {\r
-                                                                       CDTXMania.Instance.stage演奏画面.t再読込();\r
+                                                                       if ( !ConfigIni.bギタレボモード )\r
+                                                                       {\r
+                                                                               CDTXMania.stage演奏ドラム画面.t再読込();\r
+                                                                       }\r
+                                                                       else\r
+                                                                       {\r
+                                                                               CDTXMania.stage演奏ギター画面.t再読込();\r
+                                                                       }\r
 \r
-                                                                       CDTXMania.Instance.ConfigIni.bDrums有効 = !DTXVmode.GRmode;\r
-                                                                       CDTXMania.Instance.ConfigIni.bGuitar有効 = true;\r
-                                                                       CDTXMania.Instance.ConfigIni.bTimeStretch = DTXVmode.TimeStretch;\r
+                                                                       CDTXMania.ConfigIni.bDrums有効 = !DTXVmode.GRmode;\r
+                                                                       CDTXMania.ConfigIni.bGuitar有効 = true;\r
+                                                                       CDTXMania.ConfigIni.bTimeStretch = DTXVmode.TimeStretch;\r
                                                                        CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;\r
-                                                                       if (CDTXMania.Instance.ConfigIni.b垂直帰線待ちを行う != DTXVmode.VSyncWait)\r
+                                                                       if ( CDTXMania.ConfigIni.b垂直帰線待ちを行う != DTXVmode.VSyncWait )\r
                                                                        {\r
-                                                                               CDTXMania.Instance.ConfigIni.b垂直帰線待ちを行う = DTXVmode.VSyncWait;\r
-                                                                               CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
+                                                                               CDTXMania.ConfigIni.b垂直帰線待ちを行う = DTXVmode.VSyncWait;\r
+                                                                               CDTXMania.app.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
                                                                        }\r
                                                                }\r
                                                                else\r
                                                                {\r
-                                                                       CDTXMania.Instance.stage演奏画面.t演奏位置の変更(CDTXMania.Instance.DTXVmode.nStartBar);\r
+                                                                       if ( !ConfigIni.bギタレボモード )\r
+                                                                       {\r
+                                                                               CDTXMania.stage演奏ドラム画面.t演奏位置の変更( CDTXMania.DTXVmode.nStartBar );\r
+                                                                       }\r
+                                                                       else\r
+                                                                       {\r
+                                                                               CDTXMania.stage演奏ギター画面.t演奏位置の変更( CDTXMania.DTXVmode.nStartBar );\r
+                                                                       }\r
                                                                }\r
                                                        }\r
                                                }\r
                                                #endregion\r
 \r
-                                               switch (this.n進行描画の戻り値)\r
+                                               switch( this.n進行描画の戻り値 )\r
                                                {\r
-                                                       case (int)E演奏画面の戻り値.再読込_再演奏:\r
+                                                       case (int) E演奏画面の戻り値.再読込・再演奏:\r
                                                                #region [ DTXファイルを再読み込みして、再演奏 ]\r
                                                                DTX.t全チップの再生停止();\r
                                                                DTX.On非活性化();\r
@@ -1657,17 +1251,13 @@ namespace DTXMania
                                                        #endregion\r
                                                        //      break;\r
 \r
-                                                       case (int)E演奏画面の戻り値.継続:\r
+                                                       case (int) E演奏画面の戻り値.継続:\r
                                                                break;\r
 \r
-                                                       case (int)E演奏画面の戻り値.演奏中断:\r
+                                                       case (int) E演奏画面の戻り値.演奏中断:\r
                                                                #region [ 演奏キャンセル ]\r
                                                                //-----------------------------\r
-                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Play canceled");\r
-                                                               if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)          // #35417 2015.8.18 yyagi Gt/Bsを入れ替えていたなら、演奏設定を元に戻す\r
-                                                               {\r
-                                                                       //CDTXMania.Instance.DTX.SwapGuitarBassInfos();                                         // 譜面情報も元に戻す (現在は再演奏機能なしのため、元に戻す必要はない)\r
-                                                               }\r
+                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Play canceled" );\r
 \r
                                                                //int lastd = 0;\r
                                                                //int f = 0;\r
@@ -1695,14 +1285,14 @@ namespace DTXMania
                                                                //swlist2.Clear();\r
                                                                //swlist3.Clear();\r
                                                                //swlist4.Clear();\r
-\r
+               \r
                                                                #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
                                                                //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.On演奏キャンセル(scoreIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.On演奏キャンセル( scoreIni );\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
                                                                //---------------------\r
                                                                #endregion\r
@@ -1710,25 +1300,25 @@ namespace DTXMania
                                                                DTX.t全チップの再生停止();\r
                                                                DTX.On非活性化();\r
                                                                r現在のステージ.On非活性化();\r
-                                                               if (bコンパクトモード)\r
+                                                               if( bコンパクトモード )\r
                                                                {\r
                                                                        base.Window.Close();\r
                                                                }\r
                                                                else\r
                                                                {\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ 選曲");\r
+                                                                       Trace.TraceInformation( "----------------------" );\r
+                                                                       Trace.TraceInformation( "■ 選曲" );\r
                                                                        stage選曲.On活性化();\r
                                                                        r直前のステージ = r現在のステージ;\r
                                                                        r現在のステージ = stage選曲;\r
 \r
                                                                        #region [ プラグイン Onステージ変更() の呼び出し ]\r
                                                                        //---------------------\r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
+                                                                       foreach( STPlugin pg in this.listプラグイン )\r
                                                                        {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                               Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                               pg.plugin.Onステージ変更();\r
+                                                                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                        }\r
                                                                        //---------------------\r
                                                                        #endregion\r
@@ -1736,21 +1326,21 @@ namespace DTXMania
                                                                        this.tガベージコレクションを実行する();\r
                                                                }\r
                                                                break;\r
-                                                       //-----------------------------\r
+                                                               //-----------------------------\r
                                                                #endregion\r
 \r
-                                                       case (int)E演奏画面の戻り値.ステージ失敗:\r
+                                                       case (int) E演奏画面の戻り値.ステージ失敗:\r
                                                                #region [ 演奏失敗(StageFailed) ]\r
                                                                //-----------------------------\r
-                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Stage failed");\r
+                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Stage failed" );\r
 \r
                                                                #region [ プラグイン On演奏失敗() の呼び出し ]\r
                                                                //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.On演奏失敗(scoreIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.On演奏失敗( scoreIni );\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
                                                                //---------------------\r
                                                                #endregion\r
@@ -1758,25 +1348,25 @@ namespace DTXMania
                                                                DTX.t全チップの再生停止();\r
                                                                DTX.On非活性化();\r
                                                                r現在のステージ.On非活性化();\r
-                                                               if (bコンパクトモード)\r
+                                                               if( bコンパクトモード )\r
                                                                {\r
                                                                        base.Window.Close();\r
                                                                }\r
                                                                else\r
                                                                {\r
-                                                                       Trace.TraceInformation("----------------------");\r
-                                                                       Trace.TraceInformation("■ 選曲");\r
+                                                                       Trace.TraceInformation( "----------------------" );\r
+                                                                       Trace.TraceInformation( "■ 選曲" );\r
                                                                        stage選曲.On活性化();\r
                                                                        r直前のステージ = r現在のステージ;\r
                                                                        r現在のステージ = stage選曲;\r
 \r
                                                                        #region [ プラグイン Onステージ変更() の呼び出し ]\r
                                                                        //---------------------\r
-                                                                       foreach (STPlugin pg in this.listプラグイン)\r
+                                                                       foreach( STPlugin pg in this.listプラグイン )\r
                                                                        {\r
-                                                                               Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                               pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                               Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                               Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                               pg.plugin.Onステージ変更();\r
+                                                                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                        }\r
                                                                        //---------------------\r
                                                                        #endregion\r
@@ -1784,57 +1374,79 @@ namespace DTXMania
                                                                        this.tガベージコレクションを実行する();\r
                                                                }\r
                                                                break;\r
-                                                       //-----------------------------\r
+                                                               //-----------------------------\r
                                                                #endregion\r
 \r
-                                                       case (int)E演奏画面の戻り値.ステージクリア:\r
+                                                       case (int) E演奏画面の戻り値.ステージクリア:\r
                                                                #region [ 演奏クリア ]\r
                                                                //-----------------------------\r
-                                                               STDGBVALUE<CScoreIni.C演奏記録> record;\r
-                                                               CChip[] chipArray = new CChip[10];\r
-\r
-                                                               chipArray = stage演奏画面.GetNoChipDrums();\r
-                                                               record = stage演奏画面.Record;\r
-\r
-                                                               double playskill = 0.0;\r
-\r
-                                                               for (E楽器パート inst = E楽器パート.DRUMS; inst <= E楽器パート.BASS; ++inst)\r
+                                                               CScoreIni.C演奏記録 c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass;\r
+                                                               CDTX.CChip[] chipArray = new CDTX.CChip[ 10 ];\r
+                                                               if( ConfigIni.bギタレボモード )\r
                                                                {\r
-                                                                       if (!record[(int)inst].b全AUTOである && record[(int)inst].n全チップ数 > 0)\r
-                                                                       {\r
-                                                                               playskill = record[(int)inst].db演奏型スキル値;\r
-                                                                       }\r
+                                                                       stage演奏ギター画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass );\r
+                                                               }\r
+                                                               else\r
+                                                               {\r
+                                                                       stage演奏ドラム画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass, out chipArray );\r
                                                                }\r
 \r
+                                                               if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24063 2011.1.24 yyagi Gt/Bsを入れ替えていたなら、演奏結果も入れ替える\r
+                                                               {\r
+                                                                       CScoreIni.C演奏記録 t;\r
+                                                                       t = c演奏記録_Guitar;\r
+                                                                       c演奏記録_Guitar = c演奏記録_Bass;\r
+                                                                       c演奏記録_Bass = t;\r
+\r
+                                                                       CDTXMania.DTX.SwapGuitarBassInfos();                    // 譜面情報も元に戻す\r
+                                                                       CDTXMania.ConfigIni.SwapGuitarBassInfos_AutoFlags();    // #24415 2011.2.27 yyagi\r
+                                                                                                                                                                       // リザルト集計時のみ、Auto系のフラグも元に戻す。\r
+                                                                                                                                                                       // これを戻すのは、リザルト集計後。\r
+                                                               }                                                                                                       // "case CStage.Eステージ.結果:"のところ。\r
+\r
+                                                               double ps = 0.0, gs = 0.0;\r
+                                                               if ( !c演奏記録_Drums.b全AUTOである && c演奏記録_Drums.n全チップ数 > 0) {\r
+                                                                       ps = c演奏記録_Drums.db演奏型スキル値;\r
+                                                                       gs = c演奏記録_Drums.dbゲーム型スキル値;\r
+                                                               }\r
+                                                               else if ( !c演奏記録_Guitar.b全AUTOである && c演奏記録_Guitar.n全チップ数 > 0) {\r
+                                                                       ps = c演奏記録_Guitar.db演奏型スキル値;\r
+                                                                       gs = c演奏記録_Guitar.dbゲーム型スキル値;\r
+                                                               }\r
+                                                               else\r
+                                                               {\r
+                                                                       ps = c演奏記録_Bass.db演奏型スキル値;\r
+                                                                       gs = c演奏記録_Bass.dbゲーム型スキル値;\r
+                                                               }\r
                                                                string str = "Cleared";\r
-                                                               switch (CScoreIni.t総合ランク値を計算して返す(record))\r
+                                                               switch( CScoreIni.t総合ランク値を計算して返す( c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass ) )\r
                                                                {\r
                                                                        case (int)CScoreIni.ERANK.SS:\r
-                                                                               str = string.Format("Cleared (SS: {0:F2})", playskill);\r
+                                                                               str = string.Format( "Cleared (SS: {0:F2})", ps );\r
                                                                                break;\r
 \r
-                                                                       case (int)CScoreIni.ERANK.S:\r
-                                                                               str = string.Format("Cleared (S: {0:F2})", playskill);\r
+                                                                       case (int) CScoreIni.ERANK.S:\r
+                                                                               str = string.Format( "Cleared (S: {0:F2})", ps );\r
                                                                                break;\r
 \r
-                                                                       case (int)CScoreIni.ERANK.A:\r
-                                                                               str = string.Format("Cleared (A: {0:F2})", playskill);\r
+                                                                       case (int) CScoreIni.ERANK.A:\r
+                                                                               str = string.Format( "Cleared (A: {0:F2})", ps );\r
                                                                                break;\r
 \r
-                                                                       case (int)CScoreIni.ERANK.B:\r
-                                                                               str = string.Format("Cleared (B: {0:F2})", playskill);\r
+                                                                       case (int) CScoreIni.ERANK.B:\r
+                                                                               str = string.Format( "Cleared (B: {0:F2})", ps );\r
                                                                                break;\r
 \r
-                                                                       case (int)CScoreIni.ERANK.C:\r
-                                                                               str = string.Format("Cleared (C: {0:F2})", playskill);\r
+                                                                       case (int) CScoreIni.ERANK.C:\r
+                                                                               str = string.Format( "Cleared (C: {0:F2})", ps );\r
                                                                                break;\r
 \r
-                                                                       case (int)CScoreIni.ERANK.D:\r
-                                                                               str = string.Format("Cleared (D: {0:F2})", playskill);\r
+                                                                       case (int) CScoreIni.ERANK.D:\r
+                                                                               str = string.Format( "Cleared (D: {0:F2})", ps );\r
                                                                                break;\r
 \r
-                                                                       case (int)CScoreIni.ERANK.E:\r
-                                                                               str = string.Format("Cleared (E: {0:F2})", playskill);\r
+                                                                       case (int) CScoreIni.ERANK.E:\r
+                                                                               str = string.Format( "Cleared (E: {0:F2})", ps );\r
                                                                                break;\r
 \r
                                                                        case (int)CScoreIni.ERANK.UNKNOWN:      // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
@@ -1842,23 +1454,25 @@ namespace DTXMania
                                                                                break;\r
                                                                }\r
 \r
-                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新(str);\r
+                                                               scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( str );\r
 \r
                                                                #region [ プラグイン On演奏クリア() の呼び出し ]\r
                                                                //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.On演奏クリア(scoreIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.On演奏クリア( scoreIni );\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
                                                                //---------------------\r
                                                                #endregion\r
 \r
                                                                r現在のステージ.On非活性化();\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 結果");\r
-                                                               stage結果.st演奏記録 = record;\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 結果" );\r
+                                                               stage結果.st演奏記録.Drums = c演奏記録_Drums;\r
+                                                               stage結果.st演奏記録.Guitar = c演奏記録_Guitar;\r
+                                                               stage結果.st演奏記録.Bass = c演奏記録_Bass;\r
                                                                stage結果.r空うちドラムチップ = chipArray;\r
                                                                stage結果.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
@@ -1866,17 +1480,17 @@ namespace DTXMania
 \r
                                                                #region [ プラグイン Onステージ変更() の呼び出し ]\r
                                                                //---------------------\r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.Onステージ変更();\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
                                                                //---------------------\r
                                                                #endregion\r
 \r
                                                                break;\r
-                                                       //-----------------------------\r
+                                                               //-----------------------------\r
                                                                #endregion\r
                                                }\r
                                                //-----------------------------\r
@@ -1886,31 +1500,29 @@ namespace DTXMania
                                        case CStage.Eステージ.結果:\r
                                                #region [ *** ]\r
                                                //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
+                                               if( this.n進行描画の戻り値 != 0 )\r
                                                {\r
-                                                       // #35417 2015.08.30 chnmr0 changed : ステージクリア処理で入れ替えるため元に戻した\r
-                                                       // #35417 2015.8.18 yyagi: AUTO系のフラグ入れ替えは削除可能!?。以後AUTOフラグに全くアクセスしておらず、意味がないため。\r
-                                                       if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)          // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
+                                                       if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
                                                        {\r
-                                                               CDTXMania.Instance.ConfigIni.SwapGuitarBassInfos_AutoFlags();   // Auto入れ替え\r
+                                                               CDTXMania.ConfigIni.SwapGuitarBassInfos_AutoFlags();    // Auto入れ替え\r
                                                        }\r
 \r
                                                        DTX.t全チップの再生一時停止();\r
                                                        DTX.On非活性化();\r
                                                        r現在のステージ.On非活性化();\r
-                                                       if (!bコンパクトモード)\r
+                                                       if( !bコンパクトモード )\r
                                                        {\r
-                                                               Trace.TraceInformation("----------------------");\r
-                                                               Trace.TraceInformation("■ 選曲");\r
+                                                               Trace.TraceInformation( "----------------------" );\r
+                                                               Trace.TraceInformation( "■ 選曲" );\r
                                                                stage選曲.On活性化();\r
                                                                r直前のステージ = r現在のステージ;\r
                                                                r現在のステージ = stage選曲;\r
 \r
-                                                               foreach (STPlugin pg in this.listプラグイン)\r
+                                                               foreach( STPlugin pg in this.listプラグイン )\r
                                                                {\r
-                                                                       Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
-                                                                       pg.plugin.Onステージ変更(CDTXMania.Instance.ConfigIni);\r
-                                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                                       Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
+                                                                       pg.plugin.Onステージ変更();\r
+                                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                                }\r
 \r
                                                                this.tガベージコレクションを実行する();\r
@@ -1927,108 +1539,758 @@ namespace DTXMania
                                        case CStage.Eステージ.ChangeSkin:\r
                                                #region [ *** ]\r
                                                //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
+                                               if ( this.n進行描画の戻り値 != 0 )\r
+                                               {\r
+                                                       r現在のステージ.On非活性化();\r
+                                                       Trace.TraceInformation( "----------------------" );\r
+                                                       Trace.TraceInformation( "■ 選曲" );\r
+                                                       stage選曲.On活性化();\r
+                                                       r直前のステージ = r現在のステージ;\r
+                                                       r現在のステージ = stage選曲;\r
+                                                       this.tガベージコレクションを実行する();\r
+                                               }\r
+                                               //-----------------------------\r
+                                               #endregion\r
+                                               break;\r
+\r
+                                       case CStage.Eステージ.終了:\r
+                                               #region [ *** ]\r
+                                               //-----------------------------\r
+                                               if( this.n進行描画の戻り値 != 0 )\r
+                                               {\r
+                                                       base.Exit();\r
+                                               }\r
+                                               //-----------------------------\r
+                                               #endregion\r
+                                               break;\r
+                               }\r
+                       }\r
+                       this.Device.EndScene();                 // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
+                                                                                       // (つまり、Present()は、Draw()完了後に実行される)\r
+#if !GPUFlushAfterPresent\r
+                       actFlushGPU.On進行描画();           // Flush GPU    // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
+#endif\r
+                       if ( Sound管理.GetCurrentSoundDeviceType() != "DirectSound" )\r
+                       {\r
+                               Sound管理.t再生中の処理をする();     // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
+                       }\r
+\r
+\r
+                       #region [ 全画面・ウインドウ切り替え ]\r
+                       if ( this.b次のタイミングで全画面・ウィンドウ切り替えを行う )\r
+                       {\r
+                               ConfigIni.b全画面モード = !ConfigIni.b全画面モード;\r
+                               app.t全画面・ウィンドウモード切り替え();\r
+                               this.b次のタイミングで全画面・ウィンドウ切り替えを行う = false;\r
+                       }\r
+                       #endregion\r
+                       #region [ 垂直基線同期切り替え ]\r
+                       if ( this.b次のタイミングで垂直帰線同期切り替えを行う )\r
+                       {\r
+                               bool bIsMaximized = this.Window.IsMaximized;                                                                                    // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
+                               currentClientSize = this.Window.ClientSize;                                                                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
+                               DeviceSettings currentSettings = app.GraphicsDeviceManager.CurrentSettings;\r
+                               currentSettings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
+                               app.GraphicsDeviceManager.ChangeDevice( currentSettings );\r
+                               this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
+                               base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
+                               if (bIsMaximized)\r
+                               {\r
+                                       this.Window.WindowState = FormWindowState.Maximized;                                                            // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
+                               }\r
+                       }\r
+                       #endregion\r
+               }\r
+\r
+               // その他\r
+\r
+               #region [ 汎用ヘルパー ]\r
+               //-----------------\r
+               public static CTexture tテクスチャの生成( string fileName )\r
+               {\r
+                       return tテクスチャの生成( fileName, false );\r
+               }\r
+               public static CTexture tテクスチャの生成( string fileName, bool b黒を透過する )\r
+               {\r
+                       if ( app == null )\r
+                       {\r
+                               return null;\r
+                       }\r
+                       try\r
+                       {\r
+                               return new CTexture( app.Device, fileName, TextureFormat, b黒を透過する );\r
+                       }\r
+                       catch ( CTextureCreateFailedException )\r
+                       {\r
+                               Trace.TraceError( "テクスチャの生成に失敗しました。({0})", fileName );\r
+                               return null;\r
+                       }\r
+                       catch ( FileNotFoundException )\r
+                       {\r
+                               Trace.TraceError( "テクスチャファイルが見つかりませんでした。({0})", fileName );\r
+                               return null;\r
+                       }\r
+               }\r
+               public static void tテクスチャの解放( ref CTexture tx )\r
+               {\r
+                       CDTXMania.t安全にDisposeする( ref tx );\r
+               }\r
+\r
+               public static CTexture tテクスチャの生成( byte[] txData )\r
+               {\r
+                       return tテクスチャの生成( txData, false );\r
+               }\r
+               public static CTexture tテクスチャの生成( byte[] txData, bool b黒を透過する )\r
+               {\r
+                       if ( app == null )\r
+                       {\r
+                               return null;\r
+                       }\r
+                       try\r
+                       {\r
+                               return new CTexture( app.Device, txData, TextureFormat, b黒を透過する );\r
+                       }\r
+                       catch ( CTextureCreateFailedException )\r
+                       {\r
+                               Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
+                               return null;\r
+                       }\r
+               }\r
+\r
+               public static CTexture tテクスチャの生成( Bitmap bitmap )\r
+               {\r
+                       return tテクスチャの生成( bitmap, false );\r
+               }\r
+               public static CTexture tテクスチャの生成( Bitmap bitmap, bool b黒を透過する )\r
+               {\r
+                       if ( app == null )\r
+                       {\r
+                               return null;\r
+                       }\r
+                       try\r
+                       {\r
+                               return new CTexture( app.Device, bitmap, TextureFormat, b黒を透過する );\r
+                       }\r
+                       catch ( CTextureCreateFailedException )\r
+                       {\r
+                               Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
+                               return null;\r
+                       }\r
+               }\r
+\r
+               /// <summary>プロパティ、インデクサには ref は使用できないので注意。</summary>\r
+               public static void t安全にDisposeする<T>( ref T obj )\r
+               {\r
+                       if ( obj == null )\r
+                               return;\r
+\r
+                       var d = obj as IDisposable;\r
+\r
+                       if ( d != null )\r
+                               d.Dispose();\r
+\r
+                       obj = default( T );\r
+               }\r
+               //-----------------\r
+               #endregion\r
+\r
+               #region [ private ]\r
+               //-----------------\r
+               private bool bマウスカーソル表示中 = true;\r
+               private bool b終了処理完了済み;\r
+               private static CDTX dtx;\r
+               private List<CActivity> listトップレベルActivities;\r
+               private int n進行描画の戻り値;\r
+               private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
+               private string strWindowTitle\r
+               {\r
+                       get\r
+                       {\r
+                               if ( DTXVmode.Enabled )\r
+                               {\r
+                                       return "DTXViewer release " + VERSION;\r
+                               }\r
+                               else\r
+                               {\r
+                                       return "DTXMania .NET style release " + VERSION;\r
+                               }\r
+                       }\r
+               }\r
+               private CSound previewSound;\r
+\r
+               private void t起動処理()\r
+               {\r
+                       #region [ strEXEのあるフォルダを決定する ]\r
+                       //-----------------\r
+// BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
+#if DEBUG\r
+                       strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
+                       //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
+#else\r
+                       strEXEのあるフォルダ = Path.GetDirectoryName( Application.ExecutablePath ) + @"\";       // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
+#endif\r
+// END #23629 2010.11.13 from\r
+                       //-----------------\r
+                       #endregion\r
+\r
+                       #region [ Config.ini の読込み ]\r
+                       //---------------------\r
+                       ConfigIni = new CConfigIni();\r
+                       string path = strEXEのあるフォルダ + "Config.ini";\r
+                       if( File.Exists( path ) )\r
+                       {\r
+                               try\r
+                               {\r
+                                       ConfigIni.tファイルから読み込み( path );\r
+                               }\r
+                               catch\r
+                               {\r
+                                       //ConfigIni = new CConfigIni(); // 存在してなければ新規生成\r
+                               }\r
+                       }\r
+                       this.Window.EnableSystemMenu = CDTXMania.ConfigIni.bIsEnabledSystemMenu;        // #28200 2011.5.1 yyagi\r
+                       // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
+\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ ログ出力開始 ]\r
+                       //---------------------\r
+                       Trace.AutoFlush = true;\r
+                       if( ConfigIni.bログ出力 )\r
+                       {\r
+                               try\r
+                               {\r
+                                       Trace.Listeners.Add( new CTraceLogListener( new StreamWriter( System.IO.Path.Combine( strEXEのあるフォルダ, "DTXManiaLog.txt" ), false, Encoding.GetEncoding( "Shift_JIS" ) ) ) );\r
+                               }\r
+                               catch ( System.UnauthorizedAccessException )                    // #24481 2011.2.20 yyagi\r
+                               {\r
+                                       int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja")? 0 : 1;\r
+                                       string[] mes_writeErr = {\r
+                                               "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
+                                               "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
+                                       };\r
+                                       MessageBox.Show( mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error );\r
+                                       Environment.Exit(1);\r
+                               }\r
+                       }\r
+                       Trace.WriteLine("");\r
+                       Trace.WriteLine( "DTXMania powered by YAMAHA Silent Session Drums" );\r
+                       Trace.WriteLine( string.Format( "Release: {0}", VERSION ) );\r
+                       Trace.WriteLine( "" );\r
+                       Trace.TraceInformation( "----------------------" );\r
+                       Trace.TraceInformation( "■ アプリケーションの初期化" );\r
+                       Trace.TraceInformation( "OS Version: " + Environment.OSVersion );\r
+                       Trace.TraceInformation( "ProcessorCount: " + Environment.ProcessorCount.ToString() );\r
+                       Trace.TraceInformation( "CLR Version: " + Environment.Version.ToString() );\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ DTXVmodeクラス の初期化 ]\r
+                       //---------------------\r
+                       //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
+                       //Trace.Indent();\r
+                       try\r
+                       {\r
+                               DTXVmode = new CDTXVmode();\r
+                               DTXVmode.Enabled = false;\r
+                               //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
+                       }\r
+                       finally\r
+                       {\r
+                               //Trace.Unindent();\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
+                       //---------------------\r
+                       bコンパクトモード = false;\r
+                       strコンパクトモードファイル = "";\r
+                       string[] commandLineArgs = Environment.GetCommandLineArgs();\r
+                       if( ( commandLineArgs != null ) && ( commandLineArgs.Length > 1 ) )\r
+                       {\r
+                               bコンパクトモード = true;\r
+                               string arg = "";\r
+\r
+                               for ( int i = 1; i < commandLineArgs.Length; i++ )\r
+                               {\r
+                                       if ( i != 1 )\r
+                                       {\r
+                                               arg += " " + "\"" + commandLineArgs[ i ] + "\"";\r
+                                       }\r
+                                       else\r
+                                       {\r
+                                               arg += commandLineArgs[ i ];\r
+                                       }\r
+                               }\r
+                               DTXVmode.ParseArguments( arg );\r
+                               \r
+                               if ( DTXVmode.Enabled )\r
+                               {\r
+                                       DTXVmode.Refreshed = false;                                                             // 初回起動時は再読み込みに走らせない\r
+                                       strコンパクトモードファイル = DTXVmode.filename;\r
+                                       switch ( DTXVmode.soundDeviceType )                                             // サウンド再生方式の設定\r
+                                       {\r
+                                               case ESoundDeviceType.DirectSound:\r
+                                                       ConfigIni.nSoundDeviceType = 0;\r
+                                                       break;\r
+                                               case ESoundDeviceType.ExclusiveWASAPI:\r
+                                                       ConfigIni.nSoundDeviceType = 2;\r
+                                                       break;\r
+                                               case ESoundDeviceType.ASIO:\r
+                                                       ConfigIni.nSoundDeviceType = 1;\r
+                                                       ConfigIni.nASIODevice = DTXVmode.nASIOdevice;\r
+                                                       break;\r
+                                       }\r
+\r
+                                       CDTXMania.ConfigIni.b垂直帰線待ちを行う = DTXVmode.VSyncWait;\r
+                                       CDTXMania.ConfigIni.bTimeStretch = DTXVmode.TimeStretch;\r
+                                       CDTXMania.ConfigIni.bDrums有効 = !DTXVmode.GRmode;\r
+                                       CDTXMania.ConfigIni.bGuitar有効 = true;\r
+                               }\r
+                               else                                                                                                            // 通常のコンパクトモード\r
+                               {\r
+                                       strコンパクトモードファイル = commandLineArgs[ 1 ];\r
+                               }\r
+\r
+                               if ( !File.Exists( strコンパクトモードファイル ) )          // #32985 2014.1.23 yyagi \r
+                               {\r
+                                       Trace.TraceError( "コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル );\r
+#if DEBUG\r
+                                       Environment.Exit( -1 );\r
+#else\r
+                                       if ( strコンパクトモードファイル == "" )    // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
+                                       {\r
+                                               Environment.Exit( -1 );\r
+                                       }\r
+                                       else\r
+                                       {\r
+                                               throw new FileNotFoundException( "コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル );\r
+                                       }\r
+#endif\r
+                               }\r
+                               if ( DTXVmode.Enabled )\r
+                               {\r
+                                       Trace.TraceInformation( "DTXVモードで起動します。[{0}]", strコンパクトモードファイル );\r
+                               }\r
+                               else\r
+                               {\r
+                                       Trace.TraceInformation( "コンパクトモードで起動します。[{0}]", strコンパクトモードファイル );\r
+                               }\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+\r
+                       #region [ ウィンドウ初期化 ]\r
+                       //---------------------\r
+                       base.Window.StartPosition = FormStartPosition.Manual;                                                       // #30675 2013.02.04 ikanick add\r
+                       base.Window.Location = new Point( ConfigIni.n初期ウィンドウ開始位置X, ConfigIni.n初期ウィンドウ開始位置Y );   // #30675 2013.02.04 ikanick add\r
+\r
+                       base.Window.Text = this.strWindowTitle;         // 事前にDTXVmodeの実体を作っておくこと\r
+\r
+                       base.Window.StartPosition = FormStartPosition.Manual;                                                       // #30675 2013.02.04 ikanick add\r
+            base.Window.Location = new Point(ConfigIni.n初期ウィンドウ開始位置X, ConfigIni.n初期ウィンドウ開始位置Y);   // #30675 2013.02.04 ikanick add\r
+\r
+                       base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
+#if !WindowedFullscreen\r
+                       if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
+                       {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
+#endif\r
+                               currentClientSize = new Size( ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight );\r
+#if !WindowedFullscreen\r
+                       }\r
+#endif\r
+                       base.Window.MaximizeBox = true;                                                 // #23510 2010.11.04 yyagi: to support maximizing window\r
+                       base.Window.FormBorderStyle = FormBorderStyle.Sizable;  // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
+                                                                                                                                               // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
+                       base.Window.ShowIcon = true;\r
+                       base.Window.Icon = Properties.Resources.dtx;\r
+                       base.Window.KeyDown += new KeyEventHandler( this.Window_KeyDown );\r
+                       base.Window.MouseUp +=new MouseEventHandler( this.Window_MouseUp);\r
+                       base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);    // #23510 2010.11.13 yyagi: to go fullscreen mode\r
+                       base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);                                               // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
+                       base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
+                       base.Window.ApplicationDeactivated += new EventHandler( this.Window_ApplicationDeactivated );\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ Direct3D9Exを使うかどうか判定 ]\r
+                       #endregion\r
+                       #region [ Direct3D9 デバイスの生成 ]\r
+                       //---------------------\r
+                       DeviceSettings settings = new DeviceSettings();\r
+#if WindowedFullscreen\r
+                       settings.Windowed = true;                                                               // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
+#else\r
+                       settings.Windowed = ConfigIni.bウィンドウモード;\r
+#endif\r
+                       settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
+                       settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
+//                     settings.BackBufferCount = 3;\r
+                       settings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
+//                     settings.BackBufferFormat = Format.A8R8G8B8;\r
+//                     settings.MultisampleType = MultisampleType.FourSamples;\r
+//                     settings.MultisampleQuality = 4;\r
+//                     settings.MultisampleType = MultisampleType.None;\r
+//                     settings.MultisampleQuality = 0;\r
+                       \r
+                       try\r
+                       {\r
+                               base.GraphicsDeviceManager.ChangeDevice(settings);\r
+                       }\r
+                       catch (DeviceCreationException e)\r
+                       {\r
+                               Trace.TraceError(e.ToString());\r
+                               MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
+                               Environment.Exit(-1);\r
+                       }\r
+                       \r
+                       base.IsFixedTimeStep = false;\r
+//                     base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
+                       base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
+                       base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.n非フォーカス時スリープms));    // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
+                                                                                                                                                                                                                               // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
+#if WindowedFullscreen\r
+                       this.t全画面・ウィンドウモード切り替え();                               // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
+#endif\r
+                       actFlushGPU = new CActFlushGPU();\r
+                       //---------------------\r
+                       #endregion\r
+\r
+                       DTX = null;\r
+\r
+                       #region [ Skin の初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "スキンの初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
+                       {\r
+                               Skin = new CSkin( CDTXMania.ConfigIni.strSystemSkinSubfolderFullName, CDTXMania.ConfigIni.bUseBoxDefSkin );\r
+                               CDTXMania.ConfigIni.strSystemSkinSubfolderFullName = CDTXMania.Skin.GetCurrentSkinSubfolderFullName( true );    // 旧指定のSkinフォルダが消滅していた場合に備える\r
+                               Trace.TraceInformation( "スキンの初期化を完了しました。" );\r
+                       }\r
+                       catch\r
+                       {\r
+                               Trace.TraceInformation( "スキンの初期化に失敗しました。" );\r
+                               throw;\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+                       //-----------\r
+                       #region [ Timer の初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "タイマの初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
+                       {\r
+                               Timer = new CTimer( CTimer.E種別.MultiMedia );\r
+                               Trace.TraceInformation( "タイマの初期化を完了しました。" );\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+                       //-----------\r
+\r
+                       #region [ FPS カウンタの初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "FPSカウンタの初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
+                       {\r
+                               FPS = new CFPS();\r
+                               Trace.TraceInformation( "FPSカウンタを生成しました。" );\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ act文字コンソールの初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "文字コンソールの初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
+                       {\r
+                               act文字コンソール = new C文字コンソール();\r
+                               Trace.TraceInformation( "文字コンソールを生成しました。" );\r
+                               act文字コンソール.On活性化();\r
+                               Trace.TraceInformation( "文字コンソールを活性化しました。" );\r
+                               Trace.TraceInformation( "文字コンソールの初期化を完了しました。" );\r
+                       }\r
+                       catch( Exception exception )\r
+                       {\r
+                               Trace.TraceError( exception.Message );\r
+                               Trace.TraceError( "文字コンソールの初期化に失敗しました。" );\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ Input管理 の初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "DirectInput, MIDI入力の初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
+                       {\r
+                               bool bUseMIDIIn = !DTXVmode.Enabled;\r
+                               Input管理 = new CInput管理( base.Window.Handle, bUseMIDIIn );\r
+                               foreach( IInputDevice device in Input管理.list入力デバイス )\r
+                               {\r
+                                       if( ( device.e入力デバイス種別 == E入力デバイス種別.Joystick ) && !ConfigIni.dicJoystick.ContainsValue( device.GUID ) )\r
+                                       {\r
+                                               int key = 0;\r
+                                               while( ConfigIni.dicJoystick.ContainsKey( key ) )\r
                                                {\r
-                                                       r現在のステージ.On非活性化();\r
-                                                       Trace.TraceInformation("----------------------");\r
-                                                       Trace.TraceInformation("■ 選曲");\r
-                                                       stage選曲.On活性化();\r
-                                                       r直前のステージ = r現在のステージ;\r
-                                                       r現在のステージ = stage選曲;\r
-                                                       this.tガベージコレクションを実行する();\r
+                                                       key++;\r
                                                }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
-\r
-                                       case CStage.Eステージ.終了:\r
-                                               #region [ *** ]\r
-                                               //-----------------------------\r
-                                               if (this.n進行描画の戻り値 != 0)\r
+                                               ConfigIni.dicJoystick.Add( key, device.GUID );\r
+                                       }\r
+                               }\r
+                               foreach( IInputDevice device2 in Input管理.list入力デバイス )\r
+                               {\r
+                                       if( device2.e入力デバイス種別 == E入力デバイス種別.Joystick )\r
+                                       {\r
+                                               foreach( KeyValuePair<int, string> pair in ConfigIni.dicJoystick )\r
                                                {\r
-                                                       base.Exit();\r
+                                                       if( device2.GUID.Equals( pair.Value ) )\r
+                                                       {\r
+                                                               ( (CInputJoystick) device2 ).SetID( pair.Key );\r
+                                                               break;\r
+                                                       }\r
                                                }\r
-                                               //-----------------------------\r
-                                               #endregion\r
-                                               break;\r
+                                               continue;\r
+                                       }\r
                                }\r
+                               Trace.TraceInformation( "DirectInput の初期化を完了しました。" );\r
                        }\r
-                       this.Device.EndScene();                 // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
-                       // (つまり、Present()は、Draw()完了後に実行される)\r
-#if !GPUFlushAfterPresent\r
-                       actFlushGPU.On進行描画();           // Flush GPU    // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
-#endif\r
-                       if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
+                       catch( Exception exception2 )\r
                        {\r
-                               Sound管理.t再生中の処理をする();     // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
+                               Trace.TraceError( exception2.Message );\r
+                               Trace.TraceError( "DirectInput, MIDI入力の初期化に失敗しました。" );\r
+                               throw;\r
                        }\r
-\r
-                       #region [ マウスカーソル消去制御 ]\r
-                       ccMouseShow.t進行();\r
-                       if (bマウスカーソル表示中 && ccMouseShow.b終了値に達した)\r
+                       finally\r
                        {\r
-                               Cursor.Hide();\r
-                               bマウスカーソル表示中 = false;\r
+                               Trace.Unindent();\r
                        }\r
+                       //---------------------\r
                        #endregion\r
-                       #region [ 全画面・ウインドウ切り替え ]\r
-                       if (this.b次のタイミングで全画面_ウィンドウ切り替えを行う)\r
+                       #region [ Pad の初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "パッドの初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
                        {\r
-                               ConfigIni.b全画面モード = !ConfigIni.b全画面モード;\r
-                               Instance.t全画面_ウィンドウモード切り替え();\r
-                               this.b次のタイミングで全画面_ウィンドウ切り替えを行う = false;\r
+                               Pad = new CPad( ConfigIni, Input管理 );\r
+                               Trace.TraceInformation( "パッドの初期化を完了しました。" );\r
+                       }\r
+                       catch( Exception exception3 )\r
+                       {\r
+                               Trace.TraceError( exception3.Message );\r
+                               Trace.TraceError( "パッドの初期化に失敗しました。" );\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
                        }\r
+                       //---------------------\r
                        #endregion\r
-                       #region [ 垂直基線同期切り替え ]\r
-                       if (this.b次のタイミングで垂直帰線同期切り替えを行う)\r
+                       #region [ Sound管理 の初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "サウンドデバイスの初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
                        {\r
-                               bool bIsMaximized = this.Window.IsMaximized;                                                                                    // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
-                               currentClientSize = this.Window.ClientSize;                                                                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
-                               DeviceSettings currentSettings = Instance.GraphicsDeviceManager.CurrentSettings;\r
-                               currentSettings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
-                               Instance.GraphicsDeviceManager.ChangeDevice(currentSettings);\r
-                               this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
-                               base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
-                               if (bIsMaximized)\r
+                               ESoundDeviceType soundDeviceType;\r
+                               switch ( CDTXMania.ConfigIni.nSoundDeviceType )\r
                                {\r
-                                       this.Window.WindowState = FormWindowState.Maximized;                                                            // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
+                                       case 0:\r
+                                               soundDeviceType = ESoundDeviceType.DirectSound;\r
+                                               break;\r
+                                       case 1:\r
+                                               soundDeviceType = ESoundDeviceType.ASIO;\r
+                                               break;\r
+                                       case 2:\r
+                                               soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
+                                               break;\r
+                                       default:\r
+                                               soundDeviceType = ESoundDeviceType.Unknown;\r
+                                               break;\r
                                }\r
+                               Sound管理 = new CSound管理( base.Window.Handle,\r
+                                                                                       soundDeviceType,\r
+                                                                                       CDTXMania.ConfigIni.nWASAPIBufferSizeMs,\r
+                                                                                       // 0,\r
+                                       // CDTXMania.ConfigIni.nASIOBufferSizeMs,\r
+                                                                                       0,\r
+                                                                                       CDTXMania.ConfigIni.nASIODevice,\r
+                                                                                       CDTXMania.ConfigIni.bUseOSTimer\r
+                               );\r
+                               //Sound管理 = FDK.CSound管理.Instance;\r
+                               //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.ConfigIni.nASIODevice, base.Window.Handle );\r
+       \r
+                               ShowWindowTitleWithSoundType();\r
+                               FDK.CSound管理.bIsTimeStretch = CDTXMania.ConfigIni.bTimeStretch;\r
+                               Sound管理.nMasterVolume = CDTXMania.ConfigIni.nMasterVolume;\r
+                               //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.ConfigIni.bNoMP3Streaming;\r
+                               Trace.TraceInformation( "サウンドデバイスの初期化を完了しました。" );\r
+                       }\r
+                       catch (Exception e)\r
+                       {\r
+                               Trace.TraceError( e.Message );\r
+                               throw;\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
                        }\r
+                       //---------------------\r
                        #endregion\r
-               }\r
-\r
-               // その他\r
+                       #region [ Songs管理 の初期化 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "曲リストの初期化を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
+                       {\r
+                               Songs管理 = new CSongs管理();\r
+//                             Songs管理_裏読 = new CSongs管理();\r
+                               EnumSongs = new CEnumSongs();\r
+                               actEnumSongs = new CActEnumSongs();\r
+                               Trace.TraceInformation( "曲リストの初期化を完了しました。" );\r
+                       }\r
+                       catch( Exception e )\r
+                       {\r
+                               Trace.TraceError( e.Message );\r
+                               Trace.TraceError( "曲リストの初期化に失敗しました。" );\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ CAvi の初期化 ]\r
+                       //---------------------\r
+                       CAvi.t初期化();\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ Random の初期化 ]\r
+                       //---------------------\r
+                       Random = new Random( (int) Timer.nシステム時刻 );\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ ステージの初期化 ]\r
+                       //---------------------\r
+                       r現在のステージ = null;\r
+                       r直前のステージ = null;\r
+                       stage起動 = new CStage起動();\r
+                       stageタイトル = new CStageタイトル();\r
+//                     stageオプション = new CStageオプション();\r
+                       stageコンフィグ = new CStageコンフィグ();\r
+                       stage選曲 = new CStage選曲();\r
+                       stage曲読み込み = new CStage曲読み込み();\r
+                       stage演奏ドラム画面 = new CStage演奏ドラム画面();\r
+                       stage演奏ギター画面 = new CStage演奏ギター画面();\r
+                       stage結果 = new CStage結果();\r
+                       stageChangeSkin = new CStageChangeSkin();\r
+                       stage終了 = new CStage終了();\r
+                       this.listトップレベルActivities = new List<CActivity>();\r
+                       this.listトップレベルActivities.Add( actEnumSongs );\r
+                       this.listトップレベルActivities.Add( act文字コンソール );\r
+                       this.listトップレベルActivities.Add( stage起動 );\r
+                       this.listトップレベルActivities.Add( stageタイトル );\r
+//                     this.listトップレベルActivities.Add( stageオプション );\r
+                       this.listトップレベルActivities.Add( stageコンフィグ );\r
+                       this.listトップレベルActivities.Add( stage選曲 );\r
+                       this.listトップレベルActivities.Add( stage曲読み込み );\r
+                       this.listトップレベルActivities.Add( stage演奏ドラム画面 );\r
+                       this.listトップレベルActivities.Add( stage演奏ギター画面 );\r
+                       this.listトップレベルActivities.Add( stage結果 );\r
+                       this.listトップレベルActivities.Add( stageChangeSkin );\r
+                       this.listトップレベルActivities.Add( stage終了 );\r
+                       this.listトップレベルActivities.Add( actFlushGPU );\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ プラグインの検索と生成 ]\r
+                       //---------------------\r
+                       PluginHost = new CPluginHost();\r
 \r
-               #region [ private ]\r
-               //-----------------\r
-               private bool bマウスカーソル表示中 = true;\r
-               private bool b終了処理完了済み;\r
-               private static CDTX dtx;\r
-               private List<CActivity> listトップレベルActivities;\r
-               private int n進行描画の戻り値;\r
-               private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
-               private string strWindowTitle\r
-               {\r
-                       get\r
+                       Trace.TraceInformation( "プラグインの検索と生成を行います。" );\r
+                       Trace.Indent();\r
+                       try\r
+                       {\r
+                               this.tプラグイン検索と生成();\r
+                               Trace.TraceInformation( "プラグインの検索と生成を完了しました。" );\r
+                       }\r
+                       finally\r
+                       {\r
+                               Trace.Unindent();\r
+                       }\r
+                       //---------------------\r
+                       #endregion\r
+                       #region [ プラグインの初期化 ]\r
+                       //---------------------\r
+                       if( this.listプラグイン != null && this.listプラグイン.Count > 0 )\r
                        {\r
-                               if (DTXVmode.Enabled)\r
+                               Trace.TraceInformation( "プラグインの初期化を行います。" );\r
+                               Trace.Indent();\r
+                               try\r
                                {\r
-                                       return "DTXViewer release " + VERSION;\r
+                                       foreach( STPlugin st in this.listプラグイン )\r
+                                       {\r
+                                               Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
+                                               st.plugin.On初期化( this.PluginHost );\r
+                                               st.plugin.OnManagedリソースの作成();\r
+                                               st.plugin.OnUnmanagedリソースの作成();\r
+                                               Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
+                                       }\r
+                                       Trace.TraceInformation( "すべてのプラグインの初期化を完了しました。" );\r
                                }\r
-                               else\r
+                               catch\r
                                {\r
-                                       return "DTXMania .NET style release " + VERSION;\r
+                                       Trace.TraceError( "プラグインのどれかの初期化に失敗しました。" );\r
+                                       throw;\r
+                               }\r
+                               finally\r
+                               {\r
+                                       Trace.Unindent();\r
                                }\r
                        }\r
-               }\r
-               private CSound previewSound;\r
-               private CCounter ccMouseShow;\r
 \r
+                       //---------------------\r
+                       #endregion\r
+\r
+                       Trace.TraceInformation( "アプリケーションの初期化を完了しました。" );\r
+                       \r
+                       #region [ 最初のステージの起動 ]\r
+                       //---------------------\r
+                       Trace.TraceInformation( "----------------------" );\r
+                       Trace.TraceInformation( "■ 起動" );\r
+\r
+                       if ( CDTXMania.bコンパクトモード )\r
+                       {\r
+                               r現在のステージ = stage曲読み込み;\r
+                       }\r
+                       else\r
+                       {\r
+                               r現在のステージ = stage起動;\r
+                       }\r
+                       r現在のステージ.On活性化();\r
+                       //---------------------\r
+                       #endregion\r
+               }\r
 \r
                public void ShowWindowTitleWithSoundType()\r
                {\r
                        string delay = "";\r
-                       if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
+                       if ( Sound管理.GetCurrentSoundDeviceType() != "DirectSound" )\r
                        {\r
                                delay = "(" + Sound管理.GetSoundDelay() + "ms)";\r
                        }\r
@@ -2037,26 +2299,26 @@ namespace DTXMania
 \r
                private void t終了処理()\r
                {\r
-                       if (!this.b終了処理完了済み)\r
+                       if( !this.b終了処理完了済み )\r
                        {\r
-                               Trace.TraceInformation("----------------------");\r
-                               Trace.TraceInformation("■ アプリケーションの終了");\r
+                               Trace.TraceInformation( "----------------------" );\r
+                               Trace.TraceInformation( "■ アプリケーションの終了" );\r
                                #region [ 曲検索の終了処理 ]\r
                                //---------------------\r
-                               if (actEnumSongs != null)\r
+                               if ( actEnumSongs != null )\r
                                {\r
-                                       Trace.TraceInformation("曲検索actの終了処理を行います。");\r
+                                       Trace.TraceInformation( "曲検索actの終了処理を行います。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                actEnumSongs.On非活性化();\r
-                                               actEnumSongs = null;\r
-                                               Trace.TraceInformation("曲検索actの終了処理を完了しました。");\r
+                                               actEnumSongs= null;\r
+                                               Trace.TraceInformation( "曲検索actの終了処理を完了しました。" );\r
                                        }\r
-                                       catch (Exception e)\r
+                                       catch ( Exception e )\r
                                        {\r
-                                               Trace.TraceError(e.Message);\r
-                                               Trace.TraceError("曲検索actの終了処理に失敗しました。");\r
+                                               Trace.TraceError( e.Message );\r
+                                               Trace.TraceError( "曲検索actの終了処理に失敗しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2067,14 +2329,14 @@ namespace DTXMania
                                #endregion\r
                                #region [ 現在のステージの終了処理 ]\r
                                //---------------------\r
-                               if (CDTXMania.Instance.r現在のステージ != null && CDTXMania.Instance.r現在のステージ.b活性化してる)         // #25398 2011.06.07 MODIFY FROM\r
+                               if( CDTXMania.r現在のステージ != null && CDTXMania.r現在のステージ.b活性化してる )          // #25398 2011.06.07 MODIFY FROM\r
                                {\r
-                                       Trace.TraceInformation("現在のステージを終了します。");\r
+                                       Trace.TraceInformation( "現在のステージを終了します。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                r現在のステージ.On非活性化();\r
-                                               Trace.TraceInformation("現在のステージの終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "現在のステージの終了処理を完了しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2087,20 +2349,20 @@ namespace DTXMania
                                //---------------------\r
                                if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
                                {\r
-                                       Trace.TraceInformation("すべてのプラグインを終了します。");\r
+                                       Trace.TraceInformation( "すべてのプラグインを終了します。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
-                                               foreach (STPlugin st in this.listプラグイン)\r
+                                               foreach( STPlugin st in this.listプラグイン )\r
                                                {\r
-                                                       Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
+                                                       Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
                                                        st.plugin.OnUnmanagedリソースの解放();\r
                                                        st.plugin.OnManagedリソースの解放();\r
                                                        st.plugin.On終了();\r
-                                                       Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
+                                                       Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
                                                }\r
                                                PluginHost = null;\r
-                                               Trace.TraceInformation("すべてのプラグインの終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "すべてのプラグインの終了処理を完了しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2113,17 +2375,17 @@ namespace DTXMania
                                //---------------------\r
                                if (Songs管理 != null)\r
                                {\r
-                                       Trace.TraceInformation("曲リストの終了処理を行います。");\r
+                                       Trace.TraceInformation( "曲リストの終了処理を行います。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                Songs管理 = null;\r
-                                               Trace.TraceInformation("曲リストの終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "曲リストの終了処理を完了しました。" );\r
                                        }\r
-                                       catch (Exception exception)\r
+                                       catch( Exception exception )\r
                                        {\r
-                                               Trace.TraceError(exception.Message);\r
-                                               Trace.TraceError("曲リストの終了処理に失敗しました。");\r
+                                               Trace.TraceError( exception.Message );\r
+                                               Trace.TraceError( "曲リストの終了処理に失敗しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2137,18 +2399,18 @@ namespace DTXMania
                                //---------------------\r
                                if (Skin != null)\r
                                {\r
-                                       Trace.TraceInformation("スキンの終了処理を行います。");\r
+                                       Trace.TraceInformation( "スキンの終了処理を行います。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                Skin.Dispose();\r
                                                Skin = null;\r
-                                               Trace.TraceInformation("スキンの終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "スキンの終了処理を完了しました。" );\r
                                        }\r
-                                       catch (Exception exception2)\r
+                                       catch( Exception exception2 )\r
                                        {\r
-                                               Trace.TraceError(exception2.Message);\r
-                                               Trace.TraceError("スキンの終了処理に失敗しました。");\r
+                                               Trace.TraceError( exception2.Message );\r
+                                               Trace.TraceError( "スキンの終了処理に失敗しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2161,18 +2423,18 @@ namespace DTXMania
                                //---------------------\r
                                if (Sound管理 != null)\r
                                {\r
-                                       Trace.TraceInformation("DirectSound の終了処理を行います。");\r
+                                       Trace.TraceInformation( "DirectSound の終了処理を行います。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                Sound管理.Dispose();\r
                                                Sound管理 = null;\r
-                                               Trace.TraceInformation("DirectSound の終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "DirectSound の終了処理を完了しました。" );\r
                                        }\r
-                                       catch (Exception exception3)\r
+                                       catch( Exception exception3 )\r
                                        {\r
-                                               Trace.TraceError(exception3.Message);\r
-                                               Trace.TraceError("DirectSound の終了処理に失敗しました。");\r
+                                               Trace.TraceError( exception3.Message );\r
+                                               Trace.TraceError( "DirectSound の終了処理に失敗しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2185,17 +2447,17 @@ namespace DTXMania
                                //---------------------\r
                                if (Pad != null)\r
                                {\r
-                                       Trace.TraceInformation("パッドの終了処理を行います。");\r
+                                       Trace.TraceInformation( "パッドの終了処理を行います。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                Pad = null;\r
-                                               Trace.TraceInformation("パッドの終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "パッドの終了処理を完了しました。" );\r
                                        }\r
-                                       catch (Exception exception4)\r
+                                       catch( Exception exception4 )\r
                                        {\r
-                                               Trace.TraceError(exception4.Message);\r
-                                               Trace.TraceError("パッドの終了処理に失敗しました。");\r
+                                               Trace.TraceError( exception4.Message );\r
+                                               Trace.TraceError( "パッドの終了処理に失敗しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2208,18 +2470,18 @@ namespace DTXMania
                                //---------------------\r
                                if (Input管理 != null)\r
                                {\r
-                                       Trace.TraceInformation("DirectInput, MIDI入力の終了処理を行います。");\r
+                                       Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を行います。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                Input管理.Dispose();\r
                                                Input管理 = null;\r
-                                               Trace.TraceInformation("DirectInput, MIDI入力の終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を完了しました。" );\r
                                        }\r
-                                       catch (Exception exception5)\r
+                                       catch( Exception exception5 )\r
                                        {\r
-                                               Trace.TraceError(exception5.Message);\r
-                                               Trace.TraceError("DirectInput, MIDI入力の終了処理に失敗しました。");\r
+                                               Trace.TraceError( exception5.Message );\r
+                                               Trace.TraceError( "DirectInput, MIDI入力の終了処理に失敗しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2232,18 +2494,18 @@ namespace DTXMania
                                //---------------------\r
                                if (act文字コンソール != null)\r
                                {\r
-                                       Trace.TraceInformation("文字コンソールの終了処理を行います。");\r
+                                       Trace.TraceInformation( "文字コンソールの終了処理を行います。" );\r
                                        Trace.Indent();\r
                                        try\r
                                        {\r
                                                act文字コンソール.On非活性化();\r
                                                act文字コンソール = null;\r
-                                               Trace.TraceInformation("文字コンソールの終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "文字コンソールの終了処理を完了しました。" );\r
                                        }\r
-                                       catch (Exception exception6)\r
+                                       catch( Exception exception6 )\r
                                        {\r
-                                               Trace.TraceError(exception6.Message);\r
-                                               Trace.TraceError("文字コンソールの終了処理に失敗しました。");\r
+                                               Trace.TraceError( exception6.Message );\r
+                                               Trace.TraceError( "文字コンソールの終了処理に失敗しました。" );\r
                                        }\r
                                        finally\r
                                        {\r
@@ -2258,11 +2520,11 @@ namespace DTXMania
                                Trace.Indent();\r
                                try\r
                                {\r
-                                       if (FPS != null)\r
+                                       if( FPS != null )\r
                                        {\r
                                                FPS = null;\r
                                        }\r
-                                       Trace.TraceInformation("FPSカウンタの終了処理を完了しました。");\r
+                                       Trace.TraceInformation( "FPSカウンタの終了処理を完了しました。" );\r
                                }\r
                                finally\r
                                {\r
@@ -2276,15 +2538,15 @@ namespace DTXMania
                                Trace.Indent();\r
                                try\r
                                {\r
-                                       if (Timer != null)\r
+                                       if( Timer != null )\r
                                        {\r
                                                Timer.Dispose();\r
                                                Timer = null;\r
-                                               Trace.TraceInformation("タイマの終了処理を完了しました。");\r
+                                               Trace.TraceInformation( "タイマの終了処理を完了しました。" );\r
                                        }\r
                                        else\r
                                        {\r
-                                               Trace.TraceInformation("タイマは使用されていません。");\r
+                                               Trace.TraceInformation( "タイマは使用されていません。" );\r
                                        }\r
                                }\r
                                finally\r
@@ -2296,34 +2558,30 @@ namespace DTXMania
                                #region [ Config.iniの出力 ]\r
                                //---------------------\r
                                Trace.TraceInformation("Config.ini を出力します。");\r
-                               //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
-                               if (ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped) // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
+//                             if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
+                               if ( ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped )       // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
                                {\r
-                                       ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
-                               }\r
-                               if (ConfigIni.bIsSwappedGuitarBass_PlaySettingsAreSwapped)      // #35417 2015/8/18 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、演奏設定のフラグをswapして戻す\r
-                               {\r
-                                       ConfigIni.SwapGuitarBassInfos_PlaySettings();\r
+                                   ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
                                }\r
                                string str = strEXEのあるフォルダ + "Config.ini";\r
                                Trace.Indent();\r
                                try\r
                                {\r
-                                       if (DTXVmode.Enabled)\r
+                                       if ( DTXVmode.Enabled )\r
                                        {\r
                                                DTXVmode.tUpdateConfigIni();\r
-                                               Trace.TraceInformation("DTXVモードの設定情報を、Config.iniに保存しました。");\r
+                                               Trace.TraceInformation( "DTXVモードの設定情報を、Config.iniに保存しました。" );\r
                                        }\r
                                        else\r
                                        {\r
-                                               ConfigIni.t書き出し(str);\r
-                                               Trace.TraceInformation("保存しました。({0})", str);\r
+                                               ConfigIni.t書き出し( str );\r
+                                               Trace.TraceInformation( "保存しました。({0})", str );\r
                                        }\r
                                }\r
-                               catch (Exception e)\r
+                               catch( Exception e )\r
                                {\r
-                                       Trace.TraceError(e.Message);\r
-                                       Trace.TraceError("Config.ini の出力に失敗しました。({0})", str);\r
+                                       Trace.TraceError( e.Message );\r
+                                       Trace.TraceError( "Config.ini の出力に失敗しました。({0})", str );\r
                                }\r
                                finally\r
                                {\r
@@ -2337,7 +2595,7 @@ namespace DTXMania
                                //Trace.Indent();\r
                                try\r
                                {\r
-                                       if (DTXVmode != null)\r
+                                       if ( DTXVmode != null )\r
                                        {\r
                                                DTXVmode = null;\r
                                                //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );\r
@@ -2353,7 +2611,7 @@ namespace DTXMania
                                }\r
                                //---------------------\r
                                #endregion\r
-                               Trace.TraceInformation("アプリケーションの終了処理を完了しました。");\r
+                               Trace.TraceInformation( "アプリケーションの終了処理を完了しました。" );\r
 \r
 \r
                                this.b終了処理完了済み = true;\r
@@ -2363,51 +2621,51 @@ namespace DTXMania
                {\r
                        bool bIsUpdatedDrums, bIsUpdatedGuitar, bIsUpdatedBass;\r
                        string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
-                       CScoreIni ini = new CScoreIni(strFilename);\r
-                       if (!File.Exists(strFilename))\r
+                       CScoreIni ini = new CScoreIni( strFilename );\r
+                       if( !File.Exists( strFilename ) )\r
                        {\r
                                ini.stファイル.Title = DTX.TITLE;\r
                                ini.stファイル.Name = DTX.strファイル名;\r
-                               ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す(DTX.strファイル名の絶対パス);\r
-                               for (int i = 0; i < 6; i++)\r
+                               ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す( DTX.strファイル名の絶対パス );\r
+                               for( int i = 0; i < 6; i++ )\r
                                {\r
-                                       ini.stセクション[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
-                                       ini.stセクション[i].nGreatになる範囲ms = nGreat範囲ms;\r
-                                       ini.stセクション[i].nGoodになる範囲ms = nGood範囲ms;\r
-                                       ini.stセクション[i].nPoorになる範囲ms = nPoor範囲ms;\r
+                                       ini.stセクション[ i ].nPerfectになる範囲ms = nPerfect範囲ms;\r
+                                       ini.stセクション[ i ].nGreatになる範囲ms = nGreat範囲ms;\r
+                                       ini.stセクション[ i ].nGoodになる範囲ms = nGood範囲ms;\r
+                                       ini.stセクション[ i ].nPoorになる範囲ms = nPoor範囲ms;\r
                                }\r
                        }\r
                        ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
-                       CScoreIni.t更新条件を取得する(out bIsUpdatedDrums, out bIsUpdatedGuitar, out bIsUpdatedBass);\r
-                       if (bIsUpdatedDrums || bIsUpdatedGuitar || bIsUpdatedBass)\r
+                       CScoreIni.t更新条件を取得する( out bIsUpdatedDrums, out bIsUpdatedGuitar, out bIsUpdatedBass );\r
+                       if( bIsUpdatedDrums || bIsUpdatedGuitar || bIsUpdatedBass )\r
                        {\r
-                               if (bIsUpdatedDrums)\r
+                               if( bIsUpdatedDrums )\r
                                {\r
                                        ini.stファイル.PlayCountDrums++;\r
                                }\r
-                               if (bIsUpdatedGuitar)\r
+                               if( bIsUpdatedGuitar )\r
                                {\r
                                        ini.stファイル.PlayCountGuitar++;\r
                                }\r
-                               if (bIsUpdatedBass)\r
+                               if( bIsUpdatedBass )\r
                                {\r
                                        ini.stファイル.PlayCountBass++;\r
                                }\r
-                               ini.tヒストリを追加する(str新ヒストリ行);\r
-                               if (!bコンパクトモード)\r
+                               ini.tヒストリを追加する( str新ヒストリ行 );\r
+                               if( !bコンパクトモード )\r
                                {\r
                                        stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
                                        stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
                                        stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
-                                       for (int j = 0; j < ini.stファイル.History.Length; j++)\r
+                                       for( int j = 0; j < ini.stファイル.History.Length; j++ )\r
                                        {\r
-                                               stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[j] = ini.stファイル.History[j];\r
+                                               stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[ j ] = ini.stファイル.History[ j ];\r
                                        }\r
                                }\r
                        }\r
-                       if (ConfigIni.bScoreIniを出力する)\r
+                       if( ConfigIni.bScoreIniを出力する )\r
                        {\r
-                               ini.t書き出し(strFilename);\r
+                               ini.t書き出し( strFilename );\r
                        }\r
 \r
                        return ini;\r
@@ -2423,182 +2681,126 @@ namespace DTXMania
                {\r
                        this.listプラグイン = new List<STPlugin>();\r
 \r
-                       string strIPluginActivityの名前 = typeof(IPluginActivity).FullName;\r
+                       string strIPluginActivityの名前 = typeof( IPluginActivity ).FullName;\r
                        string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
 \r
-                       this.t指定フォルダ内でのプラグイン検索と生成(strプラグインフォルダパス, strIPluginActivityの名前);\r
+                       this.t指定フォルダ内でのプラグイン検索と生成( strプラグインフォルダパス, strIPluginActivityの名前 );\r
 \r
-                       if (this.listプラグイン.Count > 0)\r
-                               Trace.TraceInformation(this.listプラグイン.Count + " 個のプラグインを読み込みました。");\r
+                       if( this.listプラグイン.Count > 0 )\r
+                               Trace.TraceInformation( this.listプラグイン.Count + " 個のプラグインを読み込みました。" );\r
                }\r
                #region [ Windowイベント処理 ]\r
-\r
-               private System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)\r
-               {\r
-                       var domain = (AppDomain)sender;\r
-\r
-\r
-                       foreach (var assembly in domain.GetAssemblies())\r
-                       {\r
-                               if (assembly.FullName == args.Name)\r
-                                       return assembly;\r
-                       }\r
-\r
-\r
-                       return null;\r
-\r
-\r
-\r
-               }\r
-               private void t指定フォルダ内でのプラグイン検索と生成(string strプラグインフォルダパス, string strプラグイン型名)\r
+               private void t指定フォルダ内でのプラグイン検索と生成( string strプラグインフォルダパス, string strプラグイン型名 )\r
                {\r
                        // 指定されたパスが存在しないとエラー\r
-                       if (!Directory.Exists(strプラグインフォルダパス))\r
+                       if( !Directory.Exists( strプラグインフォルダパス ) )\r
                        {\r
-                               Trace.TraceWarning("プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")");\r
+                               Trace.TraceWarning( "プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")" );\r
                                return;\r
                        }\r
 \r
-                       AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;\r
-\r
-\r
                        // (1) すべての *.dll について…\r
-                       string[] strDLLs = System.IO.Directory.GetFiles(strプラグインフォルダパス, "*.dll");\r
-                       foreach (string dllName in strDLLs)\r
+                       string[] strDLLs = System.IO.Directory.GetFiles( strプラグインフォルダパス, "*.dll" );\r
+                       foreach( string dllName in strDLLs )\r
                        {\r
+                               if (Path.GetExtension(dllName).ToLower() != ".dll")\r
+                               {\r
+                                       continue;\r
+                               }\r
                                try\r
                                {\r
                                        // (1-1) dll をアセンブリとして読み込む。\r
-                                       System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom(dllName);\r
+                                       System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom( dllName );\r
 \r
                                        // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
-                                       foreach (Type t in asm.GetTypes())\r
+                                       foreach( Type t in asm.GetTypes() )\r
                                        {\r
                                                //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
-                                               if (t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface(strプラグイン型名) != null)\r
+                                               if( t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface( strプラグイン型名 ) != null )\r
                                                {\r
                                                        // (1-4) クラス名からインスタンスを作成する\r
-                                                       var st = new STPlugin()\r
-                                                       {\r
-                                                               plugin = (IPluginActivity)asm.CreateInstance(t.FullName),\r
-                                                               strプラグインフォルダ = Path.GetDirectoryName(dllName),\r
+                                                       var st = new STPlugin() {\r
+                                                               plugin = (IPluginActivity) asm.CreateInstance( t.FullName ),\r
+                                                               strプラグインフォルダ = Path.GetDirectoryName( dllName ),\r
                                                                strアセンブリ簡易名 = asm.GetName().Name,\r
                                                                Version = asm.GetName().Version,\r
                                                        };\r
 \r
                                                        // (1-5) プラグインリストへ登録\r
-                                                       this.listプラグイン.Add(st);\r
-                                                       Trace.TraceInformation("プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName(dllName), st.strアセンブリ簡易名, st.Version.ToString());\r
-                                               }\r
-                                       }\r
-                               }\r
-                               catch (System.Reflection.ReflectionTypeLoadException e)\r
-                               {\r
-                                       Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
-                                       Trace.TraceInformation(e.ToString());\r
-                                       Trace.TraceInformation(e.Message);\r
-                                       {\r
-                                               StringBuilder sb = new StringBuilder();\r
-                                               foreach (Exception exSub in e.LoaderExceptions)\r
-                                               {\r
-                                                       sb.AppendLine(exSub.Message);\r
-                                                       FileNotFoundException exFileNotFound = exSub as FileNotFoundException;\r
-                                                       if (exFileNotFound != null)\r
-                                                       {\r
-                                                               if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))\r
-                                                               {\r
-                                                                       sb.AppendLine("Fusion Log:");\r
-                                                                       sb.AppendLine(exFileNotFound.FusionLog);\r
-                                                               }\r
-                                                       }\r
-                                                       sb.AppendLine();\r
+                                                       this.listプラグイン.Add( st );\r
+                                                       Trace.TraceInformation( "プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName( dllName ), st.strアセンブリ簡易名, st.Version.ToString() );\r
                                                }\r
-                                               string errorMessage = sb.ToString();\r
-                                               //Display or log the error based on your application.\r
-                                               Trace.TraceInformation(errorMessage);\r
                                        }\r
                                }\r
-                               catch (Exception e)\r
+                               catch\r
                                {\r
-                                       Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
-                                       Trace.TraceInformation(e.ToString());\r
-                                       Trace.TraceInformation(e.Message);\r
+                                       Trace.TraceInformation( dllName + " からプラグインを生成することに失敗しました。スキップします。" );\r
                                }\r
                        }\r
 \r
                        // (2) サブフォルダがあれば再帰する\r
-                       string[] strDirs = Directory.GetDirectories(strプラグインフォルダパス, "*");\r
-                       foreach (string dir in strDirs)\r
-                               this.t指定フォルダ内でのプラグイン検索と生成(dir + "\\", strプラグイン型名);\r
+                       string[] strDirs = Directory.GetDirectories( strプラグインフォルダパス, "*" );\r
+                       foreach( string dir in strDirs )\r
+                               this.t指定フォルダ内でのプラグイン検索と生成( dir + "\\", strプラグイン型名 );\r
                }\r
                //-----------------\r
-               private void Window_ApplicationActivated(object sender, EventArgs e)\r
+               private void Window_ApplicationActivated( object sender, EventArgs e )\r
                {\r
                        this.bApplicationActive = true;\r
                }\r
-               private void Window_ApplicationDeactivated(object sender, EventArgs e)\r
+               private void Window_ApplicationDeactivated( object sender, EventArgs e )\r
                {\r
                        this.bApplicationActive = false;\r
                }\r
-               private void Window_KeyDown(object sender, KeyEventArgs e)\r
+               private void Window_KeyDown( object sender, KeyEventArgs e )\r
                {\r
-                       if (e.KeyCode == Keys.Menu)\r
+                       if ( e.KeyCode == Keys.Menu )\r
                        {\r
                                e.Handled = true;\r
                                e.SuppressKeyPress = true;\r
                        }\r
-                       else if ((e.KeyCode == Keys.Return) && e.Alt)\r
+                       else if ( ( e.KeyCode == Keys.Return ) && e.Alt )\r
                        {\r
-                               if (ConfigIni != null)\r
+                               if ( ConfigIni != null )\r
                                {\r
                                        ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
-                                       this.t全画面_ウィンドウモード切り替え();\r
+                                       this.t全画面ウィンドウモード切り替え();\r
                                }\r
                                e.Handled = true;\r
                                e.SuppressKeyPress = true;\r
                        }\r
                        else\r
                        {\r
-                               for (int i = 0; i < 0x10; i++)\r
+                               for ( int i = 0; i < 0x10; i++ )\r
                                {\r
-                                       if (ConfigIni.KeyAssign.System.Capture[i].コード > 0 &&\r
-                                                e.KeyCode == DeviceConstantConverter.KeyToKeyCode((SlimDX.DirectInput.Key)ConfigIni.KeyAssign.System.Capture[i].コード))\r
+                                       if ( ConfigIni.KeyAssign.System.Capture[ i ].コード > 0 &&\r
+                                                e.KeyCode == DeviceConstantConverter.KeyToKeyCode( (SlimDX.DirectInput.Key) ConfigIni.KeyAssign.System.Capture[ i ].コード ) )\r
                                        {\r
                                                // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
                                                string strFullPath =\r
-                                                        Path.Combine(CDTXMania.Instance.strEXEのあるフォルダ, "Capture_img");\r
-                                               strFullPath = Path.Combine(strFullPath, DateTime.Now.ToString("yyyyMMddHHmmss") + ".png");\r
-                                               SaveResultScreen(strFullPath);\r
+                                                  Path.Combine( CDTXMania.strEXEのあるフォルダ, "Capture_img" );\r
+                                               strFullPath = Path.Combine( strFullPath, DateTime.Now.ToString( "yyyyMMddHHmmss" ) + ".png" );\r
+                                               SaveResultScreen( strFullPath );\r
                                        }\r
                                }\r
                        }\r
                }\r
-               private void Window_MouseUp(object sender, MouseEventArgs e)\r
+               private void Window_MouseUp( object sender, MouseEventArgs e )\r
                {\r
                        mb = e.Button;\r
                }\r
 \r
-               private void Window_MouseDoubleClick(object sender, MouseEventArgs e)   // #23510 2010.11.13 yyagi: to go full screen mode\r
+               private void Window_MouseDoubleClick( object sender, MouseEventArgs e)  // #23510 2010.11.13 yyagi: to go full screen mode\r
                {\r
-                       if (mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen)  // #26752 2011.11.27 yyagi\r
+                       if ( mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen )        // #26752 2011.11.27 yyagi\r
                        {\r
                                ConfigIni.bウィンドウモード = false;\r
-                               this.t全画面_ウィンドウモード切り替え();\r
-                       }\r
-               }\r
-               private void Window_MouseMove(object sender, MouseEventArgs e)\r
-               {\r
-                       if (this.bマウスカーソル表示中 == false)\r
-                       {\r
-                               Cursor.Show();\r
-                               this.bマウスカーソル表示中 = true;\r
+                               this.t全画面・ウィンドウモード切り替え();\r
                        }\r
-                       ccMouseShow.t開始(0, 1, 2000, Timer);\r
                }\r
-\r
                private void Window_ResizeEnd(object sender, EventArgs e)                               // #23510 2010.11.20 yyagi: to get resized window size\r
                {\r
-                       if (ConfigIni.bウィンドウモード)\r
+                       if ( ConfigIni.bウィンドウモード )\r
                        {\r
                                ConfigIni.n初期ウィンドウ開始位置X = base.Window.Location.X; // #30675 2013.02.04 ikanick add\r
                                ConfigIni.n初期ウィンドウ開始位置Y = base.Window.Location.Y; //\r
@@ -2621,7 +2823,7 @@ namespace DTXMania
                //        }\r
                //    }\r
                //}\r
-\r
+       \r
                //-----------------\r
 \r
                //Stopwatch sw = new Stopwatch();\r