import Cocoa
import SwiftyJSON
-fileprivate enum BattleType {
+enum BattleType {
+
case normal
case combinedAir
case combinedWater
case eachCombinedWater
case enemyCombined
}
-fileprivate enum DamageControlID: Int {
+
+enum DamageControlID: Int {
+
case damageControl = 42
case goddes = 43
}
-fileprivate enum BattleFleet {
- case first
- case second
- case each
-}
-class CalculateDamageCommand: JSONCommand {
- private let store = TemporaryDataStore.oneTimeEditor()
-
- fileprivate var battleType: BattleType = .normal
- fileprivate var damages: [Damage] {
- let array = store.sortedDamagesById()
- if array.count != 12 {
- buildDamagedEntity()
- let newDamages = store.sortedDamagesById()
- guard newDamages.count == 12
- else {
- print("ERROR!!!! CAN NOT CREATE DAMAGE OBJECT")
- return []
- }
- return newDamages
- }
- return array
- }
- fileprivate var isCombinedBattle: Bool {
- switch battleType {
- case .combinedAir, .combinedWater, .eachCombinedAir, .eachCombinedWater:
- return true
- default:
- return false
- }
- }
+final class CalculateDamageCommand: JSONCommand {
override func execute() {
- guard let battleApi = BattleAPI(rawValue: api)
- else { return }
- switch battleApi {
+ switch api.endpoint {
+
case .battle, .airBattle, .ldAirBattle:
- calculateBattle()
+ normalBattle(battleType: .normal)
+
case .combinedEcBattle:
- battleType = .enemyCombined
- calcEnemyCombinedBattle()
+ enemyCombinedBattle(battleType: .enemyCombined)
+
case .combinedBattle, .combinedAirBattle:
- battleType = .combinedAir
- calcCombinedBattleAir()
+ combinedAirBattle(battleType: .combinedAir)
+
case .combinedBattleWater, .combinedLdAirBattle:
- battleType = .combinedWater
- calculateBattle()
+ normalBattle(battleType: .combinedWater)
+
case .combinedEachBattle:
- battleType = .eachCombinedAir
- calcEachBattleAir()
+ eachAirBattle(battleType: .eachCombinedAir)
+
case .combinedEachBattleWater:
- battleType = .eachCombinedWater
- calculateBattle()
+ normalBattle(battleType: .eachCombinedWater)
+
+ case .combinedEachNightToDay:
+ eachNightToDayBattle(battleType: .normal)
+
case .midnightBattle, .midnightSpMidnight:
- calculateMidnightBattle()
+ midnightBattle(battleType: .normal)
+
case .combinedMidnightBattle, .combinedSpMidnight:
- battleType = .combinedAir
- calculateMidnightBattle()
+ midnightBattle(battleType: .combinedAir)
+
case .combinedEcMidnightBattle:
- battleType = .eachCombinedAir
- calculateMidnightBattle()
+ midnightBattle(battleType: .eachCombinedAir)
+
case .battleResult, .combinedBattleResult:
applyDamage()
resetDamage()
+
+ default: return Logger.shared.log("Missing API: \(apiResponse.api)")
}
}
- private func resetDamage() {
- store.damages().forEach { store.delete($0) }
+ func normalBattle(battleType: BattleType) {
+
+ updateBattleCell()
+ DamageCalculator(json, battleType).calculateBattle()
}
- private func applyDamage() {
- let totalDamages = store.sortedDamagesById()
- guard totalDamages.count == 12
- else { return print("Damages count is invalid. count is \(totalDamages.count).") }
- let aStore = ServerDataStore.oneTimeEditor()
- totalDamages.forEach {
- guard let ship = aStore.ship(by: $0.shipID)
- else { return }
-
- if ship.nowhp != $0.hp {
- Debug.print("\(ship.name)(\(ship.id)),HP \(ship.nowhp) -> \($0.hp)", level: .debug)
- }
-
- ship.nowhp = $0.hp
- if $0.useDamageControl { removeFirstDamageControl(of: ship) }
- }
+
+ func combinedAirBattle(battleType: BattleType) {
+
+ updateBattleCell()
+ DamageCalculator(json, battleType).calcCombinedBattleAir()
+ }
+
+ func eachAirBattle(battleType: BattleType) {
+
+ updateBattleCell()
+ DamageCalculator(json, battleType).calcEachBattleAir()
+ }
+
+ func eachNightToDayBattle(battleType: BattleType) {
- Debug.print("End Battle ------- ", level: .debug)
+ updateBattleCell()
+ DamageCalculator(json, battleType).calcEachNightToDay()
}
- private func buildDamagedEntity() {
- guard let battle = store.battle()
- else { return print("Battle is invalid.") }
+
+ func enemyCombinedBattle(battleType: BattleType) {
+
+ updateBattleCell()
+ DamageCalculator(json, battleType).calcEnemyCombinedBattle()
+ }
+
+ func midnightBattle(battleType: BattleType) {
+
+ DamageCalculator(json, battleType).calcMidnight()
+ }
+}
+
+extension CalculateDamageCommand {
+
+ func resetDamage() {
+
+ let store = TemporaryDataStore.oneTimeEditor()
+
+ store.sync { store.damages().forEach(store.delete) }
+ }
+
+ func applyDamage() {
+
+ let store = TemporaryDataStore.oneTimeEditor()
+
+ let totalDamages = store.sync { store.sortedDamagesById() }
let aStore = ServerDataStore.default
- var ships: [Any] = []
- // 第一艦隊
- let firstFleetShips = aStore.ships(byDeckId: battle.deckId)
- ships += (firstFleetShips as [Any])
- while ships.count != 6 {
- ships.append(0)
+ Debug.excute(level: .debug) {
+
+ print("-------")
+
+ store.sync {
+ totalDamages.forEach { damage in
+
+ let shipId = damage.shipID
+ guard let ship = aStore.sync(execute: { aStore.ship(by: shipId) }) else { return }
+
+ let damagedHp = damage.hp
+ aStore.sync {
+ if ship.nowhp != damagedHp {
+
+ print("\(ship.name)(\(ship.id)),HP \(ship.nowhp) -> \(damagedHp)")
+ }
+ }
+ }
+ }
+
+ print("------- End Battle")
}
- // 第二艦隊
- let secondFleetShips = aStore.ships(byDeckId: 2)
- ships += (secondFleetShips as [Any])
- while ships.count != 12 {
- ships.append(0)
- }
- ships.enumerated().forEach {
- guard let damage = store.createDamage()
- else { return print("Can not create Damage") }
- damage.battle = battle
- damage.id = $0.offset
- if let ship = $0.element as? Ship {
- damage.hp = ship.nowhp
- damage.shipID = ship.id
+ // 第二艦隊単独出撃で正しくデータが反映されるように逆順にして計算
+ store.sync {
+ totalDamages.reversed().forEach { damage in
+
+ let shipId = damage.shipID
+ guard let ship = aStore.sync(execute: { aStore.ship(by: shipId) }) else { return }
+
+ let damagedHp = damage.hp
+ aStore.sync { ship.nowhp = damagedHp }
+
+ if damage.useDamageControl { self.removeFirstDamageControl(of: shipId) }
}
}
}
- fileprivate func updateBattleCell() {
- guard let battle = store.battle()
- else { return print("Battle is invalid.") }
- battle.battleCell = (battle.no == 0 ? nil : battle.no as NSNumber)
+ func updateBattleCell() {
+
+ let store = TemporaryDataStore.default
+
+ guard let battle = store.sync(execute: { store.battle() }) else {
+
+ return Logger.shared.log("Battle is invalid.")
+ }
+
+ store.sync { battle.battleCell = (battle.no == 0 ? nil : battle.no as NSNumber) }
Debug.excute(level: .debug) {
+
print("Enter Cell ------- ")
+
if let seiku = json["api_data"]["api_kouku"]["api_stage1"]["api_disp_seiku"].int {
+
switch seiku {
case 0: print("制空権 均衡")
case 1: print("制空権 確保")
default: break
}
}
+
if let intercept = json["api_data"]["api_formation"][2].int {
+
switch intercept {
case 1: print("交戦形態 同航戦")
case 2: print("交戦形態 反航戦")
}
}
}
-}
-// MARK: - Primitive Calclator
-extension CalculateDamageCommand {
- private func hogekiTargets(_ list: JSON) -> [[Int]]? {
- guard let targetArraysArray = list
- .array?
- .flatMap({ $0.array?.flatMap { $0.int } })
- else { return nil }
- guard list.count - 1 == targetArraysArray.count
- else {
- print("api_df_list is wrong")
- return nil
- }
- return targetArraysArray
- }
- private func hogekiDamages(_ list: JSON) -> [[Int]]? {
- return list.array?.flatMap { $0.array?.flatMap { $0.int } }
- }
- private func enemyFlags(_ list: JSON) -> [Int]? {
- return list.array?.flatMap { $0.int }.filter { $0 != -1 }
- }
- private func isTargetFriend(eFlags: [Int]?, index: Int) -> Bool {
- if let eFlags = eFlags, 0..<eFlags.count ~= index {
- return eFlags[index] == 1
- }
- return true
- }
- private func validTargetPos(_ targetPos: Int, in battleFleet: BattleFleet) -> Bool {
- let upper = (battleFleet == .each ? 12 : 6)
- return 1...upper ~= targetPos
- }
- private func position(_ pos: Int, in fleet: BattleFleet) -> Int? {
- let shipOffset = (fleet == .second) ? 6 : 0
- let damagePos = pos - 1 + shipOffset
- guard 0..<damages.count ~= damagePos
- else { return nil }
- return damagePos
- }
- private func calcHP(damage: Damage, receive: Int) {
- let hp = damage.hp as Int
- var newHP = hp - receive
- if newHP <= 0 {
- let shipId = damage.shipID
- if let ship = ServerDataStore.default.ship(by: shipId) {
- let efectiveHP = damageControlIfPossible(nowhp: newHP, ship: ship)
- if efectiveHP != 0, efectiveHP != newHP {
- damage.useDamageControl = true
- }
- newHP = efectiveHP
- }
- }
- damage.hp = newHP
- }
- fileprivate func calculateHogeki(baseKeyPath: String, _ bf: () -> BattleFleet) {
- calculateHogeki(baseKeyPath: baseKeyPath, battleFleet: bf())
- }
- fileprivate func calculateHogeki(baseKeyPath: String, battleFleet: BattleFleet = .first) {
- let baseValue = json[baseKeyPath.components(separatedBy: ".")]
- guard let targetPosLists = hogekiTargets(baseValue["api_df_list"]),
- let damageLists = hogekiDamages(baseValue["api_damage"])
- else { return }
- guard targetPosLists.count == damageLists.count
- else { return print("api_damage is wrong.") }
-
- let eFlags = enemyFlags(baseValue["api_at_eflag"])
+
+ func removeFirstDamageControl(of shipId: Int) {
- Debug.print("Start Hougeki \(baseKeyPath)", level: .debug)
- zip(targetPosLists, damageLists).enumerated().forEach { (i, list) in
- if !isTargetFriend(eFlags: eFlags, index: i) { return }
+ let store = ServerDataStore.oneTimeEditor()
+ store.sync {
- zip(list.0, list.1).forEach { (targetPos, damage) in
- guard validTargetPos(targetPos, in: battleFleet) else { return }
-
- guard let damagePos = position(targetPos, in: battleFleet)
- else { return print("damage pos is larger than damage count") }
- calcHP(damage: damages[damagePos], receive: damage)
+ guard let ship = store.ship(by: shipId) else { return }
+
+ let (item, damageControl) = ship
+ .equippedItem
+ .lazy
+ .compactMap { $0 as? SlotItem }
+ .map { ($0, store.masterSlotItemID(by: $0.id)) }
+ .map { ($0.0, DamageControlID(rawValue: $0.1)) }
+ .filter { $0.1 != nil }
+ .first ?? (nil, nil)
+
+ if let validDamageControl = damageControl {
- Debug.excute(level: .debug) {
- let shipOffset = (battleFleet == .second) ? 6 : 0
- print("Hougeki \(targetPos + shipOffset) -> \(damage)")
+ switch validDamageControl {
+ case .damageControl: break
+
+ case .goddes:
+ ship.fuel = ship.maxFuel
+ ship.bull = ship.maxBull
}
+
+ guard let equiped = ship.equippedItem.array as? [SlotItem] else { return }
+
+ ship.equippedItem = NSOrderedSet(array: equiped.filter { $0 != item })
+
+ return
}
- }
- }
- fileprivate func calculateFDam(baseKeyPath: String, _ bf: () -> BattleFleet) {
- calculateFDam(baseKeyPath: baseKeyPath, battleFleet: bf())
- }
- fileprivate func calculateFDam(baseKeyPath: String, battleFleet: BattleFleet = .first) {
- let baseValue = json[baseKeyPath.components(separatedBy: ".")]
- guard let koukuDamages = baseValue["api_fdam"].arrayObject as? [Int]
- else { return }
-
- Debug.print("Start FDam \(baseKeyPath)", level: .debug)
-
- koukuDamages.enumerated().forEach { (idx, damage) in
- if idx == 0 { return }
- guard let damagePos = position(idx, in: battleFleet)
- else { return }
- calcHP(damage: damages[damagePos], receive: damage)
+ // check extra slot
+ let exItemId = store.sync { store.masterSlotItemID(by: ship.slot_ex) }
- Debug.excute(level: .debug) {
- let shipOffset = (battleFleet == .second) ? 6 : 0
- print("FDam \(idx + shipOffset) -> \(damage)")
- }
- }
- }
-}
-// MARK: - Battle phase
-extension CalculateDamageCommand {
- fileprivate func calcKouku() {
- calculateFDam(baseKeyPath: "api_data.api_kouku.api_stage3")
- calculateFDam(baseKeyPath: "api_data.api_kouku2.api_stage3")
-
- // 艦隊 戦闘艦隊
- // 連合vs通常(水上) 第2
- // 連合vs通常(機動) 第2
- // 連合vs連合(水上) 第2 全体 use kouku nor kouku2
- // 連合vs連合(機動) 第1 全体 use kouku nor kouku2
- let bf: () -> BattleFleet = {
- switch self.battleType {
- case .combinedWater, .combinedAir,
- .eachCombinedWater, .eachCombinedAir:
- return .second
- default: return .first
- }
- }
- calculateFDam(baseKeyPath: "api_data.api_kouku.api_stage3_combined", bf)
- calculateFDam(baseKeyPath: "api_data.api_kouku2.api_stage3_combined", bf)
-
- }
- fileprivate func calcOpeningAttack() {
- // 艦隊 戦闘艦隊
- // 連合vs通常(水上) 第2
- // 連合vs通常(機動) 第2
- // 連合vs連合(水上) 第2 全体
- // 連合vs連合(機動) 第2 全体
- calculateFDam(baseKeyPath: "api_data.api_opening_atack") {
- switch battleType {
- case .combinedWater, .combinedAir: return .second
- case .eachCombinedWater, .eachCombinedAir: return .each
- default: return .first
- }
- }
- }
- fileprivate func calcOpeningTaisen() {
- calculateHogeki(baseKeyPath: "api_data.api_opening_taisen") {
- isCombinedBattle ? .second : .first
- }
- }
- fileprivate func calcHougeki1() {
- // 艦隊 戦闘艦隊
- // 連合vs通常(水上) 第1
- // 連合vs通常(機動) 第2
- // 連合vs連合(水上) 第1
- // 連合vs連合(機動) 第1
- calculateHogeki(baseKeyPath: "api_data.api_hougeki1") {
- switch battleType {
- case .combinedAir: return .second
- default: return .first
- }
- }
- }
- fileprivate func calcHougeki2() {
- // 艦隊 戦闘艦隊
- // 連合vs通常(水上) 第1
- // 連合vs通常(機動) 第1
- // 連合vs連合(水上) 第1 全体
- // 連合vs連合(機動) 第2
- calculateHogeki(baseKeyPath: "api_data.api_hougeki2") {
- switch battleType {
- case .eachCombinedWater: return .each
-// case .eachCombinedAir: return .second // 1~12
- default: return .first
- }
- }
- }
- fileprivate func calcHougeki3() {
- // 艦隊 戦闘艦隊
- // 連合vs通常(水上) 第2
- // 連合vs通常(機動) 第1
- // 連合vs連合(水上) 第2
- // 連合vs連合(機動) 第1 全体
- calculateHogeki(baseKeyPath: "api_data.api_hougeki3") {
- switch battleType {
- case .combinedWater: return .second
-// case .eachCombinedWater: return .second // 1~12
- case .eachCombinedAir: return .each
- default: return .first
- }
- }
- }
- fileprivate func calcRaigeki() {
- // 艦隊 戦闘艦隊
- // 連合vs通常(水上) 第2
- // 連合vs通常(機動) 第2
- // 連合vs連合(水上) 第2 全体
- // 連合vs連合(機動) 第2 全体
- calculateFDam(baseKeyPath: "api_data.api_raigeki") {
- switch battleType {
- case .combinedWater, .combinedAir: return .second
- case .eachCombinedWater, .eachCombinedAir: return .each
- default: return .first
- }
- }
- }
-
- fileprivate func calculateMidnightBattle() {
- // 艦隊 戦闘艦隊
- // 連合vs通常(水上) 第2
- // 連合vs通常(機動) 第2
- // 連合vs連合(水上) 第2
- // 連合vs連合(機動) 第2
- calculateHogeki(baseKeyPath: "api_data.api_hougeki") {
- isCombinedBattle ? .second : .first
- }
- }
-}
-// MARK: - Battle type
-extension CalculateDamageCommand {
- fileprivate func calculateBattle() {
- updateBattleCell()
-
- calcKouku()
- calcOpeningTaisen()
- calcOpeningAttack()
- calcHougeki1()
- calcHougeki2()
- calcHougeki3()
- calcRaigeki()
- }
- fileprivate func calcCombinedBattleAir() {
- updateBattleCell()
-
- calcKouku()
- calcOpeningTaisen()
- calcOpeningAttack()
- calcHougeki1()
- calcRaigeki()
- calcHougeki2()
- calcHougeki3()
- }
- fileprivate func calcEachBattleAir() {
- updateBattleCell()
-
- calcKouku()
- calcOpeningTaisen()
- calcOpeningAttack()
- calcHougeki1()
- calcHougeki2()
- calcRaigeki()
- calcHougeki3()
- }
- fileprivate func calcEnemyCombinedBattle() {
- // same phase as combined air
- calcCombinedBattleAir()
- }
-}
-// MARK: - Damage control
-extension CalculateDamageCommand {
- fileprivate func damageControlIfPossible(nowhp: Int, ship: Ship) -> Int {
- var nowHp = nowhp
- if nowHp < 0 { nowHp = 0 }
- let maxhp = ship.maxhp
- let store = ServerDataStore.default
- var useDamageControl = false
- ship.equippedItem.forEach {
- if useDamageControl { return }
- guard let master = $0 as? SlotItem else { return }
- let masterSlotItemId = store.masterSlotItemID(by: master.id)
- guard let type = DamageControlID(rawValue: masterSlotItemId)
- else { return }
- switch type {
- case .damageControl:
- nowHp = Int(Double(maxhp) * 0.2)
- useDamageControl = true
- case .goddes:
- nowHp = maxhp
- useDamageControl = true
- }
- }
- if useDamageControl { return nowHp }
- // check extra slot
- let exItemId = store.masterSlotItemID(by: ship.slot_ex)
- guard let exType = DamageControlID(rawValue: exItemId)
- else { return nowHp }
- switch exType {
- case .damageControl:
- nowHp = Int(Double(maxhp) * 0.2)
- case .goddes:
- nowHp = maxhp
- }
- return nowHp
- }
- fileprivate func removeFirstDamageControl(of ship: Ship) {
- let equiped = ship.equippedItem
- let newEquiped = equiped.array
- let store = ServerDataStore.default
- var useDamageControl = false
- equiped.forEach {
- if useDamageControl { return }
- guard let master = $0 as? SlotItem else { return }
- let masterSlotItemId = store.masterSlotItemID(by: master.id)
- guard let type = DamageControlID(rawValue: masterSlotItemId)
- else { return }
- switch type {
+ guard let exType = DamageControlID(rawValue: exItemId) else { return }
+
+ switch exType {
+ case .damageControl: break
+
case .goddes:
ship.fuel = ship.maxFuel
ship.bull = ship.maxBull
- fallthrough
- case .damageControl:
- if var equiped = newEquiped as? [SlotItem],
- let index = equiped.index(of: master) {
- equiped[index...index] = []
- ship.equippedItem = NSOrderedSet(array: equiped)
- useDamageControl = true
- }
}
- }
- if useDamageControl { return }
- // check extra slot
- let exItemId = store.masterSlotItemID(by: ship.slot_ex)
- guard let exType = DamageControlID(rawValue: exItemId)
- else { return }
- switch exType {
- case .goddes:
- ship.fuel = ship.maxFuel
- ship.bull = ship.maxBull
- fallthrough
- case .damageControl:
+
ship.slot_ex = -1
}
}