let store = ServerDataStore.oneTimeEditor()
- store.slotItems(in: parameter["api_slotitem_ids"].integerArray).forEach(store.delete)
+ store.sync { store.slotItems(in: self.parameter["api_slotitem_ids"].integerArray).forEach(store.delete) }
- guard let material = store.material() else {
+ guard let material = store.sync(execute: { store.material() }) else {
- return Logger.shared.log("Material is not found")
- }
- guard let gm = data["api_get_material"].arrayObject as? [Int] else {
+ Logger.shared.log("Material is not found")
- return Logger.shared.log("api_get_material is wrong")
+ return
}
-
- let resouces = [#keyPath(Material.fuel), #keyPath(Material.bull), #keyPath(Material.steel), #keyPath(Material.bauxite)]
-
- zip(gm, resouces).forEach {
-
- if let current = material.value(forKey: $0.1) as? Int {
+ guard let getMaterials = data["api_get_material"].arrayObject as? [Int],
+ getMaterials.count >= 4 else {
- material.setValue((current + $0.0) as NSNumber, forKey: $0.1)
- }
+ Logger.shared.log("api_get_material is wrong")
+
+ return
}
+ store.sync {
+
+ material.fuel += getMaterials[0]
+ material.bull += getMaterials[1]
+ material.steel += getMaterials[2]
+ material.bauxite += getMaterials[3]
+ }
}
}