final class DestroyItem2Command: JSONCommand {
- override class func canExecuteAPI(_ api: String) -> Bool {
+ override class func canExecuteAPI(_ api: API) -> Bool {
- if api == "/kcsapi/api_req_kousyou/destroyitem2" { return true }
-
- return false
+ return api.endpoint == .destroyItem2
}
override func execute() {
- guard let itemIds = parameter["api_slotitem_ids"]
- .string?
- .components(separatedBy: ",")
- .flatMap({ Int($0) })
- else { return print("api_slotitem_ids is wrong") }
-
let store = ServerDataStore.oneTimeEditor()
- store.slotItems(in: itemIds)
- .forEach { store.delete($0) }
+ store.slotItems(in: parameter["api_slotitem_ids"].integerArray).forEach(store.delete)
- guard let material = store.material()
- else { return print("Material is not found") }
-
- guard let gm = data["api_get_material"].arrayObject as? [Int]
- else { return print("api_get_material is wrong") }
+ guard let material = store.material() else {
+
+ return Logger.shared.log("Material is not found")
+ }
+ guard let gm = data["api_get_material"].arrayObject as? [Int] else {
+
+ return Logger.shared.log("api_get_material is wrong")
+ }
- let resouces = ["fuel", "bull", "steel", "bauxite"]
+ let resouces = [#keyPath(Material.fuel), #keyPath(Material.bull), #keyPath(Material.steel), #keyPath(Material.bauxite)]
zip(gm, resouces).forEach {
- // TODO: use filter
if let current = material.value(forKey: $0.1) as? Int {
material.setValue((current + $0.0) as NSNumber, forKey: $0.1)
}
}
+
}
}