if itemCount == 0 { return 0 }
- guard let item = slotItem(index)
- else { return 0 }
+ guard let item = slotItem(index) else { return 0 }
let type2 = item.master_slotItem.type_2
- guard seikuEffectiveTypes.contains(type2)
- else { return 0 }
+ guard seikuEffectiveTypes.contains(type2) else { return 0 }
let taiku = Double(item.master_slotItem.tyku)
let lv = Double(item.level)
if itemCount == 0 { return 0 }
- guard let item = slotItem(index)
- else { return 0 }
+ guard let item = slotItem(index) else { return 0 }
let type2 = item.master_slotItem.type_2
- guard let typeBonus = typeBonus(type2)
- else { return 0 }
+ guard let typeBonus = typeBonus(type2) else { return 0 }
let airLevel = item.alv