let width = bounds.width
let height = bounds.height
let path = multiline { [(NSPoint(x: width - offset, y: 0), NSPoint(x: width - offset, y: height))] }
- path?.lineWidth = 1.0
+ path.lineWidth = 1.0
return path
}
private var levelTwoBezierPath: NSBezierPath? {
(NSPoint(x: width - offset - padding, y: 0), NSPoint(x: width - offset - padding, y: height))
}
}
- path?.lineWidth = 1.0
+ path.lineWidth = 1.0
return path
}
private var levelThreeBezierPath: NSBezierPath? {
NSPoint(x: width - offset - padding * 2, y: height))
}
}
- path?.lineWidth = 1.0
+ path.lineWidth = 1.0
return path
}
private var levelFourBezierPath: NSBezierPath? {
[(NSPoint, NSPoint)]()
.appended { (NSPoint(x: width - offset - slideOffset, y: 0), NSPoint(x: width - offset, y: height)) }
}
- path?.lineWidth = 2.0
+ path.lineWidth = 2.0
return path
}
private var levelFiveBezierPath: NSBezierPath? {
NSPoint(x: width - offset - padding, y: height))
}
}
- path?.lineWidth = 2.0
+ path.lineWidth = 2.0
return path
}
private var levelSixBezierPath: NSBezierPath? {
NSPoint(x: width - offset - padding * 2, y: height))
}
}
- path?.lineWidth = 2.0
+ path.lineWidth = 2.0
return path
}
private var levelSevenBezierPath: NSBezierPath? {