private var levelColor: NSColor {
- return #colorLiteral(red: 0.135, green: 0.522, blue: 0.619, alpha: 1)
+ return ColorSetManager.current[.slotItemLevelViewLevel]
+
+
}
// MARK: - Function
switch level {
- case 1, 2, 3: return #colorLiteral(red: 0.257, green: 0.523, blue: 0.643, alpha: 1)
+ case 1, 2, 3: return ColorSetManager.current[.slotItemLevelViewLowAirLevel]
- case 4, 5, 6, 7: return #colorLiteral(red: 0.784, green: 0.549, blue: 0.000, alpha: 1)
+ case 4, 5, 6, 7: return ColorSetManager.current[.slotItemLevelViewHighAirLevel]
default: return nil
case 1, 2, 3:
let shadow = NSShadow()
- shadow.shadowColor = #colorLiteral(red: 0.095, green: 0.364, blue: 0.917, alpha: 1)
+ shadow.shadowColor = ColorSetManager.current[.slotItemLevelViewLowAirLevelShadow]
shadow.shadowBlurRadius = 4.0
return shadow
case 4, 5, 6, 7:
let shadow = NSShadow()
- shadow.shadowColor = .yellow
+ shadow.shadowColor = ColorSetManager.current[.slotItemLevelViewHighAirLevelShadow]
shadow.shadowBlurRadius = 3.0
return shadow